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SAxVCxLC - VC and LC in San Andreas


PlatinumSerb

Recommended Posts

ArtinPL it would be cool if you add these original HD textures
as an option

GTA 3

https://www.mixmods.com.br/2020/10/iii-xbox-version-hd-versao-xbox-para-pc.html

GTA VC 

https://www.mixmods.com.br/2018/03/vc-vrtp-13-projeto-retexturizacao-vice-city-hd.html

GTA SAN 

https://www.mixmods.com.br/2020/11/rosa-esrgan-ai-upscale-pack-de-texturas.html

I also want to say that the nightclubs in liberty city
no longer open midnight as in previous versions
this was a small detail that made things cooler

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  • 2 weeks later...
On 11/18/2020 at 12:53 PM, eagle152 said:

@artginPLSo, when do you plan to release the next version? And what milestones do you have in plan for the future of this mod?

I'm still waiting for a new opcode for saving pickups in CLEO+. I don't know when @Junior_Djjr will do it. In the meantime, I am making some minor fixes and adaptations of other modifications.

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GaryRoachSanderson

I tested out v1.1 on a clean copy of SA with no other mods and found that aside from save icons not appearing in interiors and pay n spray crashing in VC, I also found that submissions no longer work on all military/police, taxi, ambulance, and firetrucks (nothing happens when I press "2" or "numpad+") including default SA ones. Is anyone else facing this issue?

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Nothing problem,but when I try to change my VC Infernus color in Pay 'n Spray at Vice City the game crashing :\ 

I use a clean copy of SA,with mods (except SAxVCxLC) SilentPatch,reffix.asi,radarrect.asi,modloader.asi,60 FPS.cs,and Cheats.cs

Logs...

Spoiler

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
Website: http://fastman92.com

Launch time: 26-11-2020 4:05:21 (UTC)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 67
Delayed processing of limits? No

Root base directory: 
Root directory: C:\Users\danne\Desktop\SAxVCxLC
Initial directory: C:\Users\danne\Desktop\SAxVCxLC
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 39999 (10000) - TXD texture archives.
40000 - 40449 (450) - COL collision archives.
40450 - 40849 (400) - IPL Binary IPL files.
40850 - 41873 (1024) - DAT files limited to nodes*.dat
41874 - 42062 (189) - IFP animation archives.
42063 - 42562 (500) - RRR car recordings, carrec*.rrr files
42563 - 42662 (100) - SCM scripts
42663 - 42664 (2) - Loaded list
42665 - 42666 (2) - Requested list
42667 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0x17CF540
CStreaming::ms_aInfoForModel: 0x32C0020
CAnimManager::ms_aAnimBlocks: 0x17ECA08
CVehicleRecording::StreamingArray: 0x17EE1B0
CTheScripts::StreamedScripts: 0x17F00F8


Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 21000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000

Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304

Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100

CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256

Paths info:
ThePaths: 0x17F0D88
Number of path tiles per dimension: 1
Total number of path tiles: 32
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 500
Number of bike lines = 50
Number of flying lines = 50
Number of boat lines = 50
Number of animation group lines = 50

&mod_HandlingManager = 0x1825328, sizeof(mod_HandlingManager) = 0x21600
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 60150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 620
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 5000
---------------------------------------------
Modified limit of IPL:Entry exits to: 900
---------------------------------------------
Modified limit of IPL:interior occluders to: 80
---------------------------------------------
Modified limit of IPL:occluders to: 2000
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:peds section to 500
---------------------------------------------
Modified max number of IMG archives to: 14
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Streaming memory available limit set to 2146435072 bytes (2047 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 375
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 5
---------------------------------------------
Level limit is enabled

Number of levels = 6
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 20626
Cop car level 5 = 20826
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 265
Cop ped level 5 = 269
Cop ped bike = 284

Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 20616
Ambulance level  5 = 20816

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 266
Medic level 5 = 270

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 20607
Fire engine level 5 = 20807

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 267
Fireman level 5 = 271

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 268
Cab driver level 4 place 1 = 268
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 272
Cab driver level 5 place 1 = 273
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 9158
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 4024
Current thread ID: 3368
Last file to be loaded: AUDIO\STREAMS\ADVERTS
Last library loaded: ntdll
Exception address: 0x004C8505 ("gta_sa.exe"+0xC8505)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0xEEEEF1BE

General registers:
EAX: 0x004C8500 (5014784)
EBX: 0x00000001 (1)
ECX: 0xEEEEEEEE (-286331154)
EDX: 0x00000000 (0)
ESI: 0xEEEEEEEE (-286331154)
EDI: 0x0369CB38 (57264952)
EBP: 0x0022F9B8 (2292152)
ESP: 0x0022F754 (2291540)
EIP: 0x004C8505 (5014789) ["gta_sa.exe"+0xC8505]
EFL: 0x00010216 (66070)

