Andromeda-J Posted October 9, 2015 Share Posted October 9, 2015 (edited) This conversion is absolute bullsh*t, installing it on clean thing and it crashes a inch before end of loading, savefile or new game! i tested with cleo 4 and 3 latter didn't even start the game but gave crashlog from limitadjuster with this mod: Edited October 9, 2015 by Jaanus949 Link to comment Share on other sites More sharing options...
eagle152 Posted October 9, 2015 Share Posted October 9, 2015 Does anyone else beside me have a FPS drop in Liberty City? Link to comment Share on other sites More sharing options...
PlatinumSerb Posted October 9, 2015 Author Share Posted October 9, 2015 This conversion is absolute bullsh*t, installing it on clean thing and it crashes a inch before end of loading, savefile or new game! i tested with cleo 4 and 3 latter didn't even start the game but gave crashlog from limitadjuster with this mod: This has more to say about the person installing it rather than the conversion being bs seeing as multiple other people were able to install it. Does anyone else beside me have a FPS drop in Liberty City? I actually tested it on the new build after I read you initial post and I didnt notice any FPS drop in LC. Sweet Bellic, Rented and Beckerbrasil 3 Link to comment Share on other sites More sharing options...
Andromeda-J Posted October 9, 2015 Share Posted October 9, 2015 (edited) hey, how can i install it wrong if f*ckING NEW CLEAN GAME (it worked for gta united) AND PUT ALL FILES THERE WHERE THEY SHOULD BE, plus i tested all cleo versions Edited October 9, 2015 by Jaanus949 Link to comment Share on other sites More sharing options...
M. Osborn Posted October 9, 2015 Share Posted October 9, 2015 hey, how can i install it wrong if f*ckING NEW CLEAN GAME (it worked for gta united) AND PUT ALL FILES THERE WHERE THEY SHOULD BE, plus i tested all cleo versions Installation is not needed . It's just drag n drop over the GTA SA main folder. All cleo files were included. It worked with new game and load game to me. If you have Modloader, the loading bar may pause at some point. Just press any key to continue. Et voilà. Link to comment Share on other sites More sharing options...
Andromeda-J Posted October 9, 2015 Share Posted October 9, 2015 (edited) wait a second, there was some file called fences.txd, i put it in with spark and pressed save and that after several failures made finally window say not rebuilded archive but spark didn't have that f*cking function, ohwell then downloaded alcis tool to actually rebuild it (i never needed rebuilding things before when experimenting gta3 installments) and yes game is OK! Edited October 9, 2015 by Jaanus949 Link to comment Share on other sites More sharing options...
Rented Posted October 9, 2015 Share Posted October 9, 2015 This mod is ok,but would be fantastic like LC has GTA 3 cars and weapons and VC has cars and weapons,original safehouses like in previous games,radios would be cool too like you could listen in GTA: United. But still good job on that,keep doing what you doing Well, I think it would be a little anachronistic to the plot , as the game is still set in 1992. Many models of GTA III cars have not even existed. I think it would be cool if they could change the license plates of vehicles in their respective cities . And maybe add new police cars and cop models. About the radios, it would be nice if each city had their own exclusive User Tracks path if its based in 1992. then i feel it should be the LCS liberty instead of the III liberty Shhhh... Don't tell anyone Sweet Bellic and Ss4gogeta0 2 Link to comment Share on other sites More sharing options...
Andromeda-J Posted October 9, 2015 Share Posted October 9, 2015 i didn't even notice those differences of years, i've played only vice city and 3 so idgaf what exactly is used Link to comment Share on other sites More sharing options...
eagle152 Posted October 10, 2015 Share Posted October 10, 2015 1) On south east Staunton, on Kenji's Kasino spotlights are misplaced. 2) I have noticed that traffic everywhere is the same e.g. in industrial areas, like Viceport you dont see industrial vehicles, etc. 3) Is it only me, or traffic vehicles dont care about traffic lights 4) Any plans on replacing prop trailers in VC&LC with real trailers from SA? dkluin 1 Link to comment Share on other sites More sharing options...
