Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Contract
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    2. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    3. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    4. Bugs*

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    6. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

Skin and Bones


The Hero
 Share

Recommended Posts

OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS

sorry for caps but really

gg work there

Edited by Tomasak
Link to comment
Share on other sites

OH MY f*ckING GOD Hero I JUST SH*TTED MY PANTS

My reaction aswell, and this comes from someone that makes ped models for GTA 3 :D Edited by Jinx.
Link to comment
Share on other sites

Holy sh*t, This is amazing, My dreams finally came true!

Link to comment
Share on other sites

I just fapped to this. Jk, great job, really looking forward to it, main chars from III will look beyond badass with that :)

  • Like 4
Link to comment
Share on other sites

At first I thought maybe it wouldn't be that difficult. Then it turned out I had to rewrite parts of the animation system so I just reverse engineered and replaced the whole thing. But that wasn't everything...I had to implement some parts of Renderware that aren't in the exe and now I have to replace all the code that assumes a model is animated by a frame hierarchy (because it no longer is). I had to change some struct sizes, that's always madness. Right now I'm trying to implement weapon switching.

Link to comment
Share on other sites

So almost like you write your own gta.

Link to comment
Share on other sites

Pretty much of it anyway...Here is the code btw: http://tohjo.eu/aap/iii_anim

Link to comment
Share on other sites

Link to comment
Share on other sites

And I can change weapons: skin4.png

Link to comment
Share on other sites

And I can change weapons

lol you can change weapons even without any mods, so useless

Link to comment
Share on other sites

Wow, would it be possible to include a FPS view mode aswell? There are leftover animations and data lines (for guns). THAT would be epic.

Edited by Jinx.
Link to comment
Share on other sites

 

And I can change weapons

lol you can change weapons even without any mods, so useless

 

But this mod has real time weapon change

https://youtu.be/IH2w2l1JTs4?t=2m52s

Link to comment
Share on other sites

I can almost see the day when we have our own, fully open-source GTA game.

Edited by Claude Liberty
Link to comment
Share on other sites

I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it :(

Edited by The Hero
Link to comment
Share on other sites

Yeah but knowing R*, i wouldn't be surprised authours of this project would be one morning surrounded by swat team

Edited by Tomasak
  • Like 4
Link to comment
Share on other sites

Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary)

 

I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it :(

There's one: https://sannybuilder.com/forums/viewtopic.php?pid=26488#p26488

Also DK was working on this: https://github.com/DK22Pac/vice-37

and there are some issues with ped models, maybe you could take a look?

Link to comment
Share on other sites

Just replacing RenderWare is a small project compared to reversing the whole game, it's a start of course. Also, if these people discuss things in a russian forum a large part of the gta community will excluded.

Link to comment
Share on other sites

Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary)

 

I'd totally participate in a project to reverse engineer a whole gta game. III or VC would make sense, they're not as complicated as SA yet, but this takes a long time and there aren't many people who'd work on it :(

There's one: https://sannybuilder.com/forums/viewtopic.php?pid=26488#p26488

Also DK was working on this: https://github.com/DK22Pac/vice-37

and there are some issues with ped models, maybe you could take a look?

 

There's also Joe's Bullet one: https://github.com/jte/GTASA

 

But ageed with ape, GTASA is a much more complicated game compared to III/VC, it'd be more prone to be finished if it was III/VC.

Edited by LINK/2012
Link to comment
Share on other sites

From which GTA3 version are you getting code? Xbox or mobile?

Link to comment
Share on other sites

Both. Mobile has symbols while xbox hasn't :( But xbox is x86 which the Hex-Rays decompiler can handle better than ARM (especially floating point) so I try to name the stuff I find in the xbox file as I go along. Sometimes the versions differ from each other a bit, so I implement what makes more sense to me.

 

I want to give credit to The_GTA btw for helping me debug some things :)

Edited by The Hero
Link to comment
Share on other sites

You didn't say:

Would it be possible to use ped.ifp completely from Vice City?(with changed anumation names or something if necessary)

 

Both. Mobile has symbols while xbox hasn't :( But xbox is x86 which the Hex-Rays decompiler can handle better than ARM (especially floating point) so I try to name the stuff I find in the xbox file as I go along. Sometimes the versions differ from each other a bit, so I implement what makes more sense to me.

I hope we will see those xbox rain droplets one day :D

Link to comment
Share on other sites

Well, rendering is a different beast :/ Although now that I have an older Xbox RW SDK, things could get easier. But I'm much more interested in reflections...I hope the Xbox I bought on ebay arrives tomorrow...I want to see for myself how it looks :)

 

I don't see why you'd want to use Vice City ped.ifp...what sense would that make?

Edited by The Hero
Link to comment
Share on other sites

I always heard there are some realtime shadows for buildings on xbox but i have never seen them in any video, so i hope you (or anybody else) will post video/photo of them if they exists. And if they exists I hope you will try to implement them

Link to comment
Share on other sites

I don't see why you'd want to use Vice City ped.ifp...what sense would that make?

Because of the animations, I have some cool custom animations including swimming, climbing, running with weapons etc, and it'd be great to use them in gta3.

Link to comment
Share on other sites

Why don't you just make them for III? Just change the bones.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 3 Users Currently Viewing
    1 member, 0 Anonymous, 2 Guests

    • UnkownGam3rz
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.