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*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

SAxVCxLC - VC and LC in San Andreas


PlatinumSerb
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Morningstar666

where is the place to add this fix:?

7 hours ago, Jack said:

@ chaosbginwenrealityend

Então, o que sabemos sobre este acidente:
- Está acontecendo dentro do pay & spray (que tem as instruções para mudar a cor do carro),
- o relatório do acidente sugere que a função relacionada à cor do veículo está envolvida
- e é aleatória - assim como a escolha da cor do carro .

Acho que não devemos descartar cores ainda.

Pode ser algo dentro daquela função específica que causa o problema.
Portanto, decidi clonar a função original (bem como as chamadas relevantes relacionadas a ela em grgx e fla) e a falha foi embora (até agora):

SA_VC_LC_Crash_fix

(código-fonte incluído também)

 

EDITAR:
A função clonado não muda a cor do carro ou tira o dinheiro do jogador após a repintura, então fiz isso manualmente.

 

Eu ainda posso estar errado. O tempo mostrará...

 

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I got an error caused by CLEO+.cleo file from the new released version V1.3. The error is: Error loading plugin cleo/CLEO+.cleo. In V1.2 (that also has cleo+) everything works normally. Did this error happens to anyone in V1.3 besides me?

 

Edited by TKat
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hiddenmask58
On 5/4/2021 at 9:46 PM, Jack said:

@chaosbginwenrealityend

So what do we know about this crash:
- It's happening inside pay & spray (which has the instructions to change the car colour),
- crash report suggest that vehicle colour related function is involved
- and it's random - just like the car colour picking.

I think we shouldn't rule out colours just yet.

It might be something within that particular function which causes the problem.
So I decided to clone the original function (as well as the relevant calles related to it within grgx and fla) and the crash is gone (so far):

SA_VC_LC_Crash_fix

(source code included as well)

 

EDIT:
The cloned function does not change the car colour or takes the money from the player after respraying so I did that manualy.

 

I might still be wrong though. Time will show...

The link is missing

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On 5/5/2021 at 5:48 AM, Jack said:

Extract the asi file (SA_VC_LC_Crash.SA.asi) into the game directory.

 

On 5/4/2021 at 11:46 AM, Jack said:

@chaosbginwenrealityend

So what do we know about this crash:
- It's happening inside pay & spray (which has the instructions to change the car colour),
- crash report suggest that vehicle colour related function is involved
- and it's random - just like the car colour picking.

I think we shouldn't rule out colours just yet.

It might be something within that particular function which causes the problem.
So I decided to clone the original function (as well as the relevant calles related to it within grgx and fla) and the crash is gone (so far):

SA_VC_LC_Crash_fix

(source code included as well)

 

EDIT:
The cloned function does not change the car colour or takes the money from the player after respraying so I did that manualy.

 

I might still be wrong though. Time will show...

I tested several times with each type of vehicle from VC and LC in the pay n spray garages from VC and LC, and there was no problem. So, according to my tests, it seems that the asi file really fixed the CRASH problem in the pay n spray garage. Obs: I test in version V1.2.

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The real cause of the crash had been found and fixed:

ZoneUpdates_SAxVCxIII

(original weapon sounds and emergency vehicle sirens for LC and VC are also converted).

If the game crashes at the pay & spray garage again (which is unlikely) post a crash report or don't post at all.

 

2 hours ago, loms said:

Asi crashes my game :/

Which one? And where is the crash report?

Edited by Jack
.
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7 hours ago, Jack said:

The real cause of the crash had been found and fixed:

ZoneUpdates_SAxVCxIII

(original weapon sounds and emergency vehicle sirens for LC and VC are also converted).

If the game crashes at the pay & spray garage again (which is unlikely) post a crash report or don't post at all.

 

Which one? And where is the crash report?

is this fix crash of version v1.3?

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7 hours ago, Jack said:

The real cause of the crash had been found and fixed:

ZoneUpdates_SAxVCxIII

(original weapon sounds and emergency vehicle sirens for LC and VC are also converted).

If the game crashes at the pay & spray garage again (which is unlikely) post a crash report or don't post at all.

 

Which one? And where is the crash report?

Works now last asi somehow crashed game with 1.3 

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I tested V1.3 with ZoneUpdates_SAxVCxLC and I have some comments:

- some pickups cannot be picked up,

- added are weapons from GTA SA, not from GTA III and GTA VC.

 

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hiddenmask58

I don't know if this is not implemented yet or there is something missing on my case but in LC or VC there is map names whatsoever, only "San Andreas"Z0ytJeu.png

  • KEKW 1
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4 hours ago, hiddenmask58 said:

I don't know if this is not implemented yet or there is something missing on my case but in LC or VC there is map names whatsoever, only "San Andreas"Z0ytJeu.png

 

Zone names only appear when you start a new game.

 

  • excuseme 1
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hey guys i got a problem with the mod when i start gta sa its says that unable to load data\gtasa_weapon_config:dat help pls :)

 

 

ok its finshed it was a virus idk wired pay denations plop off and when i try to start my game its crásh and wired creepy music plays ...

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santosvagos

Does anyone here experience this problem ? There are no vehicles traveling in San Fierro downtown area. The other parts of SF is fine. I am using v1.2. 

 

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chaosbginwenrealityend

@santosvagos Does anyone here experience this problem ?

 

I had a similar experience in VC but with both peds and car paths. VC was like a ghost town in some areas. It happened because a limit was breached but I don't know or recall off hand which one. If memory serves it had to do with the number of running threads / scripts or ped attractors. I copied these from my custom version which has a lot more than this version but try increasing these:

 

PedAttractors = 250                              // It is possible increasing this fixed my problem as certainly I have added new ped attractors; there's a few in version 1.1 - 1.3. I just don't know if it is for the entire game or per object.

 

Max number of stream handles = 150       // FLA should tag this as breached if it is but I never experienced that happen and still up in the air whether I needed this or not

 

FILE_TYPE_SCM = 127                   //This is the maximum you can put here or FLA flags it and will not start the game. I think it is for the number of external scripts and if thats the case, mine is close to this limit.

