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pillow

[C++] CheckEntity Area

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pillow

hi guys i was wondering if someone know how to check entity area with

 

static BOOL IS_ENTITY_IN_AREA(Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9) { return invoke<BOOL>(0x54736AA40E271165, entity, x1, y1, z1, x2, y2, z2, p7, p8, p9); }

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GeorgeZhang

I have no idea how that native works, but if you want to check if an entity is in an area, there's a work around:

GET_DISTANCE_BETWEEN_COORDS < radius

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Jitnaught

I have no idea how that native works, but if you want to check if an entity is in an area, there's a work around:

GET_DISTANCE_BETWEEN_COORDS < radius

IS_ENTITY_IN_AREA would be in a cube/rectangular prism area, but GET_DISTANCE_BETWEEN_COORDS would be in a sphere area.

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CamxxCore

hi guys i was wondering if someone know how to check entity area with

 

static BOOL IS_ENTITY_IN_AREA(Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9) { return invoke<BOOL>(0x54736AA40E271165, entity, x1, y1, z1, x2, y2, z2, p7, p8, p9); }

 

Well assuming that it wants two coordinates for a cubed area, you would have to supply the two opposite vertices on the cube. The top corner, and the opposite bottom corner. You can probably look through the decompiled scripts to see what the rest of the arguments are.

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GeorgeZhang

 

I have no idea how that native works, but if you want to check if an entity is in an area, there's a work around:

GET_DISTANCE_BETWEEN_COORDS < radius

IS_ENTITY_IN_AREA would be in a cube/rectangular prism area, but GET_DISTANCE_BETWEEN_COORDS would be in a sphere area.

 

oh, my bad:P

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pillow

i looked through original scripts.. and the last 3 params are 0, 0, 0 :) but the code still broken... not checking pedestrian in area..

Vector3 x1 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 50, ForwardSearch, 0); Vector3 x2 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 50, ForwardSearch1, 0);			Vector3 y1 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 100, ForwardSearch, 0); Vector3 y2 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 100, ForwardSearch1, 0);			Vector3 z1 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 300, ForwardSearch, 0); Vector3 z2 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 300, ForwardSearch1, 0);			Vector3 x3 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 50, ForwardSearch2, 0); Vector3 x4 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 50, ForwardSearch3, 0);			Vector3 y3 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 100, ForwardSearch2, 0); Vector3 y4 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 100, ForwardSearch3, 0);			Vector3 z3 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 300, ForwardSearch2, 0); Vector3 z4 = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 300, ForwardSearch3, 0);			if(ENTITY::IS_ENTITY_IN_AREA(playerPedIterator, x1.x+xFoV, y1.y+yFov, z1.z, x1.x+x1FoV, y1.y+y1Fov, z1.z, 0, 0, 0)				|| ENTITY::IS_ENTITY_IN_AREA(playerPedIterator, x2.x+xFoV, y2.y+yFov, z2.z, x2.x+x1FoV, y2.y+y1Fov, z2.z, 0, 0, 0)				|| ENTITY::IS_ENTITY_IN_AREA(playerPedIterator, x3.x+xFoV, y3.y+yFov, z3.z, x3.x+x1FoV, y3.y+y1Fov, z3.z, 0, 0, 0)				|| ENTITY::IS_ENTITY_IN_AREA(playerPedIterator, x4.x+xFoV, y4.y+yFov, z4.z, x4.x+x1FoV, y4.y+y1Fov, z4.z, 0, 0, 0))            {				PrintStr("peds in your area!");			}

What is wrong? :(

Edited by pillow

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