Jack Posted May 4, 2021 Share Posted May 4, 2021 Junior managed to do it - I didn't ask how. Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
Morningstar666 Posted May 4, 2021 Share Posted May 4, 2021 where is the place to add this fix:? 7 hours ago, Jack said: @ chaosbginwenrealityend Então, o que sabemos sobre este acidente: - Está acontecendo dentro do pay & spray (que tem as instruções para mudar a cor do carro), - o relatório do acidente sugere que a função relacionada à cor do veículo está envolvida - e é aleatória - assim como a escolha da cor do carro . Acho que não devemos descartar cores ainda. Pode ser algo dentro daquela função específica que causa o problema. Portanto, decidi clonar a função original (bem como as chamadas relevantes relacionadas a ela em grgx e fla) e a falha foi embora (até agora): SA_VC_LC_Crash_fix (código-fonte incluído também) EDITAR: A função clonado não muda a cor do carro ou tira o dinheiro do jogador após a repintura, então fiz isso manualmente. Eu ainda posso estar errado. O tempo mostrará... Link to comment Share on other sites More sharing options...
Jack Posted May 5, 2021 Share Posted May 5, 2021 10 hours ago, Morningstar666 said: where is the place to add this fix:? Extract the asi file (SA_VC_LC_Crash.SA.asi) into the game directory. Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
TKat Posted May 6, 2021 Share Posted May 6, 2021 (edited) I got an error caused by CLEO+.cleo file from the new released version V1.3. The error is: Error loading plugin cleo/CLEO+.cleo. In V1.2 (that also has cleo+) everything works normally. Did this error happens to anyone in V1.3 besides me? Edited May 6, 2021 by TKat Link to comment Share on other sites More sharing options...
hiddenmask58 Posted May 8, 2021 Share Posted May 8, 2021 On 5/4/2021 at 9:46 PM, Jack said: @chaosbginwenrealityend So what do we know about this crash: - It's happening inside pay & spray (which has the instructions to change the car colour), - crash report suggest that vehicle colour related function is involved - and it's random - just like the car colour picking. I think we shouldn't rule out colours just yet. It might be something within that particular function which causes the problem. So I decided to clone the original function (as well as the relevant calles related to it within grgx and fla) and the crash is gone (so far): SA_VC_LC_Crash_fix (source code included as well) EDIT: The cloned function does not change the car colour or takes the money from the player after respraying so I did that manualy. I might still be wrong though. Time will show... The link is missing Link to comment Share on other sites More sharing options...
TKat Posted May 8, 2021 Share Posted May 8, 2021 On 5/5/2021 at 5:48 AM, Jack said: Extract the asi file (SA_VC_LC_Crash.SA.asi) into the game directory. On 5/4/2021 at 11:46 AM, Jack said: @chaosbginwenrealityend So what do we know about this crash: - It's happening inside pay & spray (which has the instructions to change the car colour), - crash report suggest that vehicle colour related function is involved - and it's random - just like the car colour picking. I think we shouldn't rule out colours just yet. It might be something within that particular function which causes the problem. So I decided to clone the original function (as well as the relevant calles related to it within grgx and fla) and the crash is gone (so far): SA_VC_LC_Crash_fix (source code included as well) EDIT: The cloned function does not change the car colour or takes the money from the player after respraying so I did that manualy. I might still be wrong though. Time will show... I tested several times with each type of vehicle from VC and LC in the pay n spray garages from VC and LC, and there was no problem. So, according to my tests, it seems that the asi file really fixed the CRASH problem in the pay n spray garage. Obs: I test in version V1.2. Link to comment Share on other sites More sharing options...
loms Posted May 9, 2021 Share Posted May 9, 2021 Asi crashes my game Link to comment Share on other sites More sharing options...
Jack Posted May 9, 2021 Share Posted May 9, 2021 (edited) The real cause of the crash had been found and fixed: ZoneUpdates_SAxVCxIII (original weapon sounds and emergency vehicle sirens for LC and VC are also converted). If the game crashes at the pay & spray garage again (which is unlikely) post a crash report or don't post at all. 2 hours ago, loms said: Asi crashes my game Which one? And where is the crash report? Edited May 9, 2021 by Jack . Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
ViceKing Posted May 9, 2021 Share Posted May 9, 2021 Help,my game crashes when i use First Person mod. Link to comment Share on other sites More sharing options...
Eckh Posted May 9, 2021 Share Posted May 9, 2021 7 hours ago, Jack said: The real cause of the crash had been found and fixed: ZoneUpdates_SAxVCxIII (original weapon sounds and emergency vehicle sirens for LC and VC are also converted). If the game crashes at the pay & spray garage again (which is unlikely) post a crash report or don't post at all. Which one? And where is the crash report? is this fix crash of version v1.3? Link to comment Share on other sites More sharing options...
loms Posted May 9, 2021 Share Posted May 9, 2021 7 hours ago, Jack said: The real cause of the crash had been found and fixed: ZoneUpdates_SAxVCxIII (original weapon sounds and emergency vehicle sirens for LC and VC are also converted). If the game crashes at the pay & spray garage again (which is unlikely) post a crash report or don't post at all. Which one? And where is the crash report? Works now last asi somehow crashed game with 1.3 Link to comment Share on other sites More sharing options...
Slovan Posted May 9, 2021 Share Posted May 9, 2021 I tested V1.3 with ZoneUpdates_SAxVCxLC and I have some comments: - some pickups cannot be picked up, - added are weapons from GTA SA, not from GTA III and GTA VC. Link to comment Share on other sites More sharing options...
hiddenmask58 Posted May 10, 2021 Share Posted May 10, 2021 I don't know if this is not implemented yet or there is something missing on my case but in LC or VC there is map names whatsoever, only "San Andreas" Róbert Bock 1 Link to comment Share on other sites More sharing options...
artginPL Posted May 10, 2021 Share Posted May 10, 2021 4 hours ago, hiddenmask58 said: I don't know if this is not implemented yet or there is something missing on my case but in LC or VC there is map names whatsoever, only "San Andreas" Zone names only appear when you start a new game. Róbert Bock 1 Link to comment Share on other sites More sharing options...
Kojomoney Posted May 10, 2021 Share Posted May 10, 2021 hey guys i got a problem with the mod when i start gta sa its says that unable to load data\gtasa_weapon_config:dat help pls ok its finshed it was a virus idk wired pay denations plop off and when i try to start my game its crásh and wired creepy music plays ... Link to comment Share on other sites More sharing options...
santosvagos Posted May 15, 2021 Share Posted May 15, 2021 Does anyone here experience this problem ? There are no vehicles traveling in San Fierro downtown area. The other parts of SF is fine. I am using v1.2. Róbert Bock 1 Link to comment Share on other sites More sharing options...
chaosbginwenrealityend Posted May 16, 2021 Share Posted May 16, 2021 @santosvagos Does anyone here experience this problem ? I had a similar experience in VC but with both peds and car paths. VC was like a ghost town in some areas. It happened because a limit was breached but I don't know or recall off hand which one. If memory serves it had to do with the number of running threads / scripts or ped attractors. I copied these from my custom version which has a lot more than this version but try increasing these: PedAttractors = 250 // It is possible increasing this fixed my problem as certainly I have added new ped attractors; there's a few in version 1.1 - 1.3. I just don't know if it is for the entire game or per object. Max number of stream handles = 150 // FLA should tag this as breached if it is but I never experienced that happen and still up in the air whether I needed this or not FILE_TYPE_SCM = 127 //This is the maximum you can put here or FLA flags it and will not start the game. I think it is for the number of external scripts and if thats the case, mine is close to this limit. Running scripts = 1000 // Every cleo/scm script launches at start up even if it sits idle at wait 0. Externals only run when called. Your version probably don't need this but you can also try increasing this. I have one external script which has 23 jump tables in it so not sure if the number of jump tables is per thread or for the entire game. Again just a copy/paste from my custom version in which I utilize many of these: Switch jump table cases = 1500 Hopefully one these will help. The bug happened to me either after I started increasing the amount of 2dfx type ped attractors in VC or after I wrote/added a couple more scripts but it was very random and usually only happened after certain circumstances. The bug has not returned after increasing some limits. santosvagos, artginPL and Róbert Bock 3 Link to comment Share on other sites More sharing options...
