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Player blips


Luuno
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but then Lester wouldn't make money off all the players calling him to hide their dots.

Bingo.

 

And ammunation wouldn't make as much money from players finding and killing each other as much.

 

And you wouldn't drop money as often.

 

And MMI wouldn't make as much money from players finding each other and blowing up each other's cars.

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CarimboHanky

in IV we had the blips options...

 

on=blips on map all the time.

off=no blips.

near=show only when near other player. the rest of the time the blip is not on the map.

 

far=show only when far from other players, the moment a player go like 2-3 blocks from you, the blip disappear.

 

once again, not having this features in gtao show how R* when backward.

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Captain Sensib1e

 

There's no such thing as good times without the bad defining what's good

 

 

Picard%20dissappointed.jpg

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This is how the blip works for me on deathmatches:

.Supressor is useless (Always shown)

.I can't see nobody but they always see me when i kill with supressor

 

Yeah,it's bullsh*t

 

How the blip should work on free roam:

.Doesn't shown if inside any safehouse/garage

.Highlight any psycho player with a white skull (Killing the guy will lower his mentally)

Edited by Arachne
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Shadowfennekin

Having no blips would be fun. But please for the love of God add a damn cooldown for "Reveal Players" first. People already spam it in DMs

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I think no blips would be a great idea.

 

Not everybody wants to play Call of Duty: Los Santos all the time. "Go passive ya low K/D noob", well you know what, remove passive mode too. No blips evens the playing field. If you want to play GTA as if it's the Sims then voila. You have your space to blend in with the world and enjoy whatever it is you're trying to do.

 

If you are all about PVP because it's Grand Theft Auto and apparently that's the only reason to play the game, then why not earn your kill. Put some skill into it. Free roam can finally be the open-world deathmatch you wish it was.

 

You would never find people? Did the Hydra flying over you go unnoticed? Did the Insurgent parked by Maze bank blend in with traffic? Clearly the yellow T20 that flew thru the intersection wasn't an NPC. Even if it was a modded Sultan, there are clear giveaways. Also:

 

Gun shots - blip shows

Wanted level - blip shows

Bounties - blip shows

1 Min Reveal Players

Impromtu Race message - hmmm......

 

A good amount of the lobby will be on the radar at any given time with those tools regardless. People already camp at LSC, the airport, snipe on rooftops, etc. What difference does it make?

 

People just want their kills spoonfed to them. But where's the fun in that?

Edited by ikaR3CON

KgQS6by.jpg?1

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One thing to consider is R* could adjust blip settings for RADAR and MAP separately.

 

For instance, you could look at the map to find someone, but you don't get the ever-present help of their blip on the radar.

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I wonder if other people agree upon the fact that showing players blips isnt the best thing.

 

Wouldnt it be more fun to have the blips act the way they do in a Deathmatch? You wont

see a players blip unless they make sound within a surten area, or you see them in your field

of vision?

 

People with bounties would be shown aswell, but i realised especially when youre in a beef with

another player, you spawn relatively close by and they can spot you or you can spot them on the mini map and hunt them down.

 

is it something worth mentioning to R*?

The only thing worth mentioning is that you can't spell!

 

Certain > surten

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R* knew what they were doing when design this game. The biggest thing going against no blips is player to player interaction will be impacted in a negative way. Online is about interacting with other players, whither its co-op or competitive pvp...it's a major formula as to why we keep coming back.

 

Interaction as in easy targets for jet trolls to see? Im not sure why you would think something as always on BLIPS is a positive thing, when its mostly used for negative things.

 

This is how blips should work.

 

 

There should be an option in the quick menu that allow who sees you.

 

Blips: Everyone, No one, friends, crew, friends and crew. ( you choose how others see you)

 

 

From there only players with WANTED levels on should have their blips up constantly.

 

 

Everyone else should only show up if they are close enough to another player that their shots or explosions on their radar lights up and YOU are in the sound circle.

 

Bounty's should not shot up constantly either.

 

REVEAL player should be used in order to give a quick 1 minute view of all blips.

 

Off the Radar should cancel REVEAL player...and remove the blips when shooting and having a wanted level

 

 

 

No for those who can't figure it out. You can hear gun fights from miles away... you can see the police. Its not hard to find players. But always on blips makes it easy for trolls to troll. And ruins any sort of stealth game play.

If you're assuming my personal take on blips...I honestly don't care. For me, it was how the game was designed and I don't see it as broken.

 

But again, in the point of view of the R*, I understand why they prefer the blips. It's a large map and players need to interact (negatively or positively) to make sure the game doesn't become a ghost town.

 

 

 

 

 

 

...Just because you can't see everyones blips 24/7 would not make it ghost town. I don't get that way of thinking...

 

 

I mean, GTA 4 and Read Dead both had game modes where BLIPS would only show up when doing certain things. THAT created a better pvp atmosphere and also allowed players who wanted to be hidden to play a certain way to avoid being detected.

 

 

People just want their kills spoonfed to them. But where's the fun in that?

 

 

Pretty much this...

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Captain Sensib1e

No blips would definitely make PvP more tactical and fun, instead of the boring two dudes standing behind a corner battle. Zzzzz.

 

And it wouldn't be a ghost town if blips appeared further away depending on the noise you are making and persist for a while, from loudest to quietest: Jet, gunfire, tank, vehicles, silenced weapons, running, walking, sneaking, etc. Add in some Battlefield style teammates being able to mark other players for their teammates.

 

Even DM you're much more aware of your surroundings with its limited off radar capability, feels more like a good hunt or getting hunted.

 

Also, for those who don't care for PvP, probably would be left alone most of the time staying away from hotspots.

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R* knew what they were doing when design this game. The biggest thing going against no blips is player to player interaction will be impacted in a negative way. Online is about interacting with other players, whither its co-op or competitive pvp...it's a major formula as to why we keep coming back.

 

 

Interaction as in easy targets for jet trolls to see? Im not sure why you would think something as always on BLIPS is a positive thing, when its mostly used for negative things.

 

This is how blips should work.

 

 

There should be an option in the quick menu that allow who sees you.

 

Blips: Everyone, No one, friends, crew, friends and crew. ( you choose how others see you)

 

 

From there only players with WANTED levels on should have their blips up constantly.

 

 

Everyone else should only show up if they are close enough to another player that their shots or explosions on their radar lights up and YOU are in the sound circle.

