(Japan) GTA Love Posted January 14, 2018 Share Posted January 14, 2018 When punched by the police officer, GTA 3 will settle Please modify the Ped model. (cop.dff cop2.dff) Link to comment Share on other sites More sharing options...
stef_92 Posted January 21, 2018 Share Posted January 21, 2018 (edited) Can you also provide a working model of Darkel? When I tried to put Darkel as a ped and used Skin & Bones he appeared very bugged: https://youtu.be/sfDgzuzHZpw Edited January 21, 2018 by stef_92 Link to comment Share on other sites More sharing options...
The Hero Posted January 21, 2018 Author Share Posted January 21, 2018 Probably because of mimatching hierarchies. I did fix this in VC and I think I'll just fix it for III as well. Besides, there's going to be a new release soon with the great stuff Fire_Head has done recently. I hope I get to it on monday. Davve95, Mr.ClaudeFan, LaDiDa and 6 others 9 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
stef_92 Posted January 21, 2018 Share Posted January 21, 2018 Probably because of mimatching hierarchies. I did fix this in VC and I think I'll just fix it for III as well. Besides, there's going to be a new release soon with the great stuff Fire_Head has done recently. I hope I get to it on monday. Good news about the new release. But in this case the problem is because I have the PC version model of Darkel, not the xbox one. Link to comment Share on other sites More sharing options...
The Hero Posted January 21, 2018 Author Share Posted January 21, 2018 Ideally though you should be able to use whatever you want and not have it depend on cop.dff. I fixed that in vc_anim (but I have other bugs there as CP found out just now ) and the same fix should work in III. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
(Japan) GTA Love Posted January 22, 2018 Share Posted January 22, 2018 Okay, incidentally SkyGFX SA is better, but can you add reflection of GTA VCS like old days? Link to comment Share on other sites More sharing options...
Lifeisstrange74 Posted January 28, 2018 Share Posted January 28, 2018 Catalina and 8ball have white textures on my end. is there a fix? Link to comment Share on other sites More sharing options...
The Hero Posted January 29, 2018 Author Share Posted January 29, 2018 New release 2.0: - Head shots implemented - bat fx restored - cutscene hands!! all done by Fire_Head, I just cleaned up and fixed a few things. Unfortunately the hierarchy problem I wanted to fix turned out not to be so trivial as I had hoped. The code is a bit different in III and I didn't want to spend any time on this now, so I'll leave that for later. The Implex, Jinx., spartaque12 and 9 others 12 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted January 29, 2018 Share Posted January 29, 2018 _Æ_, Mr.ClaudeFan, Dominik_ and 1 other 4 Link to comment Share on other sites More sharing options...
Blackbird88 Posted January 29, 2018 Share Posted January 29, 2018 (edited) Getting crashes so far. Time to pinpoint them! Game version: GTA III 1.0 UNK_REGIONUnhandled exception at 0x0059F1CE in gta3.exe (+0x19f1ce): 0xC0000005: Access violation reading location 0x00000004. Register dump: EAX: 0x146F7EDC EBX: 0x00000000 ECX: 0x146F7EDC EDX: 0x02B07600 EDI: 0x00000001 ESI: 0x00000000 EBP: 0x146F7EDC EIP: 0x0059F1CE ESP: 0x0019F1D4 EFL: 0x00210202 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0019F1D4: 00000001 1221F174 0019F320 00000000 BB6332B0 3797C800 0x0019F1EC: BA98B440 146F7EDC 31F00000 505C495C 00000000 000005D7 0x0019F204: 00000001 1221F174 00000001 000000E4 00000000 00000000 0x0019F21C: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F234: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F24C: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F264: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F27C: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F294: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F2AC: 00000000 00000000 00000000 00000000 00000000 00000000 base: 0x000A0000 top: 0x0019F1D4 bottom: 0x001A0000 Backtrace (may be wrong): =>0x0059F1CE in gta3.exe (+0x19f1ce) (0x0019F1F4) 0x505C495C in iii_anim.asi (+0x495c) (0x0019F2D4) 0x505CE18D in iii_anim.asi (+0xe18d) Edited January 29, 2018 by Blackbird88 Link to comment Share on other sites More sharing options...
The Hero Posted January 29, 2018 Author Share Posted January 29, 2018 Hm, could it be that the files don't load properly. I've put in a check to guard against that, but who knows. Argh, I f*cking hate this. There's no way to just release a new version of a mod, you always lose at least half a day on it X( re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted January 29, 2018 Share Posted January 29, 2018 Getting crashes so far. Time to pinpoint them! Game version: GTA III 1.0 UNK_REGIONUnhandled exception at 0x0059F1CE in gta3.exe (+0x19f1ce): 0xC0000005: Access violation reading location 0x00000004. Register dump: EAX: 0x146F7EDC EBX: 0x00000000 ECX: 0x146F7EDC EDX: 0x02B07600 EDI: 0x00000001 ESI: 0x00000000 EBP: 0x146F7EDC EIP: 0x0059F1CE ESP: 0x0019F1D4 EFL: 0x00210202 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0019F1D4: 00000001 1221F174 0019F320 00000000 BB6332B0 3797C800 0x0019F1EC: BA98B440 146F7EDC 31F00000 505C495C 00000000 000005D7 0x0019F204: 00000001 1221F174 00000001 000000E4 00000000 00000000 0x0019F21C: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F234: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F24C: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F264: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F27C: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F294: 00000000 00000000 00000000 00000000 00000000 00000000 0x0019F2AC: 00000000 00000000 00000000 00000000 00000000 00000000 base: 0x000A0000 top: 0x0019F1D4 bottom: 0x001A0000 Backtrace (may be wrong): =>0x0059F1CE in gta3.exe (+0x19f1ce) (0x0019F1F4) 0x505C495C in iii_anim.asi (+0x495c) (0x0019F2D4) 0x505CE18D in iii_anim.asi (+0xe18d) are you using mod loader? Try putting whole skin and bones there (including asi), if you already arent. Link to comment Share on other sites More sharing options...