artginPL Posted May 16, 2021 Share Posted May 16, 2021 (edited) 13 hours ago, chaosbginwenrealityend said: @santosvagos Does anyone here experience this problem ? I had a similar experience in VC but with both peds and car paths. VC was like a ghost town in some areas. It happened because a limit was breached but I don't know or recall off hand which one. If memory serves it had to do with the number of running threads / scripts or ped attractors. I copied these from my custom version which has a lot more than this version but try increasing these: PedAttractors = 250 // It is possible increasing this fixed my problem as certainly I have added new ped attractors; there's a few in version 1.1 - 1.3. I just don't know if it is for the entire game or per object. Max number of stream handles = 150 // FLA should tag this as breached if it is but I never experienced that happen and still up in the air whether I needed this or not FILE_TYPE_SCM = 127 //This is the maximum you can put here or FLA flags it and will not start the game. I think it is for the number of external scripts and if thats the case, mine is close to this limit. Running scripts = 1000 // Every cleo/scm script launches at start up even if it sits idle at wait 0. Externals only run when called. Your version probably don't need this but you can also try increasing this. I have one external script which has 23 jump tables in it so not sure if the number of jump tables is per thread or for the entire game. Again just a copy/paste from my custom version in which I utilize many of these: Switch jump table cases = 1500 Hopefully one these will help. The bug happened to me either after I started increasing the amount of 2dfx type ped attractors in VC or after I wrote/added a couple more scripts but it was very random and usually only happened after certain circumstances. The bug has not returned after increasing some limits. Thanks for this information. I will add these changes in the next version. Edited May 16, 2021 by artginPL Link to comment Share on other sites More sharing options...
Davve95 Posted May 16, 2021 Share Posted May 16, 2021 On 5/10/2021 at 11:20 PM, Kojomoney said: ok its finshed it was a virus idk wired pay denations plop off and when i try to start my game its crásh and wired creepy music plays ... It is not a virus. It is FLA (used to hack limits in the game. So you can increase stuff. Orginial game don't accept that) and the sound means that your game have crashed. Link to comment Share on other sites More sharing options...
czmen980 Posted May 22, 2021 Share Posted May 22, 2021 I have a question how do you make there are more functional trains Link to comment Share on other sites More sharing options...
artginPL Posted May 22, 2021 Share Posted May 22, 2021 What exactly do you mean? Link to comment Share on other sites More sharing options...
czmen980 Posted May 22, 2021 Share Posted May 22, 2021 (edited) how to make trains run in two maps Edited May 22, 2021 by czmen980 Link to comment Share on other sites More sharing options...
artginPL Posted May 23, 2021 Share Posted May 23, 2021 You would have to add new paths. czmen980 1 Link to comment Share on other sites More sharing options...
czmen980 Posted May 23, 2021 Share Posted May 23, 2021 yes Link to comment Share on other sites More sharing options...
artginPL Posted May 26, 2021 Share Posted May 26, 2021 Handling will be improved in the next version, because some vehicles are not very good to drive. In the next version, also I will add some new custom vehicles. Below are two vehicles by @Helomyname. Champion Spoiler Huntsman Spoiler Ivan1997GTA, santosvagos and ViceKing 3 Link to comment Share on other sites More sharing options...
ViceKing Posted May 26, 2021 Share Posted May 26, 2021 Hello there, i wanted to ask if there's gonna be custom cities in this mod?,since you are adding custom vehicles. TKat 1 Link to comment Share on other sites More sharing options...
artginPL Posted May 27, 2021 Share Posted May 27, 2021 19 hours ago, ViceKing said: Hello there, i wanted to ask if there's gonna be custom cities in this mod?,since you are adding custom vehicles. Currently, we are not planning to add new cities. New custom vehicles will be optional. They will not appear in traffic. Link to comment Share on other sites More sharing options...
czmen980 Posted May 27, 2021 Share Posted May 27, 2021 I'm still trying to add new paths but I can't the game still crashing Link to comment Share on other sites More sharing options...
santosvagos Posted June 3, 2021 Share Posted June 3, 2021 I got this crash when I visited Vice City. Can anyone help me, please ? Spoiler Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC) Website: http://fastman92.com Launch time: 3-6-2021 16:28:08 (UTC) Launched during the night. Solution platform: WIN_X86 FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written. Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes Game uses dynamic image base? No Game preferred image base: 0x400000 Game current image base: 0x400000 Number of FLA modules: 67 Delayed processing of limits? No Root base directory: Root directory: E:\Games\Rockstar Games\GTA San Andreas Initial directory: E:\Games\Rockstar Games\GTA San Andreas INI filename: fastman92limitAdjuster_GTASA.ini Global exception handler has been registered. --------------------------------------------- At least one ID limit is changed. ID limits will be patched. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches. COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches. IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches. New ID limits: 0 - 29999 (30000) - DFF models defined within IDE files 30000 - 39999 (10000) - TXD texture archives. 40000 - 40449 (450) - COL collision archives. 40450 - 40849 (400) - IPL Binary IPL files. 40850 - 41873 (1024) - DAT files limited to nodes*.dat 41874 - 42062 (189) - IFP animation archives. 42063 - 42562 (500) - RRR car recordings, carrec*.rrr files 42563 - 42662 (100) - SCM scripts 42663 - 42664 (2) - Loaded list 42665 - 42666 (2) - Requested list 42667 - count of all file IDs Addresses: CModelInfo::ms_modelInfoPtrs: 0x16AB500 CStreaming::ms_aInfoForModel: 0x34ED020 CAnimManager::ms_aAnimBlocks: 0x16C89C8 CVehicleRecording::StreamingArray: 0x16CA170 CTheScripts::StreamedScripts: 0x16CC0B8 Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit. Format of new savefiles will be different: patch for enhanced format of model flags block is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Model special features loader enabled. --------------------------------------------- --------------------------------------------- Modified count of killable model IDs: 210000 --------------------------------------------- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1 --------------------------------------------- Modified limit of number of process counter passes for car generators to 10 --------------------------------------------- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10). --------------------------------------------- Tracks*.dat coordinate limit patch enabled. Renderware world map size set to 28000 x 28000 Radar map size set to 24000 x 24000 Water map size set to 24000 x 24000 World map size set to 24000 x 24000 World sector size set to 100 x 100 World LOD sector size set to 300 x 300 Paths limit patch enabled. Paths map size set to 24000 x 24000 Radar info: Number of radar tiles per dimension: 48 Total number of radar tiles: 2304 Water info: Water map size: 24000 x 24000 Number of water blocks per dimension: 48 Total number of water blocks: 2304 World map info info: World map size: 24000 x 24000 World sectors: CWorld::ms_aSectors type: buildings, dummies count: 240 * 240 = 57600 sector area: 100 x 100 CWorld::ms_aLodPtrLists type: lod count: 80 * 80 = 6400 sector area: 300 x 