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Lesnikus

What caused the damage to living ped (weapon, fire, vehicle, etc)?

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Lesnikus

How do you know that has caused damage to living ped (weapons, vehicle, fire, etc.)? PED :: GET_PED_CAUSE_OF_DEATH returns hash weapons only after the death of the ped, but I need to know what he was wounded (weapons, vehicle, fire, etc.) while still alive

Edited by Lesnikus

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pillow

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE

HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY

HAS_PED_BEEN_DAMAGED_BY_WEAPON
make a check return true or false, then you know what damage..
hope it helps
if(HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON(params...))==true){    //do somethin}
Edited by pillow
  • Like 1

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CamxxCore

 

int GetPedKiller(){	Entity ent = PED::_GET_PED_KILLER(PLAYER::PLAYER_PED_ID());	return ENTITY::GET_ENTITY_TYPE(ent);}

peds = 1

cars = 2

objects = 3

 

Its worth a try..

Edited by CamxxCore

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Lesnikus

 

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE

HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY

HAS_PED_BEEN_DAMAGED_BY_WEAPON
make a check return true or false, then you know what damage..
hope it helps
if(HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON(params...))==true){    //do somethin}

 

It works. I spent a whole day to find the right parameters. The result of my work:

Command WEAPON::HAS_PED_BEEN_DAMAGED_BY_WEAPON has 3 parameters: Ped ped, Hash weaponHash and Int weaponType.

If you want to define any melee weapon, second parameter=0, third parameter=1.
If you want to identify any weapon (firearms, melee, rockets, etc.), second parameter=0, third parameter=2.
If you want to define only a specific weapon, second parameter=weapon hash code, third parameter=0
I added a new information in nativedb.
Edited by Lesnikus
  • Like 2

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pillow

 

 

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED

HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE

HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY

HAS_PED_BEEN_DAMAGED_BY_WEAPON
make a check return true or false, then you know what damage..
hope it helps
if(HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON(params...))==true){    //do somethin}

 

It works. I spent a whole day to find the right parameters. The result of my work:

Command WEAPON::HAS_PED_BEEN_DAMAGED_BY_WEAPON has 3 parameters: Ped ped, Hash weaponHash and Int weaponType.

If you want to define any melee weapon, second parameter=0, third parameter=1.
If you want to identify any weapon (firearms, melee, rockets, etc.), second parameter=0, third parameter=2.
If you want to define only a specific weapon, second parameter=weapon hash code, third parameter=0
I added a new information in nativedb.

 

i'm glad that i could help you.. nice that you added info on native db :)

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