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PlatinumSerb

SAxVCxLC - VC and LC in San Andreas

Recommended Posts

Beckerbrasil

Bug Vice City

image shows entering in hotel ocean drivw02nbb.jpg

image shows entering in police station33bjuqo.jpga9xwlv.jpg

image below show WHAT appears to enter in the studio VROCK2dtngol.jpg

2u7suj5.jpg

Edited by Beckerbrasil

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Beckerbrasil

Liberty city bugs

image shows to enter the house of claude speed219e6hk.jpg

I think here must have a door.

2u7c4ed.jpg

image shows WHAT is behind the door

2dv7st1.jpgwindowns not break207vkg0.jpg33a5p4m.jpg

marco's bistro to walk in the door the character appears here!6f5lys.jpg

Edited by Beckerbrasil

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NothingSpecial

Ohh Yeah! It works :happy:

 

I downloaded msvcp120.dll and msvcr120.dll files for 32 bit system (despite the fact that I have 64 bit system) and I added to the root folder of the game. And finally everything works. A lot of cakes for you :cookie::cookie::cookie::cookie::cookie::cookie::cookie::cookie::cookie::cookie:

 

One question - where is the radar map file?

Thank you very much, man. I mean it. Now I can explore the GTA world to my heart's content. I might also post bugs here when I find one. Thanks for the helps, everyone.

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Beckerbrasil

would like to post a print scren some mistakes I found., but i can not post! :p

I just want to warn found some bug lod
in liberty city the bug is this far appears to crooked building facing the street
closely it loads normally., and has a place that has buildings and an empty space in the middle and on the second island., in the main avenue of liberty city boards have grams!
Edited by Beckerbrasil

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Pooyan Cyrus

 

Damn.

At first it said it lacks "msvcp120.dll" and "msvcr120.dll". I got them. Now it crashes with this error:

 Problem signature:  Problem Event Name:    APPCRASH  Application Name:    gta_sa.exe  Application Version:    0.0.0.0  Application Timestamp:    427101ca  Fault Module Name:    gta_sa.exe  Fault Module Version:    0.0.0.0  Fault Module Timestamp:    427101ca  Exception Code:    c0000005  Exception Offset:    000c678e  OS Version:    6.1.7601.2.1.0.256.1  Locale ID:    1033  Additional Information 1:    d68b  Additional Information 2:    d68bd3b8282f5e72182bbd7e42e4d6c7  Additional Information 3:    6c49  Additional Information 4:    6c49d494190589b8dc6d7b57ccb74dfbRead our privacy statement online:  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409If the online privacy statement is not available, please read our privacy statement offline:  C:\Windows\system32\en-US\erofflps.txt 

I have Windows 7 Ultimate x64 version.

 

 

EDIT: FIXED! Looks like I had forgotten to rebuild gta3.img.

The mod is perfect, man, it's awesome. Just went to Vice City and that was dope! :)

Edited by Pooyan Cyrus

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PlatinumSerb

would like to post a print scren some mistakes I found., but i can not post! :p

You can send me a Personal Message on here with bugs. Also can you add a short description of what bug your pictures are showing. For some of them I cant tell what the issue is.

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artginPL

The radar files are in models/radar24000.img. Why?

 

I'd rather original maps on the radar. Three different, as in the SA, VC and LC.

 

 

I found one bug - the vehicles on one bridge in the VC drive on sidewalks.

 

 

1jpg_spesaps.jpg

 

Edited by artginPL

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El_Fabricio

Where can I download those .dll files? I cannot find them anywhere.

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artginPL

Where can I download those .dll files? I cannot find them anywhere.

 

msvcp120.dll and msvcr120.dll

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Pooyan Cyrus

Where can I download those .dll files? I cannot find them anywhere.

Dll-files.com

Search their names, download the 32-bit version of each one as a zip and extract the dll files to system32 folder of your WINDOWS directory.

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Reyks

Better yet, download all Visual C++ Packages from 2009 to 2013 (64bit and 32bit), if you don't have them already.