300 CWorld::ms_aRepeatSectors type: vehicles, peds, object count: 16 * 16 = 256 Paths info: ThePaths: 0x16CCD48 Number of path tiles per dimension: 1 Total number of path tiles: 32 --------------------------------------------- Enabling handling.cfg limit adjuster. New limits: Number of standard lines = 500 Number of bike lines = 50 Number of flying lines = 50 Number of boat lines = 50 Number of animation group lines = 50 &mod_HandlingManager = 0x17012E8, sizeof(mod_HandlingManager) = 0x21600 --------------------------------------------- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Matrices to: 3000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Objects to: 1000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Collision links to: 5000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: ColModels to: 60150 --------------------------------------------- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096 --------------------------------------------- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024 --------------------------------------------- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096 --------------------------------------------- Modified limit of IPL:inst, buildings to: 100000 --------------------------------------------- Modified limit of IPL:inst, dummies to: 50000 --------------------------------------------- Modified limit of IPL: entity index array to: 1000 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit of IPL:map zones to: 300 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit of IPL:navigation zones to: 620 --------------------------------------------- Modified limit of 'IPL:CULL tunnel attribute zones' to: 200 --------------------------------------------- Modified limit of 'IPL:CULL attribute zones' to: 5000 --------------------------------------------- Modified limit of IPL:Entry exits to: 900 --------------------------------------------- Modified limit of IPL:interior occluders to: 80 --------------------------------------------- Modified limit of IPL:occluders to: 2000 --------------------------------------------- Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Format of new savefiles will be different: patch for pickups is applied. Modified limit of 'IPL:PICK' to: 18600, pickups collected: 120 --------------------------------------------- Modified limit of IDE:objs:type1 section to 30000 --------------------------------------------- Modified limit of IDE:objs:type2 section to 170 --------------------------------------------- Modified limit of IDE:hier section to 192 --------------------------------------------- Modified limit of IDE:tobj section to 5000 --------------------------------------------- Modified limit of IDE:cars section to 500 --------------------------------------------- Modified limit of IDE:peds section to 27000 --------------------------------------------- Modified limit of IDE:weap section to 120 --------------------------------------------- Modified max number of IMG archives to: 18 --------------------------------------------- Modified limit of DIRECTORY LIMITS: Extra to: 1100 --------------------------------------------- Modified limit of WATER LIMITS -> Water triangles to: 24 --------------------------------------------- Modified limit of WATER LIMITS -> Water quads to: 2800 --------------------------------------------- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309 --------------------------------------------- Modified limit of WATER LIMITS -> Water vertices to: 15200 --------------------------------------------- Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63 --------------------------------------------- Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62 --------------------------------------------- Modified limit of PED STREAMING: Pedgrp peds per group to: 93 --------------------------------------------- Streaming memory available limit set to 1073741824 bytes (1024 MB) --------------------------------------------- Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7 --------------------------------------------- Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15 --------------------------------------------- Modified limit of SCM LIMITS: Running scripts to: 320 --------------------------------------------- Modified limit of SCM LIMITS: Mission cleanup to: 275 --------------------------------------------- Modified limit of RENDERER: Invisible entity pointers to: 350 --------------------------------------------- Modified limit of RENDERER: Visible super LOD pointers to: 100 --------------------------------------------- Modified limit of RENDERER: Visible LOD pointers to: 2000 --------------------------------------------- Modified limit of RENDERER: Visible entity pointers to: 2000 --------------------------------------------- Modified limit of VISIBILITY: Alpha list limit to: 40 --------------------------------------------- Modified limit of VISIBILITY: Alpha boat atomic list to: 30 --------------------------------------------- Modified limit of VISIBILITY: Alpha entity list limit to: 300 --------------------------------------------- Modified limit of VISIBILITY: Alpha really draw last list limit to: 200 --------------------------------------------- Modified limit of VISIBILITY: Alpha really draw last list limit to: 70 --------------------------------------------- Modified limit of VISIBILITY: Weapon peds for PC limit to: 200 --------------------------------------------- Modified limit of OTHER LIMITS: Collision size to: 92768 --------------------------------------------- Modified limit of OTHER LIMITS: Coronas to: 20000 --------------------------------------------- Modified limit of OTHER LIMITS: Object info entries to: 1000 --------------------------------------------- Modified limit of OTHER LIMITS: Vehicle colors to: 255 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Format of new savefiles will be different: patch for radar traces is applied. Modified limit of OTHER LIMITS: Radar traces to: 375 --------------------------------------------- Modified limit of OTHER LIMITS: Number of plate textures: 5 --------------------------------------------- Level limit is enabled Number of levels = 6 Cop car level 0 = 599 Cop car level 1 = 596 Cop car level 2 = 597 Cop car level 3 = 598 Cop car level 4 = 20626 Cop car level 5 = 20826 Cop bike = 523 Cop ped level 0 = 283 Cop ped level 1 = 280 Cop ped level 2 = 281 Cop ped level 3 = 282 Cop ped level 4 = 265 Cop ped level 5 = 269 Cop ped bike = 284 Ambulance level 0 = -1 Ambulance level 1 = 416 Ambulance level 2 = 416 Ambulance level 3 = 416 Ambulance level 4 = 20616 Ambulance level 5 = 20816 Medic level 0 = -1 Medic level 1 = 274 Medic level 2 = 275 Medic level 3 = 276 Medic level 4 = 266 Medic level 5 = 270 Fire engine level 0 = -1 Fire engine level 1 = 407 Fire engine level 2 = 407 Fire engine level 3 = 407 Fire engine level 4 = 20607 Fire engine level 5 = 20807 Fireman level 0 = -1 Fireman level 1 = 277 Fireman level 2 = 279 Fireman level 3 = 278 Fireman level 4 = 267 Fireman level 5 = 271 Number of cab drivers for level 0 = 0 Number of cab drivers for level 1 = 2 Cab driver level 1 place 0 = 262 Cab driver level 1 place 1 = 261 Number of cab drivers for level 2 = 2 Cab driver level 2 place 0 = 220 Cab driver level 2 place 1 = 234 Number of cab drivers for level 3 = 2 Cab driver level 3 place 0 = 182 Cab driver level 3 place 1 = 206 Number of cab drivers for level 4 = 2 Cab driver level 4 place 0 = 268 Cab driver level 4 place 1 = 268 Number of cab drivers for level 5 = 2 Cab driver level 5 place 0 = 272 Cab driver level 5 place 1 = 273 --------------------------------------------- Modified limit of hospital restarts to: 20 --------------------------------------------- Modified limit of police restarts to: 20 --------------------------------------------- Error reporting going to be applied. