helix snake Posted August 30, 2015 Share Posted August 30, 2015 I'm trying to do something very simple (set the player on fire) but FIRE::START_ENTITY_FIRE doesn't seem to work. I can't find any other functions that would do that. Anyone know how to do this? Link to comment Share on other sites More sharing options...
GeorgeZhang Posted August 30, 2015 Share Posted August 30, 2015 It works, for me, for a short time. After a while it stop setting peds on fire Link to comment Share on other sites More sharing options...
pillow Posted August 30, 2015 Share Posted August 30, 2015 I'm trying to do something very simple (set the player on fire) but FIRE::START_ENTITY_FIRE doesn't seem to work. I can't find any other functions that would do that. Anyone know how to do this? if you can show your code for better listening of what you doing.. Link to comment Share on other sites More sharing options...
XeClutch Posted August 30, 2015 Share Posted August 30, 2015 START_ENTITY_FIRE should work fine unless you're trying to do this on another online player inwhich case just use ADD_EXPLOSION with the molotov explosion. Link to comment Share on other sites More sharing options...
TuckerW2001 Posted September 1, 2015 Share Posted September 1, 2015 (edited) START_ENTITY_FIRE only works if you have control of the selected entity, use this it will work if you dont Vector3 Mouth = PED::GET_PED_BONE_COORDS(playerHandle, 0, 0.1f, 0.0f, 0.0f); FIRE::_ADD_SPECFX_EXPLOSION(Mouth.x, Mouth.y, Mouth.z, 12, 12, 1.0f, true, true, 0.0f); FIRE::START_SCRIPT_FIRE(Mouth.x, Mouth.y, Mouth.z, 5, false); Edited September 1, 2015 by TuckerW2001 Link to comment Share on other sites More sharing options...
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