Inadequate 3,704 Posted August 14, 2015 Share Posted August 14, 2015 Amazing job Hero, GTA3 never gets old. 2 Link to post Share on other sites
Jinx. 7,747 Posted August 14, 2015 Share Posted August 14, 2015 You missed my question too. Wow, would it be possible to include a FPS view mode aswell? There are leftover animations and data lines (for guns). THAT would be epic. Link to post Share on other sites
The Hero 7,258 Posted August 14, 2015 Author Share Posted August 14, 2015 Well, I can't really say anything on that, that's why I didn't I don't know what's there and what isn't and I guess it would be rather hard to implement. Link to post Share on other sites
ThirteenAG 3,748 Posted August 14, 2015 Share Posted August 14, 2015 Why don't you just make them for III? Just change the bones. Ain't that something that this project supposed to be doing? Link to post Share on other sites
The Hero 7,258 Posted August 14, 2015 Author Share Posted August 14, 2015 No, I'm not implementing VC animations and ped structure, I'm changing III to use skinned peds but the ped hierarchy stays the same. Link to post Share on other sites
Sneed 12,766 Posted August 14, 2015 Share Posted August 14, 2015 When there is Q&A going on here, how is progress going, what's missing? Link to post Share on other sites
The Hero 7,258 Posted August 14, 2015 Author Share Posted August 14, 2015 It's difficult, only the basics are working. You can't shoot, get into a car, look behind...it all causes the game to crash. I don't know how long it will take or if I'll be able to implement everything...I'm really getting into the depths of gta here. 7 Link to post Share on other sites
comet_ 4,801 Posted August 15, 2015 Share Posted August 15, 2015 (edited) It's difficult, only the basics are working. You can't shoot, get into a car, look behind...it all causes the game to crash. I don't know how long it will take or if I'll be able to implement everything...I'm really getting into the depths of gta here. Once you enter the rabbit GTA hole, you might not get out, so watch out for that. Fantastic work, ever since you showed up you've been acting like a Messiah of GTAIII Era Modding, fixing all that's wrong. Don't stop please. Edited August 15, 2015 by Mega 5 Link to post Share on other sites
Claude_Lib 3,592 Posted August 15, 2015 Share Posted August 15, 2015 I suppose other stuff like skeletal animation in cutscenes, animated hands are coming too? Will you keep the dismemberment feature? Are you gonna bring the bikes too? Sorry, I'm just so excited. This is amazing. 3 Link to post Share on other sites
MetroFloaty 19 Posted August 15, 2015 Share Posted August 15, 2015 I'm not sure what this is. What is the fuss all about? Link to post Share on other sites
Jinx. 7,747 Posted August 15, 2015 Share Posted August 15, 2015 (edited) I'm not sure what this is. What is the fuss all about?Ped bones for GTA 3, like in III XBOX. Edited August 15, 2015 by Jinx. 3 Link to post Share on other sites
Ss4gogeta0 1,868 Posted August 16, 2015 Share Posted August 16, 2015 I can almost see the day when we have our own, fully open-source GTA game. Uhhh..... http://gritengine.com/ Link to post Share on other sites
Claude_Lib 3,592 Posted August 16, 2015 Share Posted August 16, 2015 (edited) Ss4gogeta0, that's just similar engine where we can recreate any game, yes, but using totally different approach and it still will look different from player POV. The main idea of OS GTA port is having exactly the same modding and playing experience while getting rid of engine-related bugs and limitations and implementing modern day features like XInput support, different screen aspect ratios, core-deep implementation of cooperative mode and multiplayer, stuff like shaders, texture maps or ragdoll... Something like pile of Doom engine ports or ReactOS, for example. Edited August 16, 2015 by Claude Liberty 3 Link to post Share on other sites
Blackbird88 1,549 Posted August 16, 2015 Share Posted August 16, 2015 Wow I just noticed this and I am amazed what you managed to accomplish. I hope one day we'll finally have all the improvements from Xbox version. Good luck my man! 1 Link to post Share on other sites
Rim 769 Posted October 27, 2015 Share Posted October 27, 2015 I have just discovered this topic and I must say you've done an astonishing work! Are there any updates coming up? Link to post Share on other sites