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled. GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled. Error reporting is applied now. --------------------------------------------- Debugging output is enabled now. Use debugger to catch messages. --------------------------------------------- Weapon type loader is enabled. NumberOfWeaponTypes = 160. Melee combo type loader is enabled. Max number of melee combos = 27. --------------------------------------------- Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100 --------------------------------------------- Vehicle audio loader is enabled --------------------------------------------- Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18. --------------------------------------------- FLA loading text is disabled. --------------------------------------------- Number of memory changes made: 9492 --------------------------------------------- Game has crashed, here's a crash log: Current process ID: 6088 Current thread ID: 7016 Last file to be loaded: E:\Games\Rockstar Games\GTA San Andreas\modloader\vc zoe pound\flat4.dff Last library loaded: NOT SET Exception address: 0x004CEF08 ("gta_sa.exe"+0xCEF08) Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) Inaccessible memory address: 0x0 General registers: EAX: 0x00000000 (0) EBX: 0x0000000E (14) ECX: 0x00000000 (0) EDX: 0x00000000 (0) ESI: 0x332D9DE0 (858627552) EDI: 0x1B6F0094 (460259476) EBP: 0x0028F53C (2684220) ESP: 0x0028F378 (2683768) EIP: 0x004CEF08 (5041928) ["gta_sa.exe"+0xCEF08] EFL: 0x00010246 (66118) Segment registers: CS: 0023 DS: 002B ES: 002B FS: 0053 GS: 002B SS: 002B FPU registers: ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F ST1: 1.000000 bytes: 00 00 00 00 00 FA FF FF FE 3F ST2: 43.984234 bytes: 00 00 00 00 00 DB EF AF 04 40 ST3: 3.550781 bytes: 00 00 00 00 00 00 40 E3 00 40 ST4: -0.000000 bytes: 00 00 00 00 00 C8 0C E6 E5 BF ST5: -0.999363 bytes: 00 00 00 00 00 42 D6 FF FE BF ST6: 77.000000 bytes: 00 00 00 00 00 00 00 9A 05 40 ST7: 0.000000 bytes: 00 00 00 00 00 FF 83 C4 89 3F CTRL: 007F STAT: 0037 TAGS: FFFF MMX registers, 8 bytes: MM0: 00 00 00 00 00 00 00 80 MM1: 00 00 00 00 00 FA FF FF MM2: 00 00 00 00 00 DB EF AF MM3: 00 00 00 00 00 00 40 E3 MM4: 00 00 00 00 00 C8 0C E6 MM5: 00 00 00 00 00 42 D6 FF MM6: 00 00 00 00 00 00 00 9A MM7: 00 00 00 00 00 FF 83 C4 XMM registers, 16 bytes: XMM0: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM1: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM2: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM3: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM4: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM5: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM6: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM7: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE Module list ; Path Module file size Base Size of image Entry point E:\Games\Rockstar Games\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570 C:\Windows\SYSTEM32\ntdll.dll 1474104 0x77560000 0x00168000 0x00000000 C:\Windows\SYSTEM32\KERNEL32.DLL 1036288 0x75490000 0x00140000 0x754A9210 C:\Windows\SYSTEM32\KERNELBASE.dll 836096 0x75260000 0x000CF000 0x7526DA2D C:\Program Files\Avast Software\Avast\x86\aswhook.dll 53272 0x70AF0000 0x00010000 0x70AF70E0 C:\Windows\system32\apphelp.dll 617472 0x6FCA0000 0x00099000 0x6FCA2C48 C:\Windows\AppPatch\AcLayers.DLL 314368 0x70250000 0x00272000 0x702510A6 C:\Windows\SYSTEM32\msvcrt.dll 780408 0x77030000 0x000BE000 0x7703A9CD C:\Windows\SYSTEM32\USER32.dll 1361408 0x772B0000 0x0014F000 0x772BF611 C:\Windows\SYSTEM32\GDI32.dll 1066496 0x76EA0000 0x00108000 0x76EA7759 C:\Windows\SYSTEM32\SHELL32.dll 18679216 0x75CF0000 0x011AD000 0x75CF108D C:\Windows\SYSTEM32\SHLWAPI.dll 263872 0x77400000 0x00041000 0x77406392 C:\Windows\SYSTEM32\OLEAUT32.dll 552632 0x75840000 0x00087000 0x75843AF8 C:\Windows\SYSTEM32\MPR.dll 82576 0x73980000 0x00014000 0x73981030 C:\Windows\SYSTEM32\SETUPAPI.dll 1767440 0x74FD0000 0x001AD000 0x74FD10CD C:\Windows\SYSTEM32\sfc.dll 3072 0x709B0000 0x00003000 0x00000000 C:\Windows\SYSTEM32\WINSPOOL.DRV 370176 0x71530000 0x0005E000 0x71531351 C:\Windows\SYSTEM32\RPCRT4.dll 711168 0x75780000 0x000B1000 0x757A7432 C:\Windows\SYSTEM32\combase.dll 1374384 0x75AF0000 0x0014E000 0x75AF3B25 C:\Windows\SYSTEM32\CFGMGR32.dll 237032 0x75180000 0x0003A000 0x75181239 C:\Windows\SYSTEM32\SspiCli.dll 101376 0x74F90000 0x0001D000 0x74F9AE56 C:\Windows\SYSTEM32\sfc_os.DLL 38912 0x709A0000 0x0000D000 0x709A2555 C:\Windows\SYSTEM32\CRYPTBASE.dll 30472 0x74F80000 0x00009000 0x74F81005 C:\Windows\SYSTEM32\sechost.dll 252024 0x77450000 0x0003E000 0x77455F8D C:\Windows\SYSTEM32\bcryptPrimitives.dll 336232 0x74F20000 0x00053000 0x74F24815 C:\Windows\system32\IMM32.DLL 137728 0x77280000 0x00025000 0x772821BC C:\Windows\SYSTEM32\MSCTF.dll 1017936 0x75970000 0x000F7000 0x759710D4 C:\Windows\SYSTEM32\WINMM.dll 128576 0x73940000 0x00020000 0x73943609 E:\Games\Rockstar Games\GTA San Andreas\vorbisfile.dll 53760 0x70980000 0x00011000 0x70981A0B C:\Windows\SYSTEM32\WS2_32.dll 313488 0x758D0000 0x0004D000 0x758D10D1 E:\Games\Rockstar Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472 C:\Windows\SYSTEM32\ADVAPI32.dll 490136 0x75A70000 0x00078000 0x75A71005 C:\Windows\SYSTEM32\ole32.dll 1095488 0x75670000 0x0010C000 0x756710C0 C:\Windows\SYSTEM32\WINMMBASE.dll 128064 0x73310000 0x00020000 0x7331118D C:\Windows\SYSTEM32\NSI.dll 19640 0x75480000 0x00007000 0x75481589 C:\Windows\SYSTEM32\DEVOBJ.dll 123416 0x717C0000 0x0001F000 0x717C11DA E:\Games\Rockstar Games\GTA San Andreas\vorbishooked.DLL 65536 0x00390000 0x00011000 0x00394C98 E:\Games\Rockstar Games\GTA San Andreas\ogg.dll 36864 0x003B0000 0x00009000 0x003B302E E:\Games\Rockstar Games\GTA San Andreas\vorbis.dll 1060864 0x035D0000 0x00108000 0x035E3F7C E:\Games\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi 11256320 0x03BF0000 0x00ACD000 0x03CFA427 C:\Windows\SYSTEM32\PSAPI.DLL 16024 0x770F0000 0x00006000 0x770F1005 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_7c55c866aa0c3ff0\COMCTL32.dll 535552 0x755E0000 0x00086000 0x755E1C88 E:\Games\Rockstar Games\GTA San Andreas\DllTricks.dll 33792 0x70970000 0x0000D000 0x7097147F E:\Games\Rockstar Games\GTA San Andreas\MinHook.x86.dll 14848 0x70960000 0x00007000 0x00000000 E:\Games\Rockstar Games\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440 E:\Games\Rockstar Games\GTA San Andreas\CLEO.asi 334848 0x708E0000 0x0007B000 0x708F5676 E:\Games\Rockstar Games\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036 C:\Windows\SYSTEM32\MSACM32.dll 86192 0x708C0000 0x00015000 0x708C10F0 E:\Games\Rockstar Games\GTA San Andreas\cleo\CLEO+.cleo 518656 0x70580000 0x000A3000 0x705BA317 E:\Games\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo 98304 0x708A0000 0x0001C000 0x708A1A5A E:\Games\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo 110080 0x70880000 0x0001F000 0x70881971 E:\Games\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo 76800 0x70560000 0x00017000 0x705616A4 E:\Games\Rockstar Games\GTA San Andreas\ExGangWars.asi 109056 0x70510000 0x0001F000 0x705130BC E:\Games\Rockstar Games\GTA San Andreas\grgx.asi 46592 0x70870000 0x00010000 0x7087282F C:\Windows\SYSTEM32\MSVCP140.dll 450320 0x701E0000 0x0006F000 0x7021DEC0 C:\Windows\SYSTEM32\VCRUNTIME140.dll 83224 0x704F0000 0x00014000 0x704FE220 C:\Windows\SYSTEM32\api-ms-win-crt-stdio-l1-1-0.dll 17760 0x70550000 0x00004000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-utility-l1-1-0.dll 12128 0x704E0000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-string-l1-1-0.dll 17760 0x701D0000 0x00004000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-runtime-l1-1-0.dll 16224 0x701C0000 0x00004000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-heap-l1-1-0.dll 12640 0x701B0000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-math-l1-1-0.dll 