Segment registers:
CS: 001B
DS: 0023
ES: 0023
FS: 003B
GS: 0000
SS: 0023

FPU registers:
ST0: 3.796592 bytes: 00 00 00 00 00 5C FB F2 00 40
ST1: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 101225.882813 bytes: 00 00 00 00 00 F1 B4 C5 0F 40
ST5: 2946514.750000 bytes: 00 00 00 00 00 4B D7 B3 14 40
ST6: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST7: 3.000000 bytes: 00 00 00 00 00 00 00 C0 00 40
CTRL: 007F
STAT: 1173
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 5C FB F2
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 F1 B4 C5
MM5: 00 00 00 00 00 4B D7 B3
MM6: 00 00 00 00 00 00 00 80
MM7: 00 00 00 00 00 00 00 C0

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
C:\Users\danne\Desktop\SAxVCxLC\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SYSTEM32\ntdll.dll    1288488    0x77130000    0x0013C000    0x00000000
C:\Windows\system32\kernel32.dll    857600    0x77050000    0x000D4000    0x7709BDE4
C:\Windows\system32\KERNELBASE.dll    288256    0x754E0000    0x0004A000    0x754E7DE0
C:\Windows\system32\WINMM.dll    194048    0x70E80000    0x00032000    0x70E837F1
C:\Windows\system32\msvcrt.dll    690688    0x76FA0000    0x000AC000    0x76FAA472
C:\Windows\system32\USER32.dll    811520    0x76B80000    0x000C9000    0x76B9D711
C:\Windows\system32\GDI32.dll    304640    0x75750000    0x0004E000    0x75759C09
C:\Windows\system32\LPK.dll    26624    0x75930000    0x0000A000    0x7593136C
C:\Windows\system32\USP10.dll    626176    0x75C60000    0x0009D000    0x75C93FD7
C:\Users\danne\Desktop\SAxVCxLC\vorbisfile.dll    53760    0x6FA40000    0x00011000    0x6FA41A0B
C:\Windows\system32\WS2_32.dll    206848    0x758F0000    0x00035000    0x758F145D
C:\Windows\system32\RPCRT4.dll    653312    0x76970000    0x000A1000    0x769A2433
C:\Windows\system32\NSI.dll    8704    0x77280000    0x00006000    0x77281782
C:\Users\danne\Desktop\SAxVCxLC\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\system32\ADVAPI32.dll    640512    0x772A0000    0x000A0000    0x772B49E5
C:\Windows\SYSTEM32\sechost.dll    92160    0x77340000    0x00019000    0x77344975
C:\Windows\system32\ole32.dll    1414144    0x76A20000    0x0015C000    0x76A6BA3D
C:\Windows\system32\apphelp.dll    295936    0x75220000    0x0004C000    0x75222C14
C:\Windows\AppPatch\AcGenral.DLL    2175488    0x565D0000    0x00218000    0x565D220F
C:\Windows\system32\SspiCli.dll    100352    0x75190000    0x0001B000    0x751993B9
C:\Windows\system32\SHLWAPI.dll    350208    0x757A0000    0x00057000    0x757B9BA6
C:\Windows\system32\UxTheme.dll    249856    0x74060000    0x00040000    0x7406A2DD
C:\Windows\system32\samcli.dll    51200    0x739A0000    0x0000F000    0x739A125E
C:\Windows\system32\OLEAUT32.dll    571904    0x756C0000    0x0008F000    0x756C3FB1
C:\Windows\system32\MSACM32.dll    72192    0x701A0000    0x00014000    0x701A1340
C:\Windows\system32\VERSION.dll    21504    0x74780000    0x00009000    0x74781220
C:\Windows\system32\SHELL32.dll    12872192    0x75D00000    0x00C4A000    0x75D81601
C:\Windows\system32\sfc.dll    2560    0x6FA30000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x6FA20000    0x0000D000    0x6FA21392
C:\Windows\system32\USERENV.dll    81920    0x748E0000    0x00017000    0x748E1C9D
C:\Windows\system32\profapi.dll    31744    0x75280000    0x0000B000    0x75281992
C:\Windows\system32\dwmapi.dll    67072    0x73D60000    0x00013000    0x73D61D3F
C:\Windows\system32\SETUPAPI.dll    1667584    0x759F0000    0x0019D000    0x759F17E7
C:\Windows\system32\CFGMGR32.dll    145920    0x754B0000    0x00027000    0x754B58B9
C:\Windows\system32\DEVOBJ.dll    64512    0x75530000    0x00012000    0x75531441
C:\Windows\system32\urlmon.dll    1229824    0x75580000    0x00136000    0x75581B35
C:\Windows\system32\WININET.dll    980992    0x76EA0000    0x000F5000    0x76EA1865
C:\Windows\system32\iertutil.dll    2064384    0x76CA0000    0x001FB000    0x76CA22D9
C:\Windows\system32\CRYPT32.dll    1154048    0x75390000    0x0011D000    0x7539158A
C:\Windows\system32\MSASN1.dll    34304    0x752F0000    0x0000C000    0x752F238E
C:\Windows\system32\MPR.dll    64000    0x702D0000    0x00012000    0x702D1200
C:\Windows\system32\IMM32.DLL    118272    0x76950000    0x0001F000    0x76951355
C:\Windows\system32\MSCTF.dll    828928    0x75B90000    0x000CC000    0x75B9168B
C:\Users\danne\Desktop\SAxVCxLC\vorbishooked.DLL    65536    0x01690000    0x00011000    0x01694C98
C:\Users\danne\Desktop\SAxVCxLC\ogg.dll    36864    0x003E0000    0x00009000    0x003E302E
C:\Users\danne\Desktop\SAxVCxLC\vorbis.dll    1060864    0x02BB0000    0x00108000    0x02BC3F7C
C:\Users\danne\Desktop\SAxVCxLC\$fastman92limitAdjuster.asi    11256320    0x55B00000    0x00ACD000    0x55C0A427
C:\Windows\system32\PSAPI.DLL    6144    0x77290000    0x00005000    0x77291438
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll    530432    0x719D0000    0x00084000    0x719D19A9
C:\Users\danne\Desktop\SAxVCxLC\DllTricks.dll    33792    0x70290000    0x0000D000    0x7029147F
C:\Users\danne\Desktop\SAxVCxLC\MinHook.x86.dll    14848    0x70270000    0x00007000    0x00000000
C:\Users\danne\Desktop\SAxVCxLC\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    12128    0x70E70000    0x00003000    0x00000000
C:\Users\danne\Desktop\SAxVCxLC\CLEO.asi    264704    0x6AD30000    0x0006B000    0x6AD3E484
C:\Users\danne\Desktop\SAxVCxLC\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\Users\danne\Desktop\SAxVCxLC\cleo\FileSystemOperations.cleo    65024    0x6FBB0000    0x00014000    0x6FBB1203