 

Bounty's should not shot up constantly either.

 

REVEAL player should be used in order to give a quick 1 minute view of all blips.

 

Off the Radar should cancel REVEAL player...and remove the blips when shooting and having a wanted level

 

 

 

No for those who can't figure it out. You can hear gun fights from miles away... you can see the police. Its not hard to find players. But always on blips makes it easy for trolls to troll. And ruins any sort of stealth game play.

If you're assuming my personal take on blips...I honestly don't care. For me, it was how the game was designed and I don't see it as broken.

But again, in the point of view of the R*, I understand why they prefer the blips. It's a large map and players need to interact (negatively or positively) to make sure the game doesn't become a ghost town.

 

 

 

...Just because you can't see everyones blips 24/7 would not make it ghost town. I don't get that way of thinking...

 

 

I mean, GTA 4 and Read Dead both had game modes where BLIPS would only show up when doing certain things. THAT created a better pvp atmosphere and also allowed players who wanted to be hidden to play a certain way to avoid being detected.

People just want their kills spoonfed to them. But where's the fun in that?

 

 

Pretty much this...

I can't speak for RDR or GTA IV, my life was involved/occupied by other things, to say the less. Either way, from what I'm hearing, R* redid how it worked for a reason.

 

"People just want their kills spoon fed". I see that you agree with that statement, keyword is "people". Like I said, R* knows what they're doing.

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R* knew what they were doing when design this game. The biggest thing going against no blips is player to player interaction will be impacted in a negative way. Online is about interacting with other players, whither its co-op or competitive pvp...it's a major formula as to why we keep coming back.

 

Interaction as in easy targets for jet trolls to see? Im not sure why you would think something as always on BLIPS is a positive thing, when its mostly used for negative things.

 

This is how blips should work.

 

 

There should be an option in the quick menu that allow who sees you.

 

Blips: Everyone, No one, friends, crew, friends and crew. ( you choose how others see you)

 

 

From there only players with WANTED levels on should have their blips up constantly.

 

 

Everyone else should only show up if they are close enough to another player that their shots or explosions on their radar lights up and YOU are in the sound circle.

 

Bounty's should not shot up constantly either.

 

REVEAL player should be used in order to give a quick 1 minute view of all blips.

 

Off the Radar should cancel REVEAL player...and remove the blips when shooting and having a wanted level

 

 

 

No for those who can't figure it out. You can hear gun fights from miles away... you can see the police. Its not hard to find players. But always on blips makes it easy for trolls to troll. And ruins any sort of stealth game play.

If you're assuming my personal take on blips...I honestly don't care. For me, it was how the game was designed and I don't see it as broken.

But again, in the point of view of the R*, I understand why they prefer the blips. It's a large map and players need to interact (negatively or positively) to make sure the game doesn't become a ghost town.

 

 

...Just because you can't see everyones blips 24/7 would not make it ghost town. I don't get that way of thinking...

 

 

I mean, GTA 4 and Read Dead both had game modes where BLIPS would only show up when doing certain things. THAT created a better pvp atmosphere and also allowed players who wanted to be hidden to play a certain way to avoid being detected.

People just want their kills spoonfed to them. But where's the fun in that?

 

Pretty much this...

I can't speak for RDR or GTA IV, my life was involved/occupied by other things, to say the less. Either way, from what I'm hearing, R* redid how it worked for a reason.

 

"People just want their kills spoon fed". I see that you agree with that statement, keyword is "people". Like I said, R* knows what they're doing.

 

 

 

No.. R* does not KNOW what they are doing (And i can go on for days about that)

 

If they did, the blips system would be better.

 

Obviously, this game is a casual type game meant to spoon feed everything to everyone. From blips to cash cards.

 

sh*t i can't even go off the radar without having a POP UP telling everyone im off the radar. Just so the whiners don't report me for cheating, because they can't figure out im using off the radar.

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R* knew what they were doing when design this game. The biggest thing going against no blips is player to player interaction will be impacted in a negative way. Online is about interacting with other players, whither its co-op or competitive pvp...it's a major formula as to why we keep coming back.

 

 

Interaction as in easy targets for jet trolls to see? Im not sure why you would think something as always on BLIPS is a positive thing, when its mostly used for negative things.

 

This is how blips should work.

 

 

There should be an option in the quick menu that allow who sees you.

 

Blips: Everyone, No one, friends, crew, friends and crew. ( you choose how others see you)

 

 

From there only players with WANTED levels on should have their blips up constantly.

 

 

Everyone else should only show up if they are close enough to another player that their shots or explosions on their radar lights up and YOU are in the sound circle.

 

Bounty's should not shot up constantly either.

 

REVEAL player should be used in order to give a quick 1 minute view of all blips.

 

Off the Radar should cancel REVEAL player...and remove the blips when shooting and having a wanted level

 

 

 

No for those who can't figure it out. You can hear gun fights from miles away... you can see the police. Its not hard to find players. But always on blips makes it easy for trolls to troll. And ruins any sort of stealth game play.

If you're assuming my personal take on blips...I honestly don't care. For me, it was how the game was designed and I don't see it as broken.

But again, in the point of view of the R*, I understand why they prefer the blips. It's a large map and players need to interact (negatively or positively) to make sure the game doesn't become a ghost town.

 

 

...Just because you can't see everyones blips 24/7 would not make it ghost town. I don't get that way of thinking...

 

 

I mean, GTA 4 and Read Dead both had game modes where BLIPS would only show up when doing certain things. THAT created a better pvp atmosphere and also allowed players who wanted to be hidden to play a certain way to avoid being detected.

People just want their kills spoonfed to them. But where's the fun in that?

 

 

Pretty much this...

I can't speak for RDR or GTA IV, my life was involved/occupied by other things, to say the less. Either way, from what I'm hearing, R* redid how it worked for a reason.

"People just want their kills spoon fed". I see that you agree with that statement, keyword is "people". Like I said, R* knows what they're doing.

 

 

No.. R* does not KNOW what they are doing (And i can go on for days about that)

 

If they did, the blips system would be better.

 

 

Obviously, this game is a casual type game meant to spoon feed everything to everyone. From blips to cash cards.

 

sh*t i can't even go off the radar without having a POP UP telling everyone im off the radar. Just so the whiners don't report me for cheating, because they can't figure out im using off the radar.

