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Alfyn

Full-time crosshair CLEO mod crashes once game has loaded

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Alfyn

Hello everyone,

 

I downloaded a CLEO mod that allows the crosshair to stay on the screen, even when the player isn't aiming, but when the game loads, it crashes a second after it finishes. I want to use the mod for the SA-MP mod, because that's what I'm using it for, here is the code:

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0662: printstring "CROSSHAIR BY POPANDAUL" 03A4: name_thread 'CS' 0006: [email protected] = 0 0006: [email protected] = 1 0050: gosub @CS_350 :CS_580001: wait 0 ms 00D6: if and0AB0:   key_pressed 111 0039:   [email protected] == 1 004D: jump_if_false @CS_130 00D6: if 0039:   [email protected] == 0 004D: jump_if_false @CS_116 0006: [email protected] = 1 0002: jump @CS_123 :CS_1160006: [email protected] = 0 :CS_1230006: [email protected] = 0 :CS_13000D6: if and8AB0:   not key_pressed 111 0039:   [email protected] == 0 004D: jump_if_false @CS_159 0006: [email protected] = 1 :CS_15900D6: if 0039:   [email protected] == 0 004D: jump_if_false @CS_58 00D6: if and8818:   not actor $PLAYER_ACTOR in_air 80DF:   not actor $PLAYER_ACTOR driving 82D8:   not actor $PLAYER_ACTOR current_weapon == 33 82D8:   not actor $PLAYER_ACTOR current_weapon == 0 004D: jump_if_false @CS_226 0050: gosub @CS_268 0002: jump @CS_58 :CS_22600D6: if and8818:   not actor $PLAYER_ACTOR in_air 80DF:   not actor $PLAYER_ACTOR driving 02D8:   actor $PLAYER_ACTOR current_weapon == 33 004D: jump_if_false @CS_58 0050: gosub @CS_309 0002: jump @CS_58 :CS_26803E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 1 position 339.1 179.1 size 25.0 25.0 RGBA 255 255 0 255 0051: return :CS_30903E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 2 position 339.1 179.1 size 25.0 25.0 RGBA 255 255 0 255 0051: return :CS_3500391: release_textures 0390: load_txd_dictionary 'CROSS' 038F: load_texture "CEL1" as 1 // Load dictionary with 0390 first 038F: load_texture "CEL3" as 2 // Load dictionary with 0390 first 0051: return 

I'm trying to learn how to code CLEO modifications, so any advice would help, thanks! Also, this CLEO mod does not belong to me, it belongs to him but I want fix it myself since there is no fix for this crash.

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Jaybog

did you put CROSS.txd into gtasa\models\txd folder?

 

if yes, then put this code

 

03F0: enable_text_draw 1
above of the texture codes

 

 

:CS_26803F0: enable_text_draw 103E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 1 position 339.1 179.1 size 25.0 25.0 RGBA 255 255 0 255 0051: return :CS_30903F0: enable_text_draw 103E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 2 position 339.1 179.1 size 25.0 25.0 RGBA 255 255 0 255 0051: return
Edited by Jaybog

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Alfyn

did you put CROSS.txd into gtasa\models\txd folder?

 

if yes, then put this code

03F0: enable_text_draw 1
above of the texture codes

 

 

:CS_26803F0: enable_text_draw 103E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 1 position 339.1 179.1 size 25.0 25.0 RGBA 255 255 0 255 0051: return :CS_30903F0: enable_text_draw 103E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 2 position 339.1 179.1 size 25.0 25.0 RGBA 255 255 0 255 0051: return

It works! Thank you!

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Wazzy__

where should I put the code?

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