Claude_Lib Posted December 3, 2015 Share Posted December 3, 2015 Damn, you're awesome! comet_, ForeverL and Thompson98 3 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted December 3, 2015 Share Posted December 3, 2015 When you say you done auto aim, does that mean you will have to do manual aiming from scratch? Link to comment Share on other sites More sharing options...
Claude_Lib Posted December 3, 2015 Share Posted December 3, 2015 (edited) Unlikely, since only PC-specific animations, if I'm not mistaken, are walking sideways and backwards. What's with them, The Hero? Edited December 3, 2015 by Claude Liberty Link to comment Share on other sites More sharing options...
The Hero Posted December 3, 2015 Author Share Posted December 3, 2015 I'm doing nothing from scratch. I just mentioned auto-aim because I play with console controls and they didn't work before. The torso and head are rotated when you auto-aim and since I had to reimplement these functions auto-aim are a good test. Claude_Lib and Igor Bogdanoff 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Blackbird88 Posted December 3, 2015 Share Posted December 3, 2015 I refuse to believe this isn't magic. This is too amazing. comet_, Sergiu and Irrational 3 Link to comment Share on other sites More sharing options...
Sergiu Posted December 3, 2015 Share Posted December 3, 2015 I refuse to believe this isn't magic. This is too amazing. Something good is always cooking in The Hero's kitchen (modding space). Blackbird88, comet_ and ForeverL 3 Link to comment Share on other sites More sharing options...
uncaged Posted December 3, 2015 Share Posted December 3, 2015 Let me ask, will this allow to walk and shoot at the same time when it is finished? Unlikely. Ah, that is sad ( ), but it definitely wont make this mod less impressive. Link to comment Share on other sites More sharing options...
Irrational Posted December 3, 2015 Share Posted December 3, 2015 Would be nice if one could chose to have bone animations only in cutscenes and/or gameplay, as some would prefer to keep the dismemberment feature. Mr.ClaudeFan 1 Link to comment Share on other sites More sharing options...
Inadequate Posted December 4, 2015 Share Posted December 4, 2015 Oh my god, amazing job The_Hero. Link to comment Share on other sites More sharing options...
Mr.ClaudeFan Posted December 6, 2015 Share Posted December 6, 2015 *heavy breathing intensifying* In all seriousness, amazing job on this, Hero. I cannot wait to see this released. Link to comment Share on other sites More sharing options...
Gravarty Posted December 6, 2015 Share Posted December 6, 2015 Nice! Soon we have the real XBOX experience on PC Link to comment Share on other sites More sharing options...
Rachel Amber Posted January 18, 2016 Share Posted January 18, 2016 hi if you could give me a link to this mod because it is amazing i want it!! Link to comment Share on other sites More sharing options...
Blackbird88 Posted January 18, 2016 Share Posted January 18, 2016 (edited) hi if you could give me a link to this mod because it is amazing i want it!! It's far from being finished, mate. Edited January 18, 2016 by Blackbird88 Link to comment Share on other sites More sharing options...
The Hero Posted January 18, 2016 Author Share Posted January 18, 2016 (edited) Well, not *that* far but I haven't been working on it for the last month or so. I'm busy writing a DFF exporter for 3ds max right now but I think I'll continue working on this mod after I get that working. Edited January 18, 2016 by The Hero Blackbird88, uncaged, comet_ and 1 other 4 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Rachel Amber Posted January 18, 2016 Share Posted January 18, 2016 ok well thanks for continue this mod because mod is great (sory for my bad English im from poland Link to comment Share on other sites More sharing options...
Rachel Amber Posted January 19, 2016 Share Posted January 19, 2016 (edited) DELETED Edited February 11, 2016 by NOskillx Link to comment Share on other sites More sharing options...
Gravarty Posted January 20, 2016 Share Posted January 20, 2016 hi i know i'm annoying but you can not release very firist version of this mod No, as The Hero already said it's still not done yet. Link to comment Share on other sites More sharing options...
ermaccer Posted January 29, 2016 Share Posted January 29, 2016 Three letter (W.I.P) means something. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted January 29, 2016 Share Posted January 29, 2016 Wery important person? Prettyboy, uncaged, Davve95 and 1 other 3 1 Link to comment Share on other sites More sharing options...
Inadequate Posted January 29, 2016 Share Posted January 29, 2016 Wery important person? lol. Link to comment Share on other sites More sharing options...
ermaccer Posted January 29, 2016 Share Posted January 29, 2016 Wielding immortal potato. Igor Bogdanoff, H-G and comet_ 2 1 Link to comment Share on other sites More sharing options...
Shagg_E Posted January 30, 2016 Share Posted January 30, 2016 Wow, It's Perfect! Edgrd 1 Link to comment Share on other sites More sharing options...
Rachel Amber Posted February 3, 2016 Share Posted February 3, 2016 i have question, already in continuing to work on the mod or not yet? Link to comment Share on other sites More sharing options...
The Hero Posted February 3, 2016 Author Share Posted February 3, 2016 No, I'm not working on it currently. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
ermaccer Posted February 3, 2016 Share Posted February 3, 2016 Maybe a stupid question, but it is possible to port parts to VC? Just curious. Shagg_E 1 Link to comment Share on other sites More sharing options...
The Hero Posted February 3, 2016 Author Share Posted February 3, 2016 What parts? re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
ermaccer Posted February 3, 2016 Share Posted February 3, 2016 GTA3 part system (peds,player). Shagg_E 1 Link to comment Share on other sites More sharing options...
The Hero Posted February 3, 2016 Author Share Posted February 3, 2016 But you can do that in VC. Just assign only one bone per vertex and assign all vertices of one "part" to the same bone. Shagg_E 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Shagg_E Posted February 4, 2016 Share Posted February 4, 2016 (edited) But you can do that in VC. Just assign only one bone per vertex and assign all vertices of one "part" to the same bone. Really? You mean, parts will detach when shooted? So easy? Edited February 4, 2016 by NRShaggy Link to comment Share on other sites More sharing options...
The Hero Posted February 4, 2016 Author Share Posted February 4, 2016 No, they won't detach, that's not possible in VC (or III with this mod). Shagg_E 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
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