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SAxVCxLC - VC and LC in San Andreas


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hi :) my English is bad just want to warn about errors found

traffic in cities,imperfect sea, Vice City studio cinematic, interior Vice City,Liberty city subway tunnel second island invisible wall.

Edited by Beckerbrasil

@dkluin
@Jinx.
@Ss4gogeta0

If you don't want to use Mod Loader, it's fine, I support freedom, but do you? Nobody here is asking to remove support to old-school, but rather add support to Mod Loader, why'd you denny this right even though it's nothing major and PlatiumSerb has already said he's up to do so?

 

To dkluin, no, I mean yes, Mod Loader does support other img files. It's very flexible with limit adjusters, after all I had OLA in mind already, but as fastman pushed his LA to another level (it's not an adjuster anymore!), the enchaged img format (and only that for now) aren't compatible (atm).

Though, good work, PlatinumSerb. As a first thought to the Mod Loader problem, I'd propose cloning the files inside paths.img and radar24000.img in a directory of the same name, so there'd not be the need to delete files off gta3.img as Mod Loader will take those up instead. If you have a better suggestion, that'd require work on my side, don't be afraid to tell.

Edited by LINK/2012

Paths should be much improved for the next build thanks to Swoorup's amazing work! I'll fix the double sided issues at the stadium today! (fixed).

as far as paths go, will there be specific peds and traffic defined to each city? Edited by Ss4gogeta0

This is the mod I've been waiting for! In particular, that the SA will still be fully playable with all missions and side missions. It would be great if also free IDs of the original game remain free and that names of files and various ressources of SA remain unchanged so that old mods can still be used. Further I hope that LINK and fastman will find a solution to make ModLoader and fastman92limitAdjuster compatible.

 

Would it be possible for you to make a tool that allows the user to shift the maps of LC and VC where he wants? For example, I would prefer if the maps would be closer like in GTA United. The offset could be stored in an ini file, so that future CLEO scripts could take the user-specific offset it as input and function relative to the offset.

@dkluin

@Jinx.

@Ss4gogeta0

If you don't want to use Mod Loader, it's fine, I support freedom, but do you? Nobody here is asking to remove support to old-school

I was going to say this but did not want to return to the subject.

@dkluin

@Jinx.

@Ss4gogeta0

If you don't want to use Mod Loader, it's fine, I support freedom, but do you? Nobody here is asking to remove support to old-school, but rather add support to Mod Loader, why'd you denny this right even though it's nothing major and PlatiumSerb has already said he's up to do so?

 

To dkluin, no, I mean yes, Mod Loader does support other img files. It's very flexible with limit adjusters, after all I had OLA in mind already, but as fastman pushed his LA to another level (it's not an adjuster anymore!), the enchaged img format (and only that for now) aren't compatible (atm).

 

Though, good work, PlatinumSerb. As a first thought to the Mod Loader problem, I'd propose cloning the files inside paths.img and radar24000.img in a directory of the same name, so there'd not be the need to delete files off gta3.img as Mod Loader will take those up instead. If you have a better suggestion, that'd require work on my side, don't be afraid to tell.

because there are file types that are not supported by modloader yet and I would prefer that the mod be finished first before he focuses on the compatibility aspects..

would make things much easier on him instead of having to adjust the files every time a version is released, wouldnt you think? plus the modloader has issues when using the limit adjuster to add in extra peds and such, which is why I do not use it with my mods nor is it supported by me...

 

besides the old method isnt the worst thing in the world and alot of Total Conversions rely on the older method anyway...

This is the mod I've been waiting for! In particular, that the SA will still be fully playable with all missions and side missions. It would be great if also free IDs of the original game remain free and that names of files and various ressources of SA remain unchanged so that old mods can still be used. Further I hope that LINK and fastman will find a solution to make ModLoader and fastman92limitAdjuster compatible.