22368 0x701A0000 0x00005000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-locale-l1-1-0.dll 12128 0x70190000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-filesystem-l1-1-0.dll 13664 0x70180000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-time-l1-1-0.dll 14176 0x70170000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-environment-l1-1-0.dll 12128 0x70160000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-convert-l1-1-0.dll 15712 0x70150000 0x00004000 0x00000000 C:\Windows\SYSTEM32\ucrtbase.DLL 901264 0x70070000 0x000DC000 0x7009C130 E:\Games\Rockstar Games\GTA San Andreas\modloader.asi 700928 0x6FFB0000 0x000B2000 0x70004637 C:\Windows\SYSTEM32\dbghelp.dll 1238016 0x71130000 0x00148000 0x7115FDAB E:\Games\Rockstar Games\GTA San Andreas\SilentPatchSA.asi 282624 0x6FF60000 0x00049000 0x6FF81860 C:\Windows\SYSTEM32\SHCORE.dll 477744 0x71740000 0x00076000 0x717410B5 C:\Windows\SYSTEM32\profapi.dll 51128 0x735A0000 0x0000E000 0x735A1945 C:\Windows\SYSTEM32\ntmarta.dll 147152 0x70D40000 0x00025000 0x70D422AA E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.asi.dll 285184 0x6FF10000 0x0004A000 0x6FF2F29F E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.bank.dll 293888 0x6FEC0000 0x0004F000 0x6FEDE5D7 E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.data.dll 3527680 0x6EE60000 0x00364000 0x6F083D47 E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.fx.dll 399872 0x6FE50000 0x00067000 0x6FE7E370 E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.movies.dll 174080 0x6FE20000 0x00030000 0x6FE2F2F3 E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.scm.dll 174080 0x6FDF0000 0x00030000 0x6FDFF18D E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.sprites.dll 482304 0x6FD70000 0x0007B000 0x6FDA014A E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.stream.dll 584192 0x6EDC0000 0x00094000 0x6EE06ECA E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.text.dll 206336 0x6ED80000 0x00037000 0x6ED92BCE E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.tracks.dll 212992 0x6ED40000 0x00039000 0x6ED552EA C:\Windows\system32\uxtheme.dll 876544 0x712B0000 0x000DB000 0x712B3C84 C:\Windows\system32\dwmapi.dll 98072 0x71290000 0x00018000 0x71291DD9 C:\Windows\SYSTEM32\kernel.appcore.dll 29952 0x71120000 0x00009000 0x71121399 C:\Windows\SYSTEM32\DDRAW.dll 527872 0x6EC50000 0x000E7000 0x6EC510D1 C:\Windows\SYSTEM32\DCIMAN32.dll 11264 0x6FD60000 0x00007000 0x6FD61190 C:\Windows\SYSTEM32\igdail32.dll 152472 0x6DEA0000 0x00028000 0x6DEA6E56 C:\Windows\SYSTEM32\DSOUND.dll 485888 0x6EBD0000 0x00079000 0x6EBD1199 C:\Windows\SYSTEM32\POWRPROF.dll 251504 0x70820000 0x0003E000 0x708221A3 C:\Windows\SYSTEM32\clbcatq.dll 508680 0x76FB0000 0x0007D000 0x76FB1425 C:\Windows\System32\MMDevApi.dll 296448 0x6EB80000 0x0004A000 0x6EB93192 C:\Windows\SYSTEM32\AUDIOSES.DLL 326024 0x6EB20000 0x00055000 0x6EB283FA C:\Windows\SYSTEM32\DINPUT8.dll 162304 0x6EAE0000 0x00035000 0x6EAEC809 C:\Windows\SYSTEM32\HID.DLL 25600 0x704D0000 0x0000A000 0x704D1097 C:\Windows\SYSTEM32\WINTRUST.dll 230808 0x75930000 0x00038000 0x759315A1 C:\Windows\SYSTEM32\CRYPT32.dll 1581968 0x77100000 0x0017F000 0x77101128 C:\Windows\SYSTEM32\MSASN1.dll 50616 0x755D0000 0x0000E000 0x755D22AF C:\Windows\SYSTEM32\d3d9.dll 1799944 0x6E920000 0x001B8000 0x6E9213D5 C:\Windows\SYSTEM32\VERSION.dll 25824 0x740A0000 0x00008000 0x740A1100 C:\Windows\SYSTEM32\igdumdim32.dll 10575912 0x6DF20000 0x009F9000 0x6DFC5B07 C:\Windows\SYSTEM32\igdusc32.dll 3692592 0x6D790000 0x0037B000 0x6DA9B5C6 C:\Windows\SYSTEM32\quartz.dll 1352192 0x6DD20000 0x0017B000 0x6DD23ACB C:\Windows\SYSTEM32\devenum.dll 74856 0x6FD40000 0x00013000 0x6FD4CFAC C:\Program Files (x86)\K-Lite Codec Pack\Filters\vsfilter.dll 1566720 0x6D5F0000 0x00195000 0x6D6D6F90 C:\Windows\SYSTEM32\COMDLG32.dll 528896 0x751D0000 0x00086000 0x751D1299 C:\Windows\SYSTEM32\WININET.dll 1789440 0x73D70000 0x001BD000 0x73D711A5 C:\Windows\SYSTEM32\iertutil.dll 2178048 0x73380000 0x00219000 0x733810B5 C:\Windows\SYSTEM32\USERENV.dll 94016 0x740B0000 0x00019000 0x740B1C0A C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax 1521664 0x6D470000 0x00179000 0x6D56BA4E C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17031_none_a9efdb8b01377ea7\COMCTL32.dll 1975296 0x70DF0000 0x001E6000 0x70E1C6BE C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-52.dll 403968 0x6DCA0000 0x0007A000 0x6DCA1420 C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-55.dll 7143424 0x6BDB0000 0x00C44000 0x6BDB1420 C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-2.dll 374784 0x6D400000 0x0006C000 0x6D401420 C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-4.dll 235008 0x6DED0000 0x00042000 0x6DED1420 C:\Windows\SYSTEM32\D3DIM700.DLL 867328 0x6D320000 0x000DA000 0x6D3BDF88 C:\Program Files (x86)\BandiMPEG1\bdfilters.dll 4297200 0x6CF00000 0x0041B000 0x6CF3F7E2 C:\Windows\SYSTEM32\wdmaud.drv 187392 0x6DC60000 0x00034000 0x6DC6CB35 C:\Windows\SYSTEM32\ksuser.dll 18616 0x6CEF0000 0x00007000 0x6CEF10C0 C:\Windows\SYSTEM32\AVRT.dll 30464 0x6CEE0000 0x00009000 0x6CEE1010 C:\Windows\SYSTEM32\msacm32.drv 22016 0x6CED0000 0x00009000 0x6CED3CDB C:\Windows\SYSTEM32\midimap.dll 18944 0x6CEC0000 0x00008000 0x6CEC10E0 C:\Windows\SYSTEM32\wmvcore.dll 2324792 0x6BB70000 0x00239000 0x6BBE7714 C:\Windows\SYSTEM32\WMASF.DLL 212832 0x6CE80000 0x00036000 0x6CE81137 C:\Windows\system32\mlang.dll 182272 0x6CE50000 0x0002F000 0x6CE5126D C:\Windows\System32\dsdmo.dll 173568 0x6CE20000 0x0002E000 0x6CE45704 C:\Windows\System32\msdmo.dll 39752 0x6CE10000 0x0000B000 0x6CE13384 Game terminated. 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TKat Posted June 4, 2021 Share Posted June 4, 2021 21 hours ago, santosvagos said: I got this crash when I visited Vice City. Can anyone help me, please ? Reveal hidden contents Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC) Website: http://fastman92.com Launch time: 3-6-2021 16:28:08 (UTC) Launched during the night. Solution platform: WIN_X86 FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written. Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes Game uses dynamic image base? No Game preferred image base: 0x400000 Game current image base: 0x400000 Number of FLA modules: 67 Delayed processing of limits? No Root base directory: Root directory: E:\Games\Rockstar Games\GTA San Andreas Initial directory: E:\Games\Rockstar Games\GTA San Andreas INI filename: fastman92limitAdjuster_GTASA.ini Global exception handler has been registered. --------------------------------------------- At least one ID limit is changed. ID limits will be patched. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches. COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches. IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches. New ID limits: 0 - 29999 (30000) - DFF models defined within IDE files 30000 - 39999 (10000) - TXD texture archives. 40000 - 40449 (450) - COL collision archives. 40450 - 40849 (400) - IPL Binary IPL files. 40850 - 41873 (1024) - DAT files limited to nodes*.dat 41874 - 42062 (189) - IFP animation archives. 