R* is a business. Attracting "everyone" sounds like sound business. I repeat, they know what they're doing.

 

On top of that, they still have you playing despite they issues you've expressed about them in this post. They made a solid game. Yeah, they know what they're doing.

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R* knew what they were doing when design this game. The biggest thing going against no blips is player to player interaction will be impacted in a negative way. Online is about interacting with other players, whither its co-op or competitive pvp...it's a major formula as to why we keep coming back.

 

Interaction as in easy targets for jet trolls to see? Im not sure why you would think something as always on BLIPS is a positive thing, when its mostly used for negative things.

 

This is how blips should work.

 

 

There should be an option in the quick menu that allow who sees you.

 

Blips: Everyone, No one, friends, crew, friends and crew. ( you choose how others see you)

 

 

From there only players with WANTED levels on should have their blips up constantly.

 

 

Everyone else should only show up if they are close enough to another player that their shots or explosions on their radar lights up and YOU are in the sound circle.

 

Bounty's should not shot up constantly either.

 

REVEAL player should be used in order to give a quick 1 minute view of all blips.

 

Off the Radar should cancel REVEAL player...and remove the blips when shooting and having a wanted level

 

 

 

No for those who can't figure it out. You can hear gun fights from miles away... you can see the police. Its not hard to find players. But always on blips makes it easy for trolls to troll. And ruins any sort of stealth game play.

If you're assuming my personal take on blips...I honestly don't care. For me, it was how the game was designed and I don't see it as broken.

But again, in the point of view of the R*, I understand why they prefer the blips. It's a large map and players need to interact (negatively or positively) to make sure the game doesn't become a ghost town.

 

 

...Just because you can't see everyones blips 24/7 would not make it ghost town. I don't get that way of thinking...

 

 

I mean, GTA 4 and Read Dead both had game modes where BLIPS would only show up when doing certain things. THAT created a better pvp atmosphere and also allowed players who wanted to be hidden to play a certain way to avoid being detected.

People just want their kills spoonfed to them. But where's the fun in that?

 

Pretty much this...

I can't speak for RDR or GTA IV, my life was involved/occupied by other things, to say the less. Either way, from what I'm hearing, R* redid how it worked for a reason.

"People just want their kills spoon fed". I see that you agree with that statement, keyword is "people". Like I said, R* knows what they're doing.

 

No.. R* does not KNOW what they are doing (And i can go on for days about that)

 

If they did, the blips system would be better.

 

Obviously, this game is a casual type game meant to spoon feed everything to everyone. From blips to cash cards.

 

sh*t i can't even go off the radar without having a POP UP telling everyone im off the radar. Just so the whiners don't report me for cheating, because they can't figure out im using off the radar.

R* is a business. Attracting "everyone" sounds like sound business. I repeat, they know what they're doing.

On top of that, they still have you playing despite they issues you've expressed about them in this post. They made a solid game. Yeah, they know what they're doing.

yea they got my cash too but i'm not limited to GTA, the games i've played for many years have no such thing as map blips, that would get old fast. I get it though, GTA isn't made for it's tactical realism, it feels the need to cater to the masses which is totally acceptable for a large company.

I, probably like the OP, just wish there was more choices such as freeroam lobbies without blips. I'm happy it comes up often as is shows there is a part of the community that wants quality gameplay instead of just constant spawn matches and easy griefing in freeroam. The more choices we have the better imo.

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R* knew what they were doing when design this game. The biggest thing going against no blips is player to player interaction will be impacted in a negative way. Online is about interacting with other players, whither its co-op or competitive pvp...it's a major formula as to why we keep coming back.

 

Interaction as in easy targets for jet trolls to see? Im not sure why you would think something as always on BLIPS is a positive thing, when its mostly used for negative things.

 

This is how blips should work.

 

 

There should be an option in the quick menu that allow who sees you.

 

Blips: Everyone, No one, friends, crew, friends and crew. ( you choose how others see you)

 

 

From there only players with WANTED levels on should have their blips up constantly.

 

 

Everyone else should only show up if they are close enough to another player that their shots or explosions on their radar lights up and YOU are in the sound circle.

 

Bounty's should not shot up constantly either.

 

REVEAL player should be used in order to give a quick 1 minute view of all blips.

 

Off the Radar should cancel REVEAL player...and remove the blips when shooting and having a wanted level

 

 

 

No for those who can't figure it out. You can hear gun fights from miles away... you can see the police. Its not hard to find players. But always on blips makes it easy for trolls to troll. And ruins any sort of stealth game play.

If you're assuming my personal take on blips...I honestly don't care. For me, it was how the game was designed and I don't see it as broken.

But again, in the point of view of the R*, I understand why they prefer the blips. It's a large map and players need to interact (negatively or positively) to make sure the game doesn't become a ghost town.

 

 

...Just because you can't see everyones blips 24/7 would not make it ghost town. I don't get that way of thinking...

 

 

I mean, GTA 4 and Read Dead both had game modes where BLIPS would only show up when doing certain things. THAT created a better pvp atmosphere and also allowed players who wanted to be hidden to play a certain way to avoid being detected.

People just want their kills spoonfed to them. But where's the fun in that?

 

Pretty much this...

I can't speak for RDR or GTA IV, my life was involved/occupied by other things, to say the less. Either way, from what I'm hearing, R* redid how it worked for a reason.

"People just want their kills spoon fed". I see that you agree with that statement, keyword is "people". Like I said, R* knows what they're doing.

 

No.. R* does not KNOW what they are doing (And i can go on for days about that)

 

If they did, the blips system would be better.

 

Obviously, this game is a casual type game meant to spoon feed everything to everyone. From blips to cash cards.

 

sh*t i can't even go off the radar without having a POP UP telling everyone im off the radar. Just so the whiners don't report me for cheating, because they can't figure out im using off the radar.

R* is a business. Attracting "everyone" sounds like sound business. I repeat, they know what they're doing.

On top of that, they still have you playing despite they issues you've expressed about them in this post. They made a solid game. Yeah, they know what they're doing.

yea they got my cash too but i'm not limited to GTA, the games i've played for many years have no such thing as map blips, that would get old fast. I get it though, GTA isn't made for it's tactical realism, it feels the need to cater to the masses which is totally acceptable for a large company.

