TheAdmiester Posted September 24, 2015 Share Posted September 24, 2015 Hi, so when I am adding a vehicle mod that has tuning parts. For example, I am using the Mitsubishi Evo X mod, it comes with tuning parts that replaces the ones for kuruma. So I followed every step provided and was able to get everything in the game. However, when I try to add parts like Skirts or Wings, the positioning is off. Like the front bumper part is just floating on the left. The Wing is too close to back window. Just wondering what I did wrong. Thanks It's a bit tricky. The easiest way is to open the car in OpenIV and look at the "bone" (basically just parts) names. Then in carcols.meta, each tuning part should be linked to something relevant. For example, a spoiler for a car would have: <bone>boot</bone> To attach it to the boot. I think side skirts should be linked to the chassis bone, so try that and see what happens. Thanks man. Yeah that is way too tricky for me. I thought it would be a lot easier. I'll just wait for a more completed tutorial or for the car mod creator to make it as addon. At least try it with one part first. Take a segment of carcols.meta that you've already set up, change the bone and see how it affects it. I had to do it this way when installing my first non-replacing-but-tunable car mod, it's quite easy once you actually get the hang of it. So I checked the carcols.meta and everything is there. I pretty much copied the kuruma part in the original carcols.meta from the dlcpack mpheist. Now when I load the car, I don't see any tuning mods or parts. I linked my dlc.rpf if you don't mind checking it out. If not, no worries. https://www.dropbox.com/s/m698idgg7oblzjl/dlc.rpf?dl=0 Thanks. Unless you've made another mistake that I haven't seen, this should be it: Carcols.meta references "545_evox_modkit" and an id_value of 545, whereas carvariations.meta references "997_evox_modkit". Either both need to be 997, or they both need to be 545. The ID in each has to match. Link to comment Share on other sites More sharing options...
ExtraFluffyYo Posted September 25, 2015 Share Posted September 25, 2015 Hi, so when I am adding a vehicle mod that has tuning parts. For example, I am using the Mitsubishi Evo X mod, it comes with tuning parts that replaces the ones for kuruma. So I followed every step provided and was able to get everything in the game. However, when I try to add parts like Skirts or Wings, the positioning is off. Like the front bumper part is just floating on the left. The Wing is too close to back window. Just wondering what I did wrong. Thanks It's a bit tricky. The easiest way is to open the car in OpenIV and look at the "bone" (basically just parts) names. Then in carcols.meta, each tuning part should be linked to something relevant. For example, a spoiler for a car would have: <bone>boot</bone> To attach it to the boot. I think side skirts should be linked to the chassis bone, so try that and see what happens. Thanks man. Yeah that is way too tricky for me. I thought it would be a lot easier. I'll just wait for a more completed tutorial or for the car mod creator to make it as addon. At least try it with one part first. Take a segment of carcols.meta that you've already set up, change the bone and see how it affects it. I had to do it this way when installing my first non-replacing-but-tunable car mod, it's quite easy once you actually get the hang of it. So I checked the carcols.meta and everything is there. I pretty much copied the kuruma part in the original carcols.meta from the dlcpack mpheist. Now when I load the car, I don't see any tuning mods or parts. I linked my dlc.rpf if you don't mind checking it out. If not, no worries. https://www.dropbox.com/s/m698idgg7oblzjl/dlc.rpf?dl=0 Thanks. Unless you've made another mistake that I haven't seen, this should be it: Carcols.meta references "545_evox_modkit" and an id_value of 545, whereas carvariations.meta references "997_evox_modkit". Either both need to be 997, or they both need to be 545. The ID in each has to match. Yup, that was it! Thanks man. Link to comment Share on other sites More sharing options...
TheAdmiester Posted September 25, 2015 Share Posted September 25, 2015 Yup, that was it! Thanks man. You wouldn't believe how many times I've made that mistake as well, or had an extra entry by mistake that was overruling a correct one. A good tip would be to only use IDs of 1000 and up, that way you're less likely to make a mistake, and it'll take a LOT of DLC before a Rockstar car conflicts with it, lol. Link to comment Share on other sites More sharing options...
