Beckerbrasil Posted September 9, 2015 Share Posted September 9, 2015 (edited) Bug Vice City image shows entering in hotel ocean driv image shows entering in police station image below show WHAT appears to enter in the studio VROCK Edited September 9, 2015 by Beckerbrasil PlatinumSerb 1 Link to comment Share on other sites More sharing options...
Beckerbrasil Posted September 9, 2015 Share Posted September 9, 2015 (edited) Liberty city bugs image shows to enter the house of claude speed I think here must have a door. image shows WHAT is behind the door windowns not break marco's bistro to walk in the door the character appears here! Edited September 9, 2015 by Beckerbrasil Link to comment Share on other sites More sharing options...
NothingSpecial Posted September 9, 2015 Share Posted September 9, 2015 Ohh Yeah! It works I downloaded msvcp120.dll and msvcr120.dll files for 32 bit system (despite the fact that I have 64 bit system) and I added to the root folder of the game. And finally everything works. A lot of cakes for you One question - where is the radar map file? Thank you very much, man. I mean it. Now I can explore the GTA world to my heart's content. I might also post bugs here when I find one. Thanks for the helps, everyone. PlatinumSerb, artginPL, Sweet Bellic and 1 other 4 Link to comment Share on other sites More sharing options...
Beckerbrasil Posted September 9, 2015 Share Posted September 9, 2015 (edited) would like to post a print scren some mistakes I found., but i can not post! I just want to warn found some bug lod in liberty city the bug is this far appears to crooked building facing the street closely it loads normally., and has a place that has buildings and an empty space in the middle and on the second island., in the main avenue of liberty city boards have grams! Edited September 9, 2015 by Beckerbrasil Link to comment Share on other sites More sharing options...
Pooyan Cyrus Posted September 9, 2015 Share Posted September 9, 2015 (edited) Damn. At first it said it lacks "msvcp120.dll" and "msvcr120.dll". I got them. Now it crashes with this error: Problem signature: Problem Event Name: APPCRASH Application Name: gta_sa.exe Application Version: 0.0.0.0 Application Timestamp: 427101ca Fault Module Name: gta_sa.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 427101ca Exception Code: c0000005 Exception Offset: 000c678e OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: d68b Additional Information 2: d68bd3b8282f5e72182bbd7e42e4d6c7 Additional Information 3: 6c49 Additional Information 4: 6c49d494190589b8dc6d7b57ccb74dfbRead our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt I have Windows 7 Ultimate x64 version. EDIT: FIXED! Looks like I had forgotten to rebuild gta3.img. The mod is perfect, man, it's awesome. Just went to Vice City and that was dope! Edited September 9, 2015 by Pooyan Cyrus PlatinumSerb 1 Link to comment Share on other sites More sharing options...
PlatinumSerb Posted September 9, 2015 Author Share Posted September 9, 2015 would like to post a print scren some mistakes I found., but i can not post! You can send me a Personal Message on here with bugs. Also can you add a short description of what bug your pictures are showing. For some of them I cant tell what the issue is. Beckerbrasil 1 Link to comment Share on other sites More sharing options...
artginPL Posted September 9, 2015 Share Posted September 9, 2015 (edited) The radar files are in models/radar24000.img. Why? I'd rather original maps on the radar. Three different, as in the SA, VC and LC. I found one bug - the vehicles on one bridge in the VC drive on sidewalks. Edited September 9, 2015 by artginPL Slovan 1 Link to comment Share on other sites More sharing options...
El_Fabricio Posted September 9, 2015 Share Posted September 9, 2015 Where can I download those .dll files? I cannot find them anywhere. Link to comment Share on other sites More sharing options...
artginPL Posted September 9, 2015 Share Posted September 9, 2015 Where can I download those .dll files? I cannot find them anywhere. msvcp120.dll and msvcr120.dll Slovan 1 Link to comment Share on other sites More sharing options...
Pooyan Cyrus Posted September 9, 2015 Share Posted September 9, 2015 Where can I download those .dll files? I cannot find them anywhere. Dll-files.com Search their names, download the 32-bit version of each one as a zip and extract the dll files to system32 folder of your WINDOWS directory. Link to comment Share on other sites More sharing options...
Silent Posted September 9, 2015 Share Posted September 9, 2015 (edited) DON'T DOWNLOAD THESE SEPARATELY. Get this instead: http://www.microsoft.com/en-us/download/details.aspx?id=40784 Edited September 9, 2015 by Silent dkluin, PlatinumSerb, Reyks and 1 other 4 Link to comment Share on other sites More sharing options...
Reyks Posted September 9, 2015 Share Posted September 9, 2015 Better yet, download all Visual C++ Packages from 2009 to 2013 (64bit and 32bit), if you don't have them already. Link to comment Share on other sites More sharing options...
Silent Posted September 9, 2015 Share Posted September 9, 2015 2009 seriously Link to comment Share on other sites More sharing options...
