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Tank's speed needs a buff


mykdisweak-%&879
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Top speed of an Abrams is 45mph, I think there is a new British tank that goes a few mph faster. Either way 45mph is damn fast for a 136,000 lb vehicle. Find me a bulldozer that weighs half of what an Abrams weighs that goes above 10mph.

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PS-GTAIVplayer

I rarely see them and that's to be expected as their lack of armour makes them non functional. Make it mostly immune to running over cars and very strong frontal armour. This would mean a degree of skill as the tank has to avoid getting foes behind it, and players keep trying to get or stay behind it.

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mykdisweak-%&879

 

The amour needs a buff urgently. Unless you use the off radar Lester thing or people are semi conscious, or AFK, it serves no good purpose. The gun is good, but the armour is a bad joke. Run over some cars or a little explosive and the alarm is sounding. Make it not as strong as originally, but stronger than now. This old GTA feature is useless at present.

 

I'd say make it so the tank takes no damage from crushing cars, can't be locked on by the homing launcher, and (optional) can take an extra rpg or two. The old one was too much of a pain in my opinion. But what really messes it up now is the homing launcher and the kamikaze cops.True.The kamikaze cops are already a pain because of the tank size and speed and moving trough the city is difficult.Add the jet griefers that now have lock on missiles(i mean wtf is with R neither a drunk person would have think of that) and we're fine.It costed 1.5 m and has no use.The insurgent pick up costs less but if you have skill you can hit and run without being killed.The only purpose of the tank is to kill and destroy(the only purpose because it has no speed it is an easy target and has less armor also than insurgent pick up which costed less and now one can shoot trough its armor without counting the several kamikaze cops).At least buffing its speed would give a tank better chance of evading jet griefers or like ithinkofonew said removing lock on to ground vehicles would be a good idea(for the homing launcher but also for jets).Literally 1 paid 1.5m for the tank which cant neither be used for missions due to it being slow a ss.Another idea would be to buff the explosion range of its cannon to the original state without buffing speed and armour so we have better chance to destroy jets with removing the aircraft air to ground lock on (but keeping it for helis because are easy target and for the homing launcher.
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DarkSavageDeathlyCloud

Seriously...though i agree a tank is no match against a jet in the open if you are not able to have some tactical insight and only use a tank when those are gone and you take mesures when you see a posible chopper coming towards you you deserve to get killed.

the jets are overpowered a tad and same for the insurgent...thats it.

Not the other way around.

Edited by goldadderXD
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mykdisweak-%&879

Helis

 

Seriously...though i agree a tank is no match against a jet in the open if you are not able to have some tactical insight and only use a tank when those are gone and you take mesures when you see a posible chopper coming towards you you deserve to get killed.
the jets are overpowered a tad and same for the insurgent...thats it.
Not the other way around.

Helis are not a big problem if they have air to ground lock on as they are easy targets but jets are a pain in the a ss with that system as they are fast and laggy and it does not take any skill to kill tanks with lok on missiles.Also i paid 1.5m for the tank (ok with the armour as i never go griefing with it) but at least buffing the main cannon explosion range to original state would be necessary to counter new homing missiles(both aircraft and foot players) as this is the only thing the tank has(as i said its not fast the armor sucks compared to the price and has big size making it an easy target also there are suicide cops coming from behind which is annoying)and buffing the speed a little bit(it remains slow btw)

The insurgent for the price offers speed armor and good offensive power.

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DarkSavageDeathlyCloud

Helis

 

 

Seriously...though i agree a tank is no match against a jet in the open if you are not able to have some tactical insight and only use a tank when those are gone and you take mesures when you see a posible chopper coming towards you you deserve to get killed.

the jets are overpowered a tad and same for the insurgent...thats it.

Not the other way around.

 

Helis are not a big problem if they have air to ground lock on as they are easy targets but jets are a pain in the a ss with that system as they are fast and laggy and it does not take any skill to kill tanks with lok on missiles.Also i paid 1.5m for the tank (ok with the armour as i never go griefing with it) but at least buffing the main cannon explosion range to original state would be necessary to counter new homing missiles(both aircraft and foot players) as this is the only thing the tank has(as i said its not fast the armor sucks compared to the price and has big size making it an easy target also there are suicide cops coming from behind which is annoying)and buffing the speed a little bit(it remains slow btw)

The insurgent for the price offers speed armor and good offensive power.

Again...you see.. the jet is the problem, not the tank.

Upping the range on the gun woud not hurt though...i mean on the ground the added range does not matter much...i agree on that.