Apocalypsing Posted September 26, 2015 Share Posted September 26, 2015 Here are the DLC files I'm trying to get to work. This worked fine for me. That might actually be some very telling info. If the files provided work perfectly fine, then the issue is likely in the file that they didn't provide - dlclist.xml. @Apocalypsing, can you spoiler-post the contents of your update.rpf\common\data\dlclist.xml? If you use a modded update.rpf then post whichever one you're working with. It seems to work fine now. not exactly sure what my problem was. I did have a differently-modded update.rpf at the time, so maybe that had something to do with it. Link to comment Share on other sites More sharing options...
KatanaDriver Posted September 28, 2015 Share Posted September 28, 2015 Hello! I trying add car to dlcpack named "newveh" crated by kimpet in his mod: https://pl.gta5-mods.com/vehicles/pagani-huayra-kimpet By reading first post, still I do not know how to add cars as addon. What files I must change? How to add car mods? Link to comment Share on other sites More sharing options...
_CP_ Posted October 8, 2015 Share Posted October 8, 2015 My DLC added cars cannot spawn in traffic even with edited popgroups.ymt from X360. Who can know a reason of this? Link to comment Share on other sites More sharing options...
TheAdmiester Posted October 9, 2015 Share Posted October 9, 2015 My DLC added cars cannot spawn in traffic even with edited popgroups.ymt from X360. Who can know a reason of this? Could you post your popgroups file? Link to comment Share on other sites More sharing options...
KatanaDriver Posted October 14, 2015 Share Posted October 14, 2015 Hello. I got 2 problems. 1. The front lights in my car is yellow old cars lights, but I need change this to white modern cars . Where is line of lights color? 2. Visual car mods, are not visible, or is in wrong posision. Link to comment Share on other sites More sharing options...
TheAdmiester Posted October 14, 2015 Share Posted October 14, 2015 Hello. I got 2 problems. 1. The front lights in my car is yellow old cars lights, but I need change this to white modern cars . Where is line of lights color? 2. Visual car mods, are not visible, or is in wrong posision. 1. Go to the carvariations.meta of your DLC, find the car in question (so if it was the Tailgater, CTRL+F and search for Tailgater in the file). At the bottom of its section, you should see "lightsettings". Set that to 0. 2. Need more info Link to comment Share on other sites More sharing options...
KatanaDriver Posted October 15, 2015 Share Posted October 15, 2015 (edited) @TheAdmiesterI don't know how I do this, but now game can't see list of parts in carcols.meta.Here is Linescarcols.meta <?xml version="1.0" encoding="UTF-8"?><CVehicleModelInfoVarGlobal> <Kits> <Item> . . Other car lines . . V </Item> <Item> <kitName>730_m3gtr_modkit</kitName> <id value="730" /> <kitType>MKT_SPECIAL</kitType> <visibleMods> <Item> <modelName>m3gtr_exh_1</modelName> <modShopLabel>MNU_EXH1</modShopLabel> <linkedModels /> <turnOffBones /> </turnOffBones> <type>VMT_EXHAUST</type> <bone>exhaust</bone> <collisionBone>exhaust</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_exh_2</modelName> <modShopLabel>MNU_EXH6</modShopLabel> <linkedModels /> <turnOffBones> <Item>misc_a</Item> </turnOffBones> <type>VMT_EXHAUST</type> <bone>exhaust</bone> <collisionBone>exhaust</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_exh_3</modelName> <modShopLabel>MNU_EXH4</modShopLabel> <linkedModels /> <turnOffBones> <Item>misc_a</Item> <Item>exhaust</Item> <Item>exhaust_2</Item> </turnOffBones> <type>VMT_EXHAUST</type> <bone>exhaust</bone> <collisionBone>exhaust</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_hood_1</modelName> <modShopLabel>m3gtr_HOOD_1</modShopLabel> <linkedModels /> <turnOffBones> <Item>bonnet</Item> </turnOffBones> <type>VMT_BONNET</type> <bone>bonnet</bone> <collisionBone>bonnet</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_cage</modelName> <modShopLabel>MNU_CAGE</modShopLabel> <linkedModels /> <turnOffBones> <Item>misc_c</Item> </turnOffBones> <type>VMT_CHASSIS</type> <bone>chassis</bone> <collisionBone>chassis</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_splitter_1</modelName> <modShopLabel>M3GTR_SPLITTER_1</modShopLabel> <linkedModels /> <turnOffBones /> <type>VMT_BUMPER_F</type> <bone>bumper_f</bone> <collisionBone>bumper_f</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="0" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_null</modelName> <modShopLabel>cob_BUMF1</modShopLabel> <linkedModels /> <turnOffBones> <Item>bumper_f</Item> </turnOffBones> <type>VMT_BUMPER_F</type> <bone>bumper_f</bone> <collisionBone>bumper_f</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="0" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_bumr_1</modelName> <modShopLabel>M3GTR_BUMR_1</modShopLabel> <linkedModels /> <turnOffBones> <Item>bumper_r</Item> </turnOffBones> <type>VMT_BUMPER_R</type> <bone>bumper_r</bone> <collisionBone>bumper_r</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="0" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_bumr_2</modelName> <modShopLabel>M3GTR_BUMR_2</modShopLabel> <linkedModels /> <turnOffBones> <Item>bumper_r</Item> </turnOffBones> <type>VMT_BUMPER_R</type> <bone>bumper_r</bone> <collisionBone>bumper_r</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="0" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_null2</modelName> <modShopLabel>m3gtr_BUMR</modShopLabel> <linkedModels /> <turnOffBones> <Item>bumper_r</Item> </turnOffBones> <type>VMT_BUMPER_R</type> <bone>bumper_r</bone> <collisionBone>bumper_r</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="0" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_wing_1</modelName> <modShopLabel>m3gtr_wing_1</modShopLabel> <linkedModels /> <turnOffBones /> <type>VMT_SPOILER</type> <bone>boot</bone> <collisionBone>boot</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_wing_2</modelName> <modShopLabel>m3gtr_wing_2</modShopLabel> <linkedModels /> <turnOffBones /> <type>VMT_SPOILER</type> <bone>boot</bone> <collisionBone>boot</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_wing_3</modelName> <modShopLabel>m3gtr_wing_3</modShopLabel> <linkedModels /> <turnOffBones /> <type>VMT_SPOILER</type> <bone>boot</bone> <collisionBone>boot</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> <Item> <modelName>m3gtr_wing_4</modelName> <modShopLabel>m3gtr_wing_4</modShopLabel> <linkedModels /> <turnOffBones /> <type>VMT_SPOILER</type> <bone>boot</bone> <collisionBone>boot</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item> </visibleMods> <linkMods /> <statMods> <Item> <identifier /> <modifier value="25" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> <Item> <identifier /> <modifier value="50" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> <Item> <identifier /> <modifier value="75" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> <Item> <identifier /> <modifier value="100" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ENGINE</type> </Item> <Item> <identifier /> <modifier value="25" /> <audioApply value="1.000000" /> <weight value="5" /> <type>VMT_BRAKES</type> </Item> <Item> <identifier /> <modifier value="50" /> <audioApply value="1.000000" /> <weight value="5" /> <type>VMT_BRAKES</type> </Item> <Item> <identifier /> <modifier value="100" /> <audioApply value="1.000000" /> <weight value="5" /> <type>VMT_BRAKES</type> </Item> <Item> <identifier /> <modifier value="25" /> <audioApply value="1.000000" /> <weight value="5" /> <type>VMT_GEARBOX</type> </Item> <Item> <identifier /> <modifier value="50" /> <audioApply value="1.000000" /> <weight value="5" /> <type>VMT_GEARBOX</type> </Item> <Item> <identifier /> <modifier value="100" /> <audioApply value="1.000000" /> <weight value="5" /> <type>VMT_GEARBOX</type> </Item> <Item> <identifier /> <modifier value="20" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_ARMOUR</type> </Item> <Item> <identifier /> <modifier value="40" /> <audioApply value="1.000000" /> <weight value="10" /> <type>VMT_ARMOUR</type> </Item> <Item> <identifier /> <modifier value="60" /> <audioApply value="1.000000" /> <weight value="20" /> <type>VMT_ARMOUR</type> </Item> <Item> <identifier /> <modifier value="80" /> <audioApply value="1.000000" /> <weight value="30" /> <type>VMT_ARMOUR</type> </Item> <Item> <identifier /> <modifier value="100" /> <audioApply value="1.000000" /> <weight value="40" /> <type>VMT_ARMOUR</type> </Item> <Item> <identifier>HORN_TRUCK</identifier> <modifier