C:\Users\danne\Desktop\SAxVCxLC\cleo\IniFiles.cleo    81920    0x6F990000    0x00018000    0x6F9913AC
C:\Users\danne\Desktop\SAxVCxLC\cleo\IntOperations.cleo    58368    0x6F9E0000    0x00013000    0x6F9E1181
C:\Users\danne\Desktop\SAxVCxLC\grgx.asi    46592    0x71680000    0x00010000    0x7168282F
C:\Windows\system32\MSVCP140.dll    439608    0x6AB40000    0x0006D000    0x6AB7AB20
C:\Windows\system32\VCRUNTIME140.dll    76152    0x6B9F0000    0x00014000    0x6B9FE5D0
C:\Windows\system32\api-ms-win-crt-runtime-l1-1-0.dll    16224    0x6F9D0000    0x00004000    0x00000000
C:\Windows\system32\ucrtbase.DLL    883712    0x6AA60000    0x000D8000    0x6AA86B60
C:\Windows\system32\api-ms-win-core-timezone-l1-1-0.dll    11616    0x70120000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-core-file-l2-1-0.dll    11616    0x6F920000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-core-localization-l1-2-0.dll    14176    0x6F980000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-core-processthreads-l1-1-1.dll    12128    0x6F910000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-core-file-l1-2-0.dll    11616    0x6F900000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-heap-l1-1-0.dll    12640    0x6F600000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-string-l1-1-0.dll    17760    0x6BCB0000    0x00004000    0x00000000
C:\Windows\system32\api-ms-win-crt-stdio-l1-1-0.dll    17760    0x6B9D0000    0x00004000    0x00000000
C:\Windows\system32\api-ms-win-crt-convert-l1-1-0.dll    15712    0x6B9E0000    0x00004000    0x00000000
C:\Windows\system32\api-ms-win-crt-locale-l1-1-0.dll    12128    0x6B8F0000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-math-l1-1-0.dll    22368    0x6B990000    0x00005000    0x00000000
C:\Windows\system32\api-ms-win-crt-multibyte-l1-1-0.dll    19808    0x6B8B0000    0x00005000    0x00000000
C:\Windows\system32\api-ms-win-crt-time-l1-1-0.dll    14176    0x6B8E0000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-filesystem-l1-1-0.dll    13664    0x6B890000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-environment-l1-1-0.dll    12128    0x6B8A0000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-utility-l1-1-0.dll    12128    0x6B870000    0x00003000    0x00000000
C:\Users\danne\Desktop\SAxVCxLC\GTASA.WidescreenFix.asi    325120    0x6A3C0000    0x00054000    0x6A3D5221
C:\Users\danne\Desktop\SAxVCxLC\SilentPatchSA.asi    282624    0x6AC70000    0x00049000    0x6AC91860
C:\Users\danne\Desktop\SAxVCxLC\WLE_SAxVCxIII.SA.asi    476160    0x69870000    0x00238000    0x698A7F46
C:\Users\danne\Desktop\SAxVCxLC\wshps.asi    130048    0x6AF00000    0x00024000    0x6AF0B55C
C:\Users\danne\Desktop\SAxVCxLC\ZoneUpdatesSAxVCxLC.asi    149504    0x6A840000    0x00028000    0x6A846A5E
C:\Windows\system32\DDRAW.dll    531968    0x6AE00000    0x000E7000    0x6AE01771
C:\Windows\system32\DCIMAN32.dll    10240    0x70280000    0x00006000    0x70281250
C:\Windows\system32\CRYPTBASE.dll    36864    0x751B0000    0x0000C000    0x751B10E1
C:\Windows\system32\DSOUND.dll    453632    0x6A0F0000    0x00072000    0x6A0F1576
C:\Windows\system32\POWRPROF.dll    145408    0x73B80000    0x00025000    0x73B82B71
C:\Windows\system32\CLBCatQ.DLL    522240    0x75860000    0x00083000    0x758623D2
C:\Windows\System32\MMDevApi.dll    213504    0x73D80000    0x00039000    0x73D8E2DE
C:\Windows\System32\PROPSYS.dll    988160    0x740A0000    0x000F5000    0x740B0D9E
C:\Windows\system32\AUDIOSES.DLL    195584    0x701D0000    0x00036000    0x701D9DAE
C:\Windows\system32\DINPUT8.dll    145408    0x6A390000    0x00030000    0x6A3AEC5C
C:\Windows\system32\HID.DLL    22016    0x73DC0000    0x00009000    0x73DC1120
C:\Windows\system32\WINTRUST.dll    172032    0x75550000    0x0002D000    0x7555296D
C:\Windows\system32\d3d9.dll    1828352    0x58470000    0x001C3000    0x58471A45
C:\Windows\system32\d3d8thk.dll    11264    0x6F970000    0x00006000    0x6F9711F0
C:\Windows\system32\igdumd32.dll    3805184    0x55740000    0x003B1000    0x55A21FE4
C:\Windows\system32\quartz.dll    1328128    0x5DE20000    0x00177000    0x5DE242CA
C:\Windows\system32\devenum.dll    66560    0x6DCF0000    0x00014000    0x6DCFCE73
C:\Windows\system32\DShowRdpFilter.dll    252928    0x6A0A0000    0x00042000    0x6A0BDD94
C:\Windows\system32\WTSAPI32.dll    40448    0x73AD0000    0x0000D000    0x73AD11E0
C:\Windows\system32\WINSTA.dll    156672    0x74E10000    0x00029000    0x74E16B19
C:\Windows\system32\slc.dll    27136    0x735F0000    0x0000A000    0x735F4D20
C:\Windows\system32\D3DIM700.DLL    817664    0x61460000    0x000CC000    0x6146136A
C:\Windows\system32\wdmaud.drv    172032    0x70220000    0x00030000    0x70223C6B
C:\Windows\system32\ksuser.dll    4608    0x70210000    0x00004000    0x70211030
C:\Windows\system32\AVRT.dll    14336    0x73B70000    0x00007000    0x73B710C0
C:\Windows\system32\msacm32.drv    20992    0x701C0000    0x00008000    0x701C4119
C:\Windows\system32\midimap.dll    16896    0x70190000    0x00007000    0x701911D0
C:\Windows\system32\wmvcore.dll    2504192    0x6F090000    0x00267000    0x6F0AF2C2
C:\Windows\system32\WMASF.DLL    237568    0x6F050000    0x0003D000    0x6F0511E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll    1624576    0x73ED0000    0x00190000    0x73F6D026
C:\Windows\system32\mlang.dll    177664    0x6EEB0000    0x0002E000    0x6EEB16ED
C:\Windows\System32\dsdmo.dll    173568    0x71380000    0x0002D000    0x71397FC8
C:\Windows\System32\msdmo.dll    30720    0x6F540000    0x0000B000    0x6F5439AB
Game terminated.

