Popular Post The Hero 7,262 Posted August 13, 2015 Popular Post Share Posted August 13, 2015 (edited) Finally you can use skinned Xbox peds on PC! I'm now releasing the first version of this mod. It's still not perfect but I didn't want to keep you guys waiting for too long (oh wait, i already have...): Get the plugin here: http://gta.rockstarvision.com/iii_anim/skin_and_bones_3.0.zip And the converted xbox peds here (with flipped frame hierarchies, for better compatibility (EDIT: as of version 3.0 hierarchies don't have to match cop.dff anymore) (EDIT: textures are fixed too now)): http://gta.rockstarvision.com/iii_anim/xbox_peds_fixed.zip See the README for installation instructions and a list of known bugs (there are bugs!). Huge thanks to Fire_Head for fixing a few things and most importantly implementing the cutscene hands. Source code: https://github.com/aap/iii_anim Original post from before it was released: Is that an Xbox model with skeletal animation in the PC version? o_O It is, stay tuned Edited July 21, 2019 by The Hero 85 Link to post Share on other sites
Sneed 12,768 Posted August 13, 2015 Share Posted August 13, 2015 (edited) OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS sorry for caps but really gg work there Edited August 13, 2015 by Tomasak 3 1 Link to post Share on other sites
Jinx. 7,759 Posted August 13, 2015 Share Posted August 13, 2015 (edited) OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTSMy reaction aswell, and this comes from someone that makes ped models for GTA 3 Edited August 13, 2015 by Jinx. Link to post Share on other sites
Inadequate 3,706 Posted August 13, 2015 Share Posted August 13, 2015 OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS This. Link to post Share on other sites
GeneralSteve93 199 Posted August 13, 2015 Share Posted August 13, 2015 OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS That's my reaction too!!! Link to post Share on other sites
M0rk 4,886 Posted August 13, 2015 Share Posted August 13, 2015 Holy sh*t, This is amazing, My dreams finally came true! Link to post Share on other sites
Jeansowaty 6,057 Posted August 14, 2015 Share Posted August 14, 2015 I just fapped to this. Jk, great job, really looking forward to it, main chars from III will look beyond badass with that 4 Link to post Share on other sites
The Hero 7,262 Posted August 14, 2015 Author Share Posted August 14, 2015 At first I thought maybe it wouldn't be that difficult. Then it turned out I had to rewrite parts of the animation system so I just reverse engineered and replaced the whole thing. But that wasn't everything...I had to implement some parts of Renderware that aren't in the exe and now I have to replace all the code that assumes a model is animated by a frame hierarchy (because it no longer is). I had to change some struct sizes, that's always madness. Right now I'm trying to implement weapon switching. 12 1 Link to post Share on other sites
Sneed 12,768 Posted August 14, 2015 Share Posted August 14, 2015 So almost like you write your own gta. 5 1 Link to post Share on other sites
R4gN0r0K 1,645 Posted August 14, 2015 Share Posted August 14, 2015 but without R* Vision 6 1 Link to post Share on other sites
The Hero 7,262 Posted August 14, 2015 Author Share Posted August 14, 2015 Pretty much of it anyway...Here is the code btw: http://tohjo.eu/aap/iii_anim 1 Link to post Share on other sites
Kalvin 11,134 Posted August 14, 2015 Share Posted August 14, 2015 http://tohjo.eu/aap/iii_anim 4 Link to post Share on other sites
The Hero 7,262 Posted August 14, 2015 Author Share Posted August 14, 2015 And I can change weapons: 13 1 Link to post Share on other sites
Silent 15,838 Posted August 14, 2015 Share Posted August 14, 2015 And I can change weapons lol you can change weapons even without any mods, so useless 16 1 Link to post Share on other sites
Jinx. 7,759 Posted August 14, 2015 Share Posted August 14, 2015 (edited) Wow, would it be possible to include a FPS view mode aswell? There are leftover animations and data lines (for guns). THAT would be epic. Edited August 14, 2015 by Jinx. Link to post Share on other sites
Sneed 12,768 Posted August 14, 2015 Share Posted August 14, 2015 And I can change weapons lol you can change weapons even without any mods, so useless But this mod has real time weapon change https://youtu.be/IH2w2l1JTs4?t=2m52s 3 1 Link to post Share on other sites
Jerome 1,897 Posted August 14, 2015 Share Posted August 14, 2015 This is awesome, great work, The Hero! 1 Link to post Share on other sites
