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[C#] Peds Facing Wrong Direction


ISOFX
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I spawned a ped with a scenario and i set their heading, and they face the wrong direction when i played the scenario can someone help me fix this?

 

Code -

Paparazzi1 = GTA.World.CreatePed(new Model(-322270187), new GTA.Math.Vector3(299.8314f, 184.3725f, 104.1479f), 148.8721f);Paparazzi1.Task.StartScenario("WORLD_HUMAN_PAPARAZZI", Paparazzi1.Position);

Ive tried several things like use the actual native, wait for it to change direction, change its heading manually , but nothing.

Edited by ISOFX
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I spawned a ped with a scenario and i set their heading, and they face the wrong direction when i played the scenario can someone help me fix this?

 

Code -

Paparazzi1 = GTA.World.CreatePed(new Model(-322270187), new GTA.Math.Vector3(299.8314f, 184.3725f, 104.1479f), 148.8721f);Paparazzi1.Task.StartScenario("WORLD_HUMAN_PAPARAZZI", Paparazzi1.Position);

Ive tried several things like use the actual native, wait for it to change direction, change its heading manually , but nothing.

I guess I don't know what position you want them facing, What is 148.8721f supposed to point them at ? Is it directly down the street, across the street ?

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