M. Osborn Posted October 10, 2015 Share Posted October 10, 2015 (edited) 4) Any plans on replacing prop trailers in VC&LC with real trailers from SA?SA also has prop trailers in countryside near the beer factory (fleischberg - blueberry). I noticed that many spotlights in VC and LC have collision (I crashed my plane passing through the "solid light"). Edited October 10, 2015 by rmartins89 undertaker fan 1 Link to comment Share on other sites More sharing options...
dkluin Posted October 10, 2015 Share Posted October 10, 2015 i didn't even notice those differences of years, i've played only vice city and 3 so idgaf what exactly is used Well, if you've played LCS or VCS you would've known that there's alot that's different. How come you didn't notice such (obvious) changes? Link to comment Share on other sites More sharing options...
Yorpie Posted October 11, 2015 Share Posted October 11, 2015 Another bug near the Vice City Stadium, at the northern side of the road loop there is a floating street light. Link to comment Share on other sites More sharing options...
Andromeda-J Posted October 11, 2015 Share Posted October 11, 2015 (edited) i didn't even notice those differences of years, i've played only vice city and 3 so idgaf what exactly is used Well, if you've played LCS or VCS you would've known that there's alot that's different. How come you didn't notice such (obvious) changes? maybe because i got playstation too late and games were sold out and at the time they were sold there were too few buying them thus rendering second hand useless, always been pc fan and on pc i got my hands on only VC and 3 Edited October 11, 2015 by Jaanus949 Link to comment Share on other sites More sharing options...
Beckerbrasil Posted October 11, 2015 Share Posted October 11, 2015 PlatinumSerb you saw all bug reports I sent to you by private? Link to comment Share on other sites More sharing options...
HackMan128 Posted October 11, 2015 Share Posted October 11, 2015 (edited) Great job with the TC. How long does it took? About Liberty City part: Well, someone could change that mission where you fly to Liberty City (connect part of LC in San Andreas where Marco Bistro is) and make snow everywhere. If someone complaining that GTA Liberty City times are too new, GTA LCS is not enough "old" to be good option too. Comparable GTA San Andreas 1992 to Vice City 1986 (and VCS 1984) Vice City is good option. Edited October 11, 2015 by HM128 Ss4gogeta0 and SaL_Leone 2 Link to comment Share on other sites More sharing options...
zmudziak32 Posted October 11, 2015 Share Posted October 11, 2015 For Snow Liberty City I recomend using Dimzet Snow City(based on GTA III Xbox Mod). Link to comment Share on other sites More sharing options...
Beckerbrasil Posted October 11, 2015 Share Posted October 11, 2015 (edited) I recommend model some snow roofs and leave the streets clean only the sidewalks and trees with some snow on them so that it looks like gta lc made by rockstar games even and not too lose texutras of streets Edited October 11, 2015 by Beckerbrasil Link to comment Share on other sites More sharing options...
M. Osborn Posted October 11, 2015 Share Posted October 11, 2015 Great job with the TC. How long does it took? About Liberty City part: Well, someone could change that mission where you fly to Liberty City (connect part of LC in San Andreas where Marco Bistro is) and make snow everywhere. If someone complaining that GTA Liberty City times are too new, GTA LCS is not enough "old" to be good option too. Comparable GTA San Andreas 1992 to Vice City 1986 (and VCS 1984) Vice City is good option. Oh yeah man, that's a good idea! But I think that's not the author's goal. Maybe if you make a cleo script that adds a teleport as soon as your plane reach the LC enex in the air. Then CJ appears in the LC airport and must cross the city in order to continue the mission. Then another teleport spot in front of Marco's bistro that sends CJ to the fake interior where the bad guys are. Snowy textures on fake LC could be replaced to normal ones to a better continuity. So you don't need to change the main.scm Link to comment Share on other sites More sharing options...
Beckerbrasil Posted October 11, 2015 Share Posted October 11, 2015 (edited) about or subway of liberty city I had an idea Edited October 11, 2015 by Beckerbrasil Link to comment Share on other sites More sharing options...
