alex8b Posted August 11, 2015 Share Posted August 11, 2015 (edited) Hello! I work at the company called Tobii. Tobii develops eye tracking technology and I decided to create a small mod to use it in GTA V. This mod allows you to control the camera and aim in GTA V with your eyes! If any skilled mod developers want to help me working on this mod then Tobii will give them few eye trackers FOR FREE. Same applies to popular streamers. It would be great to hear some feedback so feel free to leave comments and ask questions. On this video I play with a gamepad and mostly control the camera and aim with my eyes. The right joystick is used for fine adjustments while aiming. However eye tracking doesn't replace it, so you can use it as usual combined with eye tracking. The violet circle is not visible to the player. Download the latest version 0.11 https://github.com/alex8b/gta5eyetracking/releases/ You need to have one of these eye trackers to use it - Tobii Eye Tracker 5 $229/ €229 - Tobii Eye Tracker 4C - Tobii EyeX Follow https://twitter.com/tobiigaming for DISCOUNTS! - SteelSeries Sentry Gaming Eye Tracker - Alienware m15 - Alienware m17 - Alienware m17 R3 - Alienware Area-51m - Alienware 17 - MSI GT72 You need to have an XBOX 360 Controller (or any other XInput compatible). If you have a PS4 Controller you can use DS4Windows to emulate XInput. http://ds4windows.com/ Controls Cheats: F4 - Cheat menu (Immortality/Give all weapons/Disable cops/Spawn vehicles) NUMPAD5, NUMPAD4, NUMPAD6, NUMPAD2, NUMPAD8 - Navigate the cheat menu XBOX 360 Controller: (LEFT THUMB + START) - Eye tracking settings menu DPAD - Navigate the eye tracking menu LB (on foot) - Weapon selection menu LT (on foot) - Aim at gaze RT (on foot) - Shoot at gaze RIGHT JOYSTICK (while holding LEFT THUMB) - Fine adjust the crosshair while shooting A - Incinerate at gaze B - Shoot a missile at gaze RB - Tase at gaze LB (in vehicle) - Shoot at gaze X (in vehicle) - Weapon selection Keyboard and mouse: F8 - Eye tracking settings menu ARROWS - Navigate the eye tracking menu B or XBUTTON1 - Shoot at gaze J or XBUTTON2 - Incinerate at gaze N or PGUP - Shoot a missile at gaze H or PGDOWN - Tase at gaze K - Debug info Source https://github.com/alex8b/gta5eyetracking Edited August 29, 2020 by alex8b Igor Bogdanoff, Alvarez, leftas and 12 others 15 Link to comment Share on other sites More sharing options...
alex8b Posted September 14, 2015 Author Share Posted September 14, 2015 (edited) New release! 0.6.33 - Homing missiles - Freelook works in the first person vehicle camera - Support Script Hook V .NET 2.1, Native UI 1.4 - Multi-level menu Edited September 21, 2015 by alex8b uncaged 1 Link to comment Share on other sites More sharing options...
Monopoly Posted September 14, 2015 Share Posted September 14, 2015 Looks nice Where is the difference between EyeX and Sentry? What should i choose for gaming and is it accurate enough to use it in FPS games (offline ofc)? alex8b 1 Link to comment Share on other sites More sharing options...
alex8b Posted September 14, 2015 Author Share Posted September 14, 2015 (edited) Looks nice Where is the difference between EyeX and Sentry? What should i choose for gaming and is it accurate enough to use it in FPS games (offline ofc)? They are very similar in terms of hardware. Sentry comes with some extra software for streaming and analytics in games. Tobii EyeX is targeted to developers. However they both work with this mod. There are no fast FPS games that natively support it at the moment and It may feel like cheating. In FPS it's more practical is to use it for moving the aim only when you zoom in. Throwing grenades, radial menus and object interaction work great as well. Edited October 22, 2016 by alex8b Monopoly 1 Link to comment Share on other sites More sharing options...
