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GooD-NTS

openCamera for Grand Theft Auto V

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GooD-NTS


Today we are proud to release openCamera ASI Plugin for Grand Theft Auto V. Like the one for GTA IV this small plugin is doing one little thing removes "Free Camera" boundaries in Rockstar Editor. With openCamera installed, you will be able to move the camera far away from the player position and make a video you want without limitation.

Addition notes you need to know:
  • openCamera requires ASI Loader. You can install it through "ASI Manager" in OpenIV or download here.
  • openCamera does not increase recorded area in game, so, at really far distances from the player you may not see any action or it will be random action every time.
  • openCamera must be installed during both editing and rendering otherwise camera position will be reset.
  • If your game crashes while rendering process, make sure, you have a lot of free space on your hard drive and free memory.
You can see an example of using openCamera in the video below:


Download now

  • Like 20

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Hideo Kojima

Yes yes yes!

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Octane

Ohhhh shiiittttt!!! sh*t is getting juicy now!

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Jax765

Very nice. What's the downside to using this, though? I'm guessing Rockstar implemented those limits for a reason. Memory usage?

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Alvarez

You. Are. Awesome.

 

Scenic plane takes all the way.

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TheAdmiester

Question.

 

On GTA IV with a similar mod, when the camera gets too far from the player, everything goes low detail, because all of the high detail models are loaded around the player and not the camera.

 

Is it the same with this? I don't mind that there probably won't be traffic or peds present away from the player.

 

EDIT: From the video it looks like the LODs are rendered around the camera, that's perfect.

Edited by TheAdmiester

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GooD-NTS

 

What is the max range (if there's a max range) ?

Website says;

 

With openCamera installed, you will be able to move the camera far away from the player position and make a video you want without limitation.

So I guess that means... none?

 

Yes, there is no limit.

 

 

 

 

Also, a question for you GooD, is it possible to somehow make the camera ignore collision entirely and make it ignore mission scripts/cutscenes and keep recording?

Yes, please! That's all I currently want from you guys! Please make it ignore scripts and cutscenes!!!

 

Ignore collisions - probably possibly, but it is hard to find correct place in code to override.

ignore mission scripts/cutscenes - This one much more complicated I think, I even have no idea where to start research.

 

 

 

 

 

And also, possibly, the FPS view. We do know the player is still rendered in the FPS view thanks to mirrors and GTA Online, so why not?

What about FPS view?

 

 

 

Very nice. What's the downside to using this, though? I'm guessing Rockstar implemented those limits for a reason. Memory usage?

They had this limits because they do not record entire game world, only small area around the player.

But, I personally think Rockstar default limit is very small.

 

 

 

Is it the same with this? I don't mind that there probably won't be traffic or peds present away from the player.

EDIT: From the video it looks like the LODs are rendered around the camera, that's perfect.

This is might be related to my poor PC. You better to try make your own video and see results. Edited by GooD-NTS
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MarshallRawR

I'll try my best but "спасибо" ;)

I was waiting for that.

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comet_

As I said before, great work with this. Being a now frequent user of the editor, the limit recently has been making me almost kill myself.

 

What about FPS view?

 

 

 

Recorded replays using FPS view do not allow camera changes in the Rockstar Editor, which is really annoying. If you can, could you look into it please?

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Member's Only

As I said before, great work with this. Being a now frequent user of the editor, the limit recently has been making me almost kill myself.

 

What about FPS view?

 

 

 

Recorded replays using FPS view do not allow camera changes in the Rockstar Editor, which is really annoying. If you can, could you look into it please?

IIRC they don't allow it because the head model is gone. Would be great if head models were re-integrated during editor previews.

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fakespyder

Thank you for this mod. :santa:

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Arthur Bell

Alright. My love for Rockstar Editor has come back and I'm ready to make more music videos. Hooray!

Edited by Startug
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a_tavenner

This is perfect. Works like a dream. Thanks a lot, GooD!

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a_tavenner

Oh, and a suggestion for something that may be doable without much effort: removing the idiotic "clips recorded at this time cannot be edited on the Rockstar Editor" bullsh*t that pops up during missions. It's probably in place to keep players from recording scripted spawns and other "behind-the-scenes" stuff. Is it possible to override this and allow edits at any time during missions? (not including cutscenes, since that's apparently a whole other can of worms)

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Drkz
What about FPS view?

 

 

Well FPS view stops you from using the camera. At all. All you can do is applying filters or messing around with time factors.

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GTA Imperium

Good job!

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a_tavenner

 

What about FPS view?

 

 

Well FPS view stops you from using the camera. At all. All you can do is applying filters or messing around with time factors.

 

 

Isn't that due to the animation system completely changing to something that looks ridiculous seen in third-person? When I looked at my character on a mirror while in first-person, it did not look like Rockstar editor material.

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Member's Only

 

 

What about FPS view?

