Popular Post The Hero Posted August 13, 2015 Popular Post Share Posted August 13, 2015 (edited) Finally you can use skinned Xbox peds on PC! I'm now releasing the first version of this mod. It's still not perfect but I didn't want to keep you guys waiting for too long (oh wait, i already have...): Get the plugin here: http://gta.rockstarvision.com/iii_anim/skin_and_bones_3.0.zip And the converted xbox peds here (with flipped frame hierarchies, for better compatibility (EDIT: as of version 3.0 hierarchies don't have to match cop.dff anymore) (EDIT: textures are fixed too now)): http://gta.rockstarvision.com/iii_anim/xbox_peds_fixed.zip See the README for installation instructions and a list of known bugs (there are bugs!). Huge thanks to Fire_Head for fixing a few things and most importantly implementing the cutscene hands. Source code: https://github.com/aap/iii_anim Original post from before it was released: Is that an Xbox model with skeletal animation in the PC version? o_O It is, stay tuned Edited July 21, 2019 by The Hero Striker02, pudsey, Pauloso and 85 others 87 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 13, 2015 Share Posted August 13, 2015 (edited) OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS sorry for caps but really gg work there Edited August 13, 2015 by Tomasak RyanDri3957V, Agem, Striker02 and 3 others 4 1 1 Link to comment Share on other sites More sharing options...
Jinx. Posted August 13, 2015 Share Posted August 13, 2015 (edited) OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTSMy reaction aswell, and this comes from someone that makes ped models for GTA 3 Edited August 13, 2015 by Jinx. Vishnuka 1 Link to comment Share on other sites More sharing options...
inadequate Posted August 13, 2015 Share Posted August 13, 2015 OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS This. Link to comment Share on other sites More sharing options...
GeneralSteve93 Posted August 13, 2015 Share Posted August 13, 2015 OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS That's my reaction too!!! Link to comment Share on other sites More sharing options...
M0rk Posted August 13, 2015 Share Posted August 13, 2015 Holy sh*t, This is amazing, My dreams finally came true! Link to comment Share on other sites More sharing options...
Jeansowaty Posted August 14, 2015 Share Posted August 14, 2015 I just fapped to this. Jk, great job, really looking forward to it, main chars from III will look beyond badass with that wwwwandrarijaz, EternalFlakko, Ryder The G and 2 others 5 Link to comment Share on other sites More sharing options...
The Hero Posted August 14, 2015 Author Share Posted August 14, 2015 At first I thought maybe it wouldn't be that difficult. Then it turned out I had to rewrite parts of the animation system so I just reverse engineered and replaced the whole thing. But that wasn't everything...I had to implement some parts of Renderware that aren't in the exe and now I have to replace all the code that assumes a model is animated by a frame hierarchy (because it no longer is). I had to change some struct sizes, that's always madness. Right now I'm trying to implement weapon switching. Blackbird88, Jago, Jinx. and 11 others 13 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 14, 2015 Share Posted August 14, 2015 So almost like you write your own gta. 86DX, H-G, Jinx. and 4 others 6 1 Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted August 14, 2015 Share Posted August 14, 2015 but without R* Vision Striker02, Jinx., 86DX and 4 others 6 1 Link to comment Share on other sites More sharing options...
The Hero Posted August 14, 2015 Author Share Posted August 14, 2015 Pretty much of it anyway...Here is the code btw: http://tohjo.eu/aap/iii_anim Jinx. 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Kalvin Posted August 14, 2015 Share Posted August 14, 2015 http://tohjo.eu/aap/iii_anim Igor Bogdanoff, Jinx., Kafonix and 1 other 4 Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
The Hero Posted August 14, 2015 Author Share Posted August 14, 2015 And I can change weapons: GeneralSteve93, Agem, Z i X and 12 others 14 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Silent Posted August 14, 2015 Share Posted August 14, 2015 And I can change weapons lol you can change weapons even without any mods, so useless Striker02, Ezekiel, Agem and 16 others 18 1 Link to comment Share on other sites More sharing options...
Jinx. Posted August 14, 2015 Share Posted August 14, 2015 (edited) Wow, would it be possible to include a FPS view mode aswell? There are leftover animations and data lines (for guns). THAT would be epic. Edited August 14, 2015 by Jinx. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 14, 2015 Share Posted August 14, 2015 And I can change weapons lol you can change weapons even without any mods, so useless But this mod has real time weapon change https://youtu.be/IH2w2l1JTs4?t=2m52s Z i X, H-G, Jerome and 1 other 3 1 Link to comment Share on other sites More sharing options...