 

Would it be possible for you to make a tool that allows the user to shift the maps of LC and VC where he wants? For example, I would prefer if the maps would be closer like in GTA United. The offset could be stored in an ini file, so that future CLEO scripts could take the user-specific offset it as input and function relative to the offset.

but 3ds max :O
NothingSpecial

fastman's limit adjuster doesn't seem to generate any crash logs (frankly I don't think it's even running after all!), so I had to use modloader instead.

Game version: GTA SA 1.0 USUnhandled exception at 0x004C678E in gta_sa.exe (+0xc678e): 0xC0000005: Access violation reading location 0x00000018.    Register dump:        EAX: 0x00000000  EBX: 0x008E2C64  ECX: 0x00B478F4  EDX: 0x00000000          EDI: 0xFFFFFFFF  ESI: 0x00B478F4  EBP: 0xFFFFFFFF  EIP: 0x004C678E          ESP: 0x0028F3B4  EFL: 0x00010202  CS: 0x00000023   SS: 0x0000002B           GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B               Stack dump:        0x0028F3B4:  00000045 005B6FD6 000048C7 00B71848 008697FC 0028F424        0x0028F3CC:  0028F488 0028F4A0 0028F41C 0028F448 0028F458 0028F478        0x0028F3E4:  0028F428 0028F43C 0028F444 0028F440 0028F410 0028F418        0x0028F3FC:  0028F414 0028F438 00000007 08D34C40 FFFFFFFF FFFFFFFF        0x0028F414:  3F5D2F1B 3F5D2F1B 00726163 0072656C 000048C7 6F6E6769        0x0028F42C:  00006572 00B71848 008E2C90 FFFFFFFF 0000000A 00000000        0x0028F444:  00000000 4D414356 414C5542 0082004E 008E2C90 4D414356        0x0028F45C:  414C5542 00B7004E 008E2C64 00B718B6 0000000A 008E2C90        0x0028F474:  00B71848 006E6176 72657200 0028F5FC 00825EA4 6D614356        0x0028F48C:  616C7562 0082006E 005389C4 00B71848 00000192 6D614356        base: 0x00090000   top: 0x0028F3B4   bottom: 0x00290000            Backtrace (may be wrong):        =>0x004C678E in gta_sa.exe (+0xc678e) (0x0028F3B4)           0x005B6FD6 in gta_sa.exe (+0x1b6fd6) (0x0028F490)           0x005389C4 in gta_sa.exe (+0x1389c4) (0x0028F4B4)           0x005B8651 in gta_sa.exe (+0x1b8651) (0x0028F4F8)           0x7769E394 RtlInitUnicodeString+0x164 in ntdll.dll (+0x2e394) (0x0028F4FC)           0x7769E0E2 RtlAllocateHeap+0xac in ntdll.dll (+0x2e0e2) (0x0028F528)           0x692ABEB9 GetPluginData+0xbcc9 in std.data.dll (+0x1bbeb9) (0x0028F548)           0x692A69D3 GetPluginData+0x67e3 in std.data.dll (+0x1b69d3) (0x0028F564)           0x6910469C in std.data.dll (+0x1469c) (0x0028F5DC)           0x691C61D0 in std.data.dll (+0xd61d0) (0x0028F5E8)           0x691C3410 in std.data.dll (+0xd3410) (0x0028F608)           0x691C6200 in std.data.dll (+0xd6200) (0x0028F630)           0x691C3747 in std.data.dll (+0xd3747) (0x0028F64C)           0x691CAA27 in std.data.dll (+0xdaa27) (0x0028F6F4)           0x691C77FC in std.data.dll (+0xd77fc) (0x0028F700)           0x005B920B in gta_sa.exe (+0x1b920b) (0x0028F748)           0x69294228 in std.data.dll (+0x1a4228) (0x0028F804)           0x69293829 in std.data.dll (+0x1a3829) (0x0028F834)           0x69294BF0 in std.data.dll (+0x1a4bf0) (0x0028F85C) 

The two DL links in the first page don't work for me (I've downloaded multiple .html files instead of a .7z file). I looked up the third page and I found someone had re-uploaded the entire .7z to mediafire, which is where I downloaded it.