value="1766676233" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HORN_COP</identifier> <modifier value="2904189469" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HORN_CLOWN</identifier> <modifier value="2543206147" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HORN_MUSICAL_1</identifier> <modifier value="1732399718" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HORN_MUSICAL_2</identifier> <modifier value="2046162893" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HORN_MUSICAL_3</identifier> <modifier value="2194999691" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HORN_MUSICAL_4</identifier> <modifier value="2508304100" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HORN_MUSICAL_5</identifier> <modifier value="3707223535" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HORN_SAD_TROMBONE</identifier> <modifier value="632950117" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>MUSICAL_HORN_BUSINESS_1</identifier> <modifier value="3628534289" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>MUSICAL_HORN_BUSINESS_2</identifier> <modifier value="3892554122" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>MUSICAL_HORN_BUSINESS_3</identifier> <modifier value="4112892878" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>MUSICAL_HORN_BUSINESS_4</identifier> <modifier value="116877169" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>MUSICAL_HORN_BUSINESS_5</identifier> <modifier value="2684983719" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>MUSICAL_HORN_BUSINESS_6</identifier> <modifier value="2982690084" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>MUSICAL_HORN_BUSINESS_7</identifier> <modifier value="3203290992" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>DLC_BUSI2_C_MAJOR_NOTES_C0</identifier> <modifier value="771284519" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>DLC_BUSI2_C_MAJOR_NOTES_D0</identifier> <modifier value="2586621229" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>DLC_BUSI2_C_MAJOR_NOTES_E0</identifier> <modifier value="283386134" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>DLC_BUSI2_C_MAJOR_NOTES_F0</identifier> <modifier value="3884502400" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>DLC_BUSI2_C_MAJOR_NOTES_G0</identifier> <modifier value="265723083" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>DLC_BUSI2_C_MAJOR_NOTES_A0</identifier> <modifier value="1746883687" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>DLC_BUSI2_C_MAJOR_NOTES_B0</identifier> <modifier value="1919870950" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>DLC_BUSI2_C_MAJOR_NOTES_C1</identifier> <modifier value="1085277077" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HIPSTER_HORN_1</identifier> <modifier value="444549672" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HIPSTER_HORN_2</identifier> <modifier value="1603064898" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HIPSTER_HORN_3</identifier> <modifier value="240366033" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>HIPSTER_HORN_4</identifier> <modifier value="960137118" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>INDEP_HORN_1</identifier> <modifier value="3572144790" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>INDEP_HORN_2</identifier> <modifier value="3801396714" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>INDEP_HORN_3</identifier> <modifier value="2843657151" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> <Item> <identifier>INDEP_HORN_4</identifier> <modifier value="3341811489" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_HORN</type> </Item> </statMods> <slotNames> <Item> <slot>VMT_CHASSIS</slot> <name>TOP_CAGE</name> </Item> </slotNames> <liveryNames /> </Item> </Kits> <Lights> <Item> <id value="93" /> <indicator> <intensity value="0.375000" /> <falloffMax value="2.500000" /> <falloffExponent value="8.000000" /> <innerConeAngle value="30.000000" /> <outerConeAngle value="80.000000" /> <emmissiveBoost value="false" /> <color value="0xFFFF8000" /> </indicator> <rearIndicatorCorona> <size value="0.000000" /> <size_far value="0.000000" /> <intensity value="0.000000" /> <intensity_far value="0.000000" /> <color