santosvagos Posted June 5, 2021 Share Posted June 5, 2021 12 hours ago, TKat said: Well, First, I would recommend for you to play again and go to the exact place in map where this crash occurred, to see if it happens again. And if it happens, try to play in the previous version and do the same to see if this problem occurs. Because If It occurs, obviously it will be related to some object or script activated in that location of the map. Well, I do NOT notice this glitch you reported, but I played version v1.0 to v1.2, And did NOT played the last v1.3. Well I have been travelled and explored the whole vice city map and everything was ok. Maybe some funcion added in the last version can be the cause. But as I said I think you should try again to make sure. Also make sure you installed correctly this. Also make sure you did not added some mod, that could be the cause of this glitch. And If you added any mod, remove this mod to identify If this mod is the cause or NOT. My crash occurs when enabling Ammu nation feature. Every time I passed the ammu nation and hardware store In VC, the game just stopped working. Link to comment Share on other sites More sharing options...
santosvagos Posted June 5, 2021 Share Posted June 5, 2021 Sorry for double posting. I just found out one of the reasons that led to the crash of my game. I added some custom peds to create additional gangs by using empty gang slots in Pedgvc.dat. I used my own ped line in version 1.1 and it worked normally but not in version 1.2 and 1.3 so i have to used the default lines created by the authors. By the way, I wonder if the developers encrypted the cleo scripts since I can not open them anymore. Link to comment Share on other sites More sharing options...
TKat Posted June 5, 2021 Share Posted June 5, 2021 (edited) On 6/5/2021 at 12:22 PM, santosvagos said: Sorry for double posting. I just found out one of the reasons that led to the crash of my game. I added some custom peds to create additional gangs by using empty gang slots in Pedgvc.dat. I used my own ped line in version 1.1 and it worked normally but not in version 1.2 and 1.3 so i have to used the default lines created by the authors. By the way, I wonder if the developers encrypted the cleo scripts since I can not open them anymore. About you wondering why you can not open SAxVCxLC.cs anymore, I am using v1.2 and also can not open this file anymore (in v1.1 I could open). Well, or the developers encrypted it like you said or your sannybuilder is outdated, so you could try the last sanny builder version. Well when I tried to open the file in my sanny builder I got an unknown opcode message error, and this message is: UNKNOWN OPCODE 0E2A AT OFFSET 1567. So it seems that our sanny builder version does NOT recognizes this opcode 0E2A. But if you just want to open it, you know you can open it anyway, right? just, first, open your sanny builder, click in the DEBUG OPTIONS and click in IGNORE UNKNOWN and keep it activated. So just click in FILE, OPEN and just find where your gta is installed, go to CLEO folder, select to show COMPILED SCRIPTS format and then open the file SAxVCxLC.cs. And you will open this. But I do not think it is a good idea to make changes and save because you have a ignored opcode. Unless this opcode is NOT essential for the mod to work, so in this case you can save without problem. So you would have to test it or ask for the developers here. UPDATING: I think you really should try to update your sanny builder: https://www.sannybuilder.com/index.html Edited June 5, 2021 by TKat santosvagos 1 Link to comment Share on other sites More sharing options...
artginPL Posted June 5, 2021 Share Posted June 5, 2021 (edited) 4 hours ago, santosvagos said: By the way, I wonder if the developers encrypted the cleo scripts since I can not open them anymore. No, the scripts are not encrypted and never have been. You should use the latest Sanny Builder. Edited June 5, 2021 by artginPL santosvagos and TKat 2 Link to comment Share on other sites More sharing options...
Jack Posted June 6, 2021 Share Posted June 6, 2021 (edited) Shoreside Vale Bridge Mechanism activated (as featured in the original game): Edited June 6, 2021 by Jack XG417, H-G, BonBon and 3 others 6 Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
Lividkilla66 Posted June 7, 2021 Share Posted June 7, 2021 (edited) So I’m having no luck in installing this mod, I read everything I could but it’s confusing me, I ran install script, then dropped the base_root folder into the directory, & I start the game and as soon as it loads fully it’s crashes, idk why else to do here tbh , the file version I’ve downloaded was SAxVCxLC-0.8.5-alpha.7.zip idk if this the right or current Version so hope you guys can help me Edited June 7, 2021 by Lividkilla66 Link to comment Share on other sites More sharing options...
artginPL Posted June 7, 2021 Share Posted June 7, 2021 3 hours ago, Lividkilla66 said: So I’m having no luck in installing this mod, I read everything I could but it’s confusing me, I ran install script, then dropped the base_root folder into the directory, & I start the game and as soon as it loads fully it’s crashes, idk why else to do here tbh , the file version I’ve downloaded was SAxVCxLC-0.8.5-alpha.7.zip idk if this the right or current Version so hope you guys can help me The current version is 1.3. Installation of this version is very simple. Read the ReadMe after downloading. Link to comment Share on other sites More sharing options...
Lividkilla66 Posted June 8, 2021 Share Posted June 8, 2021 19 hours ago, artginPL said: The current version is 1.3. Installation of this version is very simple. Read the ReadMe after downloading. Do you have a link? i dont think the likes are updated here Link to comment Share on other sites More sharing options...
artginPL Posted June 8, 2021 Share Posted June 8, 2021 4 hours ago, Lividkilla66 said: Do you have a link? i dont think the likes are updated here Link to comment Share on other sites More sharing options...
