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Konijima

SOUND_FRONTEND [Research]

Recommended Posts

Konijima

Search "PLAY_SOUND_FRONTEND" (11277 hits in 302 files)

 

To use in .NET:

Game.PlaySound("Hack_Success", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS");

The file is uploaded on my own server, it's too heavy for pastebin and this server. 0.98 MB (1,028,494 bytes)

http://konijima.com/assets/PLAY_SOUND_FRONTEND.txt

 

 

-----------------------------------------------------------------------------------

 

 

Search "PLAY_SOUND_FROM_ENTITY" (2027 hits in 152 files)

 

To use in .NET:

GTA.Native.Function.Call(GTA.Native.Hash.PLAY_SOUND_FROM_ENTITY, -1, "Franklin_Whistle_For_Chop", Game.Player.Character, "SPEECH_RELATED_SOUNDS", false, 0);

http://konijima.com/assets/PLAY_SOUND_FROM_ENTITY.txt

 

 

-----------------------------------------------------------------------------------

 

 

Search "PLAY_SOUND_FROM_COORD" (696 hits in 88 files)

 

To use in .NET:

GTA.Native.Function.Call(GTA.Native.Hash.PLAY_SOUND_FROM_COORD, -1, "HACKING_DOWNLOADED", X, Y, Z, 0, 0, 0, 0);GTA.Native.Function.Call(GTA.Native.Hash.PLAY_SOUND_FROM_COORD, -1, "SINGLE_BLIP_FROM_BOAT", X, Y, Z, "ABIGAIL_SONAR_SOUNDSET", 0, 0, 0);

http://konijima.com/assets/PLAY_SOUND_FROM_COORD.txt

Edited by Konijima

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