42063 - 42562 (500) - RRR car recordings, carrec*.rrr files 42563 - 42662 (100) - SCM scripts 42663 - 42664 (2) - Loaded list 42665 - 42666 (2) - Requested list 42667 - count of all file IDs Addresses: CModelInfo::ms_modelInfoPtrs: 0x16AB500 CStreaming::ms_aInfoForModel: 0x34ED020 CAnimManager::ms_aAnimBlocks: 0x16C89C8 CVehicleRecording::StreamingArray: 0x16CA170 CTheScripts::StreamedScripts: 0x16CC0B8 Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit. Format of new savefiles will be different: patch for enhanced format of model flags block is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Model special features loader enabled. --------------------------------------------- --------------------------------------------- Modified count of killable model IDs: 210000 --------------------------------------------- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1 --------------------------------------------- Modified limit of number of process counter passes for car generators to 10 --------------------------------------------- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10). --------------------------------------------- Tracks*.dat coordinate limit patch enabled. Renderware world map size set to 28000 x 28000 Radar map size set to 24000 x 24000 Water map size set to 24000 x 24000 World map size set to 24000 x 24000 World sector size set to 100 x 100 World LOD sector size set to 300 x 300 Paths limit patch enabled. Paths map size set to 24000 x 24000 Radar info: Number of radar tiles per dimension: 48 Total number of radar tiles: 2304 Water info: Water map size: 24000 x 24000 Number of water blocks per dimension: 48 Total number of water blocks: 2304 World map info info: World map size: 24000 x 24000 World sectors: CWorld::ms_aSectors type: buildings, dummies count: 240 * 240 = 57600 sector area: 100 x 100 CWorld::ms_aLodPtrLists type: lod count: 80 * 80 = 6400 sector area: 300 x 300 CWorld::ms_aRepeatSectors type: vehicles, peds, object count: 16 * 16 = 256 Paths info: ThePaths: 0x16CCD48 Number of path tiles per dimension: 1 Total number of path tiles: 32 --------------------------------------------- Enabling handling.cfg limit adjuster. New limits: Number of standard lines = 500 Number of bike lines = 50 Number of flying lines = 50 Number of boat lines = 50 Number of animation group lines = 50 &mod_HandlingManager = 0x17012E8, sizeof(mod_HandlingManager) = 0x21600 --------------------------------------------- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Matrices to: 3000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Objects to: 1000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Collision links to: 5000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: ColModels to: 60150 --------------------------------------------- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096 --------------------------------------------- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024 --------------------------------------------- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096 --------------------------------------------- Modified limit of IPL:inst, buildings to: 100000 --------------------------------------------- Modified limit of IPL:inst, dummies to: 50000 --------------------------------------------- Modified limit of IPL: entity index array to: 1000 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit of IPL:map zones to: 300 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit of IPL:navigation zones to: 620 --------------------------------------------- Modified limit of 'IPL:CULL tunnel attribute zones' to: 200 --------------------------------------------- Modified limit of 'IPL:CULL attribute zones' to: 5000 --------------------------------------------- Modified limit of IPL:Entry exits to: 900 --------------------------------------------- Modified limit of IPL:interior occluders to: 80 --------------------------------------------- Modified limit of IPL:occluders to: 2000 --------------------------------------------- Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Format of new savefiles will be different: patch for pickups is applied. Modified limit of 'IPL:PICK' to: 18600, pickups collected: 120 --------------------------------------------- Modified limit of IDE:objs:type1 section to 30000 --------------------------------------------- Modified limit of IDE:objs:type2 section to 170 --------------------------------------------- Modified limit of IDE:hier section to 192 --------------------------------------------- Modified limit of IDE:tobj section to 5000 --------------------------------------------- Modified limit of IDE:cars section to 500 --------------------------------------------- Modified limit of IDE:peds section to 27000 --------------------------------------------- Modified limit of IDE:weap section to 120 --------------------------------------------- Modified max number of IMG archives to: 18 --------------------------------------------- Modified limit of DIRECTORY LIMITS: Extra to: 1100 --------------------------------------------- Modified limit of WATER LIMITS -> Water triangles to: 24 --------------------------------------------- Modified limit of WATER LIMITS -> Water quads to: 2800 --------------------------------------------- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309 --------------------------------------------- Modified limit of WATER LIMITS -> Water vertices to: 15200 --------------------------------------------- Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63 --------------------------------------------- Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62 --------------------------------------------- Modified limit of PED STREAMING: Pedgrp peds per group to: 93 --------------------------------------------- Streaming memory available limit set to 1073741824 bytes (1024 MB) --------------------------------------------- Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7 --------------------------------------------- Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15 --------------------------------------------- Modified limit of SCM LIMITS: Running scripts to: 320 --------------------------------------------- Modified limit of SCM LIMITS: Mission cleanup to: 275 --------------------------------------------- Modified limit of RENDERER: Invisible entity pointers to: 350 --------------------------------------------- Modified limit of RENDERER: Visible super LOD pointers to: 100 --------------------------------------------- Modified limit of RENDERER: Visible LOD pointers to: 2000 --------------------------------------------- Modified limit of RENDERER: Visible entity pointers to: 2000 --------------------------------------------- Modified limit of VISIBILITY: Alpha list limit to: 40 --------------------------------------------- Modified limit of VISIBILITY: Alpha boat atomic list to: 30 --------------------------------------------- Modified limit of VISIBILITY: Alpha entity list limit to: 300 --------------------------------------------- Modified limit of VISIBILITY: Alpha really draw last list limit to: 200 --------------------------------------------- Modified limit of VISIBILITY: Alpha really draw last list limit to: 70 --------------------------------------------- Modified limit of VISIBILITY: Weapon peds for PC limit to: 200 --------------------------------------------- Modified limit of OTHER LIMITS: Collision size to: 92768 --------------------------------------------- Modified limit of OTHER LIMITS: Coronas to: 20000 --------------------------------------------- Modified limit of OTHER LIMITS: Object info entries to: 1000 --------------------------------------------- Modified limit of OTHER LIMITS: Vehicle colors to: 255 --------------------------------------------- Format of new savefiles will be different: patch for save game of variable length is applied! Format of new savefiles will be different: patch for radar traces is applied. Modified limit of OTHER LIMITS: Radar traces to: 375 --------------------------------------------- Modified limit of OTHER LIMITS: Number of plate textures: 5 --------------------------------------------- Level limit is enabled Number of levels = 6 Cop car level 0 = 599 Cop car level 1 = 596 Cop car level 2 = 597 Cop car level 3 = 598 Cop car level 4 = 20626 Cop car level 5 = 20826 Cop bike = 523 Cop ped level 0 = 283 Cop ped level 1 = 280 Cop ped level 2 = 281 Cop ped level 3 = 282 Cop ped level 4 = 265 Cop ped level 5 = 269 Cop ped bike = 284 Ambulance level 0 = -1 Ambulance level 1 = 416 Ambulance level 2 = 416 Ambulance level 3 = 416 Ambulance