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Police car stuck (Driveto task not working)


nordi
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Hey

 

I would like to spawn 2 cops inside a police car, and have them drive to my position, but for some reason it's not working: the cops do spawn inside the police car, car have lights and siren on, but the vehicle seems to be stuck: the cop do try and drive (he turns the wheels, try to accelerate) but it's like the handbrake is on / something prevent the car from moving... I did try to set freezeposition = false, and HandbrakeOn to false, but it's still not working.

It's only doing these with police cars, but the same code works for every other vehicles ...

                Model m0 = new Model("POLICE");                m0.Request(1000);                if (m0.IsInCdImage && m0.IsValid)                {                    // If the model isn't loaded, wait until it is                    while (!m0.IsLoaded)                    {                        Wait(0);                    }                    backupcar = World.CreateVehicle(m0.Hash, GTA.Game.Player.Character.Position.Around(100));                    backupcar.PlaceOnNextStreet();                    backupcar.PlaceOnGround();                    backupcar.SirenActive = true;                 }                Model m1 = new Model(PedHash.Cop01SMY);                m1.Request(1000);                // Check to see if the model is valid (just to make sure you are not given a null exception)                if (m1.IsInCdImage && m1.IsValid)                {                    // If the model isn't loaded, wait until it is                    while (!m1.IsLoaded)                    {                        Wait(0);                    }                    pBackup1 = World.CreatePed(m1.Hash, backupcar.Position.Around(1));                    Wait(5);                    pBackup1.SetIntoVehicle(backupcar, VehicleSeat.Driver);                    pBackup1.Weapons.Give(WeaponHash.Pistol, 1000, true, true);                    pBackup2 = World.CreatePed(m1.Hash, backupcar.Position.Around(1));                    Wait(5);                    pBackup2.SetIntoVehicle(backupcar, VehicleSeat.RightFront);                    Wait(50);                    pBackup2.Weapons.Give(WeaponHash.Pistol, 1000, true, true);                }                                                                      Backuploc = Game.Player.Character.Position;                                    }                                Wait(100);                pBackup1.Task.DriveTo(backupcar, Backuploc, 12, 16, 1);

Thanks.

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Hey

 

I would like to spawn 2 cops inside a police car, and have them drive to my position, but for some reason it's not working: the cops do spawn inside the police car, car have lights and siren on, but the vehicle seems to be stuck: the cop do try and drive (he turns the wheels, try to accelerate) but it's like the handbrake is on / something prevent the car from moving... I did try to set freezeposition = false, and HandbrakeOn to false, but it's still not working.

It's only doing these with police cars, but the same code works for every other vehicles ...

                Model m0 = new Model("POLICE");                m0.Request(1000);                if (m0.IsInCdImage && m0.IsValid)                {                    // If the model isn't loaded, wait until it is                    while (!m0.IsLoaded)                    {                        Wait(0);                    }                    backupcar = World.CreateVehicle(m0.Hash, GTA.Game.Player.Character.Position.Around(100));                    backupcar.PlaceOnNextStreet();                    backupcar.PlaceOnGround();                    backupcar.SirenActive = true;                 }                Model m1 = new Model(PedHash.Cop01SMY);                m1.Request(1000);                // Check to see if the model is valid (just to make sure you are not given a null exception)                if (m1.IsInCdImage && m1.IsValid)                {                    // If the model isn't loaded, wait until it is                    while (!m1.IsLoaded)                    {                        Wait(0);                    }                    pBackup1 = World.CreatePed(m1.Hash, backupcar.Position.Around(1));                    Wait(5);                    pBackup1.SetIntoVehicle(backupcar, VehicleSeat.Driver);                    pBackup1.Weapons.Give(WeaponHash.Pistol, 1000, true, true);                    pBackup2 = World.CreatePed(m1.Hash, backupcar.Position.Around(1));                    Wait(5);                    pBackup2.SetIntoVehicle(backupcar, VehicleSeat.RightFront);                    Wait(50);                    pBackup2.Weapons.Give(WeaponHash.Pistol, 1000, true, true);                }                                                                      Backuploc = Game.Player.Character.Position;                                    }                                Wait(100);                pBackup1.Task.DriveTo(backupcar, Backuploc, 12, 16, 1);

Thanks.

I was able to make it work, however for my vehicle spawn location I used:

 Game.Player.Character.GetOffsetInWorldCoords(new Vector3(0, 10, 0)); 

Even with PlaceOnGround called, if a vehicle is spawed either above or below ground it will not be drivable.

-HTH

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