 

Edited by RyanDri3957V
Forgot to post another mods except SAxVCxLC
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On 11/25/2020 at 10:09 AM, artginPL said:

I'm still waiting for a new opcode for saving pickups in CLEO+. I don't know when @Junior_Djjr will do it. In the meantime, I am making some minor fixes and adaptations of other modifications.

Junior said there won't be any new opcodes in CLEO+, newer versions are only to fix bugs

What you can do is manage the pickups with the list opcodes (like add_list), remove them when the player saves the game with SET_SCRIPT_EVENT_SAVE_CONFIRMATION (or something like that) and then create them again. This way they won't be saved with the game. If you don't want to use the list upcodes you can also try using GET_PICKUP_THIS_COORD to manually get each pickup and them delete it, and also check if the pickup already exists before creating it, so you don't have to use the cleo saving system.

Are you coding this on sanny builder or gta3script? Either way, if is not asking for too much, can you please send the source codes with the scripts? It would really help me developing the Atmosphere Patch and adapting mods to the TC

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On 11/26/2020 at 7:14 PM, eagle152 said:

@artginPL what do you think of adding bullworth into this mod as a side mod or something?

I think that the Bullworth does not fit into the GTA 3 era style. In addition, the lack of an airport makes communication with this island difficult. But of course, someone can add such a map as an optional one.

 

12 hours ago, Neon32 said:

Junior said there won't be any new opcodes in CLEO+, newer versions are only to fix bugs

What you can do is manage the pickups with the list opcodes (like add_list), remove them when the player saves the game with SET_SCRIPT_EVENT_SAVE_CONFIRMATION (or something like that) and then create them again. This way they won't be saved with the game. If you don't want to use the list upcodes you can also try using GET_PICKUP_THIS_COORD to manually get each pickup and them delete it, and also check if the pickup already exists before creating it, so you don't have to use the cleo saving system.

Are you coding this on sanny builder or gta3script? Either way, if is not asking for too much, can you please send the source codes with the scripts? It would really help me developing the Atmosphere Patch and adapting mods to the TC

When I asked him for a new opcode, he replied that - not yet. He didn't say there would be no new opcodes, just that he hasn't done what I want yet. I haven't published the source codes because they are not written at a high level and they don't look good. They are not much different from the result obtained by decompilation. But if you have any questions about how it works, I can explain it to you.