Jerome Posted August 14, 2015 Share Posted August 14, 2015 This is awesome, great work, The Hero! Jinx. 1 Link to comment Share on other sites More sharing options...
Claude_Lib Posted August 14, 2015 Share Posted August 14, 2015 (edited) I can almost see the day when we have our own, fully open-source GTA game. Edited August 14, 2015 by Claude Liberty Kafonix and CarlsonRe 1 1 Link to comment Share on other sites More sharing options...
The Hero Posted August 14, 2015 Author Share Posted August 14, 2015 (edited) I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it Edited August 14, 2015 by The Hero Davve95 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 14, 2015 Share Posted August 14, 2015 (edited) Yeah but knowing R*, i wouldn't be surprised authours of this project would be one morning surrounded by swat team Edited August 14, 2015 by Tomasak plsdeletemyprofileN0r0k, Grichka Bogdanoff, 86DX and 1 other 4 Link to comment Share on other sites More sharing options...
ThirteenAG Posted August 14, 2015 Share Posted August 14, 2015 Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary) I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it There's one: https://sannybuilder.com/forums/viewtopic.php?pid=26488#p26488 Also DK was working on this: https://github.com/DK22Pac/vice-37 and there are some issues with ped models, maybe you could take a look? Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
The Hero Posted August 14, 2015 Author Share Posted August 14, 2015 Just replacing RenderWare is a small project compared to reversing the whole game, it's a start of course. Also, if these people discuss things in a russian forum a large part of the gta community will excluded. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Link2012 Posted August 14, 2015 Share Posted August 14, 2015 (edited) Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary) I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it There's one: https://sannybuilder.com/forums/viewtopic.php?pid=26488#p26488Also DK was working on this: https://github.com/DK22Pac/vice-37 and there are some issues with ped models, maybe you could take a look? There's also Joe's Bullet one: https://github.com/jte/GTASA But ageed with ape, GTASA is a much more complicated game compared to III/VC, it'd be more prone to be finished if it was III/VC. Edited August 14, 2015 by LINK/2012 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 14, 2015 Share Posted August 14, 2015 From which GTA3 version are you getting code? Xbox or mobile? Link to comment Share on other sites More sharing options...
The Hero Posted August 14, 2015 Author Share Posted August 14, 2015 (edited) Both. Mobile has symbols while xbox hasn't But xbox is x86 which the Hex-Rays decompiler can handle better than ARM (especially floating point) so I try to name the stuff I find in the xbox file as I go along. Sometimes the versions differ from each other a bit, so I implement what makes more sense to me. I want to give credit to The_GTA btw for helping me debug some things Edited August 14, 2015 by The Hero Igor Bogdanoff, Sergiu, Jago and 2 others 5 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
ThirteenAG Posted August 14, 2015 Share Posted August 14, 2015 You didn't say: Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary) Both. Mobile has symbols while xbox hasn't But xbox is x86 which the Hex-Rays decompiler can handle better than ARM (especially floating point) so I try to name the stuff I find in the xbox file as I go along. Sometimes the versions differ from each other a bit, so I implement what makes more sense to me. I hope we will see those xbox rain droplets one day Igor Bogdanoff 1 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
The Hero Posted August 14, 2015 Author Share Posted August 14, 2015 (edited) Well, rendering is a different beast Although now that I have an older Xbox RW SDK, things could get easier. But I'm much more interested in reflections...I hope the Xbox I bought on ebay arrives tomorrow...I want to see for myself how it looks I don't see why you'd want to use Vice City ped.ifp...what sense would that make? Edited August 14, 2015 by The Hero Igor Bogdanoff 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 14, 2015 Share Posted August 14, 2015 I always heard there are some realtime shadows for buildings on xbox but i have never seen them in any video, so i hope you (or anybody else) will post video/photo of them if they exists. And if they exists I hope you will try to implement them Link to comment Share on other sites More sharing options...
ThirteenAG Posted August 14, 2015 Share Posted August 14, 2015 I don't see why you'd want to use Vice City ped.ifp...what sense would that make? Because of the animations, I have some cool custom animations including swimming, climbing, running with weapons etc, and it'd be great to use them in gta3. Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
The Hero Posted August 14, 2015 Author Share Posted August 14, 2015 Why don't you just make them for III? Just change the bones. Agem and Ryder The G 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
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