Can you upload it anywhere else (better places, like Mediafire)? I get errors everytime I try to download.

  • Like 2
NothingSpecial

Can you upload it anywhere else (better places, like Mediafire)? I get errors everytime I try to download.

http://gtaforums.com/topic/813938-saxvcxlc-vc-and-lc-in-san-andreas/page-3?do=findComment&comment=1067950011

 

EDIT: I've downloaded the Visual C++ 2015 and the fastman limit adjuster finally loads, but still have crashes. I got this crash log, however.

 

Game crashed unfortunately, here's a crash log:Current process ID: 6428Last file to be loaded: data\vehicles.ideLast library loaded: NOT SETException address: 0x004C678E ("gta_sa.exe"+0xC678E)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x18General registers:EAX: 0x00000000 (0)EBX: 0x008E2C64 (9317476)ECX: 0x00B478F4 (11827444)EDX: 0x00000000 (0)ESI: 0x00B478F4 (11827444)EDI: 0xFFFFFFFF (-1)EBP: 0xFFFFFFFF (-1)ESP: 0x0028F3B4 (2683828)EIP: 0x004C678E (5007246)EFL: 0x00010202 (66050)
Edited by NothingSpecial

 

@dkluin

@Jinx.

@Ss4gogeta0

If you don't want to use Mod Loader, it's fine, I support freedom, but do you? Nobody here is asking to remove support to old-school, but rather add support to Mod Loader, why'd you denny this right even though it's nothing major and PlatiumSerb has already said he's up to do so?

 

To dkluin, no, I mean yes, Mod Loader does support other img files. It's very flexible with limit adjusters, after all I had OLA in mind already, but as fastman pushed his LA to another level (it's not an adjuster anymore!), the enchaged img format (and only that for now) aren't compatible (atm).

 

Though, good work, PlatinumSerb. As a first thought to the Mod Loader problem, I'd propose cloning the files inside paths.img and radar24000.img in a directory of the same name, so there'd not be the need to delete files off gta3.img as Mod Loader will take those up instead. If you have a better suggestion, that'd require work on my side, don't be afraid to tell.

because there are file types that are not supported by modloader yet and I would prefer that the mod be finished first before he focuses on the compatibility aspects..

would make things much easier on him instead of having to adjust the files every time a version is released, wouldnt you think? plus the modloader has issues when using the limit adjuster to add in extra peds and such, which is why I do not use it with my mods nor is it supported by me...

 

besides the old method isnt the worst thing in the world and alot of Total Conversions rely on the older method anyway...

 

1. All file types are supported since February; 2. Issues to add extra peds?

I don't think you understand Mod Loader, so why to spread misinformation? Rhetoric question. I see, you just wanted to defend your point, even thought there's nothing at all to be defended... I don't think you should reply to this either, this isn't going anywhere.

 

Edited by LINK/2012
  • Like 3

This is the mod I've been waiting for! In particular, that the SA will still be fully playable with all missions and side missions. It would be great if also free IDs of the original game remain free and that names of files and various ressources of SA remain unchanged so that old mods can still be used. Further I hope that LINK and fastman will find a solution to make ModLoader and fastman92limitAdjuster compatible.

 

Would it be possible for you to make a tool that allows the user to shift the maps of LC and VC where he wants? For example, I would prefer if the maps would be closer like in GTA United. The offset could be stored in an ini file, so that future CLEO scripts could take the user-specific offset it as input and function relative to the offset.

None of the existing original SA model ids have been changed, nor will they be changed.

 

I have a script that moves the map ipls and paths for my purposes, but not for the radar/cleo. I dont really have time to spend on this right now either.