Best woud be to nerf the range on the gun of both jets though... but yea, even though thats reasonable....if you nerf something even a tiny bit...

everyone looses their mind :p

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mykdisweak-%&879

Ironic that tank drivers are now complaining about jet fighters.

Tank drivers are different from tank griefers lol.As ii said i kill other players with the tank only when i have a bounty.When i dont have a bounty once a jet boy sees a tank icon minding his own business(killin cops not players) i let you guess what happens.

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DarkSavageDeathlyCloud

 

Ironic that tank drivers are now complaining about jet fighters.

 

Tank drivers are different from tank griefers lol.As ii said i kill other players with the tank only when i have a bounty.When i dont have a bounty once a jet boy sees a tank icon minding his own business(killin cops not players) i let you guess what happens.There are people that both drive and fly tanks and jets for fun...most people who do such thing are grieving assholes though
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mykdisweak-%&879

 

Helis

 

Seriously...though i agree a tank is no match against a jet in the open if you are not able to have some tactical insight and only use a tank when those are gone and you take mesures when you see a posible chopper coming towards you you deserve to get killed.

the jets are overpowered a tad and same for the insurgent...thats it.

Not the other way around.

Helis are not a big problem if they have air to ground lock on as they are easy targets but jets are a pain in the a ss with that system as they are fast and laggy and it does not take any skill to kill tanks with lok on missiles.Also i paid 1.5m for the tank (ok with the armour as i never go griefing with it) but at least buffing the main cannon explosion range to original state would be necessary to counter new homing missiles(both aircraft and foot players) as this is the only thing the tank has(as i said its not fast the armor sucks compared to the price and has big size making it an easy target also there are suicide cops coming from behind which is annoying)and buffing the speed a little bit(it remains slow btw)

The insurgent for the price offers speed armor and good offensive power.

Again...you see.. the jet is the problem, not the tank.

Upping the range on the gun woud not hurt though...i mean on the ground the added range does not matter much...i agree on that.

Best woud be to nerf the range on the gun of both jets though... but yea, even though thats reasonable....if you nerf something even a tiny bit...

everyone looses their mind :p

 

No The gun range is okay as it is by explosion range i mean the blast radius. It would be ok to buff the blast radius of the tank to originale state without buffing the armor tho as the cannon is the only thing the tank has now for which i paid money

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Did the OP even give a speed they'd like the tank to go to avoid a missile going 600 MPH?

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increase speed and armor but reduce the turret speed

I agree, tanks in real life can reach 60 mph,

 

 

 

It already goes faster then that in GTA O.

 

 

Erm, no. With a speedometer active, the top speed caps out at 39-45mph.

 

 

Drive next to it with a car, drive the car in 1st person to match and check the speed. I bet it goes faster :D

 

 

The in-game speedometers aren't accurate.

 

 

 

That doesn't really matter... because every vehicle in the game is based on it. And if we are gonna start being accurate about it, then it starts with the CARS. Not the stupid tank.

 

So if we all take every vehicle and use the speedometers in the game. The rhinos speed is what it is. And its fast enough on that scale.

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Foamysminion

The Rhino is supposed to be modeled after the German Leopard 2A3 tank, I believe, which could only do 45 mph on the road as this speed was kept standard accros the board for the 2A4 to 2A6 models.

 

So the Rhino being as slow as it is does actually make it very similar to it's real life model. Hell, even the modeling of Rheinmetall 120mm cannon is almost 100% perfect as well,save for the fact that Rhino has a rifled canno whilethe Leopard 2 uses a smoothbore cannon.

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The whole thing needs a buff, the freaking useless armour, the range and the speed.

 

If the tank recieves a buff, the heavy sniper should also buff back to ps3 pre-nerfed state where it can shoot through stuff and have a longer view range.

The heavy sniper is like half of a realistic range/power on it currently, it sucks now

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True.The kamikaze cops are already a pain because of the tank size and speed and moving trough the city is difficult.Add the jet griefers that now have lock on missiles(i mean wtf is with R neither a drunk person would have think of that) and we're fine.It costed 1.5 m and has no use.The insurgent pick up costs less but if you have skill you can hit and run without being killed.The only purpose of the tank is to kill and destroy(the only purpose because it has no speed it is an easy target and has less armor also than insurgent pick up which costed less and now one can shoot trough its armor without counting the several kamikaze cops).At least buffing its speed would give a tank better chance of evading jet griefers or like ithinkofonew said removing lock on to ground vehicles would be a good idea(for the homing launcher but also for jets).Literally 1 paid 1.5m for the tank which cant neither be used for missions due to it being slow a ss.Another idea would be to buff the explosion range of its cannon to the original state without buffing speed and armour so we have better chance to destroy jets with removing the aircraft air to ground lock on (but keeping it for helis because are easy target and for the homing launcher.