 

Running scripts = 1000                 // Every cleo/scm script launches at start up even if it sits idle at wait 0. Externals only run when called.

 

Your version probably don't need this but you can also try increasing this. I have one external script which has 23 jump tables in it so not sure if the number of jump tables is per thread or for the entire game.  Again just a copy/paste from my custom version in which I utilize many of these:

 

Switch jump table cases = 1500

 

Hopefully one these will help. The bug happened to me either after I started increasing the amount of 2dfx type ped attractors in VC or after I wrote/added a couple more scripts but it was very random and usually only happened after certain circumstances. The bug has not returned after increasing some limits.

 

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13 hours ago, chaosbginwenrealityend said:

@santosvagos Does anyone here experience this problem ?

 

I had a similar experience in VC but with both peds and car paths. VC was like a ghost town in some areas. It happened because a limit was breached but I don't know or recall off hand which one. If memory serves it had to do with the number of running threads / scripts or ped attractors. I copied these from my custom version which has a lot more than this version but try increasing these:

 

PedAttractors = 250                              // It is possible increasing this fixed my problem as certainly I have added new ped attractors; there's a few in version 1.1 - 1.3. I just don't know if it is for the entire game or per object.

 

Max number of stream handles = 150       // FLA should tag this as breached if it is but I never experienced that happen and still up in the air whether I needed this or not

 

FILE_TYPE_SCM = 127                   //This is the maximum you can put here or FLA flags it and will not start the game. I think it is for the number of external scripts and if thats the case, mine is close to this limit.

 

Running scripts = 1000                 // Every cleo/scm script launches at start up even if it sits idle at wait 0. Externals only run when called.

 

Your version probably don't need this but you can also try increasing this. I have one external script which has 23 jump tables in it so not sure if the number of jump tables is per thread or for the entire game.  Again just a copy/paste from my custom version in which I utilize many of these:

 

Switch jump table cases = 1500

 

Hopefully one these will help. The bug happened to me either after I started increasing the amount of 2dfx type ped attractors in VC or after I wrote/added a couple more scripts but it was very random and usually only happened after certain circumstances. The bug has not returned after increasing some limits.

 

Thanks for this information. I will add these changes in the next version.

Edited by artginPL
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On 5/10/2021 at 11:20 PM, Kojomoney said:

ok its finshed it was a virus idk wired pay denations plop off and when i try to start my game its crásh and wired creepy music plays ...

It is not a virus. It is FLA (used to hack limits in the game. So you can increase stuff. Orginial game don't accept that)

and the sound means that your game have crashed.

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What exactly do you mean?

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how to make trains run in two maps

Edited by czmen980
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You would have to add new paths.

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Handling will be improved in the next version, because some vehicles are not very good to drive. In the next version, also I will add some new custom vehicles. Below are two vehicles by @Helomyname.

 

Champion

Spoiler

gallery1.jpg

 

Huntsman

Spoiler

gallery2.jpg

 

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Hello there, i wanted to ask if there's gonna be custom cities in this mod?,since you are adding custom vehicles.

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19 hours ago, ViceKing said:

Hello there, i wanted to ask if there's gonna be custom cities in this mod?,since you are adding custom vehicles.

Currently, we are not planning to add new cities. New custom vehicles will be optional. They will not appear in traffic.

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santosvagos

I got this crash when I visited Vice City. Can anyone help me, please ?

Spoiler

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
Website: http://fastman92.com

Launch time: 3-6-2021 16:28:08 (UTC)
Launched during the night.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 67
Delayed processing of limits? No

Root base directory: 
Root directory: E:\Games\Rockstar Games\GTA San Andreas
Initial directory: E:\Games\Rockstar Games\GTA San Andreas
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 39999 (10000) - TXD texture archives.
40000 - 40449 (450) - COL collision archives.
40450 - 40849 (400) - IPL Binary IPL files.
40850 - 41873 (1024) - DAT files limited to nodes*.dat
41874 - 42062 (189) - IFP animation archives.
42063 - 42562 (500) - RRR car recordings, carrec*.rrr files
42563 - 42662 (100) - SCM scripts
42663 - 42664 (2) - Loaded list
42665 - 42666 (2) - Requested list
42667 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0x16AB500
CStreaming::ms_aInfoForModel: 0x34ED020
CAnimManager::ms_aAnimBlocks: 0x16C89C8
CVehicleRecording::StreamingArray: 0x16CA170
CTheScripts::StreamedScripts: 0x16CC0B8


Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 210000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000

Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304

Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100

CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256

Paths info:
ThePaths: 0x16CCD48
Number of path tiles per dimension: 1
Total number of path tiles: 32
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 500
Number of bike lines = 50
Number of flying lines = 50
Number of boat lines = 50
Number of animation group lines = 50

&mod_HandlingManager = 0x17012E8, sizeof(mod_HandlingManager) = 0x21600
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 60150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 620
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 5000
---------------------------------------------
Modified limit of IPL:Entry exits to: 900
---------------------------------------------
Modified limit of IPL:interior occluders to: 80
---------------------------------------------
Modified limit of IPL:occluders to: 2000
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 18600, pickups collected: 120
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:peds section to 27000
---------------------------------------------
Modified limit of IDE:weap section to 120
---------------------------------------------
Modified max number of IMG archives to: 18
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 93
---------------------------------------------
Streaming memory available limit set to 1073741824 bytes (1024 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 200
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 255
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 375
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 5
---------------------------------------------
Level limit is enabled

Number of levels = 6
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 20626
Cop car level 5 = 20826
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 265
Cop ped level 5 = 269
Cop ped bike = 284

Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 20616
Ambulance level  5 = 20816

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 266
Medic level 5 = 270

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 20607
Fire engine level 5 = 20807

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 267
Fireman level 5 = 271

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 268
Cab driver level 4 place 1 = 268
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 272
Cab driver level 5 place 1 = 273
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 160.
Melee combo type loader is enabled. Max number of melee combos = 27.
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 9492
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 6088
Current thread ID: 7016
Last file to be loaded: E:\Games\Rockstar Games\GTA San Andreas\modloader\vc zoe pound\flat4.dff
Last library loaded: NOT SET
Exception address: 0x004CEF08 ("gta_sa.exe"+0xCEF08)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x0