Blacknavy Posted June 9, 2021 Share Posted June 9, 2021 (edited) can you please make interiors for liberty city like safe houses and for vice city too? id appreciare that alot and tysm for this mod Edited June 13, 2021 by Blacknavy wwwwandrarijaz and Róbert Bock 1 1 Link to comment Share on other sites More sharing options...
Lividkilla66 Posted June 9, 2021 Share Posted June 9, 2021 11 hours ago, artginPL said: Ok thanks this helps now I got v1.2 working but ima install this one now, also am I able to overwrite the old version with new or do I need to do a fresh install Róbert Bock 1 Link to comment Share on other sites More sharing options...
Lividkilla66 Posted June 10, 2021 Share Posted June 10, 2021 Ok I got a good question does anyone if someone has made a lcs ped and vcs ped pack for gta saxvcxlc? wwwwandrarijaz and Róbert Bock 2 Link to comment Share on other sites More sharing options...
SSR1301 Posted June 11, 2021 Share Posted June 11, 2021 please add shopkeepers in vice city (laundromat,etc), also dancers and bar staff in the club for the next release version Róbert Bock and wwwwandrarijaz 2 Link to comment Share on other sites More sharing options...
artginPL Posted June 12, 2021 Share Posted June 12, 2021 On 6/10/2021 at 3:42 PM, Lividkilla66 said: Ok I got a good question does anyone if someone has made a lcs ped and vcs ped pack for gta saxvcxlc? Peds from GTA LCS and VCS will likely be added in the next version in OPTIONAL MODS. wwwwandrarijaz, Róbert Bock and santosvagos 3 Link to comment Share on other sites More sharing options...
Lividkilla66 Posted June 13, 2021 Share Posted June 13, 2021 (edited) On 6/12/2021 at 1:39 AM, artginPL said: Peds from GTA LCS and VCS will likely be added in the next version in OPTIONAL MODS. Decent, appreciate the reply, also I’ve to cited when you go to vc or lc and find a weapon pick or any pick it’s got 2 sitting inside of eachother one will be a sa pick up and the other is the vc or lc and one more dumb question but do you plan on adding the ambient sounds into lc(Toni cipiranis restraunt music, salvatores gentleman club, lugis club, movie theater, Hepburn heights, ect.) and any thoughts on adding vcs or lcs weapons ? Edited June 13, 2021 by Lividkilla66 Róbert Bock 1 Link to comment Share on other sites More sharing options...
Blacknavy Posted June 13, 2021 Share Posted June 13, 2021 can you please make interiors for liberty city like safe houses and for vice city too? id appreciare that alot and tysm for this mod Róbert Bock 1 Link to comment Share on other sites More sharing options...
artginPL Posted June 13, 2021 Share Posted June 13, 2021 3 hours ago, Lividkilla66 said: Decent, appreciate the reply, also I’ve to cited when you go to vc or lc and find a weapon pick or any pick it’s got 2 sitting inside of eachother one will be a sa pick up and the other is the vc or lc You probably use ZoneUpdates SAxVCxLC. One of its options duplicates all pickups. 3 hours ago, Lividkilla66 said: and one more dumb question but do you plan on adding the ambient sounds into lc(Toni cipiranis restraunt music, salvatores gentleman club, lugis club, movie theater, Hepburn heights, ect.) For now, there are limits to adding more sounds to make them work as in the original game. This can be done differently. We will see. 3 hours ago, Lividkilla66 said: and any thoughts on adding vcs or lcs weapons ? Not yet. 1 hour ago, Blacknavy said: can you please make interiors for liberty city like safe houses and for vice city too? id appreciare that alot and tysm for this mod We don't have any such plans yet. Maybe someday. Róbert Bock and wwwwandrarijaz 1 1 Link to comment Share on other sites More sharing options...
Lividkilla66 Posted June 13, 2021 Share Posted June 13, 2021 On 6/12/2021 at 1:39 AM, artginPL said: Peds from GTA LCS and VCS will likely be added in the next version in OPTIONAL MODS. TrushinVlad made a mod called VC ambient sounds which also has all the gta 3 ambience sounds if you can’t add more you could easily add them as a optional script, and the one question I forgot and was gonna mention was are you planning on adding peds to the Malibu? And I apologize for the multiple questions I should of asked them all in one go Róbert Bock and wwwwandrarijaz 2 Link to comment Share on other sites More sharing options...
goodidea82 Posted June 17, 2021 Share Posted June 17, 2021 Hi guys, I just want to say hello and say that it is really nice to see you guys being active and making impressive progress. I am not "back", but I am also not really "gone". The good thing is that GTA 3 era games just dont get old anymore - it is something forever for our generation. Greetings to all that have I communicated or worked with! - goodidea82 fastman92, TKat, Jack and 7 others 9 1 Link to comment Share on other sites More sharing options...