I, probably like the OP, just wish there was more choices such as freeroam lobbies without blips. I'm happy it comes up often as is shows there is a part of the community that wants quality gameplay instead of just constant spawn matches and easy griefing in freeroam. The more choices we have the better imo.

Yeah, I told him the same...I wouldmt mind trying it and see how it is. I would assume that holds true for those GTA Players that have been since launch. At this point, I'm for them throwing anything new at me and see what sticks and what doesn't.

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MeatSafeMurderer

 

 

 

 

 

 

 

R* knew what they were doing when design this game. The biggest thing going against no blips is player to player interaction will be impacted in a negative way. Online is about interacting with other players, whither its co-op or competitive pvp...it's a major formula as to why we keep coming back.

 

Interaction as in easy targets for jet trolls to see? Im not sure why you would think something as always on BLIPS is a positive thing, when its mostly used for negative things.

 

This is how blips should work.

 

 

There should be an option in the quick menu that allow who sees you.

 

Blips: Everyone, No one, friends, crew, friends and crew. ( you choose how others see you)

 

 

From there only players with WANTED levels on should have their blips up constantly.

 

 

Everyone else should only show up if they are close enough to another player that their shots or explosions on their radar lights up and YOU are in the sound circle.

 

Bounty's should not shot up constantly either.

 

REVEAL player should be used in order to give a quick 1 minute view of all blips.

 

Off the Radar should cancel REVEAL player...and remove the blips when shooting and having a wanted level

 

 

 

No for those who can't figure it out. You can hear gun fights from miles away... you can see the police. Its not hard to find players. But always on blips makes it easy for trolls to troll. And ruins any sort of stealth game play.

 

If you're assuming my personal take on blips...I honestly don't care. For me, it was how the game was designed and I don't see it as broken.

But again, in the point of view of the R*, I understand why they prefer the blips. It's a large map and players need to interact (negatively or positively) to make sure the game doesn't become a ghost town.

 

 

 

...Just because you can't see everyones blips 24/7 would not make it ghost town. I don't get that way of thinking...

 

 

I mean, GTA 4 and Read Dead both had game modes where BLIPS would only show up when doing certain things. THAT created a better pvp atmosphere and also allowed players who wanted to be hidden to play a certain way to avoid being detected.

 

People just want their kills spoonfed to them. But where's the fun in that?

 

Pretty much this...

 

I can't speak for RDR or GTA IV, my life was involved/occupied by other things, to say the less. Either way, from what I'm hearing, R* redid how it worked for a reason.

"People just want their kills spoon fed". I see that you agree with that statement, keyword is "people". Like I said, R* knows what they're doing.

 

 

No.. R* does not KNOW what they are doing (And i can go on for days about that)

 

If they did, the blips system would be better.

 

 

Obviously, this game is a casual type game meant to spoon feed everything to everyone. From blips to cash cards.

 

sh*t i can't even go off the radar without having a POP UP telling everyone im off the radar. Just so the whiners don't report me for cheating, because they can't figure out im using off the radar.

 

 

 

R* is a business. Attracting "everyone" sounds like sound business. I repeat, they know what they're doing.

On top of that, they still have you playing despite they issues you've expressed about them in this post. They made a solid game. Yeah, they know what they're doing.

 

They...know what they're doing? Is that why they didn't "add" blips or "change" the way they worked...but actively removed the OPTION for players to play in lobbies where there were no, or limited blips? I don't think I need to define the word option to you. What they did wasn't attracting more casual players...it was alienating hardcore players.

 

They did so many nonsensical things like this. That's why people say they don't know what they're doing...because they don't.

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No.. R* does not KNOW what they are doing (And i can go on for days about that)

 

If they did, the blips system would be better.

 

 

Obviously, this game is a casual type game meant to spoon feed everything to everyone. From blips to cash cards.

 

sh*t i can't even go off the radar without having a POP UP telling everyone im off the radar. Just so the whiners don't report me for cheating, because they can't figure out im using off the radar.

R* is a business. Attracting "everyone" sounds like sound business. I repeat, they know what they're doing.

 

On top of that, they still have you playing despite they issues you've expressed about them in this post. They made a solid game. Yeah, they know what they're doing.

 

 

 

Oooh.. f*ck off with your "they know what they are doing bullsh*t" :lol:

 

 

I never said i don't enjoy the game.. Im saying certain aspects like "blips" could be changed to work better. Like in other games they have made.

 

To sit there like a blind fan boy and act like they cannot do any wrong... is wrong.

Edited by HulioG
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Brutal Trout

They should fix the passive blips for a start. Removing the players gamertags on top of our heads could help too.

Also the hiding blip option, if it were to exist, should hide other players blips from you, not the other way around.

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R* knew what they were doing when design this game. The biggest thing going against no blips is player to player interaction will be impacted in a negative way. Online is about interacting with other players, whither its co-op or competitive pvp...it's a major formula as to why we keep coming back.

 

Interaction as in easy targets for jet trolls to see? Im not sure why you would think something as always on BLIPS is a positive thing, when its mostly used for negative things.

 

This is how blips should work.

 

 

There should be an option in the quick menu that allow who sees you.

 

Blips: Everyone, No one, friends, crew, friends and crew. ( you choose how others see you)

 

 

From there only players with WANTED levels on should have their blips up constantly.

 

 

Everyone else should only show up if they are close enough to another player that their shots or explosions on their radar lights up and YOU are in the sound circle.

 

Bounty's should not shot up constantly either.

 

REVEAL player should be used in order to give a quick 1 minute view of all blips.

 

Off the Radar should cancel REVEAL player...and remove the blips when shooting and having a wanted level

 

 

 

No for those who can't figure it out. You can hear gun fights from miles away... you can see the police. Its not hard to find players. But always on blips makes it easy for trolls to troll. And ruins any sort of stealth game play.

If you're assuming my personal take on blips...I honestly don't care. For me, it was how the game was designed and I don't see it as broken.

But again, in the point of view of the R*, I understand why they prefer the blips. It's a large map and players need to interact (negatively or positively) to make sure the game doesn't become a ghost town.

 

 

...Just because you can't see everyones blips 24/7 would not make it ghost town. I don't get that way of thinking...

 

 

I mean, GTA 4 and Read Dead both had game modes where BLIPS would only show up when doing certain things. THAT created a better pvp atmosphere and also allowed players who wanted to be hidden to play a certain way to avoid being detected.

