gokuta Posted August 28, 2015 Share Posted August 28, 2015 This opcode: 054C: use_GXT_table 'INTRO1' How do I check if the GXT table was opened successfully? Link to comment Share on other sites More sharing options...
Silent Posted August 28, 2015 Share Posted August 28, 2015 It never fails unless the table isn't present in the GXT. For what exact purpose you need to check it? Link to comment Share on other sites More sharing options...
gokuta Posted August 28, 2015 Author Share Posted August 28, 2015 (edited) It never fails unless the table isn't present in the GXT. For what exact purpose you need to check it? Well, I want to add custom GXT table, but since this table isn't present in original version of the .gxt file, I want to check if the custom table is there first Edited August 28, 2015 by gokuta Link to comment Share on other sites More sharing options...
fastman92 Posted August 28, 2015 Share Posted August 28, 2015 (edited) 0xC1B340, CText TheText; member of class CText: bMissionTextLoaded; // offset 0x23 You need to read a byte from (0xC1B340 + 0x23) which is TheText.bMissionTextLoaded. Edited August 28, 2015 by fastman92 Link to comment Share on other sites More sharing options...
gokuta Posted August 29, 2015 Author Share Posted August 29, 2015 0xC1B340, CText TheText; member of class CText: bMissionTextLoaded; // offset 0x23 You need to read a byte from (0xC1B340 + 0x23) which is TheText.bMissionTextLoaded. Any tutorial on how to start using plugin SDK? I have no idea how to implement all that Link to comment Share on other sites More sharing options...
Link2012 Posted August 29, 2015 Share Posted August 29, 2015 0xC1B340, CText TheText; member of class CText: bMissionTextLoaded; // offset 0x23 You need to read a byte from (0xC1B340 + 0x23) which is TheText.bMissionTextLoaded. Any tutorial on how to start using plugin SDK? I have no idea how to implement all that This does not need plugin-sdk, just read 1 byte at 0xC1B340 + 0x23 in your CLEO. Link to comment Share on other sites More sharing options...
gokuta Posted August 29, 2015 Author Share Posted August 29, 2015 0xC1B340, CText TheText; member of class CText: bMissionTextLoaded; // offset 0x23 You need to read a byte from (0xC1B340 + 0x23) which is TheText.bMissionTextLoaded. Any tutorial on how to start using plugin SDK? I have no idea how to implement all that This does not need plugin-sdk, just read 1 byte at 0xC1B340 + 0x23 in your CLEO. I am completely confused now :S Do I use any opcode? Or do I write something in my CLEO plugin? Link to comment Share on other sites More sharing options...
Link2012 Posted August 29, 2015 Share Posted August 29, 2015 0xC1B340, CText TheText; member of class CText: bMissionTextLoaded; // offset 0x23 You need to read a byte from (0xC1B340 + 0x23) which is TheText.bMissionTextLoaded. Any tutorial on how to start using plugin SDK? I have no idea how to implement all that This does not need plugin-sdk, just read 1 byte at 0xC1B340 + 0x23 in your CLEO. I am completely confused now :S Do I use any opcode? Or do I write something in my CLEO plugin? // Read CText::bMissionTextLoaded into [email protected]: [email protected] = read_memory 0xC1B363 size 1 vp 0 Link to comment Share on other sites More sharing options...
gokuta Posted August 29, 2015 Author Share Posted August 29, 2015 (edited) // Read CText::bMissionTextLoaded into [email protected]: [email protected] = read_memory 0xC1B363 size 1 vp 0 Uh, thank you Edited August 29, 2015 by gokuta Link to comment Share on other sites More sharing options...
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