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Fuzzy05

Script does not work in game, please help

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Fuzzy05

First off all im new :p

Whenever i press F6 nothing happens, what should happen is that the car gets lower.

/*	THIS FILE IS A PART OF GTA V SCRIPT HOOK SDK				http://dev-c.com						© Alexander Blade 2015*/#include "script.h"#include <string>#include <ctime>bool get_key_pressed(int nVirtKey){	return (GetAsyncKeyState(nVirtKey) & 0x8000) != 0;}DWORD trainerResetTime = 0;bool mod_switch_pressed(){	return (GetTickCount() > trainerResetTime + 1000) && get_key_pressed(VK_F6);}void reset_mod_switch(){	trainerResetTime = GetTickCount();}std::string statusText;DWORD statusTextDrawTicksMax;bool statusTextGxtEntry;void update_status_text(){	if (GetTickCount() < statusTextDrawTicksMax)	{		UI::SET_TEXT_FONT(0);		UI::SET_TEXT_SCALE(0.55, 0.55);		UI::SET_TEXT_COLOUR(255, 255, 255, 255);		UI::SET_TEXT_WRAP(0.0, 1.0);		UI::SET_TEXT_CENTRE(1);		UI::SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0);		UI::SET_TEXT_EDGE(1, 0, 0, 0, 205);		if (statusTextGxtEntry)		{			UI::_SET_TEXT_ENTRY((char *)statusText.c_str());		} else		{			UI::_SET_TEXT_ENTRY("STRING");			UI::_ADD_TEXT_COMPONENT_STRING((char *)statusText.c_str());		}		UI::_DRAW_TEXT(0.5, 0.5);	}}void set_status_text(std::string str, DWORD time = 2500, bool isGxtEntry = false){	statusText = str;	statusTextDrawTicksMax = GetTickCount() + time;	statusTextGxtEntry = isGxtEntry;}bool modEnabled = false;void main(){	while (true)	{		if (mod_switch_pressed())		{			reset_mod_switch();			DWORD time = GetTickCount() + 1000;			modEnabled = !modEnabled;			ENTITY::APPLY_FORCE_TO_ENTITY(PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_ID()), 0, 0.0, 0.0, -8, 0.0, 0.0, 0, 0, 1, 1, 1, 0, modEnabled);			while (GetTickCount() < time)			{				update_status_text();				WAIT(0);			}			reset_mod_switch();		}		WAIT(0);	}}void ScriptMain(){	srand(GetTickCount());	main();}

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