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[C#] How to add tattoos to player?


nikita488
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v_4 = GAMEPLAY::GET_HASH_KEY("v_tattoo");v_5 = GAMEPLAY::GET_HASH_KEY("v_tattoo2");v_6 = GAMEPLAY::GET_HASH_KEY(sub_64792(a_0)); // u_m_y_tattoo_01
case 7:        return "TAT_FM_REVENKIL_D";        break;    case 6:        return "TAT_FM_RECHOLD_d";        break;    case 8:        return "TAT_FM_KIL3RACE_D";        break;    case 5:        return "TAT_FM_KILb_D";        break;    case 0:        return "TAT_FM_HEADBANG_D";        break;    case 12:        return "TAT_RACE50_D";        break;    case 2:        return "TAT_CLEAROUT_D";        break;    case 9:        return "TAT_FM_RANK1_D";        break;    case 10:        return "TAT_FM_RANK2_D";        break;    case 11:        return "TAT_FM_RANK3_D";        break;    case 4:        return "TAT_FM_HUST_D";        break;    case 1:        return "TAT_FM_SLAY_D";        break;    case 54:        return "TAT_FM_EVERMODE1_D";        break;    case 3:        return "TAT_FM_ARVANTAKE_D";        break;    case 56:        return "TAT_CHEATER_D";        break;    case 13:        return "TAT_CRANKA_D";        break;    case 14:        return "TAT_CRANKB_D";        break;    case 15:        return "TAT_CRANKC_D";        break;    case 16:        return "TAT_CRANKD_D";        break;    case 89:        return "TAT_FM_ROCKSTAR_D";        break;    case 88:        return "TAT_FM_BELLE_D";        break;    case 87:        return "TAT_FM_REDSKULL_D";        break;    case 55:        return "TAT_FM_MODDED_D";        break;    }    switch (a_0) {    case 17:        return "TAT_RANK10_D";        break;    case 18:        return "TAT_RANK20_D";        break;    case 19:        return "TAT_RANK20_D";        break;    case 20:        return "TAT_RANK10_D";        break;    case 21:        return "TAT_RANK20_D";        break;    case 22:        return "TAT_RANK10_D";        break;    case 23:        return "TAT_RANK10_D";        break;    case 24:        return "TAT_RANK20_D";        break;    case 25:        return "TAT_TAT9U";        break;    case 26:        return "TAT_RANK20_D";        break;    case 27:        return "TAT_RANK20_D";        break;    case 28:        return "TAT_RANK10_D";        break;    case 61:        return "TAT_RANK10_D";        break;    case 62:        return "TAT_RANK10_D";        break;    case 63:        return "TAT_RANK10_D";        break;    case 64:        return "TAT_RANK10_D";        break;    case 65:        return "TAT_TAT17U";        break;    case 29:        return "TAT_RANK10_D";        break;    case 30:        return "TAT_RANK10_D";        break;    case 31:        return "TAT_RANK10_D";        break;    case 66:        return "TAT_RANK20_D";        break;    case 32:        return "TAT_RANK20_D";        break;    case 33:        return "TAT_RANK20_D";        break;    case 34:        return "TAT_TAT24U";        break;    case 35:        return "TAT_RANK20_D";        break;    case 36:        return "TAT_RANK20_D";        break;    case 37:        return "TAT_RANK20_D";        break;    case 38:        return "TAT_RANK20_D";        break;    case 39:        return "TAT_RANK20_D";        break;    case 40:        return "TAT_RANK20_D";        break;    case 67:        return "TAT_RANK20_D";        break;    case 41:        return "TAT_RANK20_D";        break;    case 68:        return "TAT_RANK20_D";        break;    case 42:        return "TAT_RANK20_D";        break;    case 43:        return "TAT_RANK20_D";        break;    case 44:        return "TAT_RANK20_D";        break;    case 45:        return "TAT_TAT37U";        break;    case 46:        return "TAT_TAT38U";        break;    case 47:        return "TAT_RANK20_D";        break;    case 48:        return "TAT_TAT40U";        break;    case 49:        return "TAT_TAT41U";        break;    case 50:        return "TAT_RANK20_D";        break;    case 51:        return "TAT_RANK20_D";        break;    case 52:        return "TAT_RANK20_D";        break;    case 53:        return "TAT_RANK20_D";        break;    case 69:        return "TAT_RANK20_D";        break;    case 57:        return "TAT_HOLDUP1V_D";        break;    case 58:        return "TAT_HOLDUP5V_D";        break;    case 59:        return "TAT_HOLDUP10V_D";        break;    case 60:        return "TAT_HOLDUP20V_D";        break;    }    return v_4;}

all i could find..

 

seems they are named.. and you have to get_hash_key, then get bone of ped and apply them..

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