Gravarty 929 Posted July 18, 2016 Share Posted July 18, 2016 (edited) Huh, nice work. I'm still struggling to get the bones to export correctly. I also tried to do a playerx model based of the xbox version but the exporter is broken EDIT: sh*t new page EDIT2: Okay, i finally fixed it by upgrading to a newer version of 3DS Max. Edited July 19, 2016 by countergame Link to post Share on other sites
Claude_Lib 3,596 Posted July 18, 2016 Share Posted July 18, 2016 Seeing that robbery cutscene over and over again, I remembered that I've always been wondering why Miguel's animation is out of sync with the car. He's literally clipping through the door when he slides to stop because he is a split second late and can't keep up. 4 Link to post Share on other sites
Gravarty 929 Posted July 18, 2016 Share Posted July 18, 2016 Seeing that robbery cutscene over and over again, I remembered that I've always been wondering why Miguel's animation is out of sync with the car. He's literally clipping through the door when he slides to stop because he is a split second late and can't keep up. I think that R* didn't really care about these little details since this game was mostly played on CRT TV's back then. Also the horrible trail effect which was on by default hid all these "bugs" Link to post Share on other sites
Rachel Amber 668 Posted July 19, 2016 Share Posted July 19, 2016 (edited) Hello again I just upload today a video of skin and bones have fun and once again... The Hero thanks for those great mods https://www.youtube.com/watch?v=qPyf6NF2CKw&feature=youtu.be Edited July 19, 2016 by NOskillx 10 Link to post Share on other sites
Jago 2,731 Posted July 19, 2016 Share Posted July 19, 2016 Is that what Claude's cutscene head looks like on the Xbox? Could use an update... 1 Link to post Share on other sites
Mr.ClaudeFan 99 Posted July 23, 2016 Share Posted July 23, 2016 Hello again I just upload today a video of skin and bones have fun and once again... The Hero thanks for those great mods https://www.youtube.com/watch?v=qPyf6NF2CKw&feature=youtu.be When in the name of Sal Leone's ghost were Xbox raindrops ported over to PC? Was it something I missed? It is SkyGFX? HOW LONG HAS IT BEEN UNDER THIS ROCK Link to post Share on other sites
uncaged 228 Posted July 23, 2016 Share Posted July 23, 2016 Yup! Go grab it and have a boner! Link to post Share on other sites
Rachel Amber 668 Posted July 23, 2016 Share Posted July 23, 2016 Hello again I just upload today a video of skin and bones have fun and once again... The Hero thanks for those great mods https://www.youtube.com/watch?v=qPyf6NF2CKw&feature=youtu.be When in the name of Sal Leone's ghost were Xbox raindrops ported over to PC? Was it something I missed? It is SkyGFX? HOW LONG HAS IT BEEN UNDER THIS ROCK its a part of skygfx Link to post Share on other sites
Mr.ClaudeFan 99 Posted July 23, 2016 Share Posted July 23, 2016 (edited) Hello again I just upload today a video of skin and bones have fun and once again... The Hero thanks for those great mods https://www.youtube.com/watch?v=qPyf6NF2CKw&feature=youtu.be When in the name of Sal Leone's ghost were Xbox raindrops ported over to PC? Was it something I missed? It is SkyGFX? HOW LONG HAS IT BEEN UNDER THIS ROCK its a part of skygfx Well, if Rim is including all of this in the next update of the Xbox mod, I could wait because for the life of me, I couldn't get SkyGFX to work when I first installed it way back when. Plus, I uninstalled GTAIII months ago and am too lazy to do the process of getting it to start up on Windows 10 , Hopefully skin and bones will be included as well Edited July 23, 2016 by Mr.ClaudeFan Link to post Share on other sites
Davve95 330 Posted July 24, 2016 Share Posted July 24, 2016 What's better with skin and bones? I don't get the difference. I thought it had to to do with aminations at first. But I'm not fully sure. Link to post Share on other sites
Masny 686 Posted July 24, 2016 Share Posted July 24, 2016 What's better with skin and bones? I don't get the difference. Peds does not look like a lego anymore, much improvment here 3 Link to post Share on other sites
Davve95 330 Posted July 24, 2016 Share Posted July 24, 2016 (edited) What's better with skin and bones? I don't get the difference. Peds does not look like a lego anymore, much improvment hereI see thanks! Edited July 24, 2016 by Davve95 1 Link to post Share on other sites
stef_92 936 Posted July 25, 2016 Share Posted July 25, 2016 Peds does not look like a lego anymore, much improvment here Not only the PEDs but all the cutscene characters too 1 Link to post Share on other sites
stef_92 936 Posted July 26, 2016 Share Posted July 26, 2016 I saw some weird things in The Exchange cutscene: Those cartel members have dark hands: Claude's right hand seems to be reversed: Link to post Share on other sites
The Hero 7,391 Posted July 26, 2016 Author Share Posted July 26, 2016 Maybe wrong texture mapping on the cartel hands? what about in game? Link to post Share on other sites
Claude_Lib 3,596 Posted July 26, 2016 Share Posted July 26, 2016 (edited) His hand was always like that, like he was already getting ready to knocking that gringo out, it wasn't that noticeable due to low-poly hand model. EDIT. Dat Claude is so badass, Imma put him on my userpic. Edited July 29, 2016 by Claude_Lib 3 Link to post Share on other sites