People just want their kills spoonfed to them. But where's the fun in that?

 

Pretty much this...

I can't speak for RDR or GTA IV, my life was involved/occupied by other things, to say the less. Either way, from what I'm hearing, R* redid how it worked for a reason.

"People just want their kills spoon fed". I see that you agree with that statement, keyword is "people". Like I said, R* knows what they're doing.

 

No.. R* does not KNOW what they are doing (And i can go on for days about that)

 

If they did, the blips system would be better.

 

 

Obviously, this game is a casual type game meant to spoon feed everything to everyone. From blips to cash cards.

 

sh*t i can't even go off the radar without having a POP UP telling everyone im off the radar. Just so the whiners don't report me for cheating, because they can't figure out im using off the radar.

 

 

R* is a business. Attracting "everyone" sounds like sound business. I repeat, they know what they're doing.

On top of that, they still have you playing despite they issues you've expressed about them in this post. They made a solid game. Yeah, they know what they're doing.

They...know what they're doing? Is that why they didn't "add" blips or "change" the way they worked...but actively removed the OPTION for players to play in lobbies where there were no, or limited blips? I don't think I need to define the word option to you. What they did wasn't attracting more casual players...it was alienating hardcore players.

 

They did so many nonsensical things like this. That's why people say they don't know what they're doing...because they don't.

Think about it...adding that type of option would divvy up the players into different servers. The idea is to bunch everyone together with minimal seperation.

 

While hardcore players liked a past design, it's not going to make that hardcore player not support the title.

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MeatSafeMurderer

 

 

 

 

 

 

 

 

 

R* knew what they were doing when design this game. The biggest thing going against no blips is player to player interaction will be impacted in a negative way. Online is about interacting with other players, whither its co-op or competitive pvp...it's a major formula as to why we keep coming back.

 

Interaction as in easy targets for jet trolls to see? Im not sure why you would think something as always on BLIPS is a positive thing, when its mostly used for negative things.

 

This is how blips should work.

 

 

There should be an option in the quick menu that allow who sees you.

 

Blips: Everyone, No one, friends, crew, friends and crew. ( you choose how others see you)

 

 

From there only players with WANTED levels on should have their blips up constantly.

 

 

Everyone else should only show up if they are close enough to another player that their shots or explosions on their radar lights up and YOU are in the sound circle.

 

Bounty's should not shot up constantly either.

 

REVEAL player should be used in order to give a quick 1 minute view of all blips.

 

Off the Radar should cancel REVEAL player...and remove the blips when shooting and having a wanted level

 

 

 

No for those who can't figure it out. You can hear gun fights from miles away... you can see the police. Its not hard to find players. But always on blips makes it easy for trolls to troll. And ruins any sort of stealth game play.

 

If you're assuming my personal take on blips...I honestly don't care. For me, it was how the game was designed and I don't see it as broken.

But again, in the point of view of the R*, I understand why they prefer the blips. It's a large map and players need to interact (negatively or positively) to make sure the game doesn't become a ghost town.

 

 

 

...Just because you can't see everyones blips 24/7 would not make it ghost town. I don't get that way of thinking...

 

 

I mean, GTA 4 and Read Dead both had game modes where BLIPS would only show up when doing certain things. THAT created a better pvp atmosphere and also allowed players who wanted to be hidden to play a certain way to avoid being detected.

 

People just want their kills spoonfed to them. But where's the fun in that?

 

Pretty much this...

 

I can't speak for RDR or GTA IV, my life was involved/occupied by other things, to say the less. Either way, from what I'm hearing, R* redid how it worked for a reason.

"People just want their kills spoon fed". I see that you agree with that statement, keyword is "people". Like I said, R* knows what they're doing.

 

 

No.. R* does not KNOW what they are doing (And i can go on for days about that)

 

If they did, the blips system would be better.

 

 

Obviously, this game is a casual type game meant to spoon feed everything to everyone. From blips to cash cards.

 

sh*t i can't even go off the radar without having a POP UP telling everyone im off the radar. Just so the whiners don't report me for cheating, because they can't figure out im using off the radar.

 

 

 

R* is a business. Attracting "everyone" sounds like sound business. I repeat, they know what they're doing.

On top of that, they still have you playing despite they issues you've expressed about them in this post. They made a solid game. Yeah, they know what they're doing.

 

They...know what they're doing? Is that why they didn't "add" blips or "change" the way they worked...but actively removed the OPTION for players to play in lobbies where there were no, or limited blips? I don't think I need to define the word option to you. What they did wasn't attracting more casual players...it was alienating hardcore players.

 

They did so many nonsensical things like this. That's why people say they don't know what they're doing...because they don't.

 

Think about it...adding that type of option would divvy up the players into different servers. The idea is to bunch everyone together with minimal seperation.

 

While hardcore players liked a past design, it's not going to make that hardcore player not support the title.

 

I did think about it...and I concluded that reasoning is nonsense. They didn't mind separating everyone when they chose to not allow free aiming in auto aim lobbies (something that was possible in IV) did they? Also what's the point in bunching everyone together when the overall player count is lower? I know countless people who either play rarely or have stopped playing V entirely, myself included, because of crap like this, lots of little stupid mistakes R* made that come together to ruin the experience.

 

I stand by my opinion that R* did not...and still do not know what the hell they're doing at all.

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No.. R* does not KNOW what they are doing (And i can go on for days about that)

 

If they did, the blips system would be better.

 

 

Obviously, this game is a casual type game meant to spoon feed everything to everyone. From blips to cash cards.

 

sh*t i can't even go off the radar without having a POP UP telling everyone im off the radar. Just so the whiners don't report me for cheating, because they can't figure out im using off the radar.

R* is a business. Attracting "everyone" sounds like sound business. I repeat, they know what they're doing.

 

On top of that, they still have you playing despite they issues you've expressed about them in this post. They made a solid game. Yeah, they know what they're doing.

 

 

Oooh.. f*ck off with your "they know what they are doing bullsh*t" :lol:

 

 

I never said i don't enjoy the game.. Im saying certain aspects like "blips" could be changed to work better. Like in other games they have made.

 

To sit there like a blind fan boy and act like they cannot do any wrong... is wrong.

What in the world, who said you didn't enjoy the game?