Rented Posted September 9, 2015 Share Posted September 9, 2015 2009 seriously It's like wine, the older, the better Reyks 1 Link to comment Share on other sites More sharing options...
Reyks Posted September 9, 2015 Share Posted September 9, 2015 2009seriously Sorry I meant 2010 Link to comment Share on other sites More sharing options...
buttprime Posted September 10, 2015 Share Posted September 10, 2015 turn"I want to increase the COL limit more than 256 and I know it may cause bugs = 0" to 1 or add it to the ini if you're using the ini from 1.9 included in the mod if you're getting the vehicle.img crash on fastman limit adjuster 2.0 speaking of the fastman limit adjuster ini does anyone know how to tweak it to increase draw distance? Link to comment Share on other sites More sharing options...
fastman92 Posted September 10, 2015 Share Posted September 10, 2015 turn "I want to increase the COL limit more than 256 and I know it may cause bugs = 0" to 1 or add it to the ini if you're using the ini from 1.9 included in the mod if you're getting the vehicle.img crash on fastman limit adjuster 2.0 speaking of the fastman limit adjuster ini does anyone know how to tweak it to increase draw distance? You should add options from newest .ini to an old .ini btw. I fixed the COL ID limit in upcoming 2.1 version. There's LOD distance limit. dkluin 1 Link to comment Share on other sites More sharing options...
cj2000 Posted September 10, 2015 Share Posted September 10, 2015 Damn. At first it said it lacks "msvcp120.dll" and "msvcr120.dll". I got them. Now it crashes with this error: Problem signature: Problem Event Name: APPCRASH Application Name: gta_sa.exe Application Version: 0.0.0.0 Application Timestamp: 427101ca Fault Module Name: gta_sa.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 427101ca Exception Code: c0000005 Exception Offset: 000c678e OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: d68b Additional Information 2: d68bd3b8282f5e72182bbd7e42e4d6c7 Additional Information 3: 6c49 Additional Information 4: 6c49d494190589b8dc6d7b57ccb74dfbRead our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt I have Windows 7 Ultimate x64 version. EDIT: FIXED! Looks like I had forgotten to rebuild gta3.img. The mod is perfect, man, it's awesome. Just went to Vice City and that was dope! So just rebuilding the img solved the problem? Have the same problem with underground mod and thought it has something to do with limitadjuster. Link to comment Share on other sites More sharing options...
El_Fabricio Posted September 10, 2015 Share Posted September 10, 2015 (edited) Ahh great now everything works like a charm. Many thanks to all and thank you very much for this mod. Currently I cannot upload any images but I still would like to tell you where I found some bugs. 1. Liberty City - Parody of the Central Park: There is an invisible wall inisde the restrooms. 2. Liberty City - Lift Bridge: The acutual animated part of the bridge (middle) has no low model. 3. Liberty City - Lift Bridge: At the big end of the junction (Stauntaun Island) There`s still an invisible object. I would check through the most bridge files to see some bad collisions. 4. Liberty City - North Stauntaun - Football Statium: The Rockstar billboars are only one sided textured. 5. Liberty City - Marco's Bistro: If you enter the Bistro you will be spawned onto the roof of any corridor (You can see through the whole building. Has already been mentioned before). 6. Maybe it's only me but if you fly around the Downtown of Liberty City (South Stauntaun) some skyscrapers wil disappear and the textures will become low resolutions (Like Low Textures for far distance). 7. In North of Liberty City there are many invisible boxes (Above the mountains, around the lake...etc.) and the water in the lake is too tansparent. I am still gonna keep an eye on Vice City. Maybe there are some bugs I have just missed. All in all I really like this mod so far. I have some suggestions but I believe you already considered to do them: 1. If you died in Liberty City then you spawn at the hospital in Las Venturas. 2. I stil didn't die in Vice City but I guess the same can happen there too. 3. Shops, Pay and Sprays, and the most important thing are save houses. 4. I am not a modder but I think adding additional trains to Liberty City (For example: The Subway) is still possible. But I am not sure if any existing train files must be overwritten so... 5. In Liberty City there's a casino. Maybe you can link a yellow arrow from there to the small casiono in West Venturas so you can still risk your ash there. 6. I am not sure but I think some Ship Spawns are missing in both Cities, right? 7. That's enough so far. Again I really appreciate your work and the time you spent on doing this, Please keep it up. Edited September 10, 2015 by El_Fabricio PlatinumSerb and Beckerbrasil 2 Link to comment Share on other sites More sharing options...
Beckerbrasil Posted September 10, 2015 Share Posted September 10, 2015 (edited) I will leave a save game for you san andreas liberty city and vice city http://www.4shared.com/rar/nmQizoQpba/GTA_San_Andreas_User_Files.html? Edited September 12, 2015 by Beckerbrasil Link to comment Share on other sites More sharing options...