 

 

 

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6 hours ago, artginPL said:

He didn't say there would be no new opcodes, just that he hasn't done what I want yet.

No, he really said that CLEO+ is already finished. But using what I suggested already does the work (he said the same when I asked)

 

7 hours ago, artginPL said:

 I haven't published the source codes because they are not written at a high level and they don't look good. They are not much different from the result obtained by decompilation. But if you have any questions about how it works, I can explain it to you.

That's fine, thanks for the attention anyways :)

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On 11/25/2020 at 4:40 PM, GaryRoachSanderson said:

I tested out v1.1 on a clean copy of SA with no other mods and found that aside from save icons not appearing in interiors and pay n spray crashing in VC, I also found that submissions no longer work on all military/police, taxi, ambulance, and firetrucks (nothing happens when I press "2" or "numpad+") including default SA ones. Is anyone else facing this issue?

 

On 11/26/2020 at 2:09 AM, RyanDri3957V said:

Nothing problem,but when I try to change my VC Infernus color in Pay 'n Spray at Vice City the game crashing :\ 

I use a clean copy of SA,with mods (except SAxVCxLC) SilentPatch,reffix.asi,radarrect.asi,modloader.asi,60 FPS.cs,and Cheats.cs

Logs...

  Reveal hidden contents

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
Website: http://fastman92.com

Launch time: 26-11-2020 4:05:21 (UTC)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 67
Delayed processing of limits? No

Root base directory: 
Root directory: C:\Users\danne\Desktop\SAxVCxLC
Initial directory: C:\Users\danne\Desktop\SAxVCxLC
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 39999 (10000) - TXD texture archives.
40000 - 40449 (450) - COL collision archives.
40450 - 40849 (400) - IPL Binary IPL files.
40850 - 41873 (1024) - DAT files limited to nodes*.dat
41874 - 42062 (189) - IFP animation archives.
42063 - 42562 (500) - RRR car recordings, carrec*.rrr files
42563 - 42662 (100) - SCM scripts
42663 - 42664 (2) - Loaded list
42665 - 42666 (2) - Requested list
42667 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0x17CF540
CStreaming::ms_aInfoForModel: 0x32C0020
CAnimManager::ms_aAnimBlocks: 0x17ECA08
CVehicleRecording::StreamingArray: 0x17EE1B0
CTheScripts::StreamedScripts: 0x17F00F8


Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 21000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000

Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304

Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100

CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256

Paths info:
ThePaths: 0x17F0D88
Number of path tiles per dimension: 1
Total number of path tiles: 32
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 500
Number of bike lines = 50
Number of flying lines = 50
Number of boat lines = 50
Number of animation group lines = 50

&mod_HandlingManager = 0x1825328, sizeof(mod_HandlingManager) = 0x21600
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 60150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 620
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 5000
---------------------------------------------
Modified limit of IPL:Entry exits to: 900
---------------------------------------------
Modified limit of IPL:interior occluders to: 80
---------------------------------------------
Modified limit of IPL:occluders to: 2000
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:peds section to 500
---------------------------------------------
Modified max number of IMG archives to: 14
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Streaming memory available limit set to 2146435072 bytes (2047 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 375
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 5
---------------------------------------------
Level limit is enabled

Number of levels = 6
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 20626
Cop car level 5 = 20826
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 265
Cop ped level 5 = 269
Cop ped bike = 284

Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 20616
Ambulance level  5 = 20816

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 266
Medic level 5 = 270

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 20607
Fire engine level 5 = 20807

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 267
Fireman level 5 = 271

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 268
Cab driver level 4 place 1 = 268
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 272
Cab driver level 5 place 1 = 273
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 9158
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 4024
Current thread ID: 3368
Last file to be loaded: AUDIO\STREAMS\ADVERTS
Last library loaded: ntdll
Exception address: 0x004C8505 ("gta_sa.exe"+0xC8505)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0xEEEEF1BE

General registers:
EAX: 0x004C8500 (5014784)
EBX: 0x00000001 (1)
ECX: 0xEEEEEEEE (-286331154)
EDX: 0x00000000 (0)
ESI: 0xEEEEEEEE (-286331154)
EDI: 0x0369CB38 (57264952)
EBP: 0x0022F9B8 (2292152)
ESP: 0x0022F754 (2291540)
EIP: 0x004C8505 (5014789) ["gta_sa.exe"+0xC8505]
EFL: 0x00010216 (66070)

Segment registers:
CS: 001B
DS: 0023
ES: 0023
FS: 003B
GS: 0000
SS: 0023

FPU registers:
ST0: 3.796592 bytes: 00 00 00 00 00 5C FB F2 00 40
ST1: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 101225.882813 bytes: 00 00 00 00 00 F1 B4 C5 0F 40
ST5: 2946514.750000 bytes: 00 00 00 00 00 4B D7 B3 14 40
ST6: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST7: 3.000000 bytes: 00 00 00 00 00 00 00 C0 00 40
CTRL: 007F
STAT: 1173
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 5C FB F2
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 F1 B4 C5
MM5: 00 00 00 00 00 4B D7 B3
MM6: 00 00 00 00 00 00 00 80
MM7: 00 00 00 00 00 00 00 C0