Crabomir Posted June 22, 2021 Share Posted June 22, 2021 Is the essentials modpack compatible with this? It crashes after a while using it. Link to comment Share on other sites More sharing options...
santosvagos Posted June 23, 2021 Share Posted June 23, 2021 7 hours ago, Crabomir said: Is the essentials modpack compatible with this? It crashes after a while using it. I am using modloader and silent patch. They all work fine to me. Try to remove widescreen fix. Róbert Bock, RyanDri3957V, Crabomir and 1 other 4 Link to comment Share on other sites More sharing options...
Crabomir Posted June 25, 2021 Share Posted June 25, 2021 Thanks, also whenever I get to liberty city or vice city the game gets darker and darker, to the point where it is pitch black and I cant see anything, the hud and pause menu work fine though. Could this also be because of the other mods? Róbert Bock 1 Link to comment Share on other sites More sharing options...
santosvagos Posted June 25, 2021 Share Posted June 25, 2021 4 hours ago, Crabomir said: Thanks, also whenever I get to liberty city or vice city the game gets darker and darker, to the point where it is pitch black and I cant see anything, the hud and pause menu work fine though. Could this also be because of the other mods? You're probably using skygfx. Link to comment Share on other sites More sharing options...
S3t Posted June 29, 2021 Share Posted June 29, 2021 I have error when I start New Game: Error 0x534134, model ID 3991 does not have loaded collision. Game terminated. Can somebody help me? Link to comment Share on other sites More sharing options...
wiragundam Posted July 7, 2021 Share Posted July 7, 2021 i already tried ver 1.0 , 1.1, 1.2 , 1.3 ... and the ver 1.2 is more stable. no error or bug found so far.. Link to comment Share on other sites More sharing options...
SSR1301 Posted July 14, 2021 Share Posted July 14, 2021 Add ghostown on upstate please Róbert Bock 1 Link to comment Share on other sites More sharing options...
wiragundam Posted July 14, 2021 Share Posted July 14, 2021 (edited) On 6/25/2021 at 1:38 PM, Crabomir said: Thanks, also whenever I get to liberty city or vice city the game gets darker and darker, to the point where it is pitch black and I cant see anything, the hud and pause menu work fine though. Could this also be because of the other mods? if you go to VC or LC and the atmposphere os to dark try to use the original GTASA timecyc.dat, copy that and change to timeclc.dat and timecvc.dat i hope that work Edited July 14, 2021 by wiragundam Róbert Bock 1 Link to comment Share on other sites More sharing options...
BungerWrooper1111 Posted July 21, 2021 Share Posted July 21, 2021 (edited) Bardzo fajny mod. Mam tylko minusy. Antywirus widzi moda jako trojana i mam problem z fastman92 ponieważ ciągle wysyła mi błąd, że plik mu nie pasuje, usuwam i każę mi go dodać spowrotem. Naprawcie błędy z fastman92 zamiencie silnik do moda. I sam przeskanuj ten mod, inaczej nie pokaże ci wirusa po zeskanowaniu pliku. Pliki skanowania VirusTotal dotyczące wirusów: https://www.virustotal.com/gui/file/65a9271b38e52c059791e9918ae24d69fd6e7d14f18eb50e1459bfd739226d7c/detection Edited July 21, 2021 by BungerWrooper1111 Róbert Bock, Bnd and eagle152 2 1 Link to comment Share on other sites More sharing options...
dekash27 Posted August 3, 2021 Share Posted August 3, 2021 A suggestion to OP, update you 1st post with latest version to remove confusion. Now, this mod is really awesome. I don't know if you plan on making the islands slightly closer to each other and adding bridges and/or islands in-between but that would awesome. Also another suggestion would be to replace the chunk that has Toni's destroyed apartment from GTA 3 with the version from LCS, and also replace the destroyed road behind that apartment with the fixed one. With regards to radio stations, you should include separate downloads for LCS/VCS/VC/III radio stations, not only does it lighten the load on users internet, it literally gives everyone more variety. That's just my opinion, but I hope I'm not the only one that shares this view. Like I said earlier, it would be nice to have the islands slightly closer, but not like Connected. That's a different project. Anyway, keep up the good work, I hope you consider my suggestion about having separate radio stations and fixing Toni's apartment and the road behind it (Toni's apartment could also be used as a safehouse). Can't wait to see the next version. Róbert Bock and Ivan1997GTA 2 Link to comment Share on other sites More sharing options...