PlatinumSerb Posted September 10, 2015 Author Share Posted September 10, 2015 (edited) 3. Liberty City - Lift Bridge: At the big end of the junction (Stauntaun Island) There`s still an invisible object. I would check through the most bridge files to see some bad collisions. What do you mean still? I just recently fixed this, it will be in the new version. Thanks for the list of bugs. I should hopefully have all those fixed for the next release. Edited September 10, 2015 by PlatinumSerb Link to comment Share on other sites More sharing options...
buttprime Posted September 11, 2015 Share Posted September 11, 2015 turn "I want to increase the COL limit more than 256 and I know it may cause bugs = 0" to 1 or add it to the ini if you're using the ini from 1.9 included in the mod if you're getting the vehicle.img crash on fastman limit adjuster 2.0 speaking of the fastman limit adjuster ini does anyone know how to tweak it to increase draw distance? You should add options from newest .ini to an old .ini btw. I fixed the COL ID limit in upcoming 2.1 version. There's LOD distance limit. the LOD distance limit parameter doesn't seem to do anything regarding draw distance, though I have a feeling that it could be the fog/weather conditions that's doing it upon more thurough inspection. Link to comment Share on other sites More sharing options...
DeeAy Posted September 13, 2015 Share Posted September 13, 2015 Brilliant mod looking forward to next version. Beckerbrasil, PlatinumSerb and Blackbird88 3 Link to comment Share on other sites More sharing options...
artginPL Posted September 15, 2015 Share Posted September 15, 2015 When the next update? Slovan and Beckerbrasil 2 Link to comment Share on other sites More sharing options...
fastman92 Posted September 15, 2015 Share Posted September 15, 2015 turn "I want to increase the COL limit more than 256 and I know it may cause bugs = 0" to 1 or add it to the ini if you're using the ini from 1.9 included in the mod if you're getting the vehicle.img crash on fastman limit adjuster 2.0 speaking of the fastman limit adjuster ini does anyone know how to tweak it to increase draw distance? You should add options from newest .ini to an old .ini btw. I fixed the COL ID limit in upcoming 2.1 version. There's LOD distance limit. the LOD distance limit parameter doesn't seem to do anything regarding draw distance, though I have a feeling that it could be the fog/weather conditions that's doing it upon more thurough inspection. LOD distance doesn't do anything itself - it only hacks the limit. You need to change the IDE files. Beckerbrasil 1 Link to comment Share on other sites More sharing options...
dkluin Posted September 15, 2015 Share Posted September 15, 2015 turn "I want to increase the COL limit more than 256 and I know it may cause bugs = 0" to 1 or add it to the ini if you're using the ini from 1.9 included in the mod if you're getting the vehicle.img crash on fastman limit adjuster 2.0 speaking of the fastman limit adjuster ini does anyone know how to tweak it to increase draw distance? You should add options from newest .ini to an old .ini btw. I fixed the COL ID limit in upcoming 2.1 version. There's LOD distance limit. the LOD distance limit parameter doesn't seem to do anything regarding draw distance, though I have a feeling that it could be the fog/weather conditions that's doing it upon more thurough inspection. LOD distance doesn't do anything itself - it only hacks the limit. You need to change the IDE files. However increasing the LOD distance isn't the best thing people should try out. It slows down model rendering, and might cause some bugs too, but I doubt that. Link to comment Share on other sites More sharing options...
PlatinumSerb Posted September 16, 2015 Author Share Posted September 16, 2015 When the next update? Soon - probably in the next couple of weeks.. maybe even this week\weekend. I have much less free time to work on this now, so things cant be done as fast. artginPL, Beckerbrasil and Ss4gogeta0 3 Link to comment Share on other sites More sharing options...
PlatinumSerb Posted September 18, 2015 Author Share Posted September 18, 2015 Improved the LC LOD world today.. just a few more touches and I'll be ready to release an update. Here is a couple of screens, since I haven't really been posting any. Flights now available from LS to VC and LC and back to LS. Service to and from other cities will come later. A couple of VC interiors have been brought into the non-interior world so you can just walk in without teleporting. Some interiors have new cols since they weren't originally meant to be explored. NothingSpecial, eagle152, Ss4gogeta0 and 7 others 10 Link to comment Share on other sites More sharing options...
dkluin Posted September 18, 2015 Share Posted September 18, 2015 (edited) Have you created the paths and cutscene for the planes to use? Also, I guess I'm going to do the same system soon - however I don't know if it'll work well with my radio stations script but this can be patched out easily. Edited September 18, 2015 by dkluin Link to comment Share on other sites More sharing options...
PlatinumSerb Posted September 18, 2015 Author Share Posted September 18, 2015 (edited) Yes, the paths were a pain to create and they are not perfect but they get the job done. Edit: the script works the same way as the default SA script so yeah there are cutscenes/skips Edited September 18, 2015 by PlatinumSerb Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now