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
C:\Users\danne\Desktop\SAxVCxLC\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SYSTEM32\ntdll.dll    1288488    0x77130000    0x0013C000    0x00000000
C:\Windows\system32\kernel32.dll    857600    0x77050000    0x000D4000    0x7709BDE4
C:\Windows\system32\KERNELBASE.dll    288256    0x754E0000    0x0004A000    0x754E7DE0
C:\Windows\system32\WINMM.dll    194048    0x70E80000    0x00032000    0x70E837F1
C:\Windows\system32\msvcrt.dll    690688    0x76FA0000    0x000AC000    0x76FAA472
C:\Windows\system32\USER32.dll    811520    0x76B80000    0x000C9000    0x76B9D711
C:\Windows\system32\GDI32.dll    304640    0x75750000    0x0004E000    0x75759C09
C:\Windows\system32\LPK.dll    26624    0x75930000    0x0000A000    0x7593136C
C:\Windows\system32\USP10.dll    626176    0x75C60000    0x0009D000    0x75C93FD7
C:\Users\danne\Desktop\SAxVCxLC\vorbisfile.dll    53760    0x6FA40000    0x00011000    0x6FA41A0B
C:\Windows\system32\WS2_32.dll    206848    0x758F0000    0x00035000    0x758F145D
C:\Windows\system32\RPCRT4.dll    653312    0x76970000    0x000A1000    0x769A2433
C:\Windows\system32\NSI.dll    8704    0x77280000    0x00006000    0x77281782
C:\Users\danne\Desktop\SAxVCxLC\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\system32\ADVAPI32.dll    640512    0x772A0000    0x000A0000    0x772B49E5
C:\Windows\SYSTEM32\sechost.dll    92160    0x77340000    0x00019000    0x77344975
C:\Windows\system32\ole32.dll    1414144    0x76A20000    0x0015C000    0x76A6BA3D
C:\Windows\system32\apphelp.dll    295936    0x75220000    0x0004C000    0x75222C14
C:\Windows\AppPatch\AcGenral.DLL    2175488    0x565D0000    0x00218000    0x565D220F
C:\Windows\system32\SspiCli.dll    100352    0x75190000    0x0001B000    0x751993B9
C:\Windows\system32\SHLWAPI.dll    350208    0x757A0000    0x00057000    0x757B9BA6
C:\Windows\system32\UxTheme.dll    249856    0x74060000    0x00040000    0x7406A2DD
C:\Windows\system32\samcli.dll    51200    0x739A0000    0x0000F000    0x739A125E
C:\Windows\system32\OLEAUT32.dll    571904    0x756C0000    0x0008F000    0x756C3FB1
C:\Windows\system32\MSACM32.dll    72192    0x701A0000    0x00014000    0x701A1340
C:\Windows\system32\VERSION.dll    21504    0x74780000    0x00009000    0x74781220
C:\Windows\system32\SHELL32.dll    12872192    0x75D00000    0x00C4A000    0x75D81601
C:\Windows\system32\sfc.dll    2560    0x6FA30000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x6FA20000    0x0000D000    0x6FA21392
C:\Windows\system32\USERENV.dll    81920    0x748E0000    0x00017000    0x748E1C9D
C:\Windows\system32\profapi.dll    31744    0x75280000    0x0000B000    0x75281992
C:\Windows\system32\dwmapi.dll    67072    0x73D60000    0x00013000    0x73D61D3F
C:\Windows\system32\SETUPAPI.dll    1667584    0x759F0000    0x0019D000    0x759F17E7
C:\Windows\system32\CFGMGR32.dll    145920    0x754B0000    0x00027000    0x754B58B9
C:\Windows\system32\DEVOBJ.dll    64512    0x75530000    0x00012000    0x75531441
C:\Windows\system32\urlmon.dll    1229824    0x75580000    0x00136000    0x75581B35
C:\Windows\system32\WININET.dll    980992    0x76EA0000    0x000F5000    0x76EA1865
C:\Windows\system32\iertutil.dll    2064384    0x76CA0000    0x001FB000    0x76CA22D9
C:\Windows\system32\CRYPT32.dll    1154048    0x75390000    0x0011D000    0x7539158A
C:\Windows\system32\MSASN1.dll    34304    0x752F0000    0x0000C000    0x752F238E
C:\Windows\system32\MPR.dll    64000    0x702D0000    0x00012000    0x702D1200
C:\Windows\system32\IMM32.DLL    118272    0x76950000    0x0001F000    0x76951355
C:\Windows\system32\MSCTF.dll    828928    0x75B90000    0x000CC000    0x75B9168B
C:\Users\danne\Desktop\SAxVCxLC\vorbishooked.DLL    65536    0x01690000    0x00011000    0x01694C98
C:\Users\danne\Desktop\SAxVCxLC\ogg.dll    36864    0x003E0000    0x00009000    0x003E302E
C:\Users\danne\Desktop\SAxVCxLC\vorbis.dll    1060864    0x02BB0000    0x00108000    0x02BC3F7C
C:\Users\danne\Desktop\SAxVCxLC\$fastman92limitAdjuster.asi    11256320    0x55B00000    0x00ACD000    0x55C0A427
C:\Windows\system32\PSAPI.DLL    6144    0x77290000    0x00005000    0x77291438
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll    530432    0x719D0000    0x00084000    0x719D19A9
C:\Users\danne\Desktop\SAxVCxLC\DllTricks.dll    33792    0x70290000    0x0000D000    0x7029147F
C:\Users\danne\Desktop\SAxVCxLC\MinHook.x86.dll    14848    0x70270000    0x00007000    0x00000000
C:\Users\danne\Desktop\SAxVCxLC\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    12128    0x70E70000    0x00003000    0x00000000
C:\Users\danne\Desktop\SAxVCxLC\CLEO.asi    264704    0x6AD30000    0x0006B000    0x6AD3E484
C:\Users\danne\Desktop\SAxVCxLC\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\Users\danne\Desktop\SAxVCxLC\cleo\FileSystemOperations.cleo    65024    0x6FBB0000    0x00014000    0x6FBB1203
C:\Users\danne\Desktop\SAxVCxLC\cleo\IniFiles.cleo    81920    0x6F990000    0x00018000    0x6F9913AC
C:\Users\danne\Desktop\SAxVCxLC\cleo\IntOperations.cleo    58368    0x6F9E0000    0x00013000    0x6F9E1181
C:\Users\danne\Desktop\SAxVCxLC\grgx.asi    46592    0x71680000    0x00010000    0x7168282F
