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Question about the GXT entries


gokuta
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It never fails unless the table isn't present in the GXT. For what exact purpose you need to check it?

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It never fails unless the table isn't present in the GXT. For what exact purpose you need to check it?

 

Well, I want to add custom GXT table, but since this table isn't present in original version of the .gxt file, I want to check if the custom table is there first

Edited by gokuta
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0xC1B340, CText TheText;

 

member of class CText:

bMissionTextLoaded; // offset 0x23

 

 

You need to read a byte from (0xC1B340 + 0x23) which is TheText.bMissionTextLoaded.

Edited by fastman92
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0xC1B340, CText TheText;

 

member of class CText:

bMissionTextLoaded; // offset 0x23

 

 

You need to read a byte from (0xC1B340 + 0x23) which is TheText.bMissionTextLoaded.

Any tutorial on how to start using plugin SDK? I have no idea how to implement all that

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0xC1B340, CText TheText;

 

member of class CText:

bMissionTextLoaded; // offset 0x23

 

 

You need to read a byte from (0xC1B340 + 0x23) which is TheText.bMissionTextLoaded.

Any tutorial on how to start using plugin SDK? I have no idea how to implement all that

 

 

This does not need plugin-sdk, just read 1 byte at 0xC1B340 + 0x23 in your CLEO.

 

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0xC1B340, CText TheText;

 

member of class CText:

bMissionTextLoaded; // offset 0x23

 

 

You need to read a byte from (0xC1B340 + 0x23) which is TheText.bMissionTextLoaded.

Any tutorial on how to start using plugin SDK? I have no idea how to implement all that

 

 

This does not need plugin-sdk, just read 1 byte at 0xC1B340 + 0x23 in your CLEO.

 

 

I am completely confused now :S Do I use any opcode? Or do I write something in my CLEO plugin?

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0xC1B340, CText TheText;

 

member of class CText:

bMissionTextLoaded; // offset 0x23

 

 

You need to read a byte from (0xC1B340 + 0x23) which is TheText.bMissionTextLoaded.

Any tutorial on how to start using plugin SDK? I have no idea how to implement all that

 

This does not need plugin-sdk, just read 1 byte at 0xC1B340 + 0x23 in your CLEO.

 

I am completely confused now :S Do I use any opcode? Or do I write something in my CLEO plugin?

 

// Read CText::bMissionTextLoaded into [email protected]: [email protected] = read_memory 0xC1B363 size 1 vp 0
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