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SAxVCxLC - VC and LC in San Andreas


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In v. GTA_SAxVCxLC_V1.4.1  

three more types of trains were added. Is it possible to make the game work if I add even more types of trains? (On type 18, the game crashes when I try to spawn a train. On 17, it works. But if I put 20, the game won't start anymore.). I've been torturing the game all morning today - it crashes often, or won't start until I delete the GTA SA set (after editing the Cleo scripts).

 although I got the 20th working. But you need to specify the names of the models in the scripts, it's a pity that it is like this., loading models from memory does not work on dspb scripts (crashes when trying to spawn models). Well, maybe we can improve it...

Edited by lbgh
On 8/28/2024 at 12:20 PM, SodQuaff said:

As for the radio stations, I've converted all the audio from III, VC, LCS and VCS from my PS2 copies and converted them to MP3 (320kbps and 96kbps to save storage), I enabled the radio stations in the .ini file and formatted them as directed below:

 

- GTA San Andreas\CLEO\CLEO_SOUND\LC
        - CHAT.mp3
        - CLASS.mp3
        - FLASH.mp3
        - GAME.mp3
        - HEAD.mp3
        - KJAH.mp3
        - LIPS.mp3
        - MSX.mp3
        - RISE.mp3
    - GTA San Andreas\CLEO\CLEO_SOUND\LCS
        - DOUBLE.mp3
        - FLASH.mp3
        - HEAD.mp3
        - KJAH.mp3
        - LCFR.mp3
        - LCJ.mp3
        - LIPS.mp3
        - lis.txt ???
        - MSX.mp3
        - MUNDO.mp3
        - RISE.mp3
    - GTA San Andreas\CLEO\CLEO_SOUND\VC
        - EMOTION.mp3
        - ESPANT.mp3
        - FEVER.mp3
        - FLASH.mp3
        - KCHAT.mp3
        - VCPR.mp3
        - VROCK.mp3
        - WAVE.mp3
        - WILD.mp3
    - GTA San Andreas\CLEO\CLEO_SOUND\VCS
        - EMOTION.mp3
        - ESPANT.mp3
        - FLASH.mp3
        - FRESH.mp3
        - PARADISE.mp3
        - VCFL.mp3
        - VCPR.mp3
        - VROCK.mp3
        - WAVE.mp3

 

I still haven't gotten it all to work. Any help is greatly appreciated.

 

VC/VCS radio stations only work when the player is in a VC area, while LC/LCS radio stations only work when the player is in a LC area.

 

  • Like 2
  • 2 months later...
  • 2 weeks later...

Don't know if this is still being worked on or not, but would be feasible to do an alternate placement like the one on this image below:

 

spacer.png

 

For sure it didn't make much sense story-wise, but i imagined that more looking through gameplay-wise, for freeroam and (maybe?) SA:MP/Open.MP servers.

 

For brevity, it would consist of a 180° Liberty City with it's upstate "docked" with San Fierro's "cordillera", since both regions share similar aesthetics (while Las Venturas is far more desertic than both). Also, Vice City would be turned 90° and have a Gant Bridge-length bridge connecting it with that useless highway that passes behind Grove Street and ends up in Saints Boulevard.

 

spacer.png

 

It would allow road connection between the islands, that would be great for players playing freeroam across the whole thing (like bus drivers, racers, etc). Like i said, don't know if SA:MP/Open.MP support would even be possible, but i can visualize lots of servers using that to enhance their maps.

  • 1 month later...

Well, It's has been a long time since I've been here, does anyone have any information about the development? I have noticed that project gta stars and stripes is currently in development, will this affect the development of gta saxvcxlc? or maybe gta saxvcxlc and gta stars and stripes have different goals and purposes?

1 hour ago, TKat said:

Well, It's has been a long time since I've been here, does anyone have any information about the development? I have noticed that project gta stars and stripes is currently in development, will this affect the development of gta saxvcxlc? or maybe gta saxvcxlc and gta stars and stripes have different goals and purposes?

SAxVCxLC as far as I know is not in development for a long time now, and gta stars and stripes won't affect it, since they officially stopped development 10 days ago. But different team is willing to continue.

  • Like 2
On 2/16/2025 at 9:29 AM, SimBoRRis said:

SAxVCxLC as far as I know is not in development for a long time now, and gta stars and stripes won't affect it, since they officially stopped development 10 days ago. But different team is willing to continue.

i really hope you are right about the "different team"...
The cancellation of S&S kinda ruined my day when i found out, damn T2

I have a few fixes that haven't been published yet, but I don't have time to put it all together. I'll definitely do it someday and release a new version. But not soon.

  • 2 weeks later...
On 3/7/2025 at 2:35 AM, Ganton Guy said:

Hey, What's the name of the script responsible for the cops? I am planning on using Model Variations for them, but i can't seem to find it to delete it. 

Cops are generated by the Fastman92 Limit Adjuster, as are paramedics and firefighters.

On 2/23/2025 at 7:37 PM, artginPL said:

I have a few fixes that haven't been published yet, but I don't have time to put it all together. I'll definitely do it someday and release a new version. But not soon.

Your mod was really beneficial for our mod (S&S) to get a base , i thank saxvcxlc team for their efforts

Edited by madhav2609
  • 4 months later...
  • 1 month later...

I need help with the game. All my cars except for the police ones have disappeared due to the large number of scripted trains that run constantly but disappear when the actor is on a mission. What limits should I increase to make the cars reappear (or what plugin should I install for this?)

 

4dd50a1cd5f88b05ece213a623936dc9.jpg

 

 ...Sorry, I accidentally clicked some cheat in the trainer. That's why the cars disappeared.

Edited by lbgh
  • 1 month later...
5 hours ago, santosvagos said:

are there any ways to fix empty traffic in some parts of SF. I've tried to figure it out but no luck so far.
 

  Reveal hidden contents

image.thumb.png.0737ab88be23ba5dedd8846fe1820205.png

image.thumb.png.ed73e3fbb0b7557ec0e50f17dc4d70f2.pngimage.thumb.png.17c5d9093f7b00c9998e9b66682657d9.png

There is no traffic due to closed cities. Just open bridges between cities and traffic will appear (with the help of trainers). I also thought about it for a long time.

9 minutes ago, Dimoman said:

There is no traffic due to closed cities. Just open bridges between cities and traffic will appear (with the help of trainers). I also thought about it for a long time.

Even when I finish SF chapter, the bridge and highway are opened, there is still no traffic on the blocked highway and bridge connecting SF and LV. This also happens in Easten Basin and cop station downtown SF.  In my case, I am currently playing through SF chapter with Unlock Sa disable.

Edited by santosvagos
  • 2 months later...
matheusv
On 11/2/2025 at 5:37 AM, santosvagos said:

Even when I finish SF chapter, the bridge and highway are opened, there is still no traffic on the blocked highway and bridge connecting SF and LV. This also happens in Easten Basin and cop station downtown SF.  In my case, I am currently playing through SF chapter with Unlock Sa disable.

Can you give us a savegame with all cities and interiors unlocked with its respective icons?

santosvagos
On 1/6/2026 at 8:48 PM, matheusv said:

Can you give us a savegame with all cities and interiors unlocked with its respective icons?

Here is the save game. I am using V1.3  as this version is pretty stable for me.  Please have a look. Thank you in advance 
https://drive.google.com/file/d/1M95TujKNQNX37GXUEVk3Bt1uCGLyDYxS/view?usp=sharing

  • 1 month later...

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