dekash27 Posted August 3, 2021 Share Posted August 3, 2021 Pay n Spray crashes randomly, sometimes the car will get resprayed with no crash. Saved my game in Belleville Park, attempting to load it crashes the game. Latest log below: Starting fastman92 limit adjuster 6.0, compilation time: Mar 26 2021 04:55:38 (UTC) Website: http://fastman92.com Launch time: 3-8-2021 9:40:43 (UTC), 11:40 (local) Launched during the day. Solution platform: WIN_X86 FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written. Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes Game uses dynamic image base? No Game preferred image base: 0x400000 Game current image base: 0x400000 Number of FLA modules: 70 Delayed processing of limits? No Root base directory: Root directory: C:\Games\GTA San Andreas Initial directory: C:\Games\GTA San Andreas INI filename: fastman92limitAdjuster_GTASA.ini Global exception handler has been registered. --------------------------------------------- At least one ID limit is changed. ID limits will be patched. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches. COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches. IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches. New ID limits: 0 - 29999 (30000) - DFF models defined within IDE files 30000 - 39999 (10000) - TXD texture archives. 40000 - 40449 (450) - COL collision archives. 40450 - 40849 (400) - IPL Binary IPL files. 40850 - 41873 (1024) - DAT files limited to nodes*.dat 41874 - 42062 (189) - IFP animation archives. 42063 - 42562 (500) - RRR car recordings, carrec*.rrr files 42563 - 42662 (100) - SCM scripts 42663 - 42664 (2) - Loaded list 42665 - 42666 (2) - Requested list 42667 - count of all file IDs Addresses: CModelInfo::ms_modelInfoPtrs: 0x19748F8 CStreaming::ms_aInfoForModel: 0x3A99020 CAnimManager::ms_aAnimBlocks: 0x1991DC0 CVehicleRecording::StreamingArray: 0x1993568 CTheScripts::StreamedScripts: 0x19954B0 Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit. Format of new savefiles will be different: patch for enhanced format of model flags block is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Model special features loader enabled. --------------------------------------------- --------------------------------------------- Modified count of killable model IDs: 21000 --------------------------------------------- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1 --------------------------------------------- Modified limit of number of process counter passes for car generators to 10 --------------------------------------------- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10). --------------------------------------------- Tracks*.dat coordinate limit patch enabled. Max number of track stations set to 13 Track config loader enabled. Renderware world map size set to 28000 x 28000 Radar map size set to 24000 x 24000 Water map size set to 24000 x 24000 World map size set to 24000 x 24000 World sector size set to 100 x 100 World LOD sector size set to 300 x 300 Paths limit patch enabled. Paths map size set to 24000 x 24000 Radar info: Number of radar tiles per dimension: 48 Total number of radar tiles: 2304 Water info: Water map size: 24000 x 24000 Number of water blocks per dimension: 48 Total number of water blocks: 2304 World map info info: World map size: 24000 x 24000 World sectors: CWorld::ms_aSectors type: buildings, dummies count: 240 * 240 = 57600 sector area: 100 x 100 CWorld::ms_aLodPtrLists type: lod count: 80 * 80 = 6400 sector area: 300 x 300 CWorld::ms_aRepeatSectors type: vehicles, peds, object count: 16 * 16 = 256 Paths info: ThePaths: 0x1996140 Number of path tiles per dimension: 32 Total number of path tiles: 1024 --------------------------------------------- Enabling handling.cfg limit adjuster. New limits: Number of standard lines = 500 Number of bike lines = 50 Number of flying lines = 50 Number of boat lines = 50 Number of animation group lines = 50 &mod_HandlingManager = 0x19CA6E0, sizeof(mod_HandlingManager) = 0x21600 --------------------------------------------- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Matrices to: 3000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Objects to: 1000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Collision links to: 5000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: ColModels to: 60150 --------------------------------------------- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096 --------------------------------------------- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024 --------------------------------------------- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096 --------------------------------------------- Modified limit of IPL:inst, buildings to: 100000 --------------------------------------------- Modified limit of IPL:inst, dummies to: 50000 --------------------------------------------- Modified limit of IPL: entity index array to: 1000 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit of IPL:map zones to: 300 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit of IPL:navigation zones to: 620 --------------------------------------------- Modified limit of 'IPL:CULL tunnel attribute zones' to: 200 --------------------------------------------- Modified limit of 'IPL:CULL attribute zones' to: 5000 --------------------------------------------- Modified limit of IPL:Entry exits to: 900 --------------------------------------------- Modified limit of IPL:interior occluders to: 80 --------------------------------------------- Modified limit of IPL:occluders to: 2000 --------------------------------------------- Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Format of new savefiles will be different: patch for pickups is applied. Modified limit of 'IPL:PICK' to: 18600, pickups collected: 120 --------------------------------------------- Modified limit of IDE:objs:type1 section to 30000 --------------------------------------------- Modified limit of IDE:objs:type2 section to 170 --------------------------------------------- Modified limit of IDE:hier section to 192 --------------------------------------------- Modified limit of IDE:tobj section to 5000 --------------------------------------------- Modified limit of IDE:cars section to 500 --------------------------------------------- Modified limit of IDE:peds section to 500 --------------------------------------------- Modified limit of IDE:weap section to 120 --------------------------------------------- Modified max number of IMG archives to: 18 --------------------------------------------- Modified limit of DIRECTORY LIMITS: Extra to: 1100 --------------------------------------------- Modified limit of WATER LIMITS -> Water triangles to: 24 --------------------------------------------- Modified limit of WATER LIMITS -> Water quads to: 2800 --------------------------------------------- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309 --------------------------------------------- Modified limit of WATER LIMITS -> Water vertices to: 15200 --------------------------------------------- Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63 --------------------------------------------- Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62 --------------------------------------------- Streaming memory available limit set to 2146435072 bytes (2047 MB) --------------------------------------------- Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7 --------------------------------------------- Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15 --------------------------------------------- Modified limit of SCM LIMITS: Running scripts to: 320 --------------------------------------------- Modified limit of SCM LIMITS: Mission cleanup to: 275 --------------------------------------------- Modified limit of RENDERER: Invisible entity pointers to: 350 --------------------------------------------- Modified limit of RENDERER: Visible super LOD pointers to: 100 --------------------------------------------- Modified limit of RENDERER: Visible LOD pointers to: 2000 --------------------------------------------- Modified limit of RENDERER: Visible entity pointers to: 2000 --------------------------------------------- Modified limit of VISIBILITY: Alpha list limit to: 40 --------------------------------------------- Modified limit of VISIBILITY: Alpha boat atomic list to: 30 --------------------------------------------- Modified limit of VISIBILITY: Alpha entity list limit to: 300 --------------------------------------------- Modified limit of VISIBILITY: Alpha really draw last list limit to: 200 --------------------------------------------- Modified limit of VISIBILITY: Alpha really draw last list limit to: 70 --------------------------------------------- Modified limit of VISIBILITY: Weapon peds for PC limit to: 200 --------------------------------------------- Modified limit of OTHER LIMITS: Collision size to: 92768 --------------------------------------------- Modified limit of OTHER LIMITS: Coronas to: 20000 --------------------------------------------- Modified limit of OTHER LIMITS: Object info entries to: 1000 --------------------------------------------- Modified limit of OTHER LIMITS: Vehicle colors to: 255 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Format