Claude_Lib 3,593 Posted August 14, 2015 Share Posted August 14, 2015 (edited) I can almost see the day when we have our own, fully open-source GTA game. Edited August 14, 2015 by Claude Liberty 1 Link to post Share on other sites
The Hero 7,262 Posted August 14, 2015 Author Share Posted August 14, 2015 (edited) I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it Edited August 14, 2015 by The Hero 1 Link to post Share on other sites
Sneed 12,768 Posted August 14, 2015 Share Posted August 14, 2015 (edited) Yeah but knowing R*, i wouldn't be surprised authours of this project would be one morning surrounded by swat team Edited August 14, 2015 by Tomasak 4 Link to post Share on other sites
ThirteenAG 3,749 Posted August 14, 2015 Share Posted August 14, 2015 Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary) I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it There's one: https://sannybuilder.com/forums/viewtopic.php?pid=26488#p26488 Also DK was working on this: https://github.com/DK22Pac/vice-37 and there are some issues with ped models, maybe you could take a look? Link to post Share on other sites
The Hero 7,262 Posted August 14, 2015 Author Share Posted August 14, 2015 Just replacing RenderWare is a small project compared to reversing the whole game, it's a start of course. Also, if these people discuss things in a russian forum a large part of the gta community will excluded. Link to post Share on other sites
Link2012 1,623 Posted August 14, 2015 Share Posted August 14, 2015 (edited) Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary) I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it There's one: https://sannybuilder.com/forums/viewtopic.php?pid=26488#p26488Also DK was working on this: https://github.com/DK22Pac/vice-37 and there are some issues with ped models, maybe you could take a look? There's also Joe's Bullet one: https://github.com/jte/GTASA But ageed with ape, GTASA is a much more complicated game compared to III/VC, it'd be more prone to be finished if it was III/VC. Edited August 14, 2015 by LINK/2012 Link to post Share on other sites
Sneed 12,768 Posted August 14, 2015 Share Posted August 14, 2015 From which GTA3 version are you getting code? Xbox or mobile? Link to post Share on other sites
The Hero 7,262 Posted August 14, 2015 Author Share Posted August 14, 2015 (edited) Both. Mobile has symbols while xbox hasn't But xbox is x86 which the Hex-Rays decompiler can handle better than ARM (especially floating point) so I try to name the stuff I find in the xbox file as I go along. Sometimes the versions differ from each other a bit, so I implement what makes more sense to me. I want to give credit to The_GTA btw for helping me debug some things Edited August 14, 2015 by The Hero 5 Link to post Share on other sites
ThirteenAG 3,749 Posted August 14, 2015 Share Posted August 14, 2015 You didn't say: Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary) Both. Mobile has symbols while xbox hasn't But xbox is x86 which the Hex-Rays decompiler can handle better than ARM (especially floating point) so I try to name the stuff I find in the xbox file as I go along. Sometimes the versions differ from each other a bit, so I implement what makes more sense to me. I hope we will see those xbox rain droplets one day 1 Link to post Share on other sites
The Hero 7,262 Posted August 14, 2015 Author Share Posted August 14, 2015 (edited) Well, rendering is a different beast Although now that I have an older Xbox RW SDK, things could get easier. But I'm much more interested in reflections...I hope the Xbox I bought on ebay arrives tomorrow...I want to see for myself how it looks I don't see why you'd want to use Vice City ped.ifp...what sense would that make? Edited August 14, 2015 by The Hero 1 Link to post Share on other sites
Sneed 12,768 Posted August 14, 2015 Share Posted August 14, 2015 I always heard there are some realtime shadows for buildings on xbox but i have never seen them in any video, so i hope you (or anybody else) will post video/photo of them if they exists. And if they exists I hope you will try to implement them Link to post Share on other sites
ThirteenAG 3,749 Posted August 14, 2015 Share Posted August 14, 2015 I don't see why you'd want to use Vice City ped.ifp...what sense would that make? Because of the animations, I have some cool custom animations including swimming, climbing, running with weapons etc, and it'd be great to use them in gta3. Link to post Share on other sites
The Hero 7,262 Posted August 14, 2015 Author Share Posted August 14, 2015 Why don't you just make them for III? Just change the bones. 1 Link to post Share on other sites