Popular Post Sergeanur Posted August 25, 2015 Popular Post Share Posted August 25, 2015 (edited) Ped Speech Patch An ASI plugin that will make pedestrians (including Tommy himself) more talkative, like they were on the PS2 version of the game. There's also an INI file with a setting that can make Tommy even MORE talkative.UPDATE 26/08/2015:Fixed an issue with a speech timer which caused several speeches to play only once.SUPPORTED VERSIONS:* 1.0* 1.1* SteamDOWNLOAD Edited August 26, 2015 by Sergeanur AdusPL, 86DX, TJGM and 71 others 71 1 2 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/ Share on other sites More sharing options...
uncaged Posted August 25, 2015 Share Posted August 25, 2015 WOW! I ADORE fixes like this! Thank you! Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067916790 Share on other sites More sharing options...
Silent Posted August 25, 2015 Share Posted August 25, 2015 And what was broken here? I got to the point where I figured speech is queued, but not played - didn't put enough time to find out why. Odd thing. Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067916806 Share on other sites More sharing options...
Igor Bogdanoff Posted August 25, 2015 Share Posted August 25, 2015 one word: Awesomeness Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067916808 Share on other sites More sharing options...
Sergeanur Posted August 25, 2015 Author Share Posted August 25, 2015 And what was broken here? I got to the point where I figured speech is queued, but not played - didn't put enough time to find out why. Odd thing. For some reason R* restricted pedestrian speeches so it would play only a single one in 6000 ms. Silent 1 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067916821 Share on other sites More sharing options...
Igor Bogdanoff Posted August 25, 2015 Share Posted August 25, 2015 Can you also take a look into GTA SA? I mean missing ped paths and prostitues in car doesn't make noise. uncaged and CriminaL277 2 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067916878 Share on other sites More sharing options...
Claude_Lib Posted August 25, 2015 Share Posted August 25, 2015 Too late, Silent, this time you were too late. Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067916895 Share on other sites More sharing options...
Link2012 Posted August 25, 2015 Share Posted August 25, 2015 Too late, Silent, this time you were too late. This is not the first time. Igor Bogdanoff 1 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067917266 Share on other sites More sharing options...
inadequate Posted August 25, 2015 Share Posted August 25, 2015 Too late, Silent, this time you were too late. This is not the first time. HAHA. Amazing fix, thanks a lot dude. Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067917503 Share on other sites More sharing options...
SpooferJahk Posted August 26, 2015 Share Posted August 26, 2015 YOU ARE GOD! I knew it was possible somehow, and now the ped speech is fixed. Thank you for it, with the Leftovers Fix, SilentPatch, Ginput, and now this, the PC version is indeed one of the best ways to play Vice City now. Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067918781 Share on other sites More sharing options...
Joachim Posted August 26, 2015 Share Posted August 26, 2015 Just what I needed for my good ol' Vice City, thank you so much! Voit Turyv 1 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067919792 Share on other sites More sharing options...
Mugetsuga Posted August 26, 2015 Share Posted August 26, 2015 Sergeanur this is really a nice fix but I think it's still not like on PS2. When you crash into a car Tommy will say something one time and never speak again, on PS2 when you crash into a car for like 1 whole minute, he will say something like every 20 secondes (more or less, it's aleatory). The same problem for drivers, when you crash into their cars, they say just one thing, normally if you crash into them in continues, they will say something like every 10 secondes (more or less, it's aleatory). Last thing, when you steal a car and the passenger is still in it, he screams only one time normally it's in continues (pratically). Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067919954 Share on other sites More sharing options...
Sergeanur Posted August 26, 2015 Author Share Posted August 26, 2015 Sergeanur this is really a nice fix but I think it's still not like on PS2. When you crash into a car Tommy will say something one time and never speak again, on PS2 when you crash into a car for like 1 whole minute, he will say something like every 20 secondes (more or less, it's aleatory). The same problem for drivers, when you crash into their cars, they say just one thing, normally if you crash into them in continues, they will say something like every 10 secondes (more or less, it's aleatory). Last thing, when you steal a car and the passenger is still in it, he screams only one time normally it's in continues (pratically). Yes, you are correct, there is an issue with another randomizer made by some drunk R* programmer. This thing is broken because the value is taken from the code section, which obviously differs a LOT on PC and PS2. Implementing this in exactly the same way as it is on PS2 will be harder than it worth it. I'll try to make a somewhat fair randomizer to fix it. uncaged, Mugetsuga and Blackbird88 3 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067920478 Share on other sites More sharing options...
Sergeanur Posted August 26, 2015 Author Share Posted August 26, 2015 (edited) Update released. Should fix car crash comment and probably more. Turns out the randomizer was totally fine, it's just the pointers that were weird. The issue was in CPed::Say function - instead of using an argument it used an uninitialised field of CPed. Now it's fixed and random timer update works in a same way it does on a PS2. Edited August 26, 2015 by Sergeanur 86DX, uncaged, Silent and 5 others 8 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067921553 Share on other sites More sharing options...
Mugetsuga Posted August 26, 2015 Share Posted August 26, 2015 The update is perfect thanks Sergeanur ! Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067921588 Share on other sites More sharing options...
gts. Posted August 26, 2015 Share Posted August 26, 2015 Thanks, I will test this now. Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067921612 Share on other sites More sharing options...
Jeansowaty Posted August 27, 2015 Share Posted August 27, 2015 Works fine on GTA LC. Thanks! Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067923103 Share on other sites More sharing options...
The Hero Posted August 27, 2015 Share Posted August 27, 2015 Reminds of the way the randomness of grass was broken in SA. They saved a seed in a struct so they could generate the same random numbers for each frame. Turns out the seed was a float between 0 and 1 that was cast to int -.- So the seed was always 0 and the different variants for each grass type were all drawn on the same spots. lopezloo and uncaged 2 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067923140 Share on other sites More sharing options...
