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Skin and Bones


The Hero
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Igor Bogdanoff

When you say you done auto aim, does that mean you will have to do manual aiming from scratch?

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Unlikely, since only PC-specific animations, if I'm not mistaken, are walking sideways and backwards. What's with them, The Hero?

Edited by Claude Liberty
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I'm doing nothing from scratch. I just mentioned auto-aim because I play with console controls and they didn't work before. The torso and head are rotated when you auto-aim and since I had to reimplement these functions auto-aim are a good test.

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I refuse to believe this isn't magic. This is too amazing.

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I refuse to believe this isn't magic. This is too amazing.

Something good is always cooking in The Hero's kitchen (modding space). :santa:

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Let me ask, will this allow to walk and shoot at the same time when it is finished?

 

Unlikely.

 

Ah, that is sad ( :cry:), but it definitely wont make this mod less impressive. :^:

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Would be nice if one could chose to have bone animations only in cutscenes and/or gameplay, as some would prefer to keep the dismemberment feature.

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*heavy breathing intensifying*

In all seriousness, amazing job on this, Hero. I cannot wait to see this released.

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  • 1 month later...

hi if you could give me a link to this mod because it is amazing i want it!!

It's far from being finished, mate.

Edited by Blackbird88
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Well, not *that* far but I haven't been working on it for the last month or so. I'm busy writing a DFF exporter for 3ds max right now but I think I'll continue working on this mod after I get that working.

Edited by The Hero
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hi i know i'm annoying but you can not release very firist version of this mod :/

 

No, as The Hero already said it's still not done yet.

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  • 2 weeks later...
Igor Bogdanoff

Wery important person? :D

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Maybe a stupid question, but it is possible to port parts to VC? Just curious.

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But you can do that in VC. Just assign only one bone per vertex and assign all vertices of one "part" to the same bone.

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But you can do that in VC. Just assign only one bone per vertex and assign all vertices of one "part" to the same bone.

Really? You mean, parts will detach when shooted?

So easy?

Edited by NRShaggy
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