of new savefiles will be different: patch for radar traces is applied. Modified limit of OTHER LIMITS: Radar traces to: 375 --------------------------------------------- Modified limit of OTHER LIMITS: Number of plate textures: 5 --------------------------------------------- Level limit is enabled Number of levels = 6 Cop car level 0 = 599 Cop car level 1 = 596 Cop car level 2 = 597 Cop car level 3 = 598 Cop car level 4 = 20626 Cop car level 5 = 20826 Cop bike = 523 Cop ped level 0 = 283 Cop ped level 1 = 280 Cop ped level 2 = 281 Cop ped level 3 = 282 Cop ped level 4 = 265 Cop ped level 5 = 269 Cop ped bike = 284 Ambulance level 0 = -1 Ambulance level 1 = 416 Ambulance level 2 = 416 Ambulance level 3 = 416 Ambulance level 4 = 20616 Ambulance level 5 = 20816 Medic level 0 = -1 Medic level 1 = 274 Medic level 2 = 275 Medic level 3 = 276 Medic level 4 = 266 Medic level 5 = 270 Fire engine level 0 = -1 Fire engine level 1 = 407 Fire engine level 2 = 407 Fire engine level 3 = 407 Fire engine level 4 = 20607 Fire engine level 5 = 20807 Fireman level 0 = -1 Fireman level 1 = 277 Fireman level 2 = 279 Fireman level 3 = 278 Fireman level 4 = 267 Fireman level 5 = 271 Number of cab drivers for level 0 = 0 Number of cab drivers for level 1 = 2 Cab driver level 1 place 0 = 262 Cab driver level 1 place 1 = 261 Number of cab drivers for level 2 = 2 Cab driver level 2 place 0 = 220 Cab driver level 2 place 1 = 234 Number of cab drivers for level 3 = 2 Cab driver level 3 place 0 = 182 Cab driver level 3 place 1 = 206 Number of cab drivers for level 4 = 2 Cab driver level 4 place 0 = 268 Cab driver level 4 place 1 = 268 Number of cab drivers for level 5 = 2 Cab driver level 5 place 0 = 272 Cab driver level 5 place 1 = 273 --------------------------------------------- Modified limit of hospital restarts to: 20 --------------------------------------------- Modified limit of police restarts to: 20 --------------------------------------------- Error reporting going to be applied. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled. GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled. Error reporting is applied now. --------------------------------------------- Debugging output is enabled now. Use debugger to catch messages. --------------------------------------------- Weapon type loader is enabled. NumberOfWeaponTypes = 160. Melee combo type loader is enabled. Max number of melee combos = 27. --------------------------------------------- Roadblox.dat better loader is enabled. --------------------------------------------- Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100 --------------------------------------------- Vehicle audio loader is enabled --------------------------------------------- Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18. --------------------------------------------- FLA loading text is disabled. --------------------------------------------- Number of memory changes made: 9520 --------------------------------------------- Game has crashed, here's a crash log: Current process ID: 1404 Current thread ID: 3632 Last file to be loaded: AUDIO\STREAMS\MH Last library loaded: NOT SET Exception address: 0x004C8505 ("gta_sa.exe"+0xC8505) Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) Inaccessible memory address: 0xEEEEF1BE General registers: EAX: 0x004C8500 (5014784) EBX: 0x00000001 (1) ECX: 0xEEEEEEEE (-286331154) EDX: 0x00000000 (0) ESI: 0xEEEEEEEE (-286331154) EDI: 0x0D02BA58 (218282584) EBP: 0x0177FD30 (24640816) ESP: 0x0177FACC (24640204) EIP: 0x004C8505 (5014789) ["gta_sa.exe"+0xC8505] EFL: 0x00010202 (66050) Segment registers: CS: 0023 DS: 002B ES: 002B FS: 0053 GS: 002B SS: 002B FPU registers: ST0: 0.047001 bytes: 00 00 00 00 00 00 84 C0 FA 3F ST1: 0.047462 bytes: 00 00 00 00 00 00 68 C2 FA 3F ST2: 4.000000 bytes: 00 00 00 00 00 00 00 80 01 40 ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00 ST4: 647836.312500 bytes: 00 00 00 00 00 C5 29 9E 12 40 ST5: 2092619.250000 bytes: 00 00 00 00 00 5A 72 FF 13 40 ST6: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00 CTRL: 007F STAT: 0961 TAGS: FFFF MMX registers, 8 bytes: MM0: 00 00 00 00 00 00 84 C0 MM1: 00 00 00 00 00 00 68 C2 MM2: 00 00 00 00 00 00 00 80 MM3: 00 00 00 00 00 00 00 00 MM4: 00 00 00 00 00 C5 29 9E MM5: 00 00 00 00 00 5A 72 FF MM6: 00 00 00 00 00 00 00 80 MM7: 00 00 00 00 00 00 00 00 XMM registers, 16 bytes: XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Stack (printing from 0x177FACC): +0x000 50 51 59 0D 30 FD 77 01 01 00 00 00 E1 58 94 6E +0x010 2E FD 77 01 2B FD 77 01 2C FD 77 01 2D FD 77 01 +0x020 01 00 00 00 58 BA 02 0D 50 51 59 0D 0D 0B E6 BF +0x030 10 A2 59 0D 00 00 