Rented Posted October 11, 2015 Share Posted October 11, 2015 Where's Moses when you need him? dkluin, Yorpie and Beckerbrasil 3 Link to comment Share on other sites More sharing options...
cj2000 Posted October 12, 2015 Share Posted October 12, 2015 i really like the idea of giving other moders a platform for creating mode with all 3D era maps. This is how moding should worck in my opinion. Any chance Carcer City and Cotommouth be added later? Carcer City and Cottonmouth will be added in SOL Underground. This is just SA, VC and LC. I know, but Dany said that CC has the lowes priority now. Also this mod gives a permission to use the map and I would really like to have a map with all 3D era cities. Link to comment Share on other sites More sharing options...
dkluin Posted October 12, 2015 Share Posted October 12, 2015 i really like the idea of giving other moders a platform for creating mode with all 3D era maps. This is how moding should worck in my opinion. Any chance Carcer City and Cotommouth be added later? Carcer City and Cottonmouth will be added in SOL Underground. This is just SA, VC and LC. I know, but Dany said that CC has the lowes priority now. Also this mod gives a permission to use the map and I would really like to have a map with all 3D era cities. I lowered the priority for a reason over on Underground and I haven't worked on my CC project in ages, since I had no time to continue it. Link to comment Share on other sites More sharing options...
cj2000 Posted October 12, 2015 Share Posted October 12, 2015 i really like the idea of giving other moders a platform for creating mode with all 3D era maps. This is how moding should worck in my opinion. Any chance Carcer City and Cotommouth be added later? Carcer City and Cottonmouth will be added in SOL Underground. This is just SA, VC and LC. I know, but Dany said that CC has the lowes priority now. Also this mod gives a permission to use the map and I would really like to have a map with all 3D era cities. I lowered the priority for a reason over on Underground and I haven't worked on my CC project in ages, since I had no time to continue it. That was no critic toword you, I know how hard you are worcking on the mod. Link to comment Share on other sites More sharing options...
dkluin Posted October 12, 2015 Share Posted October 12, 2015 (edited) i really like the idea of giving other moders a platform for creating mode with all 3D era maps. This is how moding should worck in my opinion. Any chance Carcer City and Cotommouth be added later? Carcer City and Cottonmouth will be added in SOL Underground. This is just SA, VC and LC. I know, but Dany said that CC has the lowes priority now. Also this mod gives a permission to use the map and I would really like to have a map with all 3D era cities. I lowered the priority for a reason over on Underground and I haven't worked on my CC project in ages, since I had no time to continue it. That was no critic toword you, I know how hard you are worcking on the mod. I know that, but still - I kinda like the idea of an open-source SAxVCxLC, with Underground doing basicly the same thing but with more maps and such, it creates the choice for players to pick whatever they want to play. I mean, open source stuff is good for modders which dont have the time to port the maps themselves or who are lazy to do so, or whatever reason they have. Not saying open source stuff is only for "people who don't have time, or are too lazy", they were just random examples. Edited October 12, 2015 by dkluin Link to comment Share on other sites More sharing options...
HackMan128 Posted October 12, 2015 Share Posted October 12, 2015 (edited) Great job with the TC. How long does it took? About Liberty City part: Well, someone could change that mission where you fly to Liberty City (connect part of LC in San Andreas where Marco Bistro is) and make snow everywhere. If someone complaining that GTA Liberty City times are too new, GTA LCS is not enough "old" to be good option too. Comparable GTA San Andreas 1992 to Vice City 1986 (and VCS 1984) Vice City is good option. Oh yeah man, that's a good idea! But I think that's not the author's goal. I know, but maybe someone which like modding could make it. Edited October 12, 2015 by HM128 Link to comment Share on other sites More sharing options...
