Popular Post PlatinumSerb 428 Posted August 8, 2015 Popular Post Share Posted August 8, 2015 (edited) All 3 cities in one map! Hey guys here is a project I have been working on the past couple of months. I shared a video about it in fastmans limit adjuster topic a while back and now I'm finally ready for a public release. In a couple of weeks I wont really have much time to work on it anymore, so I figured I might as well release it before it goes to waste. I do not like writing long posts so I'll get straight to the point. GTA SAxVCxLC V1.1 HAS BEEN RELEASED !!! Below is a link to GTA SAxVCxLC V1.1 DOWNLOAD Before installing, please read the ReadMe. Make sure you have 'gta_sa.exe' version 1.0 US HOODLUM (14 383 616 bytes). Below is a link to radio stations from GTA III / GTA VC. They can be added optionally. GTA III / GTA VC RADIO STATIONS Below is a link to radio stations from GTA LCS / VCS. They can be added optionally and used simultaneously with radio stations from GTA III / GTA VC. GTA LCS / GTA VCS RADIO STATIONS SAxVCxLC V1.1 CHANGELOG: - added law enforcement for higher levels (3, 4, 5 and 6 stars) - added unique license plates for Liberty City and Vice City vehicles - added VC submissions for the new firetruck models - added LC and VC hidden packages to their original locations (it doesn't support save file for now) - added Liberty City and Vice City police helicopter megaphone - added LOD files to Long Island and LC seabed - added folder with optional mods (also includes CLEO v4.1) - added ability to disable individual functions of mod (in CLEO/SAxVCxLC.ini) - radio stations are available for download in a separate file - improved paths - fixed behavior of security guards in LC and VC - improved LC culls - The Sunshine Autos windows now render correctly on both sides - VC shops glass are breakable - added fuel pumps at LC gas station - fixed multiple collision surface properties for procedural grass - some other LC and VC map fixes - improved save icons script Have fun ☺️ Spoiler GTA SAxVCxLC V1.0 HAS BEEN RELEASED !!! Below is a link to GTA SAxVCxLC V1.0 DOWNLOAD Before installing, please read the ReadMe. Make sure you have 'gta_sa.exe' version 1.0 US HOODLUM (14 383 616 bytes). Below is a link to radio stations from GTA LCS / VCS. They can be added optionally and used simultaneously with radio stations from GTA III / VC LCS / VCS RADIO STATIONS @artginPL and @chaosbginwenrealityend put a lot of work into this version so we hope you enjoy it. We are waiting for your opinions, information about found bugs and screenshots. Out of date GitHub versions: Spoiler Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental To-do list: https://github.com/goodidea82/SAxVCxLC/issues/18 Bug list: https://github.com/goodidea82/SAxVCxLC/issues/17 About: SAxVCxLC basically adds Vice City and Liberty City into the San Andreas map with the use of fastman92's limit adjuster. In addition to adding VC and LC, I have also created a new seafloor to cover the much larger map and there is now a temporary land addition north of Liberty City. Maybe eventually I will make something up there but for now its just there so that the LC cliffs do not just abruptly end. The mod works with an original main.scm, although I have only tested the first couple of missions. Since it doesn't change any of the original game files, I don't see why it would not work throughout the whole story line. Important Note: I do not intend to have this mod be competition for SOL/Underground. We have two different goals. SOL/Underground intends to create a much more immersive mod, while the intention of my release is to provide modders with a base to build their own mods. This mod is intended to be free for anyone to use. If you wish to use these files to create your own mod, feel free to do so, all I ask is that you give credit. Media(Screenshots/Videos): I'm sure most of you have already seen all of the cities in this mod, but here are a few screenshots of how VC and LC look in this mod. San Andreas has been left untouched, so no point of showing it. Album available here: http://imgur.com/a/D2Io8/all Map Videos: Spoiler Interior Testing(Cleo script) Old test(Build 0.4) I'll add more videos eventually. Original Author: PlatinumSerb Current Lead Developers: @artginPL @chaosbginwenrealityend @Jack Credits/Special Thanks: @fastman92- Limit Adjuster, IMG Console, Debugging @goodidea82 - Infrastructure, Installation @HeicoDE - Development 8.5+ inan.ahammad - added garages in VC, testing/bug reporting artginPL - ENEX/Interior Markers, Patches, Conversion of music for radio @Swoorup - PathMover, COLRenamer(old program ), Conversion of LC and VC paths GTA: Liberty City Team - Use of