 

The amour needs a buff urgently. Unless you use the off radar Lester thing or people are semi conscious, or AFK, it serves no good purpose. The gun is good, but the armour is a bad joke. Run over some cars or a little explosive and the alarm is sounding. Make it not as strong as originally, but stronger than now. This old GTA feature is useless at present.

I'd say make it so the tank takes no damage from crushing cars, can't be locked on by the homing launcher, and (optional) can take an extra rpg or two. The old one was too much of a pain in my opinion. But what really messes it up now is the homing launcher and the kamikaze cops.

 

 

 

It is true that the tank is pretty underpowered against most other vehicles. But to make it balanced against jets, helicopters, etc., it'll be hard to keep it from being overpowered against people on foot. In my opinion, even if you're not prepared for a vehicle, you should always have some chance of fighting back while on foot.

 

Also, even when tanks had their full armour, jets still finished them quite quickly. I used to kill pre - nerf tanks with my Buzzard fairly regularly, and I nearly always won (though this was in the pre - homing launcher days of course).

 

Have any real tanks ever had flares? Might sound out of place, but why not? I still stick by most of my original suggestions (no damage for crushing cars, no homing launcher lock on, an extra rpg), but I suppose it could be given flares too. It could even have a missile detection system/the lock on beeping noise. Then with flares that have a cool down, you at least have a chance to get out of the way. If you didn't limit your time out in the open though, you'd have to wait too long for the flares and end up missile'd.

 

This way it wouldn't be a massive pain for people on foot like it used to be.

 

Edit: and let a second player use the smaller turret. Could be like the Insurgent gun.

Edited by Icantthinkofonew
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mykdisweak-%&879

The Rhino is supposed to be modeled after the German Leopard 2A3 tank, I believe, which could only do 45 mph on the road as this speed was kept standard accros the board for the 2A4 to 2A6 models.

 

So the Rhino being as slow as it is does actually make it very similar to it's real life model. Hell, even the modeling of Rheinmetall 120mm cannon is almost 100% perfect as well,save for the fact that Rhino has a rifled canno whilethe Leopard 2 uses a smoothbore cannon.

So? The leopard 2A4 doesnt take 3 4 rpgs to be blown up(the ingame RPG is not anti tank) and in real world there are some tanks which can reach 60 mph.So its not that unrealistic to give it that top speed

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mykdisweak-%&879

 

 

 

 

True.The kamikaze cops are already a pain because of the tank size and speed and moving trough the city is difficult.Add the jet griefers that now have lock on missiles(i mean wtf is with R neither a drunk person would have think of that) and we're fine.It costed 1.5 m and has no use.The insurgent pick up costs less but if you have skill you can hit and run without being killed.The only purpose of the tank is to kill and destroy(the only purpose because it has no speed it is an easy target and has less armor also than insurgent pick up which costed less and now one can shoot trough its armor without counting the several kamikaze cops).At least buffing its speed would give a tank better chance of evading jet griefers or like ithinkofonew said removing lock on to ground vehicles would be a good idea(for the homing launcher but also for jets).Literally 1 paid 1.5m for the tank which cant neither be used for missions due to it being slow a ss.Another idea would be to buff the explosion range of its cannon to the original state without buffing speed and armour so we have better chance to destroy jets with removing the aircraft air to ground lock on (but keeping it for helis because are easy target and for the homing launcher.

 

The amour needs a buff urgently. Unless you use the off radar Lester thing or people are semi conscious, or AFK, it serves no good purpose. The gun is good, but the armour is a bad joke. Run over some cars or a little explosive and the alarm is sounding. Make it not as strong as originally, but stronger than now. This old GTA feature is useless at present.

I'd say make it so the tank takes no damage from crushing cars, can't be locked on by the homing launcher, and (optional) can take an extra rpg or two. The old one was too much of a pain in my opinion. But what really messes it up now is the homing launcher and the kamikaze cops.

 

 

 

It is true that the tank is pretty underpowered against most other vehicles. But to make it balanced against jets, helicopters, etc., it'll be hard to keep it from being overpowered against people on foot. In my opinion, even if you're not prepared for a vehicle, you should always have some chance of fighting back while on foot.