value="0x00000000" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </rearIndicatorCorona> <frontIndicatorCorona> <size value="0.000000" /> <size_far value="0.000000" /> <intensity value="0.000000" /> <intensity_far value="0.000000" /> <color value="0x00000000" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </frontIndicatorCorona> <tailLight> <intensity value="0.000000" /> <falloffMax value="0.000000" /> <falloffExponent value="00.000000" /> <innerConeAngle value="00.000000" /> <outerConeAngle value="00.000000" /> <emmissiveBoost value="false" /> <color value="0xFFFF0000" /> </tailLight> <tailLightCorona> <size value="0.000000" /> <size_far value="0.000000" /> <intensity value="0.000000" /> <intensity_far value="0.000000" /> <color value="0xFFFF1E05" /> <numCoronas value="1" /> <distBetweenCoronas value="12" /> <distBetweenCoronas_far value="1" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.000000" /> <pullCoronaIn value="false" /> </tailLightCorona> <tailLightMiddleCorona> <size value="0.000000" /> <size_far value="0.000000" /> <intensity value="0.000000" /> <intensity_far value="0.000000" /> <color value="0x00000000" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </tailLightMiddleCorona> <headLight> <intensity value="1.000000" /> <falloffMax value="35.000000" /> <falloffExponent value="16.000000" /> <innerConeAngle value="0.000000" /> <outerConeAngle value="60.209999" /> <emmissiveBoost value="false" /> <color value="0xFFFFFFFF" /> <textureName>VehicleLight_car_standardmodern</textureName> <mirrorTexture value="false" /> </headLight> <headLightCorona> <size value="0.100000" /> <size_far value="10.000000" /> <intensity value="5.000000" /> <intensity_far value="1.000000" /> <color value="0xFFFFFFFF" /> <numCoronas value="2" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </headLightCorona> <reversingLight> <intensity value="0.500000" /> <falloffMax value="4.000000" /> <falloffExponent value="32.000000" /> <innerConeAngle value="45.000000" /> <outerConeAngle value="90.000000" /> <emmissiveBoost value="false" /> <color value="0xFFFFFFFF" /> </reversingLight> <reversingLightCorona> <size value="0.800000" /> <size_far value="2.000000" /> <intensity value="1.500000" /> <intensity_far value="1.000000" /> <color value="0x00F7F7F7" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </reversingLightCorona> <name>M3GTR</name> </Item> </Lights> </CVehicleModelInfoVarGlobal> carvariations.meta <?xml version="1.0" encoding="UTF-8"?><CVehicleModelInfoVariation> <variationData> <Item>..Other car lines..V </Item> <Item> <modelName>M3GTR</modelName> <colors> <Item> <indices content="char_array"> 0 0 6 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 2 2 134 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 8 8 134 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 19 19 134 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 31 31 28 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 34 34 28 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 64 64 53 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 73 73 60 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 75 75 60 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 89 89 89 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 107 107 110 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits> <Item>730_M3GTR_modkit</Item> </kits> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities> <Item> <Name>Standard White</Name> <Value value="25" /> </Item> <Item> <Name>White Plate 2</Name> <Value value="50" /> </Item> <Item> <Name>Blue Plate</Name> <Value value="10" /> </Item> <Item> <Name>Yellow Plate</Name> <Value value="15" /> </Item> </Probabilities> </plateProbabilities> <lightSettings value="0" /> <sirenSettings value="0" /> </Item> </variationData></CVehicleModelInfoVariation> Files list in M3GTR_mods.rpf m3gtr_bumr_1.yftm3gtr_bumr_2.yftm3gtr_exh_1.yftm3gtr_exh_2.yftm3gtr_exh_3.yftm3gtr_hood_1.yftm3gtr_intercooler.yftm3gtr_intercooler2.yftm3gtr_racemod+hifr.ytdm3gtr_racemod.yftm3gtr_skirt_1.yftm3gtr_splitter_1.yftm3gtr_wing_1.yftm3gtr_wing_2.yftm3gtr_wing_3.yftm3gtr_wing_4.yft Sorry, I don't know how to make here spoilers Edited October 15, 2015 by KatanaDriver Link to comment Share on other sites More sharing options...