stef_92 936 Posted July 26, 2016 Share Posted July 26, 2016 (edited) Maybe wrong texture mapping on the cartel hands? what about in game?I can't tell how do they look in game since these are special cutscene models. His hand was always like that, like he was already getting ready to knocking that gringo out, it wasn't that noticeable due to low-poly hand model. EDIT. Imma use dat Claude for my userpic. Yes, you are right, I really didn't notice it because the original hands were in really low quality Edited July 26, 2016 by stef_92 Link to post Share on other sites
DEALUX 2,558 Posted August 9, 2016 Share Posted August 9, 2016 Does this mod partially disable collision for peds? You said somewhere that you can't shoot limbs or heads off anymore and I didn't realize what that meant. This means that some rampages are impossible to complete because the bullets go right through people's heads (no collision). Link to post Share on other sites
The Hero 7,391 Posted August 9, 2016 Author Share Posted August 9, 2016 Yup, there's collision bugs. Ideally I will have some debug draw functions because it sucks not being able to see collision models. Link to post Share on other sites
Rachel Amber 668 Posted August 14, 2016 Share Posted August 14, 2016 (edited) the hero are you looked how to fix those "pc bug animations" or maybe not yet? Edited August 14, 2016 by NOskillx Link to post Share on other sites
The Hero 7,391 Posted August 16, 2016 Author Share Posted August 16, 2016 Updated the zip. It's now using skygfx 2.2 to set the xbox rim pipeline for unskinned models. 5 Link to post Share on other sites
one2fwee4 9 Posted August 17, 2016 Share Posted August 17, 2016 Is the plan to also port over the Xbox animations, so that additional things like finger movements are also animated (as they are in the Xbox version)? Would be cool if this could be done for Vice City too! Good work so far, and thanks! 1 Link to post Share on other sites
The Hero 7,391 Posted August 17, 2016 Author Share Posted August 17, 2016 Currently I don't plan to support cutscene hands. It seems like to great an effort for something you hardly notice. 2 Link to post Share on other sites
DEALUX 2,558 Posted August 17, 2016 Share Posted August 17, 2016 Just having them is enough. They don't have to move, I agree. Link to post Share on other sites
one2fwee4 9 Posted August 17, 2016 Share Posted August 17, 2016 (edited) Ah I thought that was the main motivation behind this mod? As I've seen xbox model conversions before without the animations and the reasoning was always that gta3 didn't support bone animations. I guess the benefit for pedestrians (that don't have the new hands, as they were only added to major CS characters) is that they no longer have dodgy "joints". Although this is also a downside as it disables the limb detachment. Swings and roundabouts I guess. From you saying it is a lot of work to add these animations, I assume then, that it is far more complicated than converting the Xbox / mobile animation file format to something the pc bone system you have created can read? I would strongly disagree that it isn't noticeable. (Sorry, I couldn't find a video of just cutscenes from the xbox or mobile versions - there are no doubt better cutscenes to display the animations but this is the first one I found. There is the playlist in the sidebar for more anyway). Go back and play the xbox version (or I assume also the mobile ones, though I haven't played those) and you will see it adds quite a bit of life to the cutscenes. Particularly when the hands are in such a strange and awkward "claw" pose by default. Anyway, it's your mod, and I appreciate any work people do to try and improve the game. Thanks for all your time and effort! Edited August 17, 2016 by one2fwee4 Link to post Share on other sites
Sneed 12,846 Posted August 17, 2016 Share Posted August 17, 2016 III mobile doesn't have animated cutscene hands, they are skinned, but no animations. 1 Link to post Share on other sites
The Hero 7,391 Posted August 17, 2016 Author Share Posted August 17, 2016 (edited) They're not skinned either. Why would you have skinned geometry if you don't intend to animate it. The problem is that the android version, which has symbols, doesn't have cutscene hands. VC has them, but they're a bitch to reverse still. I honestly don't care about them at all as I never watch cutscenes. Sorry, if it were easier....but it's annoying as f*ck. Edited August 17, 2016 by The Hero Link to post Share on other sites
TWIST_OF_HATE 366 Posted August 17, 2016 Share Posted August 17, 2016 (edited) ^ Animated hands is unnesessary, very unnesessary. There is some other things left, which have much higher priority IMHO. Edited August 17, 2016 by TWIST_OF_HATE Link to post Share on other sites
Blackbird88 1,670 Posted August 17, 2016 Share Posted August 17, 2016 Wow I didn't know III has them too. Link to post Share on other sites
The Hero 7,391 Posted August 17, 2016 Author Share Posted August 17, 2016 Wow I didn't know III has them too.Proving my point..... 1 Link to post Share on other sites