Blackbird88 Posted January 29, 2018 Share Posted January 29, 2018 (edited) I found out what it was I think. It doesn't work if the ASI is in scripts folder which worked before EDIT: Nope. Edited January 29, 2018 by Blackbird88 Link to comment Share on other sites More sharing options...
The Hero Posted January 29, 2018 Author Share Posted January 29, 2018 Strange. I have my stuff in a directory "plugins" and no problems with that. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Blackbird88 Posted January 29, 2018 Share Posted January 29, 2018 Callstack iii_anim.asi!common_assert_to_message_box<wchar_t>(const wchar_t * const expression, const wchar_t * const file_name, const unsigned int line_number, void * const return_address) Line 388 C++ Symbols loaded. iii_anim.asi!common_assert<wchar_t>(const wchar_t * const expression, const wchar_t * const file_name, const unsigned int line_number, void * const return_address) Line 423 C++ Symbols loaded. iii_anim.asi!_wassert(const wchar_t * expression, const wchar_t * file_name, unsigned int line_number) Line 443 C++ Symbols loaded.> iii_anim.asi!CCutsceneHand::SetSkinnedModel(int pedIndex, CCutsceneHand::Handedness hand, CCutsceneHand::Gender gender, CCutsceneHand::Race race, CCutsceneHand::Stature stature, CCutsceneHand::Prop prop) Line 618 C++ Symbols loaded. Link to comment Share on other sites More sharing options...
The Hero Posted January 29, 2018 Author Share Posted January 29, 2018 Ha, asserts! Probably this one here: https://github.com/aap/iii_anim/blob/master/src/CutsceneHand.cpp#L618 So it does look like it couldn't load the dffs. But it should have complained here and exited: https://github.com/aap/iii_anim/blob/master/src/CutsceneHand.cpp#L206 Strange re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Blackbird88 Posted January 29, 2018 Share Posted January 29, 2018 I have the DFFs in anim folder. The same one that has cuts.dir and cuts.img so why can't it find them is beyond me. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted January 29, 2018 Share Posted January 29, 2018 did you try extracting the whole skin and bones folder to mod loader? Link to comment Share on other sites More sharing options...
Blackbird88 Posted January 29, 2018 Share Posted January 29, 2018 That does work, but this still means vanilla install is broken. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted January 29, 2018 Share Posted January 29, 2018 vanilla install works, but only without modloader. Link to comment Share on other sites More sharing options...
Blackbird88 Posted January 29, 2018 Share Posted January 29, 2018 (edited) That'd mean it's collision with ML then. Still getting crashes when selecting missions. Odd. Yeah still doesn't work reliably. It randomly crashes on cutscenes or something idk I guess it works now idk lol. Edited January 29, 2018 by Blackbird88 Link to comment Share on other sites More sharing options...
(Japan) GTA Love Posted January 29, 2018 Share Posted January 29, 2018 Cutscreen Hand to Work Good Mod The Hero You Mod Winner!! (Please Cutscreen Hand Move Work to GTA VC Cutscreens) ForeverL 1 Link to comment Share on other sites More sharing options...
Blackbird88 Posted January 29, 2018 Share Posted January 29, 2018 (edited) During the intro cutscene the game eventually crashes (usually when the newspaper fades) and there is no regular error but VS shows this in nvd3dum.dll (Nvidia driver) Unhandled exception at 0x77C7FA51 (ntdll.dll) in gta3.exe: A LIST_ENTRY has been corrupted (i.e. double remove). I honestly have no idea anymore. Edited January 29, 2018 by Blackbird88 Link to comment Share on other sites More sharing options...
The Hero Posted January 29, 2018 Author Share Posted January 29, 2018 Does this happen to anybody else? Sounds like some memory got corrupted. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Lifeisstrange74 Posted January 31, 2018 Share Posted January 31, 2018 Does this happen to anybody else? Sounds like some memory got corrupted. Not for me. Skin and Bones works fine for me, no weird errors with cutscene hands, or anything really. Crashes seem to have lowered for me as well Link to comment Share on other sites More sharing options...
Vannimon Posted January 31, 2018 Share Posted January 31, 2018 Works fine here, only issue I have is a crash when cops punch Claude. Makes no sense to me, but it happens. Oh and I have to install it with Mod Loader, as stated above. Link to comment Share on other sites More sharing options...
Cherbet97 Posted February 1, 2018 Share Posted February 1, 2018 Do it for Vice City too(Hands) Dominik_ and Blackbird88 2 Link to comment Share on other sites More sharing options...
RegistaG Posted February 2, 2018 Share Posted February 2, 2018 erm The Implex 1 Link to comment Share on other sites More sharing options...
Dominik_ Posted February 2, 2018 Share Posted February 2, 2018 (edited) Use 1.0 Version of the exe. 1.1 Is incompatible. Edited February 2, 2018 by Razor_BladePL Link to comment Share on other sites More sharing options...
RegistaG Posted February 2, 2018 Share Posted February 2, 2018 I am using 1.0 Link to comment Share on other sites More sharing options...
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