 

They have a loyal fan base because of their work, not everything is going to be to every persons liking. And not everyone believes there's an issue with the Blips. At the end of the day, everyone is on the same playing field...everyone has the same advantage.

 

"Acting like they cannot do anything wrong"?

Blips is the least of my concerns. Dude, it's f*cking blips (there is something to lol about). Take a poll of things that need improving...Blips would not win that poll because the majority doesn't give a crap.

 

On that note, f*ck off with your Blip System...no one cares!

 

Psst..."they know what they're doing". It's been like talking to a dog chasing its tail, smh.

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R* knew what they were doing when design this game. The biggest thing going against no blips is player to player interaction will be impacted in a negative way. Online is about interacting with other players, whither its co-op or competitive pvp...it's a major formula as to why we keep coming back.

 

Interaction as in easy targets for jet trolls to see? Im not sure why you would think something as always on BLIPS is a positive thing, when its mostly used for negative things.

 

This is how blips should work.

 

 

There should be an option in the quick menu that allow who sees you.

 

Blips: Everyone, No one, friends, crew, friends and crew. ( you choose how others see you)

 

 

From there only players with WANTED levels on should have their blips up constantly.

 

 

Everyone else should only show up if they are close enough to another player that their shots or explosions on their radar lights up and YOU are in the sound circle.

 

Bounty's should not shot up constantly either.

 

REVEAL player should be used in order to give a quick 1 minute view of all blips.

 

Off the Radar should cancel REVEAL player...and remove the blips when shooting and having a wanted level

 

 

 

No for those who can't figure it out. You can hear gun fights from miles away... you can see the police. Its not hard to find players. But always on blips makes it easy for trolls to troll. And ruins any sort of stealth game play.

If you're assuming my personal take on blips...I honestly don't care. For me, it was how the game was designed and I don't see it as broken.

But again, in the point of view of the R*, I understand why they prefer the blips. It's a large map and players need to interact (negatively or positively) to make sure the game doesn't become a ghost town.

 

 

...Just because you can't see everyones blips 24/7 would not make it ghost town. I don't get that way of thinking...

 

 

I mean, GTA 4 and Read Dead both had game modes where BLIPS would only show up when doing certain things. THAT created a better pvp atmosphere and also allowed players who wanted to be hidden to play a certain way to avoid being detected.

 

 

People just want their kills spoonfed to them. But where's the fun in that?

 

Pretty much this...

I can't speak for RDR or GTA IV, my life was involved/occupied by other things, to say the less. Either way, from what I'm hearing, R* redid how it worked for a reason.

"People just want their kills spoon fed". I see that you agree with that statement, keyword is "people". Like I said, R* knows what they're doing.

 

No.. R* does not KNOW what they are doing (And i can go on for days about that)

 

If they did, the blips system would be better.

 

 

Obviously, this game is a casual type game meant to spoon feed everything to everyone. From blips to cash cards.

 

sh*t i can't even go off the radar without having a POP UP telling everyone im off the radar. Just so the whiners don't report me for cheating, because they can't figure out im using off the radar.

 

 

R* is a business. Attracting "everyone" sounds like sound business. I repeat, they know what they're doing.

On top of that, they still have you playing despite they issues you've expressed about them in this post. They made a solid game. Yeah, they know what they're doing.

They...know what they're doing? Is that why they didn't "add" blips or "change" the way they worked...but actively removed the OPTION for players to play in lobbies where there were no, or limited blips? I don't think I need to define the word option to you. What they did wasn't attracting more casual players...it was alienating hardcore players.

 

They did so many nonsensical things like this. That's why people say they don't know what they're doing...because they don't.

Think about it...adding that type of option would divvy up the players into different servers. The idea is to bunch everyone together with minimal seperation.

 

While hardcore players liked a past design, it's not going to make that hardcore player not support the title.

I did think about it...and I concluded that reasoning is nonsense. They didn't mind separating everyone when they chose to not allow free aiming in auto aim lobbies (something that was possible in IV) did they? Also what's the point in bunching everyone together when the overall player count is lower? I know countless people who either play rarely or have stopped playing V entirely, myself included, because of crap like this, lots of little stupid mistakes R* made that come together to ruin the experience.

 

I stand by my opinion that R* did not...and still do not know what the hell they're doing at all.

 

That's good man, it's good to hear you moved on and stand by your opinion. Running close to two years and the online players is still plentiful.

 

As for your question, why separate FA and AA...I wonder if it was to bring in the causals. I got a question, Did GTA IV or RDR have some form of In-game Purchasing (aka Shark Card system)?

 

Its not 2010 anymore. In-game Purchases is the new way of gaming and R* is going where the money is at. That's happening whether we like it or not, but it's easy to see (well, for me that is...I guess not so much for you)

 

This game has a lot of kids playing, and kids buy cash cards without shame. That's motivation enough, for a business, to target a causal demo.

 

I would imagine they sure as hell know that the older gamer/adult gamer is NOT going to buy cash cards.

 

Hardcore player? What's a hardcore player? Is a hardcore player a player that plays the game a lot? Or a player that plays a lot & continues to throw money at the game AFTER the initial title purchase?

 

Now answer the above from the standpoint of business.

 

Consider it nonsense as much as you want, but buddy, you're living in the past and it's not coming back.

Edited by Chamber53DV
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MeatSafeMurderer

That's good man, it's good to hear you moved on and stand by your opinion. Running close to two years and the online players is still plentiful.

As for your question, why separate FA and AA...I wonder if it was to bring in the causals. I got a question, Did GTA IV or RDR have some form of In-game Purchasing (aka Shark Card system)?

Its not 2010 anymore. In-game Purchases is the new way of gaming and R* is going where the money is at. That's happening whether we like it or not, but it's easy to see (well, for me that is...I guess not so much for you)

This game has a lot of kids playing, and kids buy cash cards without shame. That's motivation enough, for a business, to target a causal demo.

I would imagine they sure as hell know that the older gamer/adult gamer is NOT going to buy cash cards.

Hardcore player? What's a hardcore player? Is a hardcore player a player that plays the game a lot? Or a player that plays a lot & continues to throw money at the game AFTER the initial title purchase?

Now answer the above from the standpoint of business.

Consider it nonsense as much as you want, but buddy, you're living in the past and it's not coming back.

1) That post format is aids.

2) In what way does stopping players who use free aim from playing with those who use auto aim, which gives the free aimer, who is not going to be casual, no advantage what-so-ever, bring in casuals? I want you to think long and hard about that.