General registers:
EAX: 0x00000000 (0)
EBX: 0x0000000E (14)
ECX: 0x00000000 (0)
EDX: 0x00000000 (0)
ESI: 0x332D9DE0 (858627552)
EDI: 0x1B6F0094 (460259476)
EBP: 0x0028F53C (2684220)
ESP: 0x0028F378 (2683768)
EIP: 0x004CEF08 (5041928) ["gta_sa.exe"+0xCEF08]
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST1: 1.000000 bytes: 00 00 00 00 00 FA FF FF FE 3F
ST2: 43.984234 bytes: 00 00 00 00 00 DB EF AF 04 40
ST3: 3.550781 bytes: 00 00 00 00 00 00 40 E3 00 40
ST4: -0.000000 bytes: 00 00 00 00 00 C8 0C E6 E5 BF
ST5: -0.999363 bytes: 00 00 00 00 00 42 D6 FF FE BF
ST6: 77.000000 bytes: 00 00 00 00 00 00 00 9A 05 40
ST7: 0.000000 bytes: 00 00 00 00 00 FF 83 C4 89 3F
CTRL: 007F
STAT: 0037
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 80
MM1: 00 00 00 00 00 FA FF FF
MM2: 00 00 00 00 00 DB EF AF
MM3: 00 00 00 00 00 00 40 E3
MM4: 00 00 00 00 00 C8 0C E6
MM5: 00 00 00 00 00 42 D6 FF
MM6: 00 00 00 00 00 00 00 9A
MM7: 00 00 00 00 00 FF 83 C4

XMM registers, 16 bytes:
XMM0: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM1: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM2: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM3: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM4: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM5: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM6: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM7: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE

Module list
; Path    Module file size        Base    Size of image    Entry point
E:\Games\Rockstar Games\GTA San Andreas\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SYSTEM32\ntdll.dll    1474104    0x77560000    0x00168000    0x00000000
C:\Windows\SYSTEM32\KERNEL32.DLL    1036288    0x75490000    0x00140000    0x754A9210
C:\Windows\SYSTEM32\KERNELBASE.dll    836096    0x75260000    0x000CF000    0x7526DA2D
C:\Program Files\Avast Software\Avast\x86\aswhook.dll    53272    0x70AF0000    0x00010000    0x70AF70E0
C:\Windows\system32\apphelp.dll    617472    0x6FCA0000    0x00099000    0x6FCA2C48
C:\Windows\AppPatch\AcLayers.DLL    314368    0x70250000    0x00272000    0x702510A6
C:\Windows\SYSTEM32\msvcrt.dll    780408    0x77030000    0x000BE000    0x7703A9CD
C:\Windows\SYSTEM32\USER32.dll    1361408    0x772B0000    0x0014F000    0x772BF611
C:\Windows\SYSTEM32\GDI32.dll    1066496    0x76EA0000    0x00108000    0x76EA7759
C:\Windows\SYSTEM32\SHELL32.dll    18679216    0x75CF0000    0x011AD000    0x75CF108D
C:\Windows\SYSTEM32\SHLWAPI.dll    263872    0x77400000    0x00041000    0x77406392
C:\Windows\SYSTEM32\OLEAUT32.dll    552632    0x75840000    0x00087000    0x75843AF8
C:\Windows\SYSTEM32\MPR.dll    82576    0x73980000    0x00014000    0x73981030
C:\Windows\SYSTEM32\SETUPAPI.dll    1767440    0x74FD0000    0x001AD000    0x74FD10CD
C:\Windows\SYSTEM32\sfc.dll    3072    0x709B0000    0x00003000    0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV    370176    0x71530000    0x0005E000    0x71531351
C:\Windows\SYSTEM32\RPCRT4.dll    711168    0x75780000    0x000B1000    0x757A7432
C:\Windows\SYSTEM32\combase.dll    1374384    0x75AF0000    0x0014E000    0x75AF3B25
C:\Windows\SYSTEM32\CFGMGR32.dll    237032    0x75180000    0x0003A000    0x75181239
C:\Windows\SYSTEM32\SspiCli.dll    101376    0x74F90000    0x0001D000    0x74F9AE56
C:\Windows\SYSTEM32\sfc_os.DLL    38912    0x709A0000    0x0000D000    0x709A2555
C:\Windows\SYSTEM32\CRYPTBASE.dll    30472    0x74F80000    0x00009000    0x74F81005
C:\Windows\SYSTEM32\sechost.dll    252024    0x77450000    0x0003E000    0x77455F8D
C:\Windows\SYSTEM32\bcryptPrimitives.dll    336232    0x74F20000    0x00053000    0x74F24815
C:\Windows\system32\IMM32.DLL    137728    0x77280000    0x00025000    0x772821BC
C:\Windows\SYSTEM32\MSCTF.dll    1017936    0x75970000    0x000F7000    0x759710D4
C:\Windows\SYSTEM32\WINMM.dll    128576    0x73940000    0x00020000    0x73943609
E:\Games\Rockstar Games\GTA San Andreas\vorbisfile.dll    53760    0x70980000    0x00011000    0x70981A0B
C:\Windows\SYSTEM32\WS2_32.dll    313488    0x758D0000    0x0004D000    0x758D10D1
E:\Games\Rockstar Games\GTA San Andreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\SYSTEM32\ADVAPI32.dll    490136    0x75A70000    0x00078000    0x75A71005
C:\Windows\SYSTEM32\ole32.dll    1095488    0x75670000    0x0010C000    0x756710C0
C:\Windows\SYSTEM32\WINMMBASE.dll    128064    0x73310000    0x00020000    0x7331118D
C:\Windows\SYSTEM32\NSI.dll    19640    0x75480000    0x00007000    0x75481589
C:\Windows\SYSTEM32\DEVOBJ.dll    123416    0x717C0000    0x0001F000    0x717C11DA
E:\Games\Rockstar Games\GTA San Andreas\vorbishooked.DLL    65536    0x00390000    0x00011000    0x00394C98
E:\Games\Rockstar Games\GTA San Andreas\ogg.dll    36864    0x003B0000    0x00009000    0x003B302E
E:\Games\Rockstar Games\GTA San Andreas\vorbis.dll    1060864    0x035D0000    0x00108000    0x035E3F7C
E:\Games\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi    11256320    0x03BF0000    0x00ACD000    0x03CFA427
C:\Windows\SYSTEM32\PSAPI.DLL    16024    0x770F0000    0x00006000    0x770F1005
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_7c55c866aa0c3ff0\COMCTL32.dll    535552    0x755E0000    0x00086000    0x755E1C88
E:\Games\Rockstar Games\GTA San Andreas\DllTricks.dll    33792    0x70970000    0x0000D000    0x7097147F
E:\Games\Rockstar Games\GTA San Andreas\MinHook.x86.dll    14848    0x70960000    0x00007000    0x00000000
E:\Games\Rockstar Games\GTA San Andreas\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
E:\Games\Rockstar Games\GTA San Andreas\CLEO.asi    334848    0x708E0000    0x0007B000    0x708F5676
E:\Games\Rockstar Games\GTA San Andreas\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\Windows\SYSTEM32\MSACM32.dll    86192    0x708C0000    0x00015000    0x708C10F0
E:\Games\Rockstar Games\GTA San Andreas\cleo\CLEO+.cleo    518656    0x70580000    0x000A3000    0x705BA317
E:\Games\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo    98304    0x708A0000    0x0001C000    0x708A1A5A
E:\Games\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo    110080    0x70880000    0x0001F000    0x70881971
E:\Games\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo    76800    0x70560000    0x00017000    0x705616A4
E:\Games\Rockstar Games\GTA San Andreas\ExGangWars.asi    109056    0x70510000    0x0001F000    0x705130BC
E:\Games\Rockstar Games\GTA San Andreas\grgx.asi    46592    0x70870000    0x00010000    0x7087282F
C:\Windows\SYSTEM32\MSVCP140.dll    450320    0x701E0000    0x0006F000    0x7021DEC0
C:\Windows\SYSTEM32\VCRUNTIME140.dll    83224    0x704F0000    0x00014000    0x704FE220
C:\Windows\SYSTEM32\api-ms-win-crt-stdio-l1-1-0.dll    17760    0x70550000    0x00004000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-utility-l1-1-0.dll    12128    0x704E0000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-string-l1-1-0.dll    17760    0x701D0000    0x00004000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-runtime-l1-1-0.dll    16224    0x701C0000    0x00004000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-heap-l1-1-0.dll    12640    0x701B0000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-math-l1-1-0.dll    22368    0x701A0000    0x00005000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-locale-l1-1-0.dll    12128    0x70190000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-filesystem-l1-1-0.dll    13664    0x70180000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-time-l1-1-0.dll    14176    0x70170000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-environment-l1-1-0.dll    12128    0x70160000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-convert-l1-1-0.dll    15712    0x70150000    0x00004000    0x00000000
C:\Windows\SYSTEM32\ucrtbase.DLL    901264    0x70070000    0x000DC000    0x7009C130
E:\Games\Rockstar Games\GTA San Andreas\modloader.asi    700928    0x6FFB0000    0x000B2000    0x70004637
C:\Windows\SYSTEM32\dbghelp.dll    1238016    0x71130000    0x00148000    0x7115FDAB
E:\Games\Rockstar Games\GTA San Andreas\SilentPatchSA.asi    282624    0x6FF60000    0x00049000    0x6FF81860
C:\Windows\SYSTEM32\SHCORE.dll    477744    0x71740000    0x00076000    0x717410B5
C:\Windows\SYSTEM32\profapi.dll    51128    0x735A0000    0x0000E000    0x735A1945
C:\Windows\SYSTEM32\ntmarta.dll    147152    0x70D40000    0x00025000    0x70D422AA
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.asi.dll    285184    0x6FF10000    0x0004A000    0x6FF2F29F
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.bank.dll    293888    0x6FEC0000    0x0004F000    0x6FEDE5D7
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.data.dll    3527680    0x6EE60000    0x00364000    0x6F083D47
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.fx.dll    399872    0x6FE50000    0x00067000    0x6FE7E370
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.movies.dll    174080    0x6FE20000    0x00030000    0x6FE2F2F3
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.scm.dll    174080    0x6FDF0000    0x00030000    0x6FDFF18D
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.sprites.dll    482304    0x6FD70000    0x0007B000    0x6FDA014A
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.stream.dll    584192    0x6EDC0000    0x00094000    0x6EE06ECA
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.text.dll    206336    0x6ED80000    0x00037000    0x6ED92BCE
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.tracks.dll    212992    0x6ED40000    0x00039000    0x6ED552EA
C:\Windows\system32\uxtheme.dll    876544    0x712B0000    0x000DB000    0x712B3C84
C:\Windows\system32\dwmapi.dll    98072    0x71290000    0x00018000    0x71291DD9
C:\Windows\SYSTEM32\kernel.appcore.dll    29952    0x71120000    0x00009000    0x71121399
C:\Windows\SYSTEM32\DDRAW.dll    527872    0x6EC50000    0x000E7000    0x6EC510D1
C:\Windows\SYSTEM32\DCIMAN32.dll    11264    0x6FD60000    0x00007000    0x6FD61190
C:\Windows\SYSTEM32\igdail32.dll    152472    0x6DEA0000    0x00028000    0x6DEA6E56
C:\Windows\SYSTEM32\DSOUND.dll    485888    0x6EBD0000    0x00079000    0x6EBD1199
C:\Windows\SYSTEM32\POWRPROF.dll    251504    0x70820000    0x0003E000    0x708221A3
C:\Windows\SYSTEM32\clbcatq.dll    508680    0x76FB0000    0x0007D000    0x76FB1425
C:\Windows\System32\MMDevApi.dll    296448    0x6EB80000    0x0004A000    0x6EB93192
C:\Windows\SYSTEM32\AUDIOSES.DLL    326024    0x6EB20000    0x00055000    0x6EB283FA
C:\Windows\SYSTEM32\DINPUT8.dll    162304    0x6EAE0000    0x00035000    0x6EAEC809
C:\Windows\SYSTEM32\HID.DLL    25600    0x704D0000    0x0000A000    0x704D1097
C:\Windows\SYSTEM32\WINTRUST.dll    230808    0x75930000    0x00038000    0x759315A1
C:\Windows\SYSTEM32\CRYPT32.dll    1581968    0x77100000    0x0017F000    0x77101128
C:\Windows\SYSTEM32\MSASN1.dll    50616    0x755D0000    0x0000E000    0x755D22AF
C:\Windows\SYSTEM32\d3d9.dll    1799944    0x6E920000    0x001B8000    0x6E9213D5
C:\Windows\SYSTEM32\VERSION.dll    25824    0x740A0000    0x00008000    0x740A1100
C:\Windows\SYSTEM32\igdumdim32.dll    10575912    0x6DF20000    0x009F9000    0x6DFC5B07
C:\Windows\SYSTEM32\igdusc32.dll    3692592    0x6D790000    0x0037B000    0x6DA9B5C6
C:\Windows\SYSTEM32\quartz.dll    1352192    0x6DD20000    0x0017B000    0x6DD23ACB
C:\Windows\SYSTEM32\devenum.dll    74856    0x6FD40000    0x00013000    0x6FD4CFAC
C:\Program Files (x86)\K-Lite Codec Pack\Filters\vsfilter.dll    1566720    0x6D5F0000    0x00195000    0x6D6D6F90
C:\Windows\SYSTEM32\COMDLG32.dll    528896    0x751D0000    0x00086000    0x751D1299
C:\Windows\SYSTEM32\WININET.dll    1789440    0x73D70000    0x001BD000    0x73D711A5
C:\Windows\SYSTEM32\iertutil.dll    2178048    0x73380000    0x00219000    0x733810B5
C:\Windows\SYSTEM32\USERENV.dll    94016    0x740B0000    0x00019000    0x740B1C0A
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax    1521664    0x6D470000    0x00179000    0x6D56BA4E
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17031_none_a9efdb8b01377ea7\COMCTL32.dll    1975296    0x70DF0000    0x001E6000    0x70E1C6BE
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-52.dll    403968    0x6DCA0000    0x0007A000    0x6DCA1420
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-55.dll    7143424    0x6BDB0000    0x00C44000    0x6BDB1420
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-2.dll    374784    0x6D400000    0x0006C000    0x6D401420
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-4.dll    235008    0x6DED0000    0x00042000    0x6DED1420
C:\Windows\SYSTEM32\D3DIM700.DLL    867328    0x6D320000    0x000DA000    0x6D3BDF88
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll    4297200    0x6CF00000    0x0041B000    0x6CF3F7E2
C:\Windows\SYSTEM32\wdmaud.drv    187392    0x6DC60000    0x00034000    0x6DC6CB35
C:\Windows\SYSTEM32\ksuser.dll    18616    0x6CEF0000    0x00007000    0x6CEF10C0
C:\Windows\SYSTEM32\AVRT.dll    30464    0x6CEE0000    0x00009000    0x6CEE1010
C:\Windows\SYSTEM32\msacm32.drv    22016    0x6CED0000    0x00009000    0x6CED3CDB
C:\Windows\SYSTEM32\midimap.dll    18944    0x6CEC0000    0x00008000    0x6CEC10E0
C:\Windows\SYSTEM32\wmvcore.dll    2324792    0x6BB70000    0x00239000    0x6BBE7714
C:\Windows\SYSTEM32\WMASF.DLL    212832    0x6CE80000    0x00036000    0x6CE81137
C:\Windows\system32\mlang.dll    182272    0x6CE50000    0x0002F000    0x6CE5126D
C:\Windows\System32\dsdmo.dll    173568    0x6CE20000    0x0002E000    0x6CE45704
C:\Windows\System32\msdmo.dll    39752    0x6CE10000    0x0000B000    0x6CE13384
Game terminated.