 

 

This is the mod I've been waiting for! In particular, that the SA will still be fully playable with all missions and side missions. It would be great if also free IDs of the original game remain free and that names of files and various ressources of SA remain unchanged so that old mods can still be used. Further I hope that LINK and fastman will find a solution to make ModLoader and fastman92limitAdjuster compatible.

 

Would it be possible for you to make a tool that allows the user to shift the maps of LC and VC where he wants? For example, I would prefer if the maps would be closer like in GTA United. The offset could be stored in an ini file, so that future CLEO scripts could take the user-specific offset it as input and function relative to the offset.

but 3ds max :O

 

Is this reply necessary? Please avoid cluttering the topic.

 

 

Can you upload it anywhere else (better places, like Mediafire)? I get errors everytime I try to download.

http://gtaforums.com/topic/813938-saxvcxlc-vc-and-lc-in-san-andreas/page-3?do=findComment&comment=1067950011

 

EDIT: I've downloaded the Visual C++ 2015 and the fastman limit adjuster finally loads, but still have crashes. I got this crash log, however.

 

Game crashed unfortunately, here's a crash log:Current process ID: 6428Last file to be loaded: data\vehicles.ideLast library loaded: NOT SETException address: 0x004C678E ("gta_sa.exe"+0xC678E)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x18General registers:EAX: 0x00000000 (0)EBX: 0x008E2C64 (9317476)ECX: 0x00B478F4 (11827444)EDX: 0x00000000 (0)ESI: 0x00B478F4 (11827444)EDI: 0xFFFFFFFF (-1)EBP: 0xFFFFFFFF (-1)ESP: 0x0028F3B4 (2683828)EIP: 0x004C678E (5007246)EFL: 0x00010202 (66050)

Which limit adjuster are you using? The one included with build 0.4? Now that you have Limit Adjuster working, I would suggest that you try re-doing the install on a fresh copy of San Andreas.

 

hi :) my English is bad just want to warn about errors found

traffic in cities,imperfect sea, Vice City studio cinematic, interior Vice City,Liberty city subway tunnel second island invisible wall.

 

Thanks man.

 

Traffic in cities and imperfect sea have already been mentioned and fixed for the new release.

 

Can you post pictures of the VC studio cinematic, and interior Vice City?

 

I think I know which tunnel you are talking about because I noticed the invisible wall as well. I'll fix it today.

  • Like 1
NothingSpecial

 

 

 

Can you upload it anywhere else (better places, like Mediafire)? I get errors everytime I try to download.

http://gtaforums.com/topic/813938-saxvcxlc-vc-and-lc-in-san-andreas/page-3?do=findComment&comment=1067950011

 

EDIT: I've downloaded the Visual C++ 2015 and the fastman limit adjuster finally loads, but still have crashes. I got this crash log, however.

 

Game crashed unfortunately, here's a crash log:Current process ID: 6428Last file to be loaded: data\vehicles.ideLast library loaded: NOT SETException address: 0x004C678E ("gta_sa.exe"+0xC678E)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x18General registers:EAX: 0x00000000 (0)EBX: 0x008E2C64 (9317476)ECX: 0x00B478F4 (11827444)EDX: 0x00000000 (0)ESI: 0x00B478F4 (11827444)EDI: 0xFFFFFFFF (-1)EBP: 0xFFFFFFFF (-1)ESP: 0x0028F3B4 (2683828)EIP: 0x004C678E (5007246)EFL: 0x00010202 (66050)

Which limit adjuster are you using? The one included with build 0.4? Now that you have Limit Adjuster working, I would suggest that you try re-doing the install on a fresh copy of San Andreas.

 

I used this one. And also it's the one that generated the crash log; For some reason the one included with the mod doesn't seem to load at all. No luck so far...

 

 

 

Can you upload it anywhere else (better places, like Mediafire)? I get errors everytime I try to download.

http://gtaforums.com/topic/813938-saxvcxlc-vc-and-lc-in-san-andreas/page-3?do=findComment&comment=1067950011

 

EDIT: I've downloaded the Visual C++ 2015 and the fastman limit adjuster finally loads, but still have crashes. I got this crash log, however.