GTA:LC map OpenVice(@NTAuthority) - Use of Vice City map @Silent - ASI Loader and Extended Gangs ASI F - use of GTA VC cars Converted to SA @cj2000 - use of GTA VC and III vehicles Kam - Kam's Max Scripts Deniska - 3dmax script pack x-men - 3dmax scripts/IMG Manager @Seemann - CLEO @ThirteenAG - Project2dfx @Beckerbrasil- testing/bug reporting @Junior_Djjr - Overhaul of CLEO scripts @ZAZ - some of his CLEO mods were crucial for debugging/getting around the map. X-Seti - original concept of combining GTA III era cities so he deserves a shout out Squad - testing/bug reporting, map fixes @Crspy - ModLoader installation fix @DK22Pac - for his 2dfx tools which helped immensely in the making of the LC ped attractors as well as lighting and smoke effects. The compiler/decompiler is crucial for this. @gold_fish - for his new and improved Kams 3ds Max Scripts which helped immensely in the making of the new LC port to SA. @DexX - for 3ds max scripts sa_tools which also helped in the creation of 2dfx effects @santosvagos - Testing and bug reporting. @TKat - Testing and bug reporting. This mod wouldn't be possible without these great people/mods. Thank you. Thank you Rock* Games Latest Download: For the latest download of the mod please visit our GitHub Page. Download Links Stable Build: https://github.com/goodidea82/SAxVCxLC/tree/master Experimental Build: https://github.com/goodidea82/SAxVCxLC/tree/Experimental Download(Current Build: 0.6a): Download: Mirror 1 - mega.co.nz More links coming... Please Start a new game to get the full experience from this build. CLEO has been included in this version. Next versions will focus on getting more vehicles/peds.[\spoiler] Update: this build has been updated to 0.5a. If you still encounter a crash delete the cleo scripts. Mirror 1 - mega.co.nz (0.5a) Mirror 1 - mega.co.nz Mirror 2 - mediafire.com Mirror 3 - megafileupload.com Mirror 4 - filedropper.com GTA Garage link coming soon. Please report any bugs you might find. Edited October 6, 2020 by PlatinumSerb 81 Link to post Share on other sites
Rented 3,412 Posted August 8, 2015 Share Posted August 8, 2015 Looking really nice, love it, gonna try it out my self. 3 Link to post Share on other sites
TiTAN_AI 58 Posted August 8, 2015 Share Posted August 8, 2015 thats what i've waited for after gta united all 3 maps of the gta 3d games. good luck with this, it looks already very good ! 2 Link to post Share on other sites
PlatinumSerb 428 Posted August 10, 2015 Author Share Posted August 10, 2015 (edited) UPDATE! Thanks to Swoorup the paths for LC and VC are now properly converted and working! VC LC Expect a new build sometime this week! Edited August 10, 2015 by PlatinumSerb 10 Link to post Share on other sites
Fenton 758 Posted August 10, 2015 Share Posted August 10, 2015 Nice, What about shops like barber, restaurants and tattoo parlors? Link to post Share on other sites
PlatinumSerb 428 Posted August 10, 2015 Author Share Posted August 10, 2015 Nice, What about shops like barber, restaurants and tattoo parlors? Those can easily be added throughout VC and LC. Currently the focus is to get all the basic features into a stable build. 1 Link to post Share on other sites
Inadequate 3,703 Posted August 10, 2015 Share Posted August 10, 2015 Amazing, finally all GTA III era maps in one game, looking forward this. 2 Link to post Share on other sites
sn95 66 Posted August 10, 2015 Share Posted August 10, 2015 (edited) Nice work. Edited August 10, 2015 by AdvancedShoe Link to post Share on other sites
Neddo 116 Posted August 10, 2015 Share Posted August 10, 2015 For some reason I have no water behind original game bounds Link to post Share on other sites
PlatinumSerb 428 Posted August 10, 2015 Author Share Posted August 10, 2015 For some reason I have no water behind original game bounds Dang, thats my fault I forgot to include the new water.dat. You can download it here if you would like. 4 Link to post Share on other sites
dkluin 29,699 Posted August 10, 2015 Share Posted August 10, 2015 Glad to see it's being released, great job btw. 6 Link to post Share on other sites
Swoorup 120 Posted August 11, 2015 Share Posted August 11, 2015 Congratulations on pulling this off PlatinumSerb. 1 Link to post Share on other sites
terasss 16 Posted August 11, 2015 Share Posted August 11, 2015 Looking good, it might even be better than GTA United if you add missions to it too. But, isn't San Andreas supposed to be in the South-West instead of the center? 1 Link to post Share on other sites
dkluin 29,699 Posted August 11, 2015 Share Posted August 11, 2015 Looking good, it might even be better than GTA United if you add missions to it too. But, isn't San Andreas supposed to be in the South-West instead of the center? I don't think he's going to add missions.. My mod would have missions later on, but that's another story. 1 Link to post Share on other sites