C:\Windows\system32\MSVCP140.dll    439608    0x6AB40000    0x0006D000    0x6AB7AB20
C:\Windows\system32\VCRUNTIME140.dll    76152    0x6B9F0000    0x00014000    0x6B9FE5D0
C:\Windows\system32\api-ms-win-crt-runtime-l1-1-0.dll    16224    0x6F9D0000    0x00004000    0x00000000
C:\Windows\system32\ucrtbase.DLL    883712    0x6AA60000    0x000D8000    0x6AA86B60
C:\Windows\system32\api-ms-win-core-timezone-l1-1-0.dll    11616    0x70120000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-core-file-l2-1-0.dll    11616    0x6F920000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-core-localization-l1-2-0.dll    14176    0x6F980000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-core-processthreads-l1-1-1.dll    12128    0x6F910000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-core-file-l1-2-0.dll    11616    0x6F900000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-heap-l1-1-0.dll    12640    0x6F600000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-string-l1-1-0.dll    17760    0x6BCB0000    0x00004000    0x00000000
C:\Windows\system32\api-ms-win-crt-stdio-l1-1-0.dll    17760    0x6B9D0000    0x00004000    0x00000000
C:\Windows\system32\api-ms-win-crt-convert-l1-1-0.dll    15712    0x6B9E0000    0x00004000    0x00000000
C:\Windows\system32\api-ms-win-crt-locale-l1-1-0.dll    12128    0x6B8F0000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-math-l1-1-0.dll    22368    0x6B990000    0x00005000    0x00000000
C:\Windows\system32\api-ms-win-crt-multibyte-l1-1-0.dll    19808    0x6B8B0000    0x00005000    0x00000000
C:\Windows\system32\api-ms-win-crt-time-l1-1-0.dll    14176    0x6B8E0000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-filesystem-l1-1-0.dll    13664    0x6B890000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-environment-l1-1-0.dll    12128    0x6B8A0000    0x00003000    0x00000000
C:\Windows\system32\api-ms-win-crt-utility-l1-1-0.dll    12128    0x6B870000    0x00003000    0x00000000
C:\Users\danne\Desktop\SAxVCxLC\GTASA.WidescreenFix.asi    325120    0x6A3C0000    0x00054000    0x6A3D5221
C:\Users\danne\Desktop\SAxVCxLC\SilentPatchSA.asi    282624    0x6AC70000    0x00049000    0x6AC91860
C:\Users\danne\Desktop\SAxVCxLC\WLE_SAxVCxIII.SA.asi    476160    0x69870000    0x00238000    0x698A7F46
C:\Users\danne\Desktop\SAxVCxLC\wshps.asi    130048    0x6AF00000    0x00024000    0x6AF0B55C
C:\Users\danne\Desktop\SAxVCxLC\ZoneUpdatesSAxVCxLC.asi    149504    0x6A840000    0x00028000    0x6A846A5E
C:\Windows\system32\DDRAW.dll    531968    0x6AE00000    0x000E7000    0x6AE01771
C:\Windows\system32\DCIMAN32.dll    10240    0x70280000    0x00006000    0x70281250
C:\Windows\system32\CRYPTBASE.dll    36864    0x751B0000    0x0000C000    0x751B10E1
C:\Windows\system32\DSOUND.dll    453632    0x6A0F0000    0x00072000    0x6A0F1576
C:\Windows\system32\POWRPROF.dll    145408    0x73B80000    0x00025000    0x73B82B71
C:\Windows\system32\CLBCatQ.DLL    522240    0x75860000    0x00083000    0x758623D2
C:\Windows\System32\MMDevApi.dll    213504    0x73D80000    0x00039000    0x73D8E2DE
C:\Windows\System32\PROPSYS.dll    988160    0x740A0000    0x000F5000    0x740B0D9E
C:\Windows\system32\AUDIOSES.DLL    195584    0x701D0000    0x00036000    0x701D9DAE
C:\Windows\system32\DINPUT8.dll    145408    0x6A390000    0x00030000    0x6A3AEC5C
C:\Windows\system32\HID.DLL    22016    0x73DC0000    0x00009000    0x73DC1120
C:\Windows\system32\WINTRUST.dll    172032    0x75550000    0x0002D000    0x7555296D
C:\Windows\system32\d3d9.dll    1828352    0x58470000    0x001C3000    0x58471A45
C:\Windows\system32\d3d8thk.dll    11264    0x6F970000    0x00006000    0x6F9711F0
C:\Windows\system32\igdumd32.dll    3805184    0x55740000    0x003B1000    0x55A21FE4
C:\Windows\system32\quartz.dll    1328128    0x5DE20000    0x00177000    0x5DE242CA
C:\Windows\system32\devenum.dll    66560    0x6DCF0000    0x00014000    0x6DCFCE73
C:\Windows\system32\DShowRdpFilter.dll    252928    0x6A0A0000    0x00042000    0x6A0BDD94
C:\Windows\system32\WTSAPI32.dll    40448    0x73AD0000    0x0000D000    0x73AD11E0
C:\Windows\system32\WINSTA.dll    156672    0x74E10000    0x00029000    0x74E16B19
C:\Windows\system32\slc.dll    27136    0x735F0000    0x0000A000    0x735F4D20
C:\Windows\system32\D3DIM700.DLL    817664    0x61460000    0x000CC000    0x6146136A
C:\Windows\system32\wdmaud.drv    172032    0x70220000    0x00030000    0x70223C6B
C:\Windows\system32\ksuser.dll    4608    0x70210000    0x00004000    0x70211030
C:\Windows\system32\AVRT.dll    14336    0x73B70000    0x00007000    0x73B710C0
C:\Windows\system32\msacm32.drv    20992    0x701C0000    0x00008000    0x701C4119
C:\Windows\system32\midimap.dll    16896    0x70190000    0x00007000    0x701911D0
C:\Windows\system32\wmvcore.dll    2504192    0x6F090000    0x00267000    0x6F0AF2C2
C:\Windows\system32\WMASF.DLL    237568    0x6F050000    0x0003D000    0x6F0511E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll    1624576    0x73ED0000    0x00190000    0x73F6D026
C:\Windows\system32\mlang.dll    177664    0x6EEB0000    0x0002E000    0x6EEB16ED
C:\Windows\System32\dsdmo.dll    173568    0x71380000    0x0002D000    0x71397FC8
C:\Windows\System32\msdmo.dll    30720    0x6F540000    0x0000B000    0x6F5439AB
Game terminated.