 

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21 hours ago, santosvagos said:

I got this crash when I visited Vice City. Can anyone help me, please ?

  Reveal hidden contents

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
Website: http://fastman92.com

Launch time: 3-6-2021 16:28:08 (UTC)
Launched during the night.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 67
Delayed processing of limits? No

Root base directory: 
Root directory: E:\Games\Rockstar Games\GTA San Andreas
Initial directory: E:\Games\Rockstar Games\GTA San Andreas
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 39999 (10000) - TXD texture archives.
40000 - 40449 (450) - COL collision archives.
40450 - 40849 (400) - IPL Binary IPL files.
40850 - 41873 (1024) - DAT files limited to nodes*.dat
41874 - 42062 (189) - IFP animation archives.
42063 - 42562 (500) - RRR car recordings, carrec*.rrr files
42563 - 42662 (100) - SCM scripts
42663 - 42664 (2) - Loaded list
42665 - 42666 (2) - Requested list
42667 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0x16AB500
CStreaming::ms_aInfoForModel: 0x34ED020
CAnimManager::ms_aAnimBlocks: 0x16C89C8
CVehicleRecording::StreamingArray: 0x16CA170
CTheScripts::StreamedScripts: 0x16CC0B8


Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 210000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000

Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304

Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100

CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256

Paths info:
ThePaths: 0x16CCD48
Number of path tiles per dimension: 1
Total number of path tiles: 32
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 500
Number of bike lines = 50
Number of flying lines = 50
Number of boat lines = 50
Number of animation group lines = 50

