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Skin and Bones


The Hero

Recommended Posts

Claude_Lib

Unlikely, since only PC-specific animations, if I'm not mistaken, are walking sideways and backwards. What's with them, The Hero?

Edited by Claude Liberty
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The Hero

I'm doing nothing from scratch. I just mentioned auto-aim because I play with console controls and they didn't work before. The torso and head are rotated when you auto-aim and since I had to reimplement these functions auto-aim are a good test.

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I refuse to believe this isn't magic. This is too amazing.

Something good is always cooking in The Hero's kitchen (modding space). :santa:

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Let me ask, will this allow to walk and shoot at the same time when it is finished?

 

Unlikely.

 

Ah, that is sad ( :cry:), but it definitely wont make this mod less impressive. :^:

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Irrational

Would be nice if one could chose to have bone animations only in cutscenes and/or gameplay, as some would prefer to keep the dismemberment feature.

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Mr.ClaudeFan

*heavy breathing intensifying*

In all seriousness, amazing job on this, Hero. I cannot wait to see this released.

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  • 1 month later...
Blackbird88

hi if you could give me a link to this mod because it is amazing i want it!!

It's far from being finished, mate.

Edited by Blackbird88
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The Hero

Well, not *that* far but I haven't been working on it for the last month or so. I'm busy writing a DFF exporter for 3ds max right now but I think I'll continue working on this mod after I get that working.

Edited by The Hero
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  • 2 weeks later...
The Hero

But you can do that in VC. Just assign only one bone per vertex and assign all vertices of one "part" to the same bone.

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But you can do that in VC. Just assign only one bone per vertex and assign all vertices of one "part" to the same bone.

Really? You mean, parts will detach when shooted?

So easy?

Edited by NRShaggy
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