Edgrd Posted August 27, 2015 Share Posted August 27, 2015 what's next , SA Alpha bug fix ? Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067923242 Share on other sites More sharing options...
Claude_Lib Posted August 27, 2015 Share Posted August 27, 2015 VC has alpha bug too, plus it's already mostly fixed in SA. Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067923251 Share on other sites More sharing options...
The Hero Posted August 27, 2015 Share Posted August 27, 2015 You can't fix alpha blending without some serious magic. Implementing depth peeling would be a possibility but that is not trivial to implement because it requires multiple passes over the transparent geometry. It's just not feasible. One can circumvent the problem by doing what the mobile games do, but that's even uglier imo. Zhunter 96, Jago, Edgrd and 4 others 7 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067923256 Share on other sites More sharing options...
Zera Posted August 27, 2015 Share Posted August 27, 2015 I'm getting incessant talking from the peds for some reason. They say their lines one after the other nonstop. Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067924391 Share on other sites More sharing options...
gts. Posted August 27, 2015 Share Posted August 27, 2015 I'm getting incessant talking from the peds for some reason. They say their lines one after the other nonstop. But is the same code and behaviour as PS2, isn't? Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067924625 Share on other sites More sharing options...
Sergeanur Posted August 27, 2015 Author Share Posted August 27, 2015 (edited) I'm getting incessant talking from the peds for some reason. They say their lines one after the other nonstop. It's probably the gang members that were talking to each other. It should be that way. And you can also hear a lot of random talking while being on the 2nd floor of Ocean View. It could get annoying though (maybe that is why R* added a 6000 ms restriction, because clearly it was deliberate). On PS2 it is not that annoying probably because: a) PC version may spawn more peds; b) "Audio Hardware" setting (someone should test how it works with EAX3). I thought of "Audio Hardware" because on PS2 you can't hear what is going on outside while being inside the hotel (which makes sense). Also I have noticed that there are vehicles driving outside. Although all of them were Oceanics and they were driving only one way, still no cars had been seen on a PC version, so I guees it's an another bug to be fixed. EDIT: Ignore the car thing, it was just me getting unlucky. Edited August 27, 2015 by Sergeanur uncaged 1 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067925047 Share on other sites More sharing options...
Zera Posted August 28, 2015 Share Posted August 28, 2015 I'm getting incessant talking from the peds for some reason. They say their lines one after the other nonstop. It's probably the gang members that were talking to each other. It should be that way. Really? No delay at all between one line and another? Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067925225 Share on other sites More sharing options...
Mugetsuga Posted August 28, 2015 Share Posted August 28, 2015 I'm getting incessant talking from the peds for some reason. They say their lines one after the other nonstop. It's probably the gang members that were talking to each other. It should be that way. Really? No delay at all between one line and another? Even when peds bump into each other and don't found a path to pass they complain and say their lines again and again and... But it's like that on PS2, I prefer like that than not hearing a thing from them. Talking about other fixes, do you think the teargas are fixable ? On PS2 they do damage to Tommy and peds but on PC it's only on peds. Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067925404 Share on other sites More sharing options...
gts. Posted August 28, 2015 Share Posted August 28, 2015 (edited) Talking about other fixes, do you think the teargas are fixable ? On PS2 they do damage to Tommy and peds but on PC it's only on peds. What about San Andreas? Sergenur: If you can take a look into the missing ped paths around the map and/or the missing (cut?) prostitute PS2 audios. Would be nice. Edited August 28, 2015 by gts. uncaged and ZT- 2 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067925843 Share on other sites More sharing options...
SpooferJahk Posted August 28, 2015 Share Posted August 28, 2015 I'm getting incessant talking from the peds for some reason. They say their lines one after the other nonstop. It's probably the gang members that were talking to each other. It should be that way. And you can also hear a lot of random talking while being on the 2nd floor of Ocean View. It could get annoying though (maybe that is why R* added a 6000 ms restriction, because clearly it was deliberate). On PS2 it is not that annoying probably because: a) PC version may spawn more peds; b) "Audio Hardware" setting (someone should test how it works with EAX3). I thought of "Audio Hardware" because on PS2 you can't hear what is going on outside while being inside the hotel (which makes sense). Also I have noticed that there are vehicles driving outside. Although all of them were Oceanics and they were driving only one way, still no cars had been seen on a PC version, so I guees it's an another bug to be fixed. EDIT: Ignore the car thing, it was just me getting unlucky. Sounds like a job for me. Jago 1 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067925865 Share on other sites More sharing options...
Igor Bogdanoff Posted August 28, 2015 Share Posted August 28, 2015 (edited) I'm getting incessant talking from the peds for some reason. They say their lines one after the other nonstop. It's probably the gang members that were talking to each other. It should be that way. Really? No delay at all between one line and another? Even when peds bump into each other and don't found a path to pass they complain and say their lines again and again and... But it's like that on PS2, I prefer like that than not hearing a thing from them. Talking about other fixes, do you think the teargas are fixable ? On PS2 they do damage to Tommy and peds but on PC it's only on peds. i think that's set in main.scm Edit: No, damn Edited August 28, 2015 by Tomasak Azure Blue 1 Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067926143 Share on other sites More sharing options...
Jeansowaty Posted August 28, 2015 Share Posted August 28, 2015 I don't really care that they are so talkative now. It's awesome. All I need to do is replace Claude's muteness with custom voice sounds so my new protag in GTA LC is fully set up Link to comment https://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/#findComment-1067926172 Share on other sites More sharing options...
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