TheAdmiester Posted October 15, 2015 Share Posted October 15, 2015 In carvariations.meta, you have 730_M3GTR_modkit (with m3gtr in caps), but you just have 730_m3gtr_modkit in carcols.meta. Make them both match and see if anything changes. Link to comment Share on other sites More sharing options...
KatanaDriver Posted October 15, 2015 Share Posted October 15, 2015 (edited) Nope, thats not this. Problem is in this, that work some time ago, but I something changing probably in carcols and after this game does see these parts. Now I don't know what, I change. Edited October 15, 2015 by KatanaDriver Link to comment Share on other sites More sharing options...
TheAdmiester Posted October 16, 2015 Share Posted October 16, 2015 (edited) I think I might've reached a limit. I have around 43 addon cars installed across a few different DLCs, and it keeps crashing on [email protected] regardless of how much I increase VEHICLE_SPAWN, VehicleModelInfos and ExtraVehicleModelInfos. Any ideas? If I disable a few of the DLCs it works fine. Edited October 16, 2015 by TheAdmiester Link to comment Share on other sites More sharing options...
_CP_ Posted October 17, 2015 Share Posted October 17, 2015 @TheAdmiester Try to edit Vehicles parametr to a higher value in gameconfig.xml. Link to comment Share on other sites More sharing options...
TheAdmiester Posted October 17, 2015 Share Posted October 17, 2015 (edited) @TheAdmiester Try to edit Vehicles parametr to a higher value in gameconfig.xml. Ohhh, I must've missed that. I assume it controls vehicles.meta information. By default it's 300 and I think that with DLC + standalone mods I've gone over that. I bet that'll fix it. EDIT: Nope, still crashing on [email protected] for spupgrade unfortunately. EDIT2: I adjusted a lot of values (without noting them because I'm dumb) and it works. Since I can't remember what I increased, just download my file here if you need to, if you have a sh*tload of addon cars like me: http://pastebin.com/yn82WELF Just bear in mind that that file works for me with 8GB RAM and 6GB VRAM. If your computer has less memory than that, I can't guarantee that it'll work. Edited October 17, 2015 by TheAdmiester Link to comment Share on other sites More sharing options...
KatanaDriver Posted October 18, 2015 Share Posted October 18, 2015 (edited) 1. Cars from DLC have only one headlight corona, but I need 2. How to make this? 2. In one of the car I don't have engine sound, although I have in vehicles.meta e.g "<audioNameHash>SENTINEL</audioNameHash>" on this car lines. Edit: 1. Ok I know. In carcols.meta you must have the lines between <Lights> and </Lights>. First line is <id value="Somethings numbers" />. This "Somethings numbers" must be same <lightSettings value="Somethings numbers" /> in carvariations.meta in one of last lines of you car lines. example: carcols.meta ... <Item> <id value="731" /> <indicator> ... carvariations.meta ... </plateProbabilities> <lightSettings value="731" /> <sirenSettings value="0" /> ... Now in carcols.meta you can edit attributes of lights. 2. And yet work, but I need list of engine list Edited October 18, 2015 by KatanaDriver Link to comment Share on other sites More sharing options...