 

Also, even when tanks had their full armour, jets still finished them quite quickly. I used to kill pre - nerf tanks with my Buzzard fairly regularly, and I nearly always won (though this was in the pre - homing launcher days of course).

 

Have any real tanks ever had flares? Might sound out of place, but why not? I still stick by most of my original suggestions (no damage for crushing cars, no homing launcher lock on, an extra rpg), but I suppose it could be given flares too. It could even have a missile detection system/the lock on beeping noise. Then with flares that have a cool down, you at least have a chance to get out of the way. If you didn't limit your time out in the open though, you'd have to wait too long for the flares and end up missile'd.

 

This way it wouldn't be a massive pain for people on foot like it used to be.

 

Edit: and let a second player use the smaller turret. Could be like the Insurgent gun.

 

The problem is that tank is pretty much an offensive only vehicle(unlike the insurgent which is tactical also).Im not saying buff the armor but buffing the cannons blast radius to original state would be fair if not buffing the speed.So that way it will compensate its weaknesses because now it has only weak points.

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MeatSafeMurderer

No...just no...

 

 

No i confused kph with mph srry.Btw zentorno doesnt reach 120 mph iits slower maybe 90 mph or 100 mph.

HAHA...HEHE...HAHAHOHOHO...

 

Ahem......care to explain why the T20 doesn't absolutely destroy the Zentorno then?

cPpwkfI.png

Edited by MeatSafeMurderer
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The Tank doesn't deserve a buff, this isn't Grand Theft Auto : World of Tanks. The game shouldn't be focused on avoiding Tanks or defending yourself 24/7 against them.

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True.The kamikaze cops are already a pain because of the tank size and speed and moving trough the city is difficult.Add the jet griefers that now have lock on missiles(i mean wtf is with R neither a drunk person would have think of that) and we're fine.It costed 1.5 m and has no use.The insurgent pick up costs less but if you have skill you can hit and run without being killed.The only purpose of the tank is to kill and destroy(the only purpose because it has no speed it is an easy target and has less armor also than insurgent pick up which costed less and now one can shoot trough its armor without counting the several kamikaze cops).At least buffing its speed would give a tank better chance of evading jet griefers or like ithinkofonew said removing lock on to ground vehicles would be a good idea(for the homing launcher but also for jets).Literally 1 paid 1.5m for the tank which cant neither be used for missions due to it being slow a ss.Another idea would be to buff the explosion range of its cannon to the original state without buffing speed and armour so we have better chance to destroy jets with removing the aircraft air to ground lock on (but keeping it for helis because are easy target and for the homing launcher.

 

The amour needs a buff urgently. Unless you use the off radar Lester thing or people are semi conscious, or AFK, it serves no good purpose. The gun is good, but the armour is a bad joke. Run over some cars or a little explosive and the alarm is sounding. Make it not as strong as originally, but stronger than now. This old GTA feature is useless at present.

I'd say make it so the tank takes no damage from crushing cars, can't be locked on by the homing launcher, and (optional) can take an extra rpg or two. The old one was too much of a pain in my opinion. But what really messes it up now is the homing launcher and the kamikaze cops.

 

 

 

It is true that the tank is pretty underpowered against most other vehicles. But to make it balanced against jets, helicopters, etc., it'll be hard to keep it from being overpowered against people on foot. In my opinion, even if you're not prepared for a vehicle, you should always have some chance of fighting back while on foot.

 

Also, even when tanks had their full armour, jets still finished them quite quickly. I used to kill pre - nerf tanks with my Buzzard fairly regularly, and I nearly always won (though this was in the pre - homing launcher days of course).

 

Have any real tanks ever had flares? Might sound out of place, but why not? I still stick by most of my original suggestions (no damage for crushing cars, no homing launcher lock on, an extra rpg), but I suppose it could be given flares too. It could even have a missile detection system/the lock on beeping noise. Then with flares that have a cool down, you at least have a chance to get out of the way. If you didn't limit your time out in the open though, you'd have to wait too long for the flares and end up missile'd.

 

This way it wouldn't be a massive pain for people on foot like it used to be.

 

Edit: and let a second player use the smaller turret. Could be like the Insurgent gun.

 

The problem is that tank is pretty much an offensive only vehicle(unlike the insurgent which is tactical also)

 

 

The insurgent has wheels and is easy to shoot players in.

 

Tanks speed is already fast. You will never be faster then a rocket.

