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How to create an enjoyable deathmatch. (R* verified)


Simply Logic
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Simply Logic

When you need players to join then you may have to wait for skilled matched players that you invite and then invite recent players. When you build a deathmatch place it may be mostly important to pick a deathmatch place where you can see the teams starting somewhere where it'll be even for the competition. In my idea of what I may call previous deathmatch experience I find it important to be able to cut to the chase so players can find and kill each other without experiencing directional difficulties. So making your deathmatch place distinctive may be important especially for spawn points and teams. You may need to figure out where to put spawns in a way so that teams can regroup after death without having the flank on an opposing team or teams. You may need to keep in mind that it's not only the deathmatch place you're creating but also it's how the game works functionality wise with your player. Testing your deathmatch place multiple times may be important for perfecting any mistakes that you made with your item placements or weapon item placements. Weapon item placements may matter to you with dependance on explosive item placements or other item placements that may be irrelevant to explosives. Traffic may be better if it isn't enabled because it will may allow you to move more freely with vehicles you may have placed. Hidden item placements or weapon item placements may be useful for making you deathmatch place interesting. You'll need to keep in mind that your deathmatch place may need to be flexible for player stats which may make them play differently than you.

Edited by Simply logic
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I've created about 30 deathmatches and I can barely make sense what you're trying to say. All I got was: Blah blah Deathmatch place yada yada stuff we already know.

 

Did you post this on mobile?

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Simply Logic

I've created about 30 deathmatches and I can barely make sense what you're trying to say. All I got was: Blah blah Deathmatch place yada yada stuff we already know.

Did you post this on mobile?

I agree it's craps
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Simply Logic

912a8c10ec825e840f6983439cc8a36276e92d07

 

No offense OP, but I have no idea what the fuk you're saying.

make a fun game where ya spawn both sides and dig into each other but don't overload it with stuff in the wrong places. Also make sure ya don't put the spawns in the wrong places or people will be spawning behind or beside each other like crazy or too far away. Pick a place you like.
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So... is this a educational gulde? If so, please make it readable using paragraphs not this wall of text, its very hard to read.

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handcuff_charlie

I've created about 30 deathmatches and I can barely make sense what you're trying to say. All I got was: Blah blah Deathmatch place yada yada stuff we already know.

 

 

 

Hilarious, sounds exactly like your posts...I figured you got a new login.

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I've created about 30 deathmatches and I can barely make sense what you're trying to say. All I got was: Blah blah Deathmatch place yada yada stuff we already know.

I figured you got a new login.

Oh yeah I totally made a new user, some guy on the internet who can't do sh*t to me got me so spooked I just had to make a new account. /logic

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Foxy Stevenson

How to create an enjoyable deathmatch. (R* verified)

 

Simple, you don't.

 

Most are the usual crap, even when someone creates an awesome deathmatch that people enjoy, it won't get R* verified because they only care about races "JUMP JUMP JUMP HOLY sh*t A MEGA LOOP" kind of races.

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Most are the usual crap, even when someone creates an awesome deathmatch that people enjoy, it won't get R* verified because they only care about races "JUMP JUMP JUMP HOLY sh*t A MEGA LOOP" kind of races.

So? Ever occur to that there might be people just like you that hate how certain people like certain things? Hell I wouldn't be surprised if some stunters are complaining right now that their races aren't getting verified because of all the DMs out there.

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If only the youtubers decicated as much effort as they do talking sh*te into making DMs... but that's obviously an alternate universe altogether... obv a very distant one, where Taylor Swift's married to Mike Tyson!

Edited by TheMckeever
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Translated into clear English, what you're saying is:

 

There may be a wait while sufficient numbers of suitable players join a lobby.

 

The location of a deathmatch should be chosen to accommodate players with various skill sets.

 

Spawn points and weapon locations should:

  • be thoroughly tested
  • be fair for both teams
  • avoid player disorientation
  • enable team strategies such as regrouping

Hidden weapons can be interesting.

 

Vehicles are easier to use if NPC traffic is disabled.

Edited by Jehannum
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Translated into clear English, what you're saying is:

 

There may be a wait while sufficient numbers of suitable players join a lobby.

 

The location of a deathmatch should be chosen to accommodate players with various skill sets.

 

Spawn points and weapon locations should:

  • be thoroughly tested
  • be fair for both teams
  • avoid player disorientation
  • enable team strategies such as regrouping
Hidden weapons can be interesting.

 

Vehicles are easier to use if NPC traffic is disabled.

Thanks
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