 

Game crashed unfortunately, here's a crash log:Current process ID: 6428Last file to be loaded: data\vehicles.ideLast library loaded: NOT SETException address: 0x004C678E ("gta_sa.exe"+0xC678E)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x18General registers:EAX: 0x00000000 (0)EBX: 0x008E2C64 (9317476)ECX: 0x00B478F4 (11827444)EDX: 0x00000000 (0)ESI: 0x00B478F4 (11827444)EDI: 0xFFFFFFFF (-1)EBP: 0xFFFFFFFF (-1)ESP: 0x0028F3B4 (2683828)EIP: 0x004C678E (5007246)EFL: 0x00010202 (66050)

Which limit adjuster are you using? The one included with build 0.4? Now that you have Limit Adjuster working, I would suggest that you try re-doing the install on a fresh copy of San Andreas.

 

I used this one. And also it's the one that generated the crash log; For some reason the one included with the mod doesn't seem to load at all. No luck so far...

 

IDE: cars limit needs to be increased.

Edited by fastman92

I used this one. And also it's the one that generated the crash log; For some reason the one included with the mod doesn't seem to load at all. No luck so far...

 

 

Which config file are you using for Limit Adjuster 2.0? The one included in my download is for 1.9 and the default one that comes with Limit Adjuster doesn't have the limits increased. Have you tried reinstalling on a fresh copy of SA now that the limit adjuster is being loaded?

on the inside of the places I do not know if you added in version 0.4A, Here unable to access these places as in your video

Did you install CLEO? Some of those places might be bugged because I forgot to move the cords when I moved the maps for 0.4.

  • Like 1

 

I used this one. And also it's the one that generated the crash log; For some reason the one included with the mod doesn't seem to load at all. No luck so far...

 

 

Which config file are you using for Limit Adjuster 2.0? The one included in my download is for 1.9 and the default one that comes with Limit Adjuster doesn't have the limits increased. Have you tried reinstalling on a fresh copy of SA now that the limit adjuster is being loaded?

 

He needs to use the old .ini with limits increased of course.

Shouldn't have replaced the .ini

Edited by fastman92
  • Like 1
I just threw all files in the directory and replaces that fences.txd in Alcis img

., already had a cleo folder

you have Skype or facebook?

,I managed to leave the image clearer game

s3olz9.jpg

Edited by Beckerbrasil

 

I just threw all files in the directory and replaces that fences.txd in Alcis img
., already had a cleo folder
you have Skype or facebook?
,I managed to leave the image clearer game

 

Yes it has a cleo folder, but you still need cleo installed for the cleo files to be used.

 

The best way reach me is through PM on here.

  • Like 1

Ohh Yeah! It works :happy:

 

I downloaded msvcp120.dll and msvcr120.dll files for 32 bit system (despite the fact that I have 64 bit system) and I added to the root folder of the game. And finally everything works. A lot of cakes for you :cookie::cookie::cookie::cookie::cookie::cookie::cookie::cookie::cookie::cookie:

 

One question - where is the radar map file?

Edited by artginPL
  • Like 3

Ohh Yeah! It works :happy:

 

I downloaded msvcp120.dll and msvcr120.dll files for 32 bit system (despite the fact that I have 64 bit system) and I added to the root folder of the game. And finally everything works. A lot of cakes for you :cookie::cookie::cookie::cookie::cookie::cookie::cookie::cookie::cookie::cookie:

 

One question - where is the radar map file?

The radar files are in models/radar24000.img. Why?

I managed to activate or interior :D

Interiors bugy

GTA vice city Police station, hotel ocean vice, the biker bar, Radio vrock

Biker bar has been fixed. Please PM pictures of the other bugs you are referring to.

  • Like 1

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