 

Tanks are not designed for dog fights and extremely fast speeds. Thats why its called a TANK. They are slow and methodical. Just be happy you have unlimited ammo and the ability to call for a new one ASAP after it gets blown up.

Edited by HulioG
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You claim to get in a tank to take out cops? Makes no sense to me. When people get in tanks, people deal with it in 1 of 2 ways. 1. Unskilled people run or 2. Skilled players get high or behind cover to take it out. I have NEVER seen any one get in a tanks to "mind their own business." I call bull sh*t on that OP. Adapt and don't be a cry baby that wants everything either dumbed down or souped up to meet their playing style.

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CrookByDaBook4

 

No. Folks prefer a paper mache Tank over an actual Tank armor.

 

 

Reality says a real tank in real life can barely take one-two RPGs. So maybe players don't want to deal with 6 year olds in tanks that take 6 rpgs to blow up, just so they can go passive and run to a new one.

 

That is the reality of what a tank BUFF does. Weaker and cowardly player will simply all use it all the time, just like back in the day.

 

 

 

I mean, did anyone actually like dealing with squeakers in tanks 24/7? Or where most of you not around back then?

 

u can't handle a little kid? maybe u should find another game to play

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HaRdSTyLe_83

Buff tank speed??

why? you cant dodge a sniper bullet..

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No. Folks prefer a paper mache Tank over an actual Tank armor.

 

 

Reality says a real tank in real life can barely take one-two RPGs. So maybe players don't want to deal with 6 year olds in tanks that take 6 rpgs to blow up, just so they can go passive and run to a new one.

 

That is the reality of what a tank BUFF does. Weaker and cowardly player will simply all use it all the time, just like back in the day.

 

 

 

I mean, did anyone actually like dealing with squeakers in tanks 24/7? Or where most of you not around back then?

 

u can't handle a little kid? maybe u should find another game to play

 

 

 

I never said i can't handle it. I said, i don't want to deal with it constantly. Key word "CONSTANTLY"..

 

I don't play GTA for tank battles. CONSTANTLY.

 

Sorry dude, i play GTA for cars and street crimes. Not modern military warfare.

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Could be slightly faster, maybe 5 to 8 Mph so it doesn't look too unrealistic. Also the armor seems about fine since the nerf, as some stated above 6 rockets were a bit too much. I think Tanks are well balanced in their current state.

 

But I don't understand why anybody would complain getting taken down by a jet when they are siting ducks in this thing. I mean have you seen actual footage of jets bombing tanks ect. ? There's only one winner.

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A Maned Wolf

 

No. Folks prefer a paper mache Tank over an actual Tank armor.

 

 

Reality says a real tank in real life can barely take one-two RPGs. So maybe players don't want to deal with 6 year olds in tanks that take 6 rpgs to blow up, just so they can go passive and run to a new one.

 

That is the reality of what a tank BUFF does. Weaker and cowardly player will simply all use it all the time, just like back in the day.

 

 

 

I mean, did anyone actually like dealing with squeakers in tanks 24/7? Or where most of you not around back then?

 

Not true at all about tanks irl taking only 1-2 RPG's.

Modern MBT's like the T-95, M1 Abrams, and the Merkava have beeen reported to had taken multiple missile hits on all sides and angles and drove away under their own power.

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US Marshal1911

Would've been nice if the rhino looked like it did in GTA:SA. The armor really should be buffed just a little bit. The speed seems fine like it is.

Edited by US Marshal1911
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mykdisweak-%&879

Could be slightly faster, maybe 5 to 8 Mph so it doesn't look too unrealistic. Also the armor seems about fine since the nerf, as some stated above 6 rockets were a bit too much. I think Tanks are well balanced in their current state.

 

But I don't understand why anybody would complain getting taken down by a jet when they are siting ducks in this thing. I mean have you seen actual footage of jets bombing tanks ect. ? There's only one winner.

Problema is that jet

 

 

 

 

 

 

 

True.The kamikaze cops are already a pain because of the tank size and speed and moving trough the city is difficult.Add the jet griefers that now have lock on missiles(i mean wtf is with R neither a drunk person would have think of that) and we're fine.It costed 1.5 m and has no use.The insurgent pick up costs less but if you have skill you can hit and run without being killed.The only purpose of the tank is to kill and destroy(the only purpose because it has no speed it is an easy target and has less armor also than insurgent pick up which costed less and now one can shoot trough its armor without counting the several kamikaze cops).At least buffing its speed would give a tank better chance of evading jet griefers or like ithinkofonew said removing lock on to ground vehicles would be a good idea(for the homing launcher but also for jets).Literally 1 paid 1.5m for the tank which cant neither be used for missions due to it being slow a ss.Another idea would be to buff the explosion range of its cannon to the original state without buffing speed and armour so we have better chance to destroy jets with removing the aircraft air to ground lock on (but keeping it for helis because are easy target and for the homing launcher.

