nikita488 Posted August 17, 2015 Share Posted August 17, 2015 I want to add tattoos to player, but i dont found native to make it. How to do it? Link to comment Share on other sites More sharing options...
pillow Posted August 17, 2015 Share Posted August 17, 2015 v_4 = GAMEPLAY::GET_HASH_KEY("v_tattoo");v_5 = GAMEPLAY::GET_HASH_KEY("v_tattoo2");v_6 = GAMEPLAY::GET_HASH_KEY(sub_64792(a_0)); // u_m_y_tattoo_01 case 7: return "TAT_FM_REVENKIL_D"; break; case 6: return "TAT_FM_RECHOLD_d"; break; case 8: return "TAT_FM_KIL3RACE_D"; break; case 5: return "TAT_FM_KILb_D"; break; case 0: return "TAT_FM_HEADBANG_D"; break; case 12: return "TAT_RACE50_D"; break; case 2: return "TAT_CLEAROUT_D"; break; case 9: return "TAT_FM_RANK1_D"; break; case 10: return "TAT_FM_RANK2_D"; break; case 11: return "TAT_FM_RANK3_D"; break; case 4: return "TAT_FM_HUST_D"; break; case 1: return "TAT_FM_SLAY_D"; break; case 54: return "TAT_FM_EVERMODE1_D"; break; case 3: return "TAT_FM_ARVANTAKE_D"; break; case 56: return "TAT_CHEATER_D"; break; case 13: return "TAT_CRANKA_D"; break; case 14: return "TAT_CRANKB_D"; break; case 15: return "TAT_CRANKC_D"; break; case 16: return "TAT_CRANKD_D"; break; case 89: return "TAT_FM_ROCKSTAR_D"; break; case 88: return "TAT_FM_BELLE_D"; break; case 87: return "TAT_FM_REDSKULL_D"; break; case 55: return "TAT_FM_MODDED_D"; break; } switch (a_0) { case 17: return "TAT_RANK10_D"; break; case 18: return "TAT_RANK20_D"; break; case 19: return "TAT_RANK20_D"; break; case 20: return "TAT_RANK10_D"; break; case 21: return "TAT_RANK20_D"; break; case 22: return "TAT_RANK10_D"; break; case 23: return "TAT_RANK10_D"; break; case 24: return "TAT_RANK20_D"; break; case 25: return "TAT_TAT9U"; break; case 26: return "TAT_RANK20_D"; break; case 27: return "TAT_RANK20_D"; break; case 28: return "TAT_RANK10_D"; break; case 61: return "TAT_RANK10_D"; break; case 62: return "TAT_RANK10_D"; break; case 63: return "TAT_RANK10_D"; break; case 64: return "TAT_RANK10_D"; break; case 65: return "TAT_TAT17U"; break; case 29: return "TAT_RANK10_D"; break; case 30: return "TAT_RANK10_D"; break; case 31: return "TAT_RANK10_D"; break; case 66: return "TAT_RANK20_D"; break; case 32: return "TAT_RANK20_D"; break; case 33: return "TAT_RANK20_D"; break; case 34: return "TAT_TAT24U"; break; case 35: return "TAT_RANK20_D"; break; case 36: return "TAT_RANK20_D"; break; case 37: return "TAT_RANK20_D"; break; case 38: return "TAT_RANK20_D"; break; case 39: return "TAT_RANK20_D"; break; case 40: return "TAT_RANK20_D"; break; case 67: return "TAT_RANK20_D"; break; case 41: return "TAT_RANK20_D"; break; case 68: return "TAT_RANK20_D"; break; case 42: return "TAT_RANK20_D"; break; case 43: return "TAT_RANK20_D"; break; case 44: return "TAT_RANK20_D"; break; case 45: return "TAT_TAT37U"; break; case 46: return "TAT_TAT38U"; break; case 47: return "TAT_RANK20_D"; break; case 48: return "TAT_TAT40U"; break; case 49: return "TAT_TAT41U"; break; case 50: return "TAT_RANK20_D"; break; case 51: return "TAT_RANK20_D"; break; case 52: return "TAT_RANK20_D"; break; case 53: return "TAT_RANK20_D"; break; case 69: return "TAT_RANK20_D"; break; case 57: return "TAT_HOLDUP1V_D"; break; case 58: return "TAT_HOLDUP5V_D"; break; case 59: return "TAT_HOLDUP10V_D"; break; case 60: return "TAT_HOLDUP20V_D"; break; } return v_4;} all i could find.. seems they are named.. and you have to get_hash_key, then get bone of ped and apply them.. Link to comment Share on other sites More sharing options...
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