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Silent

2009

seriously

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Rented

 

2009

seriously

 

It's like wine, the older, the better

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Reyks

2009

seriously

Sorry I meant 2010 :p

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buttprime

turn
"I want to increase the COL limit more than 256 and I know it may cause bugs = 0" to 1 or add it to the ini if you're using the ini from 1.9 included in the mod if you're getting the vehicle.img crash on fastman limit adjuster 2.0

 

speaking of the fastman limit adjuster ini does anyone know how to tweak it to increase draw distance?

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fastman92

turn

"I want to increase the COL limit more than 256 and I know it may cause bugs = 0" to 1 or add it to the ini if you're using the ini from 1.9 included in the mod if you're getting the vehicle.img crash on fastman limit adjuster 2.0

 

speaking of the fastman limit adjuster ini does anyone know how to tweak it to increase draw distance?

 

You should add options from newest .ini to an old .ini

 

btw. I fixed the COL ID limit in upcoming 2.1 version.

 

There's LOD distance limit.

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cj2000

 

Damn.

At first it said it lacks "msvcp120.dll" and "msvcr120.dll". I got them. Now it crashes with this error:

 Problem signature:  Problem Event Name:    APPCRASH  Application Name:    gta_sa.exe  Application Version:    0.0.0.0  Application Timestamp:    427101ca  Fault Module Name:    gta_sa.exe  Fault Module Version:    0.0.0.0  Fault Module Timestamp:    427101ca  Exception Code:    c0000005  Exception Offset:    000c678e  OS Version:    6.1.7601.2.1.0.256.1  Locale ID:    1033  Additional Information 1:    d68b  Additional Information 2:    d68bd3b8282f5e72182bbd7e42e4d6c7  Additional Information 3:    6c49  Additional Information 4:    6c49d494190589b8dc6d7b57ccb74dfbRead our privacy statement online:  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409If the online privacy statement is not available, please read our privacy statement offline:  C:\Windows\system32\en-US\erofflps.txt 

I have Windows 7 Ultimate x64 version.

 

 

EDIT: FIXED! Looks like I had forgotten to rebuild gta3.img.

The mod is perfect, man, it's awesome. Just went to Vice City and that was dope! :)

So just rebuilding the img solved the problem? Have the same problem with underground mod and thought it has something to do with limitadjuster.

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El_Fabricio

Ahh great now everything works like a charm. Many thanks to all and thank you very much for this mod.

Currently I cannot upload any images but I still would like to tell you where I found some bugs.

 

1. Liberty City - Parody of the Central Park: There is an invisible wall inisde the restrooms.

2. Liberty City - Lift Bridge: The acutual animated part of the bridge (middle) has no low model.

3. Liberty City - Lift Bridge: At the big end of the junction (Stauntaun Island) There`s still an invisible object. I would check through the most bridge files to see some bad collisions.

4. Liberty City - North Stauntaun - Football Statium: The Rockstar billboars are only one sided textured.

5. Liberty City - Marco's Bistro: If you enter the Bistro you will be spawned onto the roof of any corridor (You can see through the whole building. Has already been mentioned before).

6. Maybe it's only me but if you fly around the Downtown of Liberty City (South Stauntaun) some skyscrapers wil disappear and the textures will become low resolutions (Like Low Textures for far distance).

7. In North of Liberty City there are many invisible boxes (Above the mountains, around the lake...etc.) and the water in the lake is too tansparent.

 

I am still gonna keep an eye on Vice City. Maybe there are some bugs I have just missed.

 

All in all I really like this mod so far.

I have some suggestions but I believe you already considered to do them:

1. If you died in Liberty City then you spawn at the hospital in Las Venturas.

2. I stil didn't die in Vice City but I guess the same can happen there too.

3. Shops, Pay and Sprays, and the most important thing are save houses.

4. I am not a modder but I think adding additional trains to Liberty City (For example: The Subway) is still possible. But I am not sure if any existing train files must be overwritten so...

5. In Liberty City there's a casino. Maybe you can link a yellow arrow from there to the small casiono in West Venturas so you can still risk your ash there.