PlatinumSerb Posted October 12, 2015 Author Share Posted October 12, 2015 PlatinumSerb, I found two bugs.In Portland, there is this road in the Saint Mark's district that is under construction. If you stand south of the construction site and look north (where the fire station is) you can see a building which has its LOD placed wrong, its over the street. I'm talking about the vertical road inside the blue square, the one most left. The bugged building would be located at the block, south of the gas station that is further down the street. Also, I was in Stauton Island and at the south there is this huge pointy building. I flew up to the top with the jetpack, when I was pretty high and I looked up, the building dissapeared. It remained visible while looking down though. The building also doesn't have a visible texture on top. The two big buildings in the middle of the picture, its the right one, the pointy one. I hope this will help you improving this great mod. EDIT: The tallest building in Downtown Vice City also needs some work. No roof and its possible to fly through the walls at the upper floors of the building. The zeppelin also has no collision. Also, when you come from the western Vice City island and take the Leaf Links bridge, the first big building to you right (north) on the other island has a bug. There is a gap between the end of the roof and the wall at the northern side, where you can look through the building. The building right behind 'El Banco Corrupto Grande' (west) in Vice City has an electricity pole sticking through the roof, don't know if it was like that in original VC, but I thought it was worth pointing that out to you. There is also a lone streetlight standing in the grass, shouldn't it be a bit closer to the street? Once again, I can't remember how it was in VC. Another small bug, at the piece of grass south east of 'Sunshine Autos' in Vice City, there is a small bit of the grass using a stretched out texture. And also as mentioned before, one of the hangars at the movie studio is not placed in the right angle. The 'Upstate' area in LC also needs some more improvement, can't really describe it but there is pieces of grass floating over the rest and you can fly under it, also makes my game lag for some reason, which normally doesn't happen, though I'm sure you were aware of this, as you mentioned this area could be developed in the future. Perhaps a solid and finished version of Ghost Town, reachable by the tunnels Thanks for the help! I think I've fixed most of these but, I'll double check. Regarding Ghost Town, that will probably come in the next next version(.6 not .5), I'll leave the area as is for now. Another bug near the Vice City Stadium, at the northern side of the road loop there is a floating street light. might be a original Vice bug, these will be fixed. PlatinumSerb you saw all bug reports I sent to you by private? Yes I have, they have all been fixed. Thank you. Great job with the TC. How long does it took? About Liberty City part: Well, someone could change that mission where you fly to Liberty City (connect part of LC in San Andreas where Marco Bistro is) and make snow everywhere. If someone complaining that GTA Liberty City times are too new, GTA LCS is not enough "old" to be good option too. Comparable GTA San Andreas 1992 to Vice City 1986 (and VCS 1984) Vice City is good option. It took maybe a couple of days to get the first build done, but then I had to fix things up. I actually have an edited version of that mission in a main.scm, but it came out buggy so i stopped working on it. My intention is not to edit the main.scm so eventually if I get back to it I'll figure out a possible work around for that mission. artginPL 1 Link to comment Share on other sites More sharing options...
PlatinumSerb Posted October 12, 2015 Author Share Posted October 12, 2015 (edited) This mod is really amazing! But this night satellite radar is ugly as hell (brown water in sa and green balls through the ocean). Do you have radar24000.img file with the original maps? I'd rather this one: http://s18.postimg.org/v96xbpwjt/GTASAx_VCx_LCmap.png Thank you very much. Keep going! Excellent job! Here is a temp fix. If anyone wants to donate/provide higher res images for the VC/LC radar I'd be glad to incorporate them. Edit: If anyone is interested in the .psd that was used to create the radar, I can upload it in all its 400mb glory.. EDIT2: Basketball in LC and VC Edited October 13, 2015 by PlatinumSerb undertaker fan, Beckerbrasil, Jago and 8 others 11 Link to comment Share on other sites More sharing options...
dkluin Posted October 13, 2015 Share Posted October 13, 2015 Platinum, I think I've got a radar image which you could use, if you need it you can ask me. PlatinumSerb 1 Link to comment Share on other sites More sharing options...
M. Osborn Posted October 14, 2015 Share Posted October 14, 2015 (edited) Edit: If anyone is interested in the .psd that was used to create the radar, I can upload it in all its 400mb glory.. What program do you use to make the map tiles? I tried to use the XRadar, but it seems to be very limited. I replaced the tiles from SA part one by one to the original HD radar files Edited October 14, 2015 by rmartins89 Link to comment Share on other sites More sharing options...
PlatinumSerb Posted October 14, 2015 Author Share Posted October 14, 2015 (edited) I run ImageMagic to crop out my larger image into 48x48 tiles, then I use a batch script with TXDCreate(comes with XRadar) to create the 2304 txd files. Sorry that you had to do all that manually. You should have just pm'd me, I would have been glad to help. Edited October 14, 2015 by PlatinumSerb Link to comment Share on other sites More sharing options...
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