TheAdmiester Posted October 18, 2015 Share Posted October 18, 2015 1. Go to carvariations.meta, find the car you want to change the coronas of, search for "lightsettings" and set it to 0. This normally fixes any corona issues. 2. Some cars have a different name to what you might expect (example: schafter doesn't exist but schafter2 works), so you might've used the wrong name. Which exact audioNameHash do you have? Link to comment Share on other sites More sharing options...
KatanaDriver Posted October 18, 2015 Share Posted October 18, 2015 @TheAdmiester Up here I edit post when you type you post. 1. If you in carvariations.meta type 0, you can't edit lights in carcols.meta. Now I can edit colors of all lights, makes coronas, and loot of other thinks. 2. I first try "feltzer" but this did not work, and you may be right, because original car replacement is "feltzer2". Any sound I can get from original GTA car? Link to comment Share on other sites More sharing options...
TheAdmiester Posted October 18, 2015 Share Posted October 18, 2015 The names you can use in audioNameHash are just the model names. Go to x64e.rpf\levels\gta5\vehicles.rpf and use any name you see there (or from any DLC). Usually if a car has a V8 I'll use GLENDALE, if it has a V10 I'll use T20, etc. Link to comment Share on other sites More sharing options...
KatanaDriver Posted October 19, 2015 Share Posted October 19, 2015 I have the question. I want make 2 same cars, but with other handling (e.g one with normal, on with drift). I make copy car lines under original lines in vehicles.meta, and adding custom handling in handling.meta. In vehicles.meta I changing in new lines from "<handlingId>FELTZER</handlingId>" to ""<handlingId>CARDRIFT</handlingId>" Same in handling.meta, from "<handlingName>FELTZER</handlingName>" to "<handlingName>CARDRIFT</handlingName> but in the game, car with custom handling is slowly and gripy. What I doing wrong? Link to comment Share on other sites More sharing options...
TheAdmiester Posted October 19, 2015 Share Posted October 19, 2015 Do the cars handle differently at least? It doesn't sound like a mistake with making the DLC, but more that you just didn't use the right handling line for one. Try swapping them around in case you used the wrong one. Link to comment Share on other sites More sharing options...
KatanaDriver Posted October 19, 2015 Share Posted October 19, 2015 Problem is here, When I try change Handling name other then official GTAV carname, then this dosen't work Link to comment Share on other sites More sharing options...
Azum Posted October 21, 2015 Share Posted October 21, 2015 (edited) Woohoo, figured it out. It's the VEHICLE_SPAWN stack size allocated in gameconfig.xml. I set it to 3000 and both the carpack and aircraft dlcpacks worked together. Edit: And setting it to 10000 doesn't cause issues w/ 4GB RAM, 2GB VRAM. May also be necessary to change HandlingData poolsize in the future, but no issues yet so I'm not gonna bother. Also texture sizes can be an issue too. Is there another value that needs to be increased in gameconfig.xml? Since the latest update, I can't load my game with the same 4 custom car DLCs that worked perfectly fine with 393.1. I have set VEHICLE_SPAWN to 10000 and it still crashes. Edit: Fixed by changing to the following in gameconfig.xml: <StackName>VEHICLE_SPAWN</StackName> <SizeOfStack value="10000"/> <MaxVehicleModelInfos value="410"/> <MaxExtraVehicleModelInfos value="200"/> Edited October 21, 2015 by Azum Link to comment Share on other sites More sharing options...
_CP_ Posted October 21, 2015 Share Posted October 21, 2015 I recommend to edit these parametrs too: <PoolName>Vehicles</PoolName><PoolName>VehicleStruct</PoolName><PoolName>HandlingData</PoolName> Azum 1 Link to comment Share on other sites More sharing options...
Yoda4P Posted October 29, 2015 Share Posted October 29, 2015 (edited) Hello. I would like to modify the template for a vehicle pack, which overlays only default vehicles, tuning parts and their related handling/vehicles/carcols/carvariations METAs. The purpose is to replace most of the vehicles in story mode rather than add new ones. I've tried to change some overlay/persistent/locked parameters in meta files with no result (don't have much knowledge in coding). Is it possible to make this? Edited October 29, 2015 by Yoda4P Link to comment Share on other sites More sharing options...