6. I am not sure but I think some Ship Spawns are missing in both Cities, right?

7. That's enough so far.

 

Again I really appreciate your work and the time you spent on doing this, Please keep it up.

Edited by El_Fabricio

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PlatinumSerb

3. Liberty City - Lift Bridge: At the big end of the junction (Stauntaun Island) There`s still an invisible object. I would check through the most bridge files to see some bad collisions.

What do you mean still? I just recently fixed this, it will be in the new version.

 

Thanks for the list of bugs. I should hopefully have all those fixed for the next release. :)

Edited by PlatinumSerb

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buttprime

 

turn

"I want to increase the COL limit more than 256 and I know it may cause bugs = 0" to 1 or add it to the ini if you're using the ini from 1.9 included in the mod if you're getting the vehicle.img crash on fastman limit adjuster 2.0

 

speaking of the fastman limit adjuster ini does anyone know how to tweak it to increase draw distance?

 

You should add options from newest .ini to an old .ini

 

btw. I fixed the COL ID limit in upcoming 2.1 version.

 

There's LOD distance limit.

 

the LOD distance limit parameter doesn't seem to do anything regarding draw distance, though I have a feeling that it could be the fog/weather conditions that's doing it upon more thurough inspection.

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DeeAy

Brilliant mod looking forward to next version. :)

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artginPL

When the next update?

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fastman92

 

 

turn

"I want to increase the COL limit more than 256 and I know it may cause bugs = 0" to 1 or add it to the ini if you're using the ini from 1.9 included in the mod if you're getting the vehicle.img crash on fastman limit adjuster 2.0

 

speaking of the fastman limit adjuster ini does anyone know how to tweak it to increase draw distance?

 

You should add options from newest .ini to an old .ini

 

btw. I fixed the COL ID limit in upcoming 2.1 version.

 

There's LOD distance limit.

 

the LOD distance limit parameter doesn't seem to do anything regarding draw distance, though I have a feeling that it could be the fog/weather conditions that's doing it upon more thurough inspection.

 

LOD distance doesn't do anything itself - it only hacks the limit.

You need to change the IDE files.

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dkluin

 

 

 

turn

"I want to increase the COL limit more than 256 and I know it may cause bugs = 0" to 1 or add it to the ini if you're using the ini from 1.9 included in the mod if you're getting the vehicle.img crash on fastman limit adjuster 2.0

 

speaking of the fastman limit adjuster ini does anyone know how to tweak it to increase draw distance?

 

You should add options from newest .ini to an old .ini

 

btw. I fixed the COL ID limit in upcoming 2.1 version.

 

There's LOD distance limit.

 

the LOD distance limit parameter doesn't seem to do anything regarding draw distance, though I have a feeling that it could be the fog/weather conditions that's doing it upon more thurough inspection.

 

LOD distance doesn't do anything itself - it only hacks the limit.

You need to change the IDE files.

 

However increasing the LOD distance isn't the best thing people should try out.

It slows down model rendering, and might cause some bugs too, but I doubt that.

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PlatinumSerb

When the next update?

Soon - probably in the next couple of weeks.. maybe even this week\weekend. I have much less free time to work on this now, so things cant be done as fast.

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PlatinumSerb

Improved the LC LOD world today.. just a few more touches and I'll be ready to release an update.

Here is a couple of screens, since I haven't really been posting any.

 

 

zIzJ4vbb.jpg
Flights now available from LS to VC and LC and back to LS. Service to and from other cities will come later.

uX1a1AIb.jpg

A couple of VC interiors have been brought into the non-interior world so you can just walk in without teleporting. Some interiors have new cols since they weren't originally meant to be explored.

 

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dkluin

Have you created the paths and cutscene for the planes to use?

Also, I guess I'm going to do the same system soon - however I don't know if it'll work well with my radio stations script but this can be patched out easily.

Edited by dkluin

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PlatinumSerb

Yes, the paths were a pain to create and they are not perfect but they get the job done.

 

Edit: the script works the same way as the default SA script so yeah there are cutscenes/skips

Edited by PlatinumSerb

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