PlatinumSerb 428 Posted August 11, 2015 Author Share Posted August 11, 2015 Correct I don't plan on adding a whole story/missions. Anyone else can feel free to do that with this mod though! 4 Link to post Share on other sites
dkluin 29,699 Posted August 11, 2015 Share Posted August 11, 2015 (edited) Correct I don't plan on adding a whole story/missions. Anyone else can feel free to do that with this mod though! I can guess Edited August 11, 2015 by dkluin 3 Link to post Share on other sites
gtaszk 67 Posted August 12, 2015 Share Posted August 12, 2015 could I use gtasa 2dfx when I used this mod? 1 Link to post Share on other sites
dkluin 29,699 Posted August 12, 2015 Share Posted August 12, 2015 could I use gtasa 2dfx when I used this mod? It should be fine. 1 Link to post Share on other sites
PlatinumSerb 428 Posted August 12, 2015 Author Share Posted August 12, 2015 could I use gtasa 2dfx when I used this mod? If you are talking about this mod: https://github.com/ThirteenAG/Project_2dfx_sa-archived-/releases Then yes it will work, I just tested it. 1 Link to post Share on other sites
Not Available 207 Posted August 12, 2015 Share Posted August 12, 2015 It looks nice! And you spelled "dkluin" wrong btw. 3 Link to post Share on other sites
Uzzi47 325 Posted August 13, 2015 Share Posted August 13, 2015 You will add LC/VC gangs too? Link to post Share on other sites
CML99 1,328 Posted August 13, 2015 Share Posted August 13, 2015 You will add LC/VC gangs too? Didn't he say no paths and anything? Read the topic with understanding. 3 Link to post Share on other sites
PlatinumSerb 428 Posted August 13, 2015 Author Share Posted August 13, 2015 You will add LC/VC gangs too? Didn't he say no paths and anything? Read the topic with understanding. Paths will be included. I will likely release something today or tomorrow. No idea about gangs, I will look into it. Link to post Share on other sites
dkluin 29,699 Posted August 13, 2015 Share Posted August 13, 2015 You will add LC/VC gangs too? Didn't he say no paths and anything? Read the topic with understanding. Paths will be included. I will likely release something today or tomorrow. No idea about gangs, I will look into it. There's a limit of 10 gangs which you have to sort. Link to post Share on other sites
papaplata 1 Posted August 14, 2015 Share Posted August 14, 2015 i can't download the Mod, "file doesn't exist" Link to post Share on other sites
Minde95s 64 Posted August 14, 2015 Share Posted August 14, 2015 i can't download the Mod, "file doesn't exist" Works fine for me Link to post Share on other sites
dkluin 29,699 Posted August 14, 2015 Share Posted August 14, 2015 (edited) i can't download the Mod, "file doesn't exist" Works fine for me Same here Edited August 14, 2015 by dkluin 2 Link to post Share on other sites
PlatinumSerb 428 Posted August 15, 2015 Author Share Posted August 15, 2015 (edited) Well here is the promised update that adds paths along with other fixes. SAxVCxLC Build 0.4 Changes Added Paths for VC and LC VC uses OpenVice Paths. Will hopfully be updated with better paths. LC uses paths converted by me form GTA:LC. They are temp, and do not really include proper traffic lights. Moved LC & VC to multiples of 750 to accommodate movement of paths Fixed collisions in LC, taller buildings should now have solid tops. Fixed random buildings in LC(mostly landSW and landNE) Removed static planes from VC and LC airports Added parked planes/baggage to LC and VC airports Fixed single-sided Sunshine Autos fence Replaced/Added vending and arcade machines in VC Download:Mirror 1 - megafileupload.comMirror 2 - filedropper.comFor some reason I am not able to login to GTAGarage. The GTANet staff is currently working on a fix, once that is resolved I'll upload the mod onto GTAGarage. Edited August 15, 2015 by PlatinumSerb 12 Link to post Share on other sites
Uzzi47 325 Posted August 15, 2015 Share Posted August 15, 2015 (edited) This is great. I will go to download once I open my PC. NOTE: You can make GTA 5 HUD by DK22Pac compatible with this mod? Because I try it and game crash.... Edited August 15, 2015 by Gangster4Life Link to post Share on other sites
PlatinumSerb 428 Posted August 15, 2015 Author Share Posted August 15, 2015 This is great. I will go to download once I open my PC. NOTE: You can make GTA 5 HUD by DK22Pac compatible with this mod? Because I try it and game crash.... Thanks! I will look into it, probably in the next couple of days. Please report any bugs you find. 2 Link to post Share on other sites