&mod_HandlingManager = 0x17012E8, sizeof(mod_HandlingManager) = 0x21600
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 60150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 620
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 5000
---------------------------------------------
Modified limit of IPL:Entry exits to: 900
---------------------------------------------
Modified limit of IPL:interior occluders to: 80
---------------------------------------------
Modified limit of IPL:occluders to: 2000
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 18600, pickups collected: 120
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:peds section to 27000
---------------------------------------------
Modified limit of IDE:weap section to 120
---------------------------------------------
Modified max number of IMG archives to: 18
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 93
---------------------------------------------
Streaming memory available limit set to 1073741824 bytes (1024 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 200
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 255
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 375
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 5
---------------------------------------------
Level limit is enabled

Number of levels = 6
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 20626
Cop car level 5 = 20826
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 265
Cop ped level 5 = 269
Cop ped bike = 284

Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 20616
Ambulance level  5 = 20816

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 266
Medic level 5 = 270

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 20607
Fire engine level 5 = 20807

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 267
Fireman level 5 = 271

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 268
Cab driver level 4 place 1 = 268
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 272
Cab driver level 5 place 1 = 273
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 160.
Melee combo type loader is enabled. Max number of melee combos = 27.
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 9492
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 6088
Current thread ID: 7016
Last file to be loaded: E:\Games\Rockstar Games\GTA San Andreas\modloader\vc zoe pound\flat4.dff
Last library loaded: NOT SET
Exception address: 0x004CEF08 ("gta_sa.exe"+0xCEF08)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x0

General registers:
EAX: 0x00000000 (0)
EBX: 0x0000000E (14)
ECX: 0x00000000 (0)
EDX: 0x00000000 (0)
ESI: 0x332D9DE0 (858627552)
EDI: 0x1B6F0094 (460259476)
EBP: 0x0028F53C (2684220)
ESP: 0x0028F378 (2683768)
EIP: 0x004CEF08 (5041928) ["gta_sa.exe"+0xCEF08]
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST1: 1.000000 bytes: 00 00 00 00 00 FA FF FF FE 3F
ST2: 43.984234 bytes: 00 00 00 00 00 DB EF AF 04 40
ST3: 3.550781 bytes: 00 00 00 00 00 00 40 E3 00 40
ST4: -0.000000 bytes: 00 00 00 00 00 C8 0C E6 E5 BF
ST5: -0.999363 bytes: 00 00 00 00 00 42 D6 FF FE BF
ST6: 77.000000 bytes: 00 00 00 00 00 00 00 9A 05 40
ST7: 0.000000 bytes: 00 00 00 00 00 FF 83 C4 89 3F
CTRL: 007F
STAT: 0037
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 80
MM1: 00 00 00 00 00 FA FF FF
MM2: 00 00 00 00 00 DB EF AF
MM3: 00 00 00 00 00 00 40 E3
MM4: 00 00 00 00 00 C8 0C E6
MM5: 00 00 00 00 00 42 D6 FF
MM6: 00 00 00 00 00 00 00 9A
MM7: 00 00 00 00 00 FF 83 C4

XMM registers, 16 bytes:
XMM0: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM1: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM2: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM3: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM4: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM5: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM6: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE
XMM7: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE

Module list
; Path    Module file size        Base    Size of image    Entry point
E:\Games\Rockstar Games\GTA San Andreas\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SYSTEM32\ntdll.dll    1474104    0x77560000    0x00168000    0x00000000
C:\Windows\SYSTEM32\KERNEL32.DLL    1036288    0x75490000    0x00140000    0x754A9210
C:\Windows\SYSTEM32\KERNELBASE.dll    836096    0x75260000    0x000CF000    0x7526DA2D
C:\Program Files\Avast Software\Avast\x86\aswhook.dll    53272    0x70AF0000    0x00010000    0x70AF70E0
C:\Windows\system32\apphelp.dll    617472    0x6FCA0000    0x00099000    0x6FCA2C48
C:\Windows\AppPatch\AcLayers.DLL    314368    0x70250000    0x00272000    0x702510A6
C:\Windows\SYSTEM32\msvcrt.dll    780408    0x77030000    0x000BE000    0x7703A9CD
C:\Windows\SYSTEM32\USER32.dll    1361408    0x772B0000    0x0014F000    0x772BF611
C:\Windows\SYSTEM32\GDI32.dll    1066496    0x76EA0000    0x00108000    0x76EA7759
C:\Windows\SYSTEM32\SHELL32.dll    18679216    0x75CF0000    0x011AD000    0x75CF108D
C:\Windows\SYSTEM32\SHLWAPI.dll    263872    0x77400000    0x00041000    0x77406392
C:\Windows\SYSTEM32\OLEAUT32.dll    552632    0x75840000    0x00087000    0x75843AF8
C:\Windows\SYSTEM32\MPR.dll    82576    0x73980000    0x00014000    0x73981030
C:\Windows\SYSTEM32\SETUPAPI.dll    1767440    0x74FD0000    0x001AD000    0x74FD10CD
C:\Windows\SYSTEM32\sfc.dll    3072    0x709B0000    0x00003000    0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV    370176    0x71530000    0x0005E000    0x71531351
C:\Windows\SYSTEM32\RPCRT4.dll    711168    0x75780000    0x000B1000    0x757A7432
C:\Windows\SYSTEM32\combase.dll    1374384    0x75AF0000    0x0014E000    0x75AF3B25
C:\Windows\SYSTEM32\CFGMGR32.dll    237032    0x75180000    0x0003A000    0x75181239
C:\Windows\SYSTEM32\SspiCli.dll    101376    0x74F90000    0x0001D000    0x74F9AE56
C:\Windows\SYSTEM32\sfc_os.DLL    38912    0x709A0000    0x0000D000    0x709A2555
C:\Windows\SYSTEM32\CRYPTBASE.dll    30472    0x74F80000    0x00009000    0x74F81005
C:\Windows\SYSTEM32\sechost.dll    252024    0x77450000    0x0003E000    0x77455F8D
C:\Windows\SYSTEM32\bcryptPrimitives.dll    336232    0x74F20000    0x00053000    0x74F24815
C:\Windows\system32\IMM32.DLL    137728    0x77280000    0x00025000    0x772821BC
C:\Windows\SYSTEM32\MSCTF.dll    1017936    0x75970000    0x000F7000    0x759710D4
C:\Windows\SYSTEM32\WINMM.dll    128576    0x73940000    0x00020000    0x73943609
E:\Games\Rockstar Games\GTA San Andreas\vorbisfile.dll    53760    0x70980000    0x00011000    0x70981A0B
C:\Windows\SYSTEM32\WS2_32.dll    313488    0x758D0000    0x0004D000    0x758D10D1
E:\Games\Rockstar Games\GTA San Andreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\SYSTEM32\ADVAPI32.dll    490136    0x75A70000    0x00078000    0x75A71005
C:\Windows\SYSTEM32\ole32.dll    1095488    0x75670000    0x0010C000    0x756710C0
C:\Windows\SYSTEM32\WINMMBASE.dll    128064    0x73310000    0x00020000    0x7331118D
C:\Windows\SYSTEM32\NSI.dll    19640    0x75480000    0x00007000    0x75481589
C:\Windows\SYSTEM32\DEVOBJ.dll    123416    0x717C0000    0x0001F000    0x717C11DA
E:\Games\Rockstar Games\GTA San Andreas\vorbishooked.DLL    65536    0x00390000    0x00011000    0x00394C98
E:\Games\Rockstar Games\GTA San Andreas\ogg.dll    36864    0x003B0000    0x00009000    0x003B302E
E:\Games\Rockstar Games\GTA San Andreas\vorbis.dll    1060864    0x035D0000    0x00108000    0x035E3F7C
E:\Games\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi    11256320    0x03BF0000    0x00ACD000    0x03CFA427
C:\Windows\SYSTEM32\PSAPI.DLL    16024    0x770F0000    0x00006000    0x770F1005
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_7c55c866aa0c3ff0\COMCTL32.dll    535552    0x755E0000    0x00086000    0x755E1C88
E:\Games\Rockstar Games\GTA San Andreas\DllTricks.dll    33792    0x70970000    0x0000D000    0x7097147F
E:\Games\Rockstar Games\GTA San Andreas\MinHook.x86.dll    14848    0x70960000    0x00007000    0x00000000
E:\Games\Rockstar Games\GTA San Andreas\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
E:\Games\Rockstar Games\GTA San Andreas\CLEO.asi    334848    0x708E0000    0x0007B000    0x708F5676
E:\Games\Rockstar Games\GTA San Andreas\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\Windows\SYSTEM32\MSACM32.dll    86192    0x708C0000    0x00015000    0x708C10F0
E:\Games\Rockstar Games\GTA San Andreas\cleo\CLEO+.cleo    518656    0x70580000    0x000A3000    0x705BA317
E:\Games\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo    98304    0x708A0000    0x0001C000    0x708A1A5A
E:\Games\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo    110080    0x70880000    0x0001F000    0x70881971
E:\Games\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo    76800    0x70560000    0x00017000    0x705616A4
E:\Games\Rockstar Games\GTA San Andreas\ExGangWars.asi    109056    0x70510000    0x0001F000    0x705130BC
E:\Games\Rockstar Games\GTA San Andreas\grgx.asi    46592    0x70870000    0x00010000    0x7087282F
C:\Windows\SYSTEM32\MSVCP140.dll    450320    0x701E0000    0x0006F000    0x7021DEC0
C:\Windows\SYSTEM32\VCRUNTIME140.dll    83224    0x704F0000    0x00014000    0x704FE220
C:\Windows\SYSTEM32\api-ms-win-crt-stdio-l1-1-0.dll    17760    0x70550000    0x00004000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-utility-l1-1-0.dll    12128    0x704E0000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-string-l1-1-0.dll    17760    0x701D0000    0x00004000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-runtime-l1-1-0.dll    16224    0x701C0000    0x00004000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-heap-l1-1-0.dll    12640    0x701B0000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-math-l1-1-0.dll    22368    0x701A0000    0x00005000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-locale-l1-1-0.dll    12128    0x70190000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-filesystem-l1-1-0.dll    13664    0x70180000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-time-l1-1-0.dll    14176    0x70170000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-environment-l1-1-0.dll    12128    0x70160000    0x00003000    0x00000000
C:\Windows\SYSTEM32\api-ms-win-crt-convert-l1-1-0.dll    15712    0x70150000    0x00004000    0x00000000
C:\Windows\SYSTEM32\ucrtbase.DLL    901264    0x70070000    0x000DC000    0x7009C130
E:\Games\Rockstar Games\GTA San Andreas\modloader.asi    700928    0x6FFB0000    0x000B2000    0x70004637