edgekiller Posted September 14, 2015 Share Posted September 14, 2015 Original, but i cant try Link to comment Share on other sites More sharing options...
alex8b Posted September 16, 2015 Author Share Posted September 16, 2015 (edited) New release! 0.6.36 - Support Script Hook V 1.0.463.1 Edited September 16, 2015 by alex8b Link to comment Share on other sites More sharing options...
alex8b Posted September 18, 2015 Author Share Posted September 18, 2015 (edited) New release! 0.6.41 - Correct gaze point projection while the camera is moving - Gaze point projection works in the first person vehicle camera - Support Script Hook V .NET 2.2, Native UI 1.5 Edited September 21, 2015 by alex8b Link to comment Share on other sites More sharing options...
alex8b Posted September 20, 2015 Author Share Posted September 20, 2015 Check https://twitter.com/tobiieyex for DISCOUNTS! Link to comment Share on other sites More sharing options...
alex8b Posted September 28, 2015 Author Share Posted September 28, 2015 New release! 0.6.44 - Display a missile target lock crosshair when you are in a vehicle - More robust locking on targets Link to comment Share on other sites More sharing options...
alex8b Posted October 4, 2015 Author Share Posted October 4, 2015 New release! 0.6.67 - Fix crash on unload/reload - Code refactoring - Collect usage statistics (optional) - Minor bugfixes Link to comment Share on other sites More sharing options...
alex8b Posted January 5, 2016 Author Share Posted January 5, 2016 (edited) New release! 0.6.104 - Hide crosshair in the middle of the screen if aim with gaze is enabled Also Tobii EyeX support comes to the PC Release of Assassin's Creed Syndicate: And Tom Clancy’s The Division: http://www.hardwarezone.com.sg/tech-news-msi-s-lead-gaming-notebook-ship-eye-tracking-hardware Edited January 5, 2016 by alex8b Link to comment Share on other sites More sharing options...
alex8b Posted January 6, 2016 Author Share Posted January 6, 2016 A video from CES 2016 featuring the mod Link to comment Share on other sites More sharing options...
alex8b Posted February 10, 2016 Author Share Posted February 10, 2016 Now eye trackings works on MSI GT72S G Tobii laptop! http://www.pcworld.com/article/3031698/hardware/msis-powerful-tobii-equipped-laptop-lets-you-control-games-with-your-eyes.html Link to comment Share on other sites More sharing options...
alex8b Posted February 17, 2016 Author Share Posted February 17, 2016 Eye tracking support comes to Tom Clancy's The Division! Fireman 1 Link to comment Share on other sites More sharing options...
alex8b Posted February 22, 2016 Author Share Posted February 22, 2016 New release! 0.7.160 - Improved performance. No more fps drops. Link to comment Share on other sites More sharing options...
alex8b Posted February 29, 2016 Author Share Posted February 29, 2016 New release: 0.8.184 - Reworked aiming/shooting controller - Snap gun at gaze when you press zoom button - Turn player character towards aim direction while shooting - Added animation to shooting missiles, tasing, incinerating - Extended view in first person vehicle camera Link to comment Share on other sites More sharing options...
alex8b Posted March 16, 2016 Author Share Posted March 16, 2016 New release: 0.8.201 - Update Script Hook V to 1.0.678.1 (16 Mar 2016) - Smoother transitions in first person vehicle camera Link to comment Share on other sites More sharing options...
alex8b Posted March 31, 2016 Author Share Posted March 31, 2016 If you have a PS4 Controller you can use DS4Windows to emulate XInput. http://ds4windows.com/ Link to comment Share on other sites More sharing options...
alex8b Posted April 29, 2016 Author Share Posted April 29, 2016 (edited) Edited October 22, 2016 by alex8b derJake 1 Link to comment Share on other sites More sharing options...