_CP_ Posted October 29, 2015 Share Posted October 29, 2015 Vehicle info required to have a custom car ingame is in vehicles.meta, carcols.meta (if you want to have a tuning parts, if not, skip it), carvariations.meta, handling.meta, dlcpacknamecontentunlocks.meta and shop_vehicles.meta. Link to comment Share on other sites More sharing options...
TheAdmiester Posted October 30, 2015 Share Posted October 30, 2015 (edited) I'm having serious problems with carcols.meta again. This piece of sh*t file constantly eludes me in one way or another. I've reverted my MPLuxe2 carcols back to stock, so it only has the IGG2 car mods in it. I add mods for a car with the correct names (rs7 used throughout the model/mods.rpf folder names) and an ID of 3000 that is guaranteed not to conflict. Ingame, it does absolutely nothing. It's not an error in the file because XML files stop being processed if there's an error, but it's still being processed because the T20 and whatever still have their mods. ANY mod I add does nothing but doesn't affect anything else. EDIT: Seems like I've fallen victim to the biggest coincidence yet... Rockstar patched ONLY carcols.meta in MPLuxe2 (in the dlc_patch folder) with the Lowrider DLC, so it was loading that instead of my modded one. If I edit that, the mods work. It just so happens that they patched the one file of the one DLC I was hijacking for my mods. I dunno if I'm relieved that it's fixed or annoyed that I tore up my carcols.meta for ultimately nothing, lol. Edited October 30, 2015 by TheAdmiester Link to comment Share on other sites More sharing options...
Yoda4P Posted October 30, 2015 Share Posted October 30, 2015 (edited) Vehicle info required to have a custom car ingame is in vehicles.meta, carcols.meta (if you want to have a tuning parts, if not, skip it), carvariations.meta, handling.meta, dlcpacknamecontentunlocks.meta and shop_vehicles.meta. Ok, everything works perfectly when it comes to add new car mods, wich have different names and so on. The problem is when i try to use this method to "override" default cars by adding modded ones into the template. Here's an example of what i'm trying to do: http://imgur.com/OakrU4Z I've added all Zentorno infos by editing every meta file following instructions, but while the F40 appears correctly, modded car appears as default one, regardless of any modification to template files. Of course if you change all Zentorno data to different names, modded car appears correctly as Aventador. I know that this template is designed to "add new stuff", i'm just trying to change it, so that it replaces (perhaps it's better to say "overlays") default cars instead of adding new ones. Perhaps there's an alternative method, but after many attempts (and waste of time) to make it work, i came to a point where i can't go any further... Please help Anyway thanks for the info p.s. sorry for my english Edited October 30, 2015 by Yoda4P Link to comment Share on other sites More sharing options...
_CP_ Posted October 30, 2015 Share Posted October 30, 2015 Ah, I understand you. You can't do this without removing all data from the original DLC where it was included. But in this case - game could be unstable. Link to comment Share on other sites More sharing options...
calvooo Posted November 1, 2015 Share Posted November 1, 2015 I'm stumped, so here's the file. Alright so... I don't think you were actually loading anything inside the DLCPack. You shouldn't need to put anything in x64e (the only vanilla file you need to edit with a DLCPack is dlclist.xml).setup2.xml was messed up, I commented out some unused stuff in content.xml while I was looking for the problem, MP1's handling wasn't in handling.meta (took me a while to figure out why it kept crashing - I put a place holder there), and I rebuilt the archives. But all your gxt2 stuff was right. Download. And remove what you put in x64e. I downloaded your dlc.rpf and edit dlclist.xml. My game works, but I cant spawn addon vehicles from this pack... it spawn infernus and coquette, not cobra and F40. Any idea what is wrong? Link to comment Share on other sites More sharing options...
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