 

The amour needs a buff urgently. Unless you use the off radar Lester thing or people are semi conscious, or AFK, it serves no good purpose. The gun is good, but the armour is a bad joke. Run over some cars or a little explosive and the alarm is sounding. Make it not as strong as originally, but stronger than now. This old GTA feature is useless at present.

I'd say make it so the tank takes no damage from crushing cars, can't be locked on by the homing launcher, and (optional) can take an extra rpg or two. The old one was too much of a pain in my opinion. But what really messes it up now is the homing launcher and the kamikaze cops.

 

 

 

It is true that the tank is pretty underpowered against most other vehicles. But to make it balanced against jets, helicopters, etc., it'll be hard to keep it from being overpowered against people on foot. In my opinion, even if you're not prepared for a vehicle, you should always have some chance of fighting back while on foot.

 

Also, even when tanks had their full armour, jets still finished them quite quickly. I used to kill pre - nerf tanks with my Buzzard fairly regularly, and I nearly always won (though this was in the pre - homing launcher days of course).

 

Have any real tanks ever had flares? Might sound out of place, but why not? I still stick by most of my original suggestions (no damage for crushing cars, no homing launcher lock on, an extra rpg), but I suppose it could be given flares too. It could even have a missile detection system/the lock on beeping noise. Then with flares that have a cool down, you at least have a chance to get out of the way. If you didn't limit your time out in the open though, you'd have to wait too long for the flares and end up missile'd.

 

This way it wouldn't be a massive pain for people on foot like it used to be.

 

Edit: and let a second player use the smaller turret. Could be like the Insurgent gun.

 

The problem is that tank is pretty much an offensive only vehicle(unlike the insurgent which is tactical also)

 

 

The insurgent has wheels and is easy to shoot players in.

 

Tanks speed is already fast. You will never be faster then a rocket.

 

Tanks are not designed for dog fights and extremely fast speeds. Thats why its called a TANK. They are slow and methodical. Just be happy you have unlimited ammo and the ability to call for a new one ASAP after it gets blown up.

 

Lol also insurgent and every aircraft of this game have unlimited ammo so?you can call the hydra every time (same as insurgent and every other aircraft you bought).Its a tank its slow and every other thing but it compensates them with explosion proof armor and firepower.The tank we have in gta has none of these advantages.Given the fact that its offensive only(the only thing that we have of the tank now is the cannon after armor nerf and we all know its slow)a buff of the blast radius of the cannon wouldnt be a bad idea or the speed buff so it can reach a speed of 60 mph to escape jets.

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mykdisweak-%&879

The Tank doesn't deserve a buff, this isn't Grand Theft Auto : World of Tanks. The game shouldn't be focused on avoiding Tanks or defending yourself 24/7 against them.

You can see a slow a ss tank icon heading towards you so its not a good excuse

No...just no...

No i confused kph with mph srry.Btw zentorno doesnt reach 120 mph iits slower maybe 90 mph or 100 mph.

HAHA...HEHE...HAHAHOHOHO...Ahem......care to explain why the T20 doesn't absolutely destroy the Zentorno then?cPpwkfI.png

buh?

No...just no...

No i confused kph with mph srry.Btw zentorno doesnt reach 120 mph iits slower maybe 90 mph or 100 mph.

HAHA...HEHE...HAHAHOHOHO...Ahem......care to explain why the T20 doesn't absolutely destroy the Zentorno then?cPpwkfI.png

No...just no...

No i confused kph with mph srry.Btw zentorno doesnt reach 120 mph iits slower maybe 90 mph or 100 mph.

HAHA...HEHE...HAHAHOHOHO...Ahem......care to explain why the T20 doesn't absolutely destroy the Zentorno then?cPpwkfI.png

No...just no...

No i confused kph with mph srry.Btw zentorno doesnt reach 120 mph iits slower maybe 90 mph or 100 mph.

HAHA...HEHE...HAHAHOHOHO...Ahem......care to explain why the T20 doesn't absolutely destroy the Zentorno then?cPpwkfI.png

Lol that 153 mph is false cars in GTA 5 canto reach more than 120 mph

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