derJake Posted September 26, 2016 Share Posted September 26, 2016 I'm trying to build the mod, after having cloned the current master and having added an accessor for the missile lock, as per your suggestion on gta5-mods.com, but I get an accessability error at Utils.cs Line 201 Matrix matrix = MemoryAccess.CCamera.GetCurrentCameraMatrix(baseAddress, length); since the signature of the class is internal. I'm not sure if this has something to do with the project/solution settings or if there's another (missing) reference causing it. Any help would be appreciated. Thank you! Link to comment Share on other sites More sharing options...
alex8b Posted September 30, 2016 Author Share Posted September 30, 2016 Any help would be appreciated. Thank you! Hi! Direct message me your skype id and we will chat on skype about it. Link to comment Share on other sites More sharing options...
alex8b Posted October 19, 2016 Author Share Posted October 19, 2016 New release: 0.9.223 - Major update with lots of fixes - Updated extended view feature - Updated aim at gaze feature 609_uu and melonyo 2 Link to comment Share on other sites More sharing options...
alex8b Posted October 20, 2016 Author Share Posted October 20, 2016 (edited) Tobii announced a next generation of eye trackers - Tobii Eye Tracker 4C. - Adding head tracking functionality, making it the only gaming device to provide simultaneous head and eye tracking capabilities, providing a superior experience in simulator titles like Elite: Dangerous. (Currently in Beta) - Adding Tobii EyeChip, the world’s first eye tracking ASIC, to reduce CPU load and power consumption from the host computer. - Decreasing the size and visibility of the illuminators. - Moving to an integrated USB2 cord (USB 2.0 BC 1.2) to increase the amount of compatible host devices. - Further advancing its industry-leading eye tracking quality with additional performance enhancements. Available for $149 pre-order at TobiiGaming.com on October 25, shipping November 25. http://www.businesswire.com/news/home/20161020005144/en/Tobii-Releases-Generation-Gaming-Eye-Tracker Edited October 21, 2016 by alex8b Link to comment Share on other sites More sharing options...
alex8b Posted October 21, 2016 Author Share Posted October 21, 2016 (edited) New release! 0.9.230 - Bugfix: roll in airplanes - Improved [email protected] Edited October 22, 2016 by alex8b Link to comment Share on other sites More sharing options...
alex8b Posted October 22, 2016 Author Share Posted October 22, 2016 (edited) New release! 0.9.241 - Bugfix: roll in airplanes - Improved [email protected] Edited October 23, 2016 by alex8b Link to comment Share on other sites More sharing options...
alex8b Posted November 1, 2016 Author Share Posted November 1, 2016 New release! 0.9.248 - Bugfix: crash in the menu when trying to change Gaze Filtering - Improved [email protected] Link to comment Share on other sites More sharing options...
melonyo Posted November 30, 2016 Share Posted November 30, 2016 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\installer.log.10872\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ [27.11.2016 08:43:37] Installer running: Install Full [27.11.2016 08:43:37] view.Show [27.11.2016 08:43:37] Checking for updates False [27.11.2016 08:43:37] Dispatcher.Run [27.11.2016 08:43:53] Checking for updates True [27.11.2016 08:43:53] SetPackagePlannedState: vc120 Present [27.11.2016 08:43:53] SetPackagePlannedState: vc140 Present [27.11.2016 08:43:53] SetPackagePlannedState: NetFx452Web Present [27.11.2016 08:46:34] BootstrapperDispatcher.InvokeShutdown [27.11.2016 08:46:34] Engine.Quit [27.11.2016 08:46:34] viewModel.Dispose \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ScriptHookV.log \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ // GTA V SCRIPT HOOK (build Oct 5 2016, v1.0.877.1) // © Alexander Blade 2015-2016 [13:15:21] INIT: Started [13:15:21] INIT: Success, game version is VER_1_0_877_1_STEAM [13:15:21] INIT: Registering script 'NativeTrainer.asi' (0x00007FFA2332A3C0) [13:15:21] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFA067C1490) [13:15:28] INIT: Pool 1 extended [13:15:28] INIT: Pool 2 extended [13:15:28] INIT: Pool 3 extended [13:15:28] INIT: Pool 4 extended [13:15:33] INIT: GtaThread collection size 187 [13:15:33] INIT: wnd proc 0x00000000FFFF0A3B [13:15:33] INIT: IDXGISwapChain 0x00007FFA3FD9D058 (0x00007FFA06AAA0D0) [13:15:33] INIT: IDXGISwapChain set [13:15:33] INIT: DX init started [13:15:33] INIT: DX feature level B000 [13:15:33] INIT: DX init succeeded [13:17:05] CORE: Requesting thread creation [13:17:05] CORE: Creating threads [13:17:06] CORE: Started control thread, id 32 active 1 [13:17:06] CORE: Started thread 'NativeTrainer.asi' (0x00007FFA2332A3C0), id 33 active 1 [13:17:06] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFA067C1490), id 34 active 1 [13:17:06] CORE: Launching main() for 'NativeTrainer.asi' (0x00007FFA2332A3C0), id 33 [13:17:06] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFA067C1490), id 34 [13:17:06] INIT: Registering script 'ScriptHookVDotNet.DLL' (0x00007FF9FFD91490) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ScriptHookVDotNet-2016-10-23.log\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ [13:12:51] [DEBUG] Created script domain 'ScriptDomain_A94C5C84' with v2.9.3. [13:12:51] [DEBUG] Loading scripts from 'D:\games\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_A94C5C84' ... [13:12:52] [DEBUG] Found 0 script(s) in 'EasyHook.dll'. [13:12:52] [ERROR] Failed to load assembly 'EasyHook64.dll': System.BadImageFormatException: Could not load file or assembly 'file:///D:\games\steamapps\common\Grand Theft Auto V\scripts\EasyHook64.dll' or one of its dependencies. The module was expected to contain an assembly manifest. File name: 'file:///D:\games\steamapps\common\Grand Theft Auto V\scripts\EasyHook64.dll' at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark) at System.Reflection.Assembly.LoadFrom(String assemblyFile) at GTA.ScriptDomain.LoadAssembly(String filename) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. [13:12:52] [DEBUG] Found 0 script(s) in 'EyeXFramework.dll'. [13:12:52] [DEBUG] Found 0 script(s) in 'Gta5EyeTracking.dll'. [13:12:52] [DEBUG] Found 0 script(s) in 'MemoryAccess.dll'. [13:12:52] [DEBUG] Found 0 script(s) in 'NativeUI.dll'. [13:12:52] [WARNING] Skipped assembly 'ScriptHookVDotNet.dll'. Please remove it from the directory. [13:12:52] [DEBUG] Found 0 script(s) in 'SharpDX.dll'. [13:12:52] [DEBUG] Found 0 script(s) in 'SharpDX.Mathematics.dll'. [13:12:52] [DEBUG] Found 0 script(s) in 'SharpDX.XInput.dll'. [13:12:52] [ERROR] Failed to load assembly 'Tobii.EyeX.Client.dll': System.BadImageFormatException: Could not load file or assembly 'file:///D:\games\steamapps\common\Grand Theft Auto V\scripts\Tobii.EyeX.Client.dll' or one of its dependencies. The module was expected to contain an assembly manifest. File name: 'file:///D:\games\steamapps\common\Grand Theft Auto V\scripts\Tobii.EyeX.Client.dll' at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark) at System.Reflection.Assembly.LoadFrom(String assemblyFile) at GTA.ScriptDomain.LoadAssembly(String filename) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. [13:12:52] [DEBUG] Found 0 script(s) in 'Tobii.EyeX.Client.Net20.dll'. [13:17:06] [DEBUG] Created script domain 'ScriptDomain_82C6A918' with v2.9.3. [13:17:06] [DEBUG] Loading scripts from 'D:\games\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_82C6A918' ... [13:17:06] [DEBUG] Found 