 

 

Well FPS view stops you from using the camera. At all. All you can do is applying filters or messing around with time factors.

 

 

Isn't that due to the animation system completely changing to something that looks ridiculous seen in third-person? When I looked at my character on a mirror while in first-person, it did not look like Rockstar editor material.

 

No, it's because the head model is removed completely. Only shadows and mirrors spawn the head.

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.Sharingan

Do you mind if i share this mod on GTAForum.nl? I believe there are a few moviemakers who would love this mod.

 

Ofcourse i will add a link redirecting to this thread and the credits aswell.

 

Nevertheless this is an awesome mod and something i have been waiting for! Very nice work!

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GooD-NTS

Recorded replays using FPS view do not allow camera changes in the Rockstar Editor, which is really annoying. If you can, could you look into it please?

I did not know that. I can't promise anything right now, but we will look at this.

 

 

Oh, and a suggestion for something that may be doable without much effort: removing the idiotic "clips recorded at this time cannot be edited on the Rockstar Editor" bullsh*t that pops up during missions. It's probably in place to keep players from recording scripted spawns and other "behind-the-scenes" stuff. Is it possible to override this and allow edits at any time during missions? (not including cutscenes, since that's apparently a whole other can of worms)

I can't promise anything right now, but we will look at this.

 

 

 

Do you mind if i share this mod on GTAForum.nl? I believe there are a few moviemakers who would love this mod.

Sure, you can share it. But please keep links to original video and use this download link:

 

http://bit.ly/openCameraV
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DAMND

I have a request that could be pretty easy and make a big difference.

 

Can you make it so that we can display the coordinates of the camera location while in the Rockstar Editor? Both the XYZ and rotation coordinates?

 

The reason is that the clip length makes it impossible to make long shots that do not change camera angle. If we could look at the camera coordinates we could set the camera angle to be the same at the end of one clip and beginning of another. then it would transition between them seamlessly in the final product

 

Thank you for this, the first Editor mod I've seen. I hope there will be more. Sending donation your way.

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FixingG00D

Holy f*cking sh*t!

 

A modder of here (Enumerator) tried modding stuff inside the rockstar editor and we came to the conclusion it wasn't technically possible due to the way the game handles the editor. This is amazing.

 

I second Damnd request. Enumerator tried to do this for me for the exact reasons you stated. I made quite a few topics on this too, hoping that I could eventually match sequential clips camera angles. This in theory means you can do long tracking shots. I had some specific video ideas for using this.

 

He had difficulty getting these co-ordinates and displaying them back on the fly without complications

 

Another issue is there would likely be a few milliseconds while the game saves a clip, so there might be a small jump between "seemless" clips, but i recon that can be discuised with clever editing. Its worth looking into imo.

 

Massive thank you for this mod! This and freecam co-ordinates real time display are really the only mods needed for editor imo.

 

I had thought it mod that shows currently displayed x,y z of a freecam position on a marker (in context to the world, not to player object), then lets you hit a save cam co-ordinates key, so that it could then be applied via key, and update freecam position on the subsequent clip marker would achieve all of this.

 

The editor should then automatically remember this freecam position on the 2nd clips marker and match the end of clip 1s marker.

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FixingG00D

Just realised this is OpenIV guy. I PMs you a while back about the prospects of R* editor modding. Legend for figuring this out.

 

I had wondered what determines the MP4 codec parameters when the editior exports a video. These seemed locked by Rockstar e.g low and high bitrate, so massive files arn't uploaded to the social club. Always interested if this could ever be edited e.g set a custom bitrate value so the final exports are of higher quality. I use Fraps to get around this, but it has some shortcomings that way.

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DAMND

 

Another issue is there would likely be a few milliseconds while the game saves a clip, so there might be a small jump between "seemless" clips

 

I have done several experiments using the "Game Camera" and "preset camera" options and as far as I can tell this is not the case

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GooD-NTS

Can you make it so that we can display the coordinates of the camera location while in the Rockstar Editor? Both the XYZ and rotation coordinates?

There is some issues with displaying anything in Editor. Also we need to find those coordinates first.

We will try to research this deeper a little bit later.

 

 

 

The reason is that the clip length makes it impossible to make long shots that do not change camera angle. If we could look at the camera coordinates we could set the camera angle to be the same at the end of one clip and beginning of another. then it would transition between them seamlessly in the final product

I always thought that the clip length is only limited by free space at your disk.

 

 

 

I had thought it mod that shows currently displayed x,y z of a freecam position on a marker (in context to the world, not to player object), then lets you hit a save cam co-ordinates key, so that it could then be applied via key, and update freecam position on the subsequent clip marker would achieve all of this.

 

The editor should then automatically remember this freecam position on the 2nd clips marker and match the end of clip 1s marker.

Yes, I had the idea if we will be able to save current free camera position + rotation by pressing the button in one clip and load it in another.