level 4 = 20616 Ambulance level 5 = 20816 Medic level 0 = -1 Medic level 1 = 274 Medic level 2 = 275 Medic level 3 = 276 Medic level 4 = 266 Medic level 5 = 270 Fire engine level 0 = -1 Fire engine level 1 = 407 Fire engine level 2 = 407 Fire engine level 3 = 407 Fire engine level 4 = 20607 Fire engine level 5 = 20807 Fireman level 0 = -1 Fireman level 1 = 277 Fireman level 2 = 279 Fireman level 3 = 278 Fireman level 4 = 267 Fireman level 5 = 271 Number of cab drivers for level 0 = 0 Number of cab drivers for level 1 = 2 Cab driver level 1 place 0 = 262 Cab driver level 1 place 1 = 261 Number of cab drivers for level 2 = 2 Cab driver level 2 place 0 = 220 Cab driver level 2 place 1 = 234 Number of cab drivers for level 3 = 2 Cab driver level 3 place 0 = 182 Cab driver level 3 place 1 = 206 Number of cab drivers for level 4 = 2 Cab driver level 4 place 0 = 268 Cab driver level 4 place 1 = 268 Number of cab drivers for level 5 = 2 Cab driver level 5 place 0 = 272 Cab driver level 5 place 1 = 273 --------------------------------------------- Modified limit of hospital restarts to: 20 --------------------------------------------- Modified limit of police restarts to: 20 --------------------------------------------- Error reporting going to be applied. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled. GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled. Error reporting is applied now. --------------------------------------------- Debugging output is enabled now. Use debugger to catch messages. --------------------------------------------- Weapon type loader is enabled. NumberOfWeaponTypes = 160. Melee combo type loader is enabled. Max number of melee combos = 27. --------------------------------------------- Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100 --------------------------------------------- Vehicle audio loader is enabled --------------------------------------------- Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18. --------------------------------------------- FLA loading text is disabled. --------------------------------------------- Number of memory changes made: 9492 --------------------------------------------- Game has crashed, here's a crash log: Current process ID: 6088 Current thread ID: 7016 Last file to be loaded: E:\Games\Rockstar Games\GTA San Andreas\modloader\vc zoe pound\flat4.dff Last library loaded: NOT SET Exception address: 0x004CEF08 ("gta_sa.exe"+0xCEF08) Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) Inaccessible memory address: 0x0 General registers: EAX: 0x00000000 (0) EBX: 0x0000000E (14) ECX: 0x00000000 (0) EDX: 0x00000000 (0) ESI: 0x332D9DE0 (858627552) EDI: 0x1B6F0094 (460259476) EBP: 0x0028F53C (2684220) ESP: 0x0028F378 (2683768) EIP: 0x004CEF08 (5041928) ["gta_sa.exe"+0xCEF08] EFL: 0x00010246 (66118) Segment registers: CS: 0023 DS: 002B ES: 002B FS: 0053 GS: 002B SS: 002B FPU registers: ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F ST1: 1.000000 bytes: 00 00 00 00 00 FA FF FF FE 3F ST2: 43.984234 bytes: 00 00 00 00 00 DB EF AF 04 40 ST3: 3.550781 bytes: 00 00 00 00 00 00 40 E3 00 40 ST4: -0.000000 bytes: 00 00 00 00 00 C8 0C E6 E5 BF ST5: -0.999363 bytes: 00 00 00 00 00 42 D6 FF FE BF ST6: 77.000000 bytes: 00 00 00 00 00 00 00 9A 05 40 ST7: 0.000000 bytes: 00 00 00 00 00 FF 83 C4 89 3F CTRL: 007F STAT: 0037 TAGS: FFFF MMX registers, 8 bytes: MM0: 00 00 00 00 00 00 00 80 MM1: 00 00 00 00 00 FA FF FF MM2: 00 00 00 00 00 DB EF AF MM3: 00 00 00 00 00 00 40 E3 MM4: 00 00 00 00 00 C8 0C E6 MM5: 00 00 00 00 00 42 D6 FF MM6: 00 00 00 00 00 00 00 9A MM7: 00 00 00 00 00 FF 83 C4 XMM registers, 16 bytes: XMM0: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM1: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM2: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM3: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM4: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM5: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM6: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE XMM7: 00 00 60 B4 00 00 60 B4 AF DD 3A BE AF DD 3A BE Module list ; Path Module file size Base Size of image Entry point E:\Games\Rockstar Games\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570 C:\Windows\SYSTEM32\ntdll.dll 1474104 0x77560000 0x00168000 0x00000000 C:\Windows\SYSTEM32\KERNEL32.DLL 1036288 0x75490000 0x00140000 0x754A9210 C:\Windows\SYSTEM32\KERNELBASE.dll 836096 0x75260000 0x000CF000 0x7526DA2D C:\Program Files\Avast Software\Avast\x86\aswhook.dll 53272 0x70AF0000 0x00010000 0x70AF70E0 C:\Windows\system32\apphelp.dll 617472 0x6FCA0000 0x00099000 0x6FCA2C48 C:\Windows\AppPatch\AcLayers.DLL 314368 0x70250000 0x00272000 0x702510A6 C:\Windows\SYSTEM32\msvcrt.dll 780408 0x77030000 0x000BE000 0x7703A9CD C:\Windows\SYSTEM32\USER32.dll 1361408 0x772B0000 0x0014F000 0x772BF611 C:\Windows\SYSTEM32\GDI32.dll 1066496 0x76EA0000 0x00108000 0x76EA7759 C:\Windows\SYSTEM32\SHELL32.dll 18679216 0x75CF0000 0x011AD000 0x75CF108D C:\Windows\SYSTEM32\SHLWAPI.dll 263872 0x77400000 0x00041000 0x77406392 C:\Windows\SYSTEM32\OLEAUT32.dll 552632 0x75840000 0x00087000 0x75843AF8 C:\Windows\SYSTEM32\MPR.dll 82576 0x73980000 0x00014000 0x73981030 C:\Windows\SYSTEM32\SETUPAPI.dll 1767440 0x74FD0000 0x001AD000 0x74FD10CD C:\Windows\SYSTEM32\sfc.dll 3072 0x709B0000 0x00003000 0x00000000 C:\Windows\SYSTEM32\WINSPOOL.DRV 370176 0x71530000 0x0005E000 0x71531351 C:\Windows\SYSTEM32\RPCRT4.dll 711168 0x75780000 0x000B1000 0x757A7432 C:\Windows\SYSTEM32\combase.dll 1374384 0x75AF0000 0x0014E000 0x75AF3B25 C:\Windows\SYSTEM32\CFGMGR32.dll 237032 0x75180000 0x0003A000 0x75181239 C:\Windows\SYSTEM32\SspiCli.dll 101376 0x74F90000 0x0001D000 0x74F9AE56 C:\Windows\SYSTEM32\sfc_os.DLL 38912 0x709A0000 0x0000D000 0x709A2555 C:\Windows\SYSTEM32\CRYPTBASE.dll 30472 0x74F80000 0x00009000 0x74F81005 C:\Windows\SYSTEM32\sechost.dll 252024 0x77450000 0x0003E000 0x77455F8D C:\Windows\SYSTEM32\bcryptPrimitives.dll 336232 0x74F20000 0x00053000 0x74F24815 C:\Windows\system32\IMM32.DLL 137728 0x77280000 0x00025000 0x772821BC C:\Windows\SYSTEM32\MSCTF.dll 1017936 0x75970000 0x000F7000 0x759710D4 C:\Windows\SYSTEM32\WINMM.dll 128576 0x73940000 0x00020000 0x73943609 E:\Games\Rockstar Games\GTA San Andreas\vorbisfile.dll 53760 0x70980000 0x00011000 0x70981A0B C:\Windows\SYSTEM32\WS2_32.dll 313488 0x758D0000 0x0004D000 0x758D10D1 E:\Games\Rockstar Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472 C:\Windows\SYSTEM32\ADVAPI32.dll 490136 0x75A70000 0x00078000 0x75A71005 C:\Windows\SYSTEM32\ole32.dll 1095488 0x75670000 0x0010C000 0x756710C0 C:\Windows\SYSTEM32\WINMMBASE.dll 128064 0x73310000 0x00020000 0x7331118D C:\Windows\SYSTEM32\NSI.dll 19640 0x75480000 0x00007000 0x75481589 C:\Windows\SYSTEM32\DEVOBJ.dll 123416 0x717C0000 0x0001F000 0x717C11DA E:\Games\Rockstar Games\GTA San Andreas\vorbishooked.DLL 65536 0x00390000 0x00011000 0x00394C98 E:\Games\Rockstar Games\GTA San Andreas\ogg.dll 36864 0x003B0000 0x00009000 0x003B302E E:\Games\Rockstar Games\GTA San Andreas\vorbis.dll 1060864 0x035D0000 0x00108000 0x035E3F7C E:\Games\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi 11256320 0x03BF0000 0x00ACD000 0x03CFA427 C:\Windows\SYSTEM32\PSAPI.DLL 16024 0x770F0000 0x00006000 0x770F1005 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_7c55c866aa0c3ff0\COMCTL32.dll 535552 0x755E0000 0x00086000 0x755E1C88 E:\Games\Rockstar Games\GTA San Andreas\DllTricks.dll 33792 0x70970000 0x0000D000 0x7097147F E:\Games\Rockstar Games\GTA San Andreas\MinHook.x86.dll 14848 0x70960000 0x00007000 0x00000000 E:\Games\Rockstar Games\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440 E:\Games\Rockstar Games\GTA San Andreas\CLEO.asi 334848 0x708E0000 0x0007B000 0x708F5676 E:\Games\Rockstar Games\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036 C:\Windows\SYSTEM32\MSACM32.dll 86192 0x708C0000 0x00015000 0x708C10F0 