3) What the hell...do ingame purchases have to do with removing options or separating the player base? Even if it was the reason I don't have to like it...and I'm sure as hell not going to be quiet about it.

4) Kids buy cash cards without shame? With what cash? Last I checked the millennials were a bunch of self entitled lazy brats...now they're ballers rolling in hundreds of dollers to spend on cash cards. Which is it? Make up your damn minds people.

5) Again...what do cash cards have to do with the price of fish? Adding cash cards does not mean they automatically remove options...unless you're trying to suggest R* want to sell us lobby options?

6) I think you know what a hardcore player is...so I'm not even going to dignify that with an answer.

7) Irrelevant since I really can't see removing blip options or allowing free aimers into auto aim lobbies affecting cash card sales or driving away casuals...it certainly didn't drive casuals away from IV did it?

8) Living in the past? Pfft, you're living in a pipe dream where removing blip options or allowing free aimers into auto aim lobbies drives casuals away from games.

Edited by MeatSafeMurderer
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That's good man, it's good to hear you moved on and stand by your opinion. Running close to two years and the online players is still plentiful.As for your question, why separate FA and AA...I wonder if it was to bring in the causals. I got a question, Did GTA IV or RDR have some form of In-game Purchasing (aka Shark Card system)?Its not 2010 anymore. In-game Purchases is the new way of gaming and R* is going where the money is at. That's happening whether we like it or not, but it's easy to see (well, for me that is...I guess not so much for you)This game has a lot of kids playing, and kids buy cash cards without shame. That's motivation enough, for a business, to target a causal demo.I would imagine they sure as hell know that the older gamer/adult gamer is NOT going to buy cash cards.Hardcore player? What's a hardcore player? Is a hardcore player a player that plays the game a lot? Or a player that plays a lot & continues to throw money at the game AFTER the initial title purchase?Now answer the above from the standpoint of business.Consider it nonsense as much as you want, but buddy, you're living in the past and it's not coming back.

1) That post format is aids.2) In what way does stopping players who use free aim from playing with those who use auto aim, which gives the free aimer, who is not going to be casual, no advantage what-so-ever, bring in casuals? I want you to think long and hard about that.3) What the hell...do ingame purchases have to do with removing options or separating the player base? Even if it was the reason I don't have to like it...and I'm sure as hell not going to be quiet about it.4) Kids buy cash cards without shame? With what cash? Last I checked the millennials were a bunch of self entitled lazy brats...now they're ballers rolling in hundreds of dollers to spend on cash cards. Which is it? Make up your damn minds people.5) Again...what do cash cards have to do with the price of fish? Adding cash cards does not mean they automatically remove options...unless you're trying to suggest R* want to sell us lobby options?6) I think you know what a hardcore player is...so I'm not even going to dignify that with an answer.7) Irrelevant since I really can't see removing blip options or allowing free aimers into auto aim lobbies affecting cash card sales or driving away casuals...it certainly didn't drive casuals away from IV did it?8) Living in the past? Pfft, you're living in a pipe dream where removing blip options or allowing free aimers into auto aim lobbies drives casuals away from games.

1) Simply filler, no need to respond.

 

2) From this question alone I can tell you lack some experience in the game. A good, experienced FA'er should be able to own a AA'er in a AA lobby with little issue. BUT that's slightly off topic. Back to your question, casuals prefer a AA mechanism as opposed to operating without one. Setting AA as default makes the learning curve less of a curve. FA will take more time to "learn", "master". So, guess with attracts a more casual player. That doesn't take much hard thinking to figure out.

 

3) Seeing that they made AA the default option, amongst other moves, it's easy to see they are targeting at gaining a wider audience not a specific hardened and experienced GTA player of old. And kids are a huge chunk of added revenue.

 

4) Really? I have to open your eyes to this? Dude, do you even live? There is countless of kids (let's say up to the age of 14-15), around the world, that celebrate birthdays every single day. There's countless kids who receive allowences. Do you think they're using that money to put a down payment on a house or paying monthly rent? What do you think that kid that plays GTA a ton is putting that allowence?

 

For the hell of it, I once did a little survey in GTA (nothing insane or on a large scale). I got in the habit of asking most squeakers I heard in the game of asking if they ever bought a Shark Card before and how often have they bought one. For the record, and not to leave it to assumption, the majority have and maybe half of that majority bought them often especially around DLC time.

 

"Make up your damn minds people"? Have we met before, why are you assuming I'm everyone's? I don't get it.

 

5) I was making a slightly different point in regards to Cash Cards...I guess that's what happens when you join in the middle of a conversation, buts that's ok because the whole convo is saved and you could go back and read my initial thoughts about the blips itself. Feel free to reply to those thoughts and we can discuss that too. Hugio and I have kinda progressed further then the simple discussion of Blips, you'll have to back track a tad to see my views on the Blips itself.

 

6) And, with that response, I assume you understood my point well.

 

7) Simply filler, no need to respond.

 

8) Simply filler, no need to respond.

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MeatSafeMurderer

 

 

That's good man, it's good to hear you moved on and stand by your opinion. Running close to two years and the online players is still plentiful.As for your question, why separate FA and AA...I wonder if it was to bring in the causals. I got a question, Did GTA IV or RDR have some form of In-game Purchasing (aka Shark Card system)?Its not 2010 anymore. In-game Purchases is the new way of gaming and R* is going where the money is at. That's happening whether we like it or not, but it's easy to see (well, for me that is...I guess not so much for you)This game has a lot of kids playing, and kids buy cash cards without shame. That's motivation enough, for a business, to target a causal demo.I would imagine they sure as hell know that the older gamer/adult gamer is NOT going to buy cash cards.Hardcore player? What's a hardcore player? Is a hardcore player a player that plays the game a lot? Or a player that plays a lot & continues to throw money at the game AFTER the initial title purchase?Now answer the above from the standpoint of business.Consider it nonsense as much as you want, but buddy, you're living in the past and it's not coming back.

