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The Hero

Skin and Bones

Recommended Posts

George Costanza

OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS

sorry for caps but really

gg work there

Edited by Tomasak

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Jinx.

OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS

My reaction aswell, and this comes from someone that makes ped models for GTA 3 :D Edited by Jinx.

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Inadequate

OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS

 

This. :D

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GeneralSteve93

OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS

 

That's my reaction too!!!

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M0rk

Holy sh*t, This is amazing, My dreams finally came true!

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Jeansowaty

I just fapped to this. Jk, great job, really looking forward to it, main chars from III will look beyond badass with that :)

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The Hero

At first I thought maybe it wouldn't be that difficult. Then it turned out I had to rewrite parts of the animation system so I just reverse engineered and replaced the whole thing. But that wasn't everything...I had to implement some parts of Renderware that aren't in the exe and now I have to replace all the code that assumes a model is animated by a frame hierarchy (because it no longer is). I had to change some struct sizes, that's always madness. Right now I'm trying to implement weapon switching.

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George Costanza

So almost like you write your own gta.

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R4gN0r0K

but without R* Vision

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The Hero

And I can change weapons: skin4.png

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Silent

And I can change weapons

lol you can change weapons even without any mods, so useless

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Jinx.

Wow, would it be possible to include a FPS view mode aswell? There are leftover animations and data lines (for guns). THAT would be epic.

Edited by Jinx.

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George Costanza

 

And I can change weapons

lol you can change weapons even without any mods, so useless

 

But this mod has real time weapon change

https://youtu.be/IH2w2l1JTs4?t=2m52s

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Jerome

This is awesome, great work, The Hero!

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Claude_Lib

I can almost see the day when we have our own, fully open-source GTA game.

Edited by Claude Liberty

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The Hero

I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it :(

Edited by The Hero

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George Costanza

Yeah but knowing R*, i wouldn't be surprised authours of this project would be one morning surrounded by swat team

Edited by Tomasak

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ThirteenAG

Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary)

 

I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it :(

There's one: https://sannybuilder.com/forums/viewtopic.php?pid=26488#p26488

Also DK was working on this: https://github.com/DK22Pac/vice-37

and there are some issues with ped models, maybe you could take a look?

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The Hero

Just replacing RenderWare is a small project compared to reversing the whole game, it's a start of course. Also, if these people discuss things in a russian forum a large part of the gta community will excluded.

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LINK/2012

Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary)

 

I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it :(

There's one: https://sannybuilder.com/forums/viewtopic.php?pid=26488#p26488

Also DK was working on this: https://github.com/DK22Pac/vice-37

and there are some issues with ped models, maybe you could take a look?

 

There's also Joe's Bullet one: https://github.com/jte/GTASA

 

But ageed with ape, GTASA is a much more complicated game compared to III/VC, it'd be more prone to be finished if it was III/VC.

Edited by LINK/2012

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George Costanza

From which GTA3 version are you getting code? Xbox or mobile?

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The Hero

Both. Mobile has symbols while xbox hasn't :( But xbox is x86 which the Hex-Rays decompiler can handle better than ARM (especially floating point) so I try to name the stuff I find in the xbox file as I go along. Sometimes the versions differ from each other a bit, so I implement what makes more sense to me.

 

I want to give credit to The_GTA btw for helping me debug some things :)

Edited by The Hero

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ThirteenAG

You didn't say:

Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary)

 

Both. Mobile has symbols while xbox hasn't :( But xbox is x86 which the Hex-Rays decompiler can handle better than ARM (especially floating point) so I try to name the stuff I find in the xbox file as I go along. Sometimes the versions differ from each other a bit, so I implement what makes more sense to me.

I hope we will see those xbox rain droplets one day :D

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The Hero

Well, rendering is a different beast :/ Although now that I have an older Xbox RW SDK, things could get easier. But I'm much more interested in reflections...I hope the Xbox I bought on ebay arrives tomorrow...I want to see for myself how it looks :)

 

I don't see why you'd want to use Vice City ped.ifp...what sense would that make?

Edited by The Hero

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George Costanza

I always heard there are some realtime shadows for buildings on xbox but i have never seen them in any video, so i hope you (or anybody else) will post video/photo of them if they exists. And if they exists I hope you will try to implement them

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ThirteenAG

I don't see why you'd want to use Vice City ped.ifp...what sense would that make?

Because of the animations, I have some cool custom animations including swimming, climbing, running with weapons etc, and it'd be great to use them in gta3.

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The Hero

Why don't you just make them for III? Just change the bones.

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