E:\Games\Rockstar Games\GTA San Andreas\cleo\CLEO+.cleo 518656 0x70580000 0x000A3000 0x705BA317 E:\Games\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo 98304 0x708A0000 0x0001C000 0x708A1A5A E:\Games\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo 110080 0x70880000 0x0001F000 0x70881971 E:\Games\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo 76800 0x70560000 0x00017000 0x705616A4 E:\Games\Rockstar Games\GTA San Andreas\ExGangWars.asi 109056 0x70510000 0x0001F000 0x705130BC E:\Games\Rockstar Games\GTA San Andreas\grgx.asi 46592 0x70870000 0x00010000 0x7087282F C:\Windows\SYSTEM32\MSVCP140.dll 450320 0x701E0000 0x0006F000 0x7021DEC0 C:\Windows\SYSTEM32\VCRUNTIME140.dll 83224 0x704F0000 0x00014000 0x704FE220 C:\Windows\SYSTEM32\api-ms-win-crt-stdio-l1-1-0.dll 17760 0x70550000 0x00004000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-utility-l1-1-0.dll 12128 0x704E0000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-string-l1-1-0.dll 17760 0x701D0000 0x00004000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-runtime-l1-1-0.dll 16224 0x701C0000 0x00004000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-heap-l1-1-0.dll 12640 0x701B0000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-math-l1-1-0.dll 22368 0x701A0000 0x00005000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-locale-l1-1-0.dll 12128 0x70190000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-filesystem-l1-1-0.dll 13664 0x70180000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-time-l1-1-0.dll 14176 0x70170000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-environment-l1-1-0.dll 12128 0x70160000 0x00003000 0x00000000 C:\Windows\SYSTEM32\api-ms-win-crt-convert-l1-1-0.dll 15712 0x70150000 0x00004000 0x00000000 C:\Windows\SYSTEM32\ucrtbase.DLL 901264 0x70070000 0x000DC000 0x7009C130 E:\Games\Rockstar Games\GTA San Andreas\modloader.asi 700928 0x6FFB0000 0x000B2000 0x70004637 C:\Windows\SYSTEM32\dbghelp.dll 1238016 0x71130000 0x00148000 0x7115FDAB E:\Games\Rockstar Games\GTA San Andreas\SilentPatchSA.asi 282624 0x6FF60000 0x00049000 0x6FF81860 C:\Windows\SYSTEM32\SHCORE.dll 477744 0x71740000 0x00076000 0x717410B5 C:\Windows\SYSTEM32\profapi.dll 51128 0x735A0000 0x0000E000 0x735A1945 C:\Windows\SYSTEM32\ntmarta.dll 147152 0x70D40000 0x00025000 0x70D422AA E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.asi.dll 285184 0x6FF10000 0x0004A000 0x6FF2F29F E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.bank.dll 293888 0x6FEC0000 0x0004F000 0x6FEDE5D7 E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.data.dll 3527680 0x6EE60000 0x00364000 0x6F083D47 E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.fx.dll 399872 0x6FE50000 0x00067000 0x6FE7E370 E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.movies.dll 174080 0x6FE20000 0x00030000 0x6FE2F2F3 E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.scm.dll 174080 0x6FDF0000 0x00030000 0x6FDFF18D E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.sprites.dll 482304 0x6FD70000 0x0007B000 0x6FDA014A E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.stream.dll 584192 0x6EDC0000 0x00094000 0x6EE06ECA E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.text.dll 206336 0x6ED80000 0x00037000 0x6ED92BCE E:\Games\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.tracks.dll 212992 0x6ED40000 0x00039000 0x6ED552EA C:\Windows\system32\uxtheme.dll 876544 0x712B0000 0x000DB000 0x712B3C84 C:\Windows\system32\dwmapi.dll 98072 0x71290000 0x00018000 0x71291DD9 C:\Windows\SYSTEM32\kernel.appcore.dll 29952 0x71120000 0x00009000 0x71121399 C:\Windows\SYSTEM32\DDRAW.dll 527872 0x6EC50000 0x000E7000 0x6EC510D1 C:\Windows\SYSTEM32\DCIMAN32.dll 11264 0x6FD60000 0x00007000 0x6FD61190 C:\Windows\SYSTEM32\igdail32.dll 152472 0x6DEA0000 0x00028000 0x6DEA6E56 C:\Windows\SYSTEM32\DSOUND.dll 485888 0x6EBD0000 0x00079000 0x6EBD1199 C:\Windows\SYSTEM32\POWRPROF.dll 251504 0x70820000 0x0003E000 0x708221A3 C:\Windows\SYSTEM32\clbcatq.dll 508680 0x76FB0000 0x0007D000 0x76FB1425 C:\Windows\System32\MMDevApi.dll 296448 0x6EB80000 0x0004A000 0x6EB93192 C:\Windows\SYSTEM32\AUDIOSES.DLL 326024 0x6EB20000 0x00055000 0x6EB283FA C:\Windows\SYSTEM32\DINPUT8.dll 162304 0x6EAE0000 0x00035000 0x6EAEC809 C:\Windows\SYSTEM32\HID.DLL 25600 0x704D0000 0x0000A000 0x704D1097 C:\Windows\SYSTEM32\WINTRUST.dll 230808 0x75930000 0x00038000 0x759315A1 C:\Windows\SYSTEM32\CRYPT32.dll 1581968 0x77100000 0x0017F000 0x77101128 C:\Windows\SYSTEM32\MSASN1.dll 50616 0x755D0000 0x0000E000 0x755D22AF C:\Windows\SYSTEM32\d3d9.dll 1799944 0x6E920000 0x001B8000 0x6E9213D5 C:\Windows\SYSTEM32\VERSION.dll 25824 0x740A0000 0x00008000 0x740A1100 C:\Windows\SYSTEM32\igdumdim32.dll 10575912 0x6DF20000 0x009F9000 0x6DFC5B07 C:\Windows\SYSTEM32\igdusc32.dll 3692592 0x6D790000 0x0037B000 0x6DA9B5C6 C:\Windows\SYSTEM32\quartz.dll 1352192 0x6DD20000 0x0017B000 0x6DD23ACB C:\Windows\SYSTEM32\devenum.dll 74856 0x6FD40000 0x00013000 0x6FD4CFAC C:\Program Files (x86)\K-Lite Codec Pack\Filters\vsfilter.dll 1566720 0x6D5F0000 0x00195000 0x6D6D6F90 C:\Windows\SYSTEM32\COMDLG32.dll 528896 0x751D0000 0x00086000 0x751D1299 C:\Windows\SYSTEM32\WININET.dll 1789440 0x73D70000 0x001BD000 0x73D711A5 C:\Windows\SYSTEM32\iertutil.dll 2178048 0x73380000 0x00219000 0x733810B5 C:\Windows\SYSTEM32\USERENV.dll 94016 0x740B0000 0x00019000 0x740B1C0A C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax 1521664 0x6D470000 0x00179000 0x6D56BA4E C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17031_none_a9efdb8b01377ea7\COMCTL32.dll 1975296 0x70DF0000 0x001E6000 0x70E1C6BE C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-52.dll 403968 0x6DCA0000 0x0007A000 0x6DCA1420 C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-55.dll 7143424 0x6BDB0000 0x00C44000 0x6BDB1420 C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-2.dll 374784 0x6D400000 0x0006C000 0x6D401420 C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-4.dll 235008 0x6DED0000 0x00042000 0x6DED1420 C:\Windows\SYSTEM32\D3DIM700.DLL 867328 0x6D320000 0x000DA000 0x6D3BDF88 C:\Program Files (x86)\BandiMPEG1\bdfilters.dll 4297200 0x6CF00000 0x0041B000 0x6CF3F7E2 C:\Windows\SYSTEM32\wdmaud.drv 187392 0x6DC60000 0x00034000 0x6DC6CB35 C:\Windows\SYSTEM32\ksuser.dll 18616 0x6CEF0000 0x00007000 0x6CEF10C0 C:\Windows\SYSTEM32\AVRT.dll 30464 0x6CEE0000 0x00009000 0x6CEE1010 C:\Windows\SYSTEM32\msacm32.drv 22016 0x6CED0000 0x00009000 0x6CED3CDB C:\Windows\SYSTEM32\midimap.dll 18944 0x6CEC0000 0x00008000 0x6CEC10E0 C:\Windows\SYSTEM32\wmvcore.dll 2324792 0x6BB70000 0x00239000 0x6BBE7714 C:\Windows\SYSTEM32\WMASF.DLL 212832 0x6CE80000 0x00036000 0x6CE81137 C:\Windows\system32\mlang.dll 182272 0x6CE50000 0x0002F000 0x6CE5126D C:\Windows\System32\dsdmo.dll 173568 0x6CE20000 0x0002E000 0x6CE45704 C:\Windows\System32\msdmo.dll 39752 0x6CE10000 0x0000B000 0x6CE13384 Game terminated. Well, First, I would recommend for you to play again and go to the exact place in map where this crash occurred, to see if it happens again. And if it happens, try to play in the previous version and do the same to see if this problem occurs. Because If It occurs, obviously it will be related to some object or script activated in that location of the map. Well, I do NOT notice this glitch you reported, but I played version v1.0 to v1.2, And did NOT played the last v1.3. Well I have been travelled and explored the whole vice city map and everything was ok. Maybe some funcion added in the last version can be the cause. But as I said I think you should try again to make sure. Also make sure you installed correctly this. Also make sure you did not added some mod, that could be the cause of this glitch. And If you added any mod, remove this mod to identify If this mod is the cause or NOT. Link to comment Share on other sites More sharing options...
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