The Hero 7,258 Posted October 27, 2015 Author Share Posted October 27, 2015 Sadly no I'm not working on gta currently, and if I were I'd be working on skygfx or librw. The thing is that it's a major effort to replace all code that drives a ped frame hierachy with code that handles a bone hierarchy. If anybody wants to work on it, go ahead this is the code: http://tohjo.eu/aap/iii_anim 2 Link to post Share on other sites
NTAuthority 2,562 Posted October 30, 2015 Share Posted October 30, 2015 mod ded ((((( aap got surrounded by R*VISION LAWYERS who say nobody may change peds from looking ugly 4 Link to post Share on other sites
The Hero 7,258 Posted October 30, 2015 Author Share Posted October 30, 2015 Perhaps i'll get back to it once i finish my PDP-6 emulator 3 Link to post Share on other sites
Sneed 12,766 Posted October 30, 2015 Share Posted October 30, 2015 Perhaps i'll get back to it once i finish my PDP-6 emulator But it won't have the feel of the size of that huge ass pc Link to post Share on other sites
The Hero 7,258 Posted October 30, 2015 Author Share Posted October 30, 2015 Maybe it will....(http://aap.papnet.eu/pdp6_panel3.png). Anyway, let's not get off topic here. 1 Link to post Share on other sites
Habbrow94 41 Posted November 10, 2015 Share Posted November 10, 2015 so is XBOX physics and animations coming to the PC version? Link to post Share on other sites
The Hero 7,258 Posted November 11, 2015 Author Share Posted November 11, 2015 What's different about physics and animations on xbox? o_O Only thing I tried to implement is animating skinned geometry. Link to post Share on other sites
TWIST_OF_HATE 358 Posted November 11, 2015 Share Posted November 11, 2015 I don`t see download link, so this project still in development state ? 1 Link to post Share on other sites
Sneed 12,766 Posted November 11, 2015 Share Posted November 11, 2015 You know what this means? 1 Link to post Share on other sites
The Hero 7,258 Posted November 11, 2015 Author Share Posted November 11, 2015 "in progress" sounds a little too optimistic though There is just a hundred things i wanna do and I don't have time for everything. I was really motivated to get the basics working but now it's so much hard work because I have to reimplement stuff in a lot of places. The code is there, any help is welcome: http://tohjo.eu/aap/iii_anim 2 Link to post Share on other sites
TWIST_OF_HATE 358 Posted November 11, 2015 Share Posted November 11, 2015 (edited) @Rim anounces new version of Xbox mod until the end of this year, I`m very excited about this. Hope you will release Skin and Bones in a few months, it will be great. Edited November 11, 2015 by TWIST_OF_HATE 1 Link to post Share on other sites
Habbrow94 41 Posted November 13, 2015 Share Posted November 13, 2015 What's different about physics and animations on xbox? o_O Only thing I tried to implement is animating skinned geometry. From my observations it appears that both the android and xbox versions of the game run on a different animation engine than the ps2 and pc version. NPCs and character appear to be more fluid and less robotic in there movments and gestures. I thought maybe your modification would bring this to the PC verion if this was true. Check the link below for reference http://gtaforums.com/topic/744909-cool-things-you-didnt-know-about-gta-iii/ "GTA III on Xbox uses Bones to animate characters, not chunks and a single dummy. The PC version supports this, but it still used chunks and a single dummy instead" maybe I have this thing twisted it seems, correct me if im wrong xD looking at some Xbox gameplay footage and I was thinking the characters ingame movement seem smoother, I might be losing it. Link to post Share on other sites
The Hero 7,258 Posted November 13, 2015 Author Share Posted November 13, 2015 Maybe that's the skeletal animation you're seeing? 1 Link to post Share on other sites
uncaged 224 Posted November 15, 2015 Share Posted November 15, 2015 (edited) Hello! Let me ask, will this allow to walk and shoot at the same time when it is finished? Still noone fixed it to work properly AFAIK It would be just wonderful "side effect". Edited November 15, 2015 by uncaged Link to post Share on other sites
The Hero 7,258 Posted December 3, 2015 Author Share Posted December 3, 2015 (edited) Unlikely. I did some work in the last couple of days and reimplemented quite a bit of code. It's now possible to auto-aim, shoot, use cars and such without the crashing game Edited December 3, 2015 by The Hero 24 Link to post Share on other sites