80 3F 00 00 80 3F 00 00 80 3F +0x040 F5 1E 0A 46 E8 0C 07 46 27 8E 44 00 F5 1E 0A 46 +0x050 E8 0C 07 46 27 8E 44 00 F5 1E 0A 46 E8 0C 07 46 +0x060 20 81 27 41 8B F8 D5 3E 50 51 59 0D A0 E9 96 00 +0x070 90 01 54 0D A0 E9 96 00 90 01 54 0D FE 6A 24 68 +0x080 95 50 00 00 24 FB 77 01 A0 E9 96 00 01 08 27 41 +0x090 73 15 95 01 31 00 00 00 A0 E9 96 00 A0 4E 1E 76 +0x0A0 01 00 00 00 A8 C0 C1 00 00 00 00 00 CA EC 9B 4C +0x0B0 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 +0x0C0 00 00 00 00 00 00 00 80 00 00 00 00 00 00 00 00 +0x0D0 94 2F 54 00 EC FB 77 01 C8 FB 77 01 1B 84 0A 46 +0x0E0 C0 74 06 46 BE DF 6E 41 22 35 53 00 D0 FB 77 01 +0x0F0 48 19 63 10 DC 1E 0A 46 E8 06 07 46 A4 87 26 41 +0x100 00 00 00 00 1B 84 0A 46 C0 74 06 46 BE DF 6E 41 +0x110 6F 42 53 00 E8 FB 77 01 08 8E 96 00 1B 84 0A 46 +0x120 C0 74 06 46 00 00 00 00 C0 49 54 00 12 02 00 00 +0x130 10 FA 54 0D CE 00 00 00 00 00 00 00 00 00 4E 43 base: 0x1580000 top: 0x177FACC bottom: 0x1780000 Module list ; Path Module file size Base Size of image Entry point C:\Games\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570 C:\WINDOWS\SYSTEM32\ntdll.dll 1692320 0x77BB0000 0x001A2000 0x00000000 C:\WINDOWS\System32\KERNEL32.DLL 632552 0x76FF0000 0x000F0000 0x7700F5A0 C:\WINDOWS\System32\KERNELBASE.dll 2177520 0x75ED0000 0x00213000 0x75FE4030 C:\WINDOWS\System32\WS2_32.dll 397728 0x75DD0000 0x00063000 0x75DD4B40 C:\WINDOWS\System32\RPCRT4.dll 763840 0x76870000 0x000BA000 0x768AA2C0 C:\WINDOWS\System32\USER32.dll 1654832 0x761C0000 0x00193000 0x761F9850 C:\WINDOWS\SYSTEM32\WINMM.dll 149272 0x74EA0000 0x00028000 0x74EA55B0 C:\WINDOWS\System32\win32u.dll 92960 0x760F0000 0x00018000 0x00000000 C:\WINDOWS\System32\msvcrt.dll 775448 0x75D10000 0x000BF000 0x75D45AC0 C:\WINDOWS\System32\GDI32.dll 136536 0x76E20000 0x00023000 0x76E273C0 C:\WINDOWS\System32\gdi32full.dll 884216 0x76BB0000 0x000DA000 0x76C0FED0 C:\Games\GTA San Andreas\vorbisfile.dll 53760 0x73F60000 0x00011000 0x73F61A0B C:\Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472 C:\WINDOWS\System32\msvcp_win.dll 496048 0x76AA0000 0x0007B000 0x76AB7800 C:\WINDOWS\System32\ADVAPI32.dll 487240 0x75E50000 0x00079000 0x75E61A00 C:\WINDOWS\System32\ucrtbase.dll 1181200 0x76E50000 0x00120000 0x76E7B170 C:\WINDOWS\System32\sechost.dll 475896 0x76F70000 0x00075000 0x76F8F710 C:\WINDOWS\System32\ole32.dll 924512 0x77A90000 0x000E3000 0x77ABC600 C:\WINDOWS\System32\combase.dll 2632256 0x75A90000 0x00280000 0x75BCA960 C:\WINDOWS\System32\IMM32.DLL 143264 0x77970000 0x00025000 0x77974410 C:\Games\GTA San Andreas\vorbishooked.DLL 65536 0x00190000 0x00011000 0x00194C98 C:\Games\GTA San Andreas\ogg.dll 36864 0x001B0000 0x00009000 0x001B302E C:\Games\GTA San Andreas\vorbis.dll 1060864 0x01F30000 0x00108000 0x01F43F7C C:\Games\GTA San Andreas\$fastman92limitAdjuster.asi 11251712 0x681C0000 0x00AC5000 0x682CB3F7 C:\WINDOWS\System32\SHELL32.dll 5956232 0x773A0000 0x005A7000 0x77519E50 C:\WINDOWS\System32\PSAPI.DLL 17008 0x76930000 0x00006000 0x769314D0 C:\WINDOWS\System32\SHLWAPI.dll 275280 0x76110000 0x00045000 0x76127870 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1_none_92e69152510a8cb1\COMCTL32.dll 568120 0x74110000 0x0008D000 0x74177340 C:\Games\GTA San Andreas\DllTricks.dll 33792 0x73870000 0x0000D000 0x7387147F C:\Games\GTA San Andreas\MinHook.x86.dll 14848 0x73860000 0x00007000 0x00000000 C:\Games\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440 C:\Games\GTA San Andreas\CLEO.asi 334848 0x6E970000 0x0007B000 0x6E985676 C:\Games\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036 C:\WINDOWS\SYSTEM32\MSACM32.dll 93472 0x6E950000 0x00019000 0x6E954420 C:\WINDOWS\SYSTEM32\winmmbase.dll 110720 0x6E8C0000 0x0001D000 0x6E8D3850 C:\Games\GTA San Andreas\cleo\CLEO+.cleo 518656 0x6D680000 0x000A3000 0x6D6BA317 C:\Games\GTA San Andreas\cleo\FileSystemOperations.cleo 98304 0x6E8A0000 0x0001C000 0x6E8A1A5A C:\Games\GTA San Andreas\cleo\IniFiles.cleo 110080 0x6E880000 0x0001F000 0x6E881971 C:\Games\GTA San Andreas\cleo\IntOperations.cleo 76800 0x6E860000 0x00017000 0x6E8616A4 C:\Games\GTA San Andreas\grgx.asi 46592 0x6E940000 0x00010000 0x6E94282F C:\WINDOWS\SYSTEM32\MSVCP140.dll 436600 0x74F60000 0x0006D000 0x74F9C6E0 C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll 76168 0x74F40000 0x00014000 0x74F4E5C0 C:\Games\GTA San Andreas\GTASA.WidescreenFix.asi 325120 0x6B310000 0x00054000 0x6B325221 C:\Games\GTA San Andreas\MixSets.asi 526184 0x6B280000 0x00084000 0x6B2B5969 C:\Games\GTA San Andreas\SilentPatchSA.asi 282624 0x6D630000 0x00049000 0x6D651860 C:\Games\GTA San Andreas\wshps.asi 130048 0x6B250000 0x00024000 0x6B25B55C C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL 31520 0x75160000 0x0000A000 0x75162A60 C:\WINDOWS\system32\uxtheme.dll 454144 0x753B0000 0x00074000 0x753E7550 C:\WINDOWS\SYSTEM32\windows.storage.dll 6341552 0x6D9A0000 0x00604000 0x6DB7B5B0 C:\WINDOWS\SYSTEM32\Wldp.dll 138072 0x74DB0000 0x00023000 0x74DB8580 C:\WINDOWS\System32\SHCORE.dll 547480 0x77250000 0x00087000 0x77292F00 C:\WINDOWS\SYSTEM32\DDRAW.dll 527360 0x6B160000 0x000E9000 0x6B1712A0 C:\WINDOWS\SYSTEM32\kernel.appcore.dll 52664 0x74E60000 0x0000F000 0x74E64830 C:\WINDOWS\SYSTEM32\dxgi.dll 781944 0x6B090000 0x000C2000 0x6B0C39F0 C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x6E850000 0x00007000 0x6E852020 C:\WINDOWS\System32\cfgmgr32.dll 236520 0x77A50000 0x0003B000 0x77A5D450 C:\WINDOWS\System32\bcrypt.dll 96240 0x77950000 0x00019000 0x779593E0 C:\WINDOWS\SYSTEM32\dxcore.dll 163200 0x6B060000 0x0002C000 0x6B07A570 C:\WINDOWS\System32\bcryptPrimitives.dll 371376 0x76160000 0x0005C000 0x76190900 C:\WINDOWS\SYSTEM32\DSOUND.dll 493056 0x6AFE0000 0x0007F000 0x6B00F300 C:\WINDOWS\SYSTEM32\powrprof.dll 268288 0x6AF90000 0x00044000 0x6AF96ED0 C:\WINDOWS\SYSTEM32\UMPDC.dll 47680 0x6E840000 0x0000D000 0x6E847560 C:\WINDOWS\System32\clbcatq.dll 504552 0x767A0000 0x0007E000 0x7680BD50 C:\WINDOWS\System32\MMDevApi.dll 420624 0x6F210000 0x0006A000 0x6F235A30 C:\WINDOWS\System32\DEVOBJ.dll 139136 0x74D10000 0x00024000 0x74D19990 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 1252088 0x6AA30000 0x00135000 0x6AA73010 C:\WINDOWS\System32\OLEAUT32.dll 606352 0x779B0000 0x00096000 0x779E5060 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll 52664 0x6AF80000 0x0000F000 0x6AF842F0 C:\WINDOWS\System32\MSCTF.dll 854752 0x76C90000 0x000D2000 0x76CDD9D0 C:\WINDOWS\SYSTEM32\DINPUT8.dll 171008 0x6A9F0000 0x00037000 0x6A9F7F90 C:\WINDOWS\SYSTEM32\inputhost.dll 966872 0x6A900000 0x000ED000 0x6A9C5AF0 C:\WINDOWS\SYSTEM32\CoreMessaging.dll 630088 0x75000000 0x0009B000 0x75060E00 C:\WINDOWS\SYSTEM32\PROPSYS.dll 791272 0x6A260000 0x000C2000 0x6A2C09B0 C:\WINDOWS\SYSTEM32\wintypes.dll 907440 0x746C0000 0x000DE000 0x74737610 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll 2620896 0x749F0000 0x0027E000 0x74A4E8F0 C:\WINDOWS\SYSTEM32\ntmarta.dll 153104 0x74FD0000 0x00029000 0x74FD7E90 C:\WINDOWS\SYSTEM32\HID.DLL 25600 0x6AF70000 0x0000A000 0x6AF71BB0 C:\WINDOWS\System32\SETUPAPI.DLL 4433848 0x76360000 0x00434000 0x7638EFC0 C:\WINDOWS\System32\WINTRUST.dll 288152 0x76820000 0x00047000 0x768354E0 C:\WINDOWS\System32\CRYPT32.dll 1033696 0x769A0000 0x000FF000 0x769F54D0 C:\WINDOWS\SYSTEM32\MSASN1.dll 50816 0x73C50000 0x0000E000 0x73C55690 C:\WINDOWS\SYSTEM32\d3d9.dll 1616576 0x6F610000 0x0018E000 0x6F686420 C:\WINDOWS\SYSTEM32\dwmapi.dll 133944 0x75380000 0x00024000 0x753853D0 C:\WINDOWS\SYSTEM32\igdumdim32.dll 38904632 0x63400000 0x02454000 0x6353AA00 C:\WINDOWS\SYSTEM32\igdusc32.dll 5137000 0x0A4A0000 0x008CA000 0x0A51E092 C:\WINDOWS\SYSTEM32\TextShaping.dll 611944 0x74950000 0x00094000 0x749DF150 C:\WINDOWS\SYSTEM32\textinputframework.dll 755104 0x750A0000 0x000B9000 0x750DFCD0 C:\WINDOWS\SYSTEM32\dcomp.dll 1448728 0x6A450000 0x00164000 0x6A4BCC90 C:\Windows\System32\quartz.dll 1470464 0x69600000 0x0019A000 0x6962B140 C:\Windows\System32\devenum.dll 93440 0x6AF50000 0x00018000 0x6AF60AF0 C:\WINDOWS\SYSTEM32\D3DIM700.DLL 388096 0x6A890000 0x00063000 0x6A8DFEA0 C:\WINDOWS\SYSTEM32\wdmaud.drv 215040 0x6A850000 0x0003A000 0x6A85CEA0 C:\WINDOWS\SYSTEM32\ksuser.dll 20328 0x6A840000 0x00007000 0x6A841EC0 C:\WINDOWS\SYSTEM32\AVRT.dll 27328 0x6A830000 0x00008000 0x6A831AA0 C:\WINDOWS\SYSTEM32\msacm32.drv 23552 0x6A820000 0x0000A000 0x6A824200 C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x6A810000 0x00008000 0x6A811990 C:\Windows\System32\Windows.UI.dll 999896 0x69500000 0x000F3000 0x6955AB50 C:\Windows\System32\WindowManagementAPI.dll 454656 0x69480000 0x00073000 0x694DE900 C:\WINDOWS\SYSTEM32\twinapi.appcore.dll 1639864 0x67B40000 0x00190000 0x67BC3690 C:\WINDOWS\SYSTEM32\wmvcore.dll 2136728 0x69270000 0x0020D000 0x692ADA40 C:\WINDOWS\SYSTEM32\WMASF.DLL 247344 0x6A390000 0x0003D000 0x6A3C5DC0 C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1075528 0x69160000 0x00106000 0x6924C3B0 C:\WINDOWS\system32\mlang.dll 198656 0x69120000 0x00034000 0x69130580 C:\WINDOWS\SYSTEM32\mscms.dll 594480 0x69080000 0x00093000 0x69096CE0 C:\WINDOWS\SYSTEM32\USERENV.dll 140728 0x741C0000 0x00025000 0x741C8820 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll 45912 0x6A800000 0x0000C000 0x6A805B60 C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll 183296 0x69040000 0x00031000 0x69062140 Game terminated. 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