1) That post format is aids.2) In what way does stopping players who use free aim from playing with those who use auto aim, which gives the free aimer, who is not going to be casual, no advantage what-so-ever, bring in casuals? I want you to think long and hard about that.3) What the hell...do ingame purchases have to do with removing options or separating the player base? Even if it was the reason I don't have to like it...and I'm sure as hell not going to be quiet about it.4) Kids buy cash cards without shame? With what cash? Last I checked the millennials were a bunch of self entitled lazy brats...now they're ballers rolling in hundreds of dollers to spend on cash cards. Which is it? Make up your damn minds people.5) Again...what do cash cards have to do with the price of fish? Adding cash cards does not mean they automatically remove options...unless you're trying to suggest R* want to sell us lobby options?6) I think you know what a hardcore player is...so I'm not even going to dignify that with an answer.7) Irrelevant since I really can't see removing blip options or allowing free aimers into auto aim lobbies affecting cash card sales or driving away casuals...it certainly didn't drive casuals away from IV did it?8) Living in the past? Pfft, you're living in a pipe dream where removing blip options or allowing free aimers into auto aim lobbies drives casuals away from games.

 

2) From this question alone I can tell you lack some experience in the game. A good, experienced FA'er should be able to own a AA'er in a AA lobby with little issue. BUT that's slightly off topic. Back to your question, casuals prefer a AA mechanism as opposed to operating without one. Setting AA as default makes the learning curve less of a curve. FA will take more time to "learn", "master". So, guess with attracts a more casual player. That doesn't take much hard thinking to figure out.

 

HAHAHA...I couldn't seriously read any further. I AM generally a free aimer...and let me tell you AA is a huge bias against the FAer. As fast as I can aim at someone an aiming system that automatically snaps onto me instantly is going to beat me every time. Even if a FAer was able to beat AAers I STILL don't see the problem. That's an issue of skill...which is still there now and doesn't bother casuals at all. I'm not suggesting we make FA the default. I'm not even suggesting we allow FAers into AA lobbies. I'm suggesting that to do so would make no difference to AA casuals what-so-ever (and thus there was no reason not to)...and the fact that you think otherwise shows how little you really know about this topic.

 

I can see there is no further point in this discussion...because you obviously aren't getting it, either that or you're simply choosing to be obtuse.

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That's good man, it's good to hear you moved on and stand by your opinion. Running close to two years and the online players is still plentiful.As for your question, why separate FA and AA...I wonder if it was to bring in the causals. I got a question, Did GTA IV or RDR have some form of In-game Purchasing (aka Shark Card system)?Its not 2010 anymore. In-game Purchases is the new way of gaming and R* is going where the money is at. That's happening whether we like it or not, but it's easy to see (well, for me that is...I guess not so much for you)This game has a lot of kids playing, and kids buy cash cards without shame. That's motivation enough, for a business, to target a causal demo.I would imagine they sure as hell know that the older gamer/adult gamer is NOT going to buy cash cards.Hardcore player? What's a hardcore player? Is a hardcore player a player that plays the game a lot? Or a player that plays a lot & continues to throw money at the game AFTER the initial title purchase?Now answer the above from the standpoint of business.Consider it nonsense as much as you want, but buddy, you're living in the past and it's not coming back.

1) That post format is aids.2) In what way does stopping players who use free aim from playing with those who use auto aim, which gives the free aimer, who is not going to be casual, no advantage what-so-ever, bring in casuals? I want you to think long and hard about that.3) What the hell...do ingame purchases have to do with removing options or separating the player base? Even if it was the reason I don't have to like it...and I'm sure as hell not going to be quiet about it.4) Kids buy cash cards without shame? With what cash? Last I checked the millennials were a bunch of self entitled lazy brats...now they're ballers rolling in hundreds of dollers to spend on cash cards. Which is it? Make up your damn minds people.5) Again...what do cash cards have to do with the price of fish? Adding cash cards does not mean they automatically remove options...unless you're trying to suggest R* want to sell us lobby options?6) I think you know what a hardcore player is...so I'm not even going to dignify that with an answer.7) Irrelevant since I really can't see removing blip options or allowing free aimers into auto aim lobbies affecting cash card sales or driving away casuals...it certainly didn't drive casuals away from IV did it?8) Living in the past? Pfft, you're living in a pipe dream where removing blip options or allowing free aimers into auto aim lobbies drives casuals away from games.
2) From this question alone I can tell you lack some experience in the game. A good, experienced FA'er should be able to own a AA'er in a AA lobby with little issue. BUT that's slightly off topic. Back to your question, casuals prefer a AA mechanism as opposed to operating without one. Setting AA as default makes the learning curve less of a curve. FA will take more time to "learn", "master". So, guess with attracts a more casual player. That doesn't take much hard thinking to figure out.HAHAHA...I couldn't seriously read any further. I AM generally a free aimer...and let me tell you AA is a huge bias against the FAer. As fast as I can aim at someone an aiming system that automatically snaps onto me instantly is going to beat me every time. Even if a FAer was able to beat AAers I STILL don't see the problem. That's an issue of skill...which is still there now and doesn't bother casuals at all. I'm not suggesting we make FA the default. I'm not even suggesting we allow FAers into AA lobbies. I'm suggesting that to do so would make no difference to AA casuals what-so-ever (and thus there was no reason not to)...and the fact that you think otherwise shows how little you really know about this topic.

 

I can see there is no further point in this discussion...because you obviously aren't getting it, either that or you're simply choosing to be obtuse.

Lol man, it's simplistic human behavior.

 

Put a sizable amount of casuals new to the game to fight in FA and another set of sizable amount of casuals new to the game to fight in AA. You'll have a bigger return on those that feel they have a chance at the game.

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I wonder if other people agree upon the fact that showing players blips isnt the best thing.

 

Wouldnt it be more fun to have the blips act the way they do in a Deathmatch? You wont

see a players blip unless they make sound within a surten area, or you see them in your field

of vision?

 

People with bounties would be shown aswell, but i realised especially when youre in a beef with

another player, you spawn relatively close by and they can spot you or you can spot them on the mini map and hunt them down.

 

is it something worth mentioning to R*?

The only thing worth mentioning is that you can't spell!

 

Certain > surten

 

I appreciate the time and effort you take to post and correct my spelling error, always good to improve the second language.

 

Ontopic: i doubt there will be a chance to send it in and rockstar to actually check it out and do something about it. but it is good for the imagination and hopes lol

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On that note, f*ck off with your Blip System...no one cares!

 

 

 

 

Oooooooooh... But they do.

 

 

Alot of people hate the always on BLIP systems that makes everyone a easy target.

 

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