 

Please turn pages back. You might find some answer for your questions. Maybe artginPL will solve some of these issues in the next release.

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Is anyone willing to add the island with the statue of liberty on the radar map? 

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1 hour ago, artginPL said:

Is anyone willing to add the island with the statue of liberty on the radar map? 

Me, but I've been really busy with work and school lately so it will probally take a week or so

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chaosbginwenrealityend

@RyanDri3957V  The maps are 100% compatable with any mod you throw at it but what is contingent; is what is compatable with FLA. FLA restructures many of the functions and/or shifts/manipulates memory addresses in order to make the hacked limits possible so this is why the added pay n sprays don't work/crash is because grgx.asi is incompatable with fastman limit adjuster 5.6 as your crash log suggests. In fact, grgx.asi doesn't seem to work with any of his limit adjusters above 4.3. On my own custom version which has 11 additional maps besides VC and LC with 20 or more added garages, 95% of all the added garages work very well with FLA 4.3. I never upgraded FLA on my custom version because of this. Eagle152 already asked fastman92 on his thread if he would hack the garage limit and he stated no. So we're on our own here. 

 

Often times, older is much better :cool: If you want to use the extra garages, then try reverting to FLA 4.3 and then they should work.

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5 hours ago, Morningstar666 said:

Neon32 adiciona as textura hd ai pra nois tbm mano 

Eu tentei converter o VRTP pro mod mas ainda n√£o deu certo, n√£o sei bem qual o motivo

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someone fixed the error of the doors of the
Luigi's Sex Club 7 and the other nightclubs?
before the doors opened at 00:00 and stayed open until 5 am in the previous version now this detail doesn't work anymore

I'm waiting for the next version
that fixed the missions and save game problems too

Edited by Morningstar666
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8 hours ago, Morningstar666 said:

Clara I installed the graphics mod but there is always an error, could you uploud your img files to us? 1aaa.png?1607295587

Have you tried to install his/her mods using modloader ?

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15 hours ago, LolPacino said:

which enb is this,MMGE3?

A version of SA_DX edited by me. I shared here.

 

-------------------------------------------------------------------------------------

Now about the radar. There's thousands of solid blue 256x256 textures like this:

9wXay0N.png

In a total of 2304 files, about 256 .txd are pieces of land, the rest are solid blue. I resized the blue from 256x256 to 4x4  https://drive.google.com/file/d/1gJdkDcv2CjsrB5Ap4CDMmRHR8VkTXJ6G/view?usp=sharing

According to Junior djjr, this decrease the ram usage a bit.

Edited by Clara
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