0 script(s) in 'EasyHook.dll'. [13:17:06] [ERROR] Failed to load assembly 'EasyHook64.dll': System.BadImageFormatException: Could not load file or assembly 'file:///D:\games\steamapps\common\Grand Theft Auto V\scripts\EasyHook64.dll' or one of its dependencies. The module was expected to contain an assembly manifest. File name: 'file:///D:\games\steamapps\common\Grand Theft Auto V\scripts\EasyHook64.dll' at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark) at System.Reflection.Assembly.LoadFrom(String assemblyFile) at GTA.ScriptDomain.LoadAssembly(String filename) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. [13:17:06] [DEBUG] Found 0 script(s) in 'EyeXFramework.dll'. [13:17:06] [DEBUG] Found 0 script(s) in 'Gta5EyeTracking.dll'. [13:17:06] [DEBUG] Found 0 script(s) in 'MemoryAccess.dll'. [13:17:06] [DEBUG] Found 0 script(s) in 'NativeUI.dll'. [13:17:06] [WARNING] Skipped assembly 'ScriptHookVDotNet.dll'. Please remove it from the directory. [13:17:06] [DEBUG] Found 0 script(s) in 'SharpDX.dll'. [13:17:06] [DEBUG] Found 0 script(s) in 'SharpDX.Mathematics.dll'. [13:17:06] [DEBUG] Found 0 script(s) in 'SharpDX.XInput.dll'. [13:17:06] [ERROR] Failed to load assembly 'Tobii.EyeX.Client.dll': System.BadImageFormatException: Could not load file or assembly 'file:///D:\games\steamapps\common\Grand Theft Auto V\scripts\Tobii.EyeX.Client.dll' or one of its dependencies. The module was expected to contain an assembly manifest. File name: 'file:///D:\games\steamapps\common\Grand Theft Auto V\scripts\Tobii.EyeX.Client.dll' at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark) at System.Reflection.Assembly.LoadFrom(String assemblyFile) at GTA.ScriptDomain.LoadAssembly(String filename) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. [13:17:06] [DEBUG] Found 0 script(s) in 'Tobii.EyeX.Client.Net20.dll'. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\asiloader.log \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ // GTA V ASI LOADER (build May 2 2015) // © Alexander Blade 2015 LIB: "C:\Windows\system32\dinput8.dll" => 00007FFA26300000 API: "DirectInput8Create" => 00007FFA2630A050 API: "DllCanUnloadNow" => 00007FFA263193C0 API: "DllGetClassObject" => 00007FFA26319490 API: "DllRegisterServer" => 00007FFA26322AF0 API: "DllUnregisterServer" => 00007FFA26322D70 LOADER: Loading *.asi plugins ASI: Loading "D:\games\steamapps\common\Grand Theft Auto V\NativeTrainer.asi" "NativeTrainer.asi" => 00007FFA23320000 ASI: Loading "D:\games\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi" "ScriptHookVDotNet.asi" => 00007FFA067C0000 LOADER: Finished loading *.asi plugins SORRY ......i dont know how to upload attachment ........... 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alex8b Posted March 23, 2017 Author Share Posted March 23, 2017 (edited) New release! 0.10.261 - Improved performance - Head tracking support for Extended View https://github.com/alex8b/gta5eyetracking/releases Edited March 24, 2017 by alex8b Link to comment Share on other sites More sharing options...
alex8b Posted November 11, 2018 Author Share Posted November 11, 2018 New release! 0.10.285 - Bugfix: it was not possible to switch to third person view in vehicles. Now this setting is exposed to the menu. Link to comment Share on other sites More sharing options...
alex8b Posted August 29, 2020 Author Share Posted August 29, 2020 (edited) New release! 0.11.311 - Added support for Tobii Eye Tracker 5 - Updated Tobii API - Improved extended view feature - Updated to Script Hook .NET 3.0.4 - Updated to NativeUI 1.9.1 https://github.com/alex8b/gta5eyetracking/releases Edited August 29, 2020 by alex8b Link to comment Share on other sites More sharing options...
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