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ReptoxX

Reload ingame

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ReptoxX

Hello,

 

is their a way to reload a script ingame ?

Or did i have to restart every build ?

 

(.asi c++)

 

Regards

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Jitnaught

Do some google'ing and/or read readme files before posting topics.

 

Runtime asi script reloading:

In order to use this feature you must create empty file called "ScriptHookV.dev"

in you game's main dir. While being ingame press CTRL + R, beep sound will tell

you that all loaded scripts are fully unloaded and you can replace your *.asi,

press CTRL + R again to load the scripts, triple beep will indicate that

everything is loaded. You must have the call to scriptUnregister() SDK func in

your plugin's DllMain in order reloading feature to work correctly, see

NativeTrainer\main.cpp for more details.

Script reloading can be applied only to the *.asi plugins which were loaded

normally, i.e. using asi loader when the game was started. Script reloading is

performed by script hook and not by asi loader.

 

Edited by LetsPlayOrDy

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ReptoxX

Do some google'ing and/or read readme files before posting topics.

 

Oh yea sorry, i didnt read the "readme" from the SDK files.

Still thank you.

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