 

 

 

I had wondered what determines the MP4 codec parameters when the editior exports a video. These seemed locked by Rockstar e.g low and high bitrate, so massive files arn't uploaded to the social club. Always interested if this could ever be edited e.g set a custom bitrate value so the final exports are of higher quality. I use Fraps to get around this, but it has some shortcomings that way.

As I tell you in PM: MP4 codec parameters are probably hardcoded in exe.
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FixingG00D

Clip length is based on amount of action occurring not space on hard drive. E.g a busy scene with lots of cars and peds is shorter at around 30 seconds before another clip is produced.

 

This makes it impossible to keep same camera angle longer than 30 seconds.

 

If the exe contains mp4 parameters would that mean it's not easily modable?

 

I am not a modder so not sure about this stuff.

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GooD-NTS

Clip length is based on amount of action occurring not space on hard drive. E.g a busy scene with lots of cars and peds is shorter at around 30 seconds before another clip is produced.

Okay, so what is the purpose of those options then?

 

00.png

01.png

 

If the exe contains mp4 parameters would that mean it's not easily modable?

Correct.
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a_tavenner

 

Clip length is based on amount of action occurring not space on hard drive. E.g a busy scene with lots of cars and peds is shorter at around 30 seconds before another clip is produced.

Okay, so what is the purpose of those options then?

 

00.png

01.png

 

The option in the first image just determines the amount of HDD/SDD storage the Editor is allowed to use to store clip information. If your collection of recorded gameplay goes over that limit, the game will no longer let you record clips until more storage space is allocated. It does not govern the length of individual clips. And the second image, well, I'm no coder, but doesn't it establish that every clip can have a maximum filesize? Meaning that indeed the size of every clip is determined by the complexity of what is going on in-game?

 

You can't record indefinitely with F1, and the amount of time you can record for does seem to vary based on surrounding complexity. It will inevitably break up the action into multiple clips, hence the requests for display of camera coordinates -- so the camera position at the end of one clip can be recreated at the start of the next for a seamless transition.

 

Problem is, well, there probably is a brief interruption between one clip and another, so any integration is unlikely to be seamless. Especially because Rockstar Editor tends to get audiovisual f*ckups at the very beginning of clips (assets still loading, raw sound effects).

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FixingG00D

Yeh what he said ^ the HDD space is for all your Rockstar Editor files (Gameplay clips, project files). Clip length is determined by the game automatically. based on complexity of the gameplay scene.

 

I guess if the code that determines when to stop recording a clip, can be modified. This might be another avenue to getting longer clips with same camera, though this might introduce bugs / side effects.

 

Damnd seemed to indicate that his tests showed camera match ups (using preset cams) on end of clip 1 / start of clip 2 were quite seemless. You are right that the annoying sfx when a clip starts to play would break up continuity but i'm sure there are creative ways to mask this.

 

I remember now that Enumerator said the rockstar editor could not call scripts through scripthook (from what I understood). Maybe he can chime in here?

 

Not sure if that poses huge problems for displaying co-ordinates. I think he did isolate the info that determines co-ordinates though.

 

@Enumerator. Please correct me if i'm wrong about this. My terminology might be incorrect too.

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a_tavenner

Hey there. Any progress on any of the suggestions up to now? To summarize for your convenience, first my suggestion and then other users' throughout the thread:

 

- Allowing free camera on clips recorded during missions, ignoring the arbitrary limit Rockstar placed of not allowing free camera at certain scripted points of missions. When that happens, a message shows up saying ""clips recorded at this time cannot be edited on the Rockstar Editor". The idea is to have the free camera just plain ignore that sh*t. Once by some miracle I managed to have freecam on the yacht mission at several scripted moments. As I said, I think Rockstar put this artificial limit in place to hide behind-the-scenes technical wizardry, same reason as to why they put the camera distance limit in place. Vanity.

 

- Allowing free camera on takes shot on FPS view. I don't particularly think that would be useful because of the FPS animations looking awful from third person, but it's been requested, if possible with code to display the player character's head in recorded clips (it disappears in live gameplay for obvious reasons). It would, at the very least, be funny to watch;

 

- Allowing freecam (and recording) during cutscenes. Sounds astonishingly hard to me, but it's been requested and hey, who knows;

 

- Ignoring camera collisions;

 

- Display the coordinates of the camera location while in the Rockstar Editor. Both the XYZ and rotation coordinates.

 

- A save cam coordinates key, so that the saved camera parameters can be applied to any marker with the press of a key, in any clip. I would suggest going for field of view on this one too, and depth of field if possible. The Rockstar Editor has an awful bug that resets the camera position and all its parameters if you drag the marker too fast, so being able to save cam coordinates and some parameters would be a godsend.

 

- A mention of MP4 bitrate settings was made but you already replied it's hardcoded in .exe, so that's probably out.

 

And again, thanks for OpenCamera. It's amazing.

Edited by a_tavenner
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