C:\Windows\SYSTEM32\dbghelp.dll    1238016    0x71130000    0x00148000    0x7115FDAB
E:\Games\Rockstar Games\GTA San Andreas\SilentPatchSA.asi    282624    0x6FF60000    0x00049000    0x6FF81860
C:\Windows\SYSTEM32\SHCORE.dll    477744    0x71740000    0x00076000    0x717410B5
C:\Windows\SYSTEM32\profapi.dll    51128    0x735A0000    0x0000E000    0x735A1945
C:\Windows\SYSTEM32\ntmarta.dll    147152    0x70D40000    0x00025000    0x70D422AA
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.asi.dll    285184    0x6FF10000    0x0004A000    0x6FF2F29F
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.bank.dll    293888    0x6FEC0000    0x0004F000    0x6FEDE5D7
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.data.dll    3527680    0x6EE60000    0x00364000    0x6F083D47
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.fx.dll    399872    0x6FE50000    0x00067000    0x6FE7E370
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.movies.dll    174080    0x6FE20000    0x00030000    0x6FE2F2F3
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.scm.dll    174080    0x6FDF0000    0x00030000    0x6FDFF18D
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.sprites.dll    482304    0x6FD70000    0x0007B000    0x6FDA014A
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.stream.dll    584192    0x6EDC0000    0x00094000    0x6EE06ECA
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.text.dll    206336    0x6ED80000    0x00037000    0x6ED92BCE
E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.tracks.dll    212992    0x6ED40000    0x00039000    0x6ED552EA
C:\Windows\system32\uxtheme.dll    876544    0x712B0000    0x000DB000    0x712B3C84
C:\Windows\system32\dwmapi.dll    98072    0x71290000    0x00018000    0x71291DD9
C:\Windows\SYSTEM32\kernel.appcore.dll    29952    0x71120000    0x00009000    0x71121399
C:\Windows\SYSTEM32\DDRAW.dll    527872    0x6EC50000    0x000E7000    0x6EC510D1
C:\Windows\SYSTEM32\DCIMAN32.dll    11264    0x6FD60000    0x00007000    0x6FD61190
C:\Windows\SYSTEM32\igdail32.dll    152472    0x6DEA0000    0x00028000    0x6DEA6E56
C:\Windows\SYSTEM32\DSOUND.dll    485888    0x6EBD0000    0x00079000    0x6EBD1199
C:\Windows\SYSTEM32\POWRPROF.dll    251504    0x70820000    0x0003E000    0x708221A3
C:\Windows\SYSTEM32\clbcatq.dll    508680    0x76FB0000    0x0007D000    0x76FB1425
C:\Windows\System32\MMDevApi.dll    296448    0x6EB80000    0x0004A000    0x6EB93192
C:\Windows\SYSTEM32\AUDIOSES.DLL    326024    0x6EB20000    0x00055000    0x6EB283FA
C:\Windows\SYSTEM32\DINPUT8.dll    162304    0x6EAE0000    0x00035000    0x6EAEC809
C:\Windows\SYSTEM32\HID.DLL    25600    0x704D0000    0x0000A000    0x704D1097
C:\Windows\SYSTEM32\WINTRUST.dll    230808    0x75930000    0x00038000    0x759315A1
C:\Windows\SYSTEM32\CRYPT32.dll    1581968    0x77100000    0x0017F000    0x77101128
C:\Windows\SYSTEM32\MSASN1.dll    50616    0x755D0000    0x0000E000    0x755D22AF
C:\Windows\SYSTEM32\d3d9.dll    1799944    0x6E920000    0x001B8000    0x6E9213D5
C:\Windows\SYSTEM32\VERSION.dll    25824    0x740A0000    0x00008000    0x740A1100
C:\Windows\SYSTEM32\igdumdim32.dll    10575912    0x6DF20000    0x009F9000    0x6DFC5B07
C:\Windows\SYSTEM32\igdusc32.dll    3692592    0x6D790000    0x0037B000    0x6DA9B5C6
C:\Windows\SYSTEM32\quartz.dll    1352192    0x6DD20000    0x0017B000    0x6DD23ACB
C:\Windows\SYSTEM32\devenum.dll    74856    0x6FD40000    0x00013000    0x6FD4CFAC
C:\Program Files (x86)\K-Lite Codec Pack\Filters\vsfilter.dll    1566720    0x6D5F0000    0x00195000    0x6D6D6F90
C:\Windows\SYSTEM32\COMDLG32.dll    528896    0x751D0000    0x00086000    0x751D1299
C:\Windows\SYSTEM32\WININET.dll    1789440    0x73D70000    0x001BD000    0x73D711A5
C:\Windows\SYSTEM32\iertutil.dll    2178048    0x73380000    0x00219000    0x733810B5
C:\Windows\SYSTEM32\USERENV.dll    94016    0x740B0000    0x00019000    0x740B1C0A
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax    1521664    0x6D470000    0x00179000    0x6D56BA4E
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17031_none_a9efdb8b01377ea7\COMCTL32.dll    1975296    0x70DF0000    0x001E6000    0x70E1C6BE
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-52.dll    403968    0x6DCA0000    0x0007A000    0x6DCA1420
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-55.dll    7143424    0x6BDB0000    0x00C44000    0x6BDB1420
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-2.dll    374784    0x6D400000    0x0006C000    0x6D401420
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-4.dll    235008    0x6DED0000    0x00042000    0x6DED1420
C:\Windows\SYSTEM32\D3DIM700.DLL    867328    0x6D320000    0x000DA000    0x6D3BDF88
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll    4297200    0x6CF00000    0x0041B000    0x6CF3F7E2
C:\Windows\SYSTEM32\wdmaud.drv    187392    0x6DC60000    0x00034000    0x6DC6CB35
C:\Windows\SYSTEM32\ksuser.dll    18616    0x6CEF0000    0x00007000    0x6CEF10C0
C:\Windows\SYSTEM32\AVRT.dll    30464    0x6CEE0000    0x00009000    0x6CEE1010
C:\Windows\SYSTEM32\msacm32.drv    22016    0x6CED0000    0x00009000    0x6CED3CDB
C:\Windows\SYSTEM32\midimap.dll    18944    0x6CEC0000    0x00008000    0x6CEC10E0
C:\Windows\SYSTEM32\wmvcore.dll    2324792    0x6BB70000    0x00239000    0x6BBE7714
C:\Windows\SYSTEM32\WMASF.DLL    212832    0x6CE80000    0x00036000    0x6CE81137
C:\Windows\system32\mlang.dll    182272    0x6CE50000    0x0002F000    0x6CE5126D
C:\Windows\System32\dsdmo.dll    173568    0x6CE20000    0x0002E000    0x6CE45704
C:\Windows\System32\msdmo.dll    39752    0x6CE10000    0x0000B000    0x6CE13384
Game terminated.


 

Well, First, I would recommend for you to play again and go to the exact place in map where this crash occurred, to see if it happens again. And if it happens, try to play in the previous version and do the same to see if this problem occurs. Because If It occurs, obviously it will be related to some object or script activated in that location of the map. Well, I do NOT notice this glitch you reported, but I played version v1.0 to v1.2, And did NOT played the last v1.3. Well I have been travelled and explored the whole vice city map and everything was ok. Maybe some funcion added in the last version can be the cause. But as I said I think you should try again to make sure. Also make sure you installed correctly this. Also make sure you did not added some mod, that could be the cause of this glitch. And If you added any mod, remove this mod to identify If this mod is the cause or NOT.

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