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PlatinumSerb

SAxVCxLC - VC and LC in San Andreas

Recommended Posts

goodidea82

Update. Just found a little bug in the installation script and fixed it. In the file "toolsForInstallation/Base.bat" there was a quotation mark missing near line 36.

The old line was:

 mkdir "%toDir%\modloader

the new line is:

mkdir "%toDir%\modloader"


@hlennarz Some further remarks.
- Before running the installation make sure you "Use a clean game GTA San Andreas with the patch GTA SA v1.0 HOODLUM with
14.383.616 bytes and no other modifications. You can add modifications later.".
- Before starting the installation, run the game once to make sure it works on your system.
- After running the Install.bat you must see at the end "Finished installation of SAxVCxLC. Press enter to quit...". If you don't see, then the installation failed.
- If a problem occurs during installation, then you have to start all over again with are fresh copy of GTA SA (step 1). If the installation failed, then something is messed up, and adding another installation on top of it will not make it better. For example, if you try without modloader, and then on the same copy try with modloader, then you end up with complete chaos.

The "standard" variant includes SilentPatch, that should actually solve mouse issues.

Edited by goodidea82

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hlennarz

Ok, I did a FRESH install of the game,. downgraded to 1.0, got the Hoodlum .exe, removed user files and installed the mod without problems. cmd says "mod was succesfully finished" or something.

 

Game still freezes when I hit "New Game".

 

:facedesk::facedesk::facedesk:

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goodidea82

@hlennarz. Your case is really strange. As you describe it, everything should work fine. If you find out what the problem is, then let us know so we can learn from it. I assume you have sucessfully tested the game (Hoodlumn) before you installed SAxVCxLC.

 

Here is one more idea: Maybe the fastman92limitadjuster (FLA) dialog pops up in the background (behind the full screen) and waits for input from the user (hence freezes the game). You could try pressing "enter" to trigger the dialog or press ALT+TAB to see if there is a dialog in the background.

Also, maybe there is something interesting in the fastman92limitadjuster.log file.

Edited by goodidea82

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Inan-Ahammad

Hit a pull req on github responsitory for the lc garages.They would be added in the main files soon.Have fun guys!

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lbgh

done 7 trains for LC,simple scripts:

 

 

 

https://drive.google.com/drive/folders/13uXnMa6zbF7fw71iFfO3os6Di6lB7S7V?usp=sharing

or

https://www.4shared.com/rar/uRn052cjca/SAxVCxLC_LC_metro_working_2_tr.html

 

well, there, do the second way for the subway or someone else will do. because if I do that I'm not in 3DMax, but running on rails and collecting coordinates from under the game. It's only fun now - oncoming trains will often meet.

Edited by lbgh

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Inan-Ahammad

Inan-AhammadInan-Ahammad

GTASA SAxVCxLC LC metro gameplay

 

do you wish to just keep it yourself or release it?

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chaosbginwenrealityend

Updated Staunton liftbridge zip archive per global variable concerns. Can either edit main.scm which those instructions did not change or Cleo version no globals.

 

http://www.mediafire.com/file/v693wqq5bfu2a6y/SAxVCxLC_StauntonLiftBridge.zip

 

Also, give the light of life to all lighthouses with rotating lights like in Vice City

 

San Marina Beach

0que25J.jpg

 

Bayside

0t10EaG.jpg

 

Vice City

kKuEdPQ.jpg

 

Portland / Liberty City

XbJyZYy.jpg

 

Download cleo

 

http://www.mediafire.com/file/aim73mxcbcw5ylu/SAxVCxLC_rotarylitehselitebeam.zip

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lbgh

Here I found a complicated script for trains with stops, which does not crash after the end of the mission. But I do not understand much complicated in it. Can someone decipher it and comment on what is there for what (the author has not answered for a long time).

 


{$CLEO .cs}
//-------------MAIN---------------
wait 0
0AB1: call_scm_func @NONAME_640 0 [email protected]
wait 0
if
056E: car [email protected] defined
jf @NONAME_640
if or
01AF: car [email protected] sphere 0 in_sphere 2138.098 1895.672 -5.8404 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 2050.16 1145.255 -4.6051 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 2294.465 -36.885 -81.2129 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 1360.19 -1335.08 -80.9995 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 1518.446 -1763.067 -80.3053 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 1623.259 -2313.487 -80.4645 radius 14.0 14.0 14.0
01AF: car [email protected] sphere 0 in_sphere 1616.802 -2254.785 -80.3084 radius 14.0 14.0 14.0
jf @NONAME_627
if or
01AF: car [email protected] sphere 0 in_sphere 1416.575 -1584.115 -80.3 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 1413.462 -1023.13 -80.4648 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 2298.621 -35.7901 -81.2052 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 2054.254 1145.002 -4.605 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 2144.087 2217.422 -5.279 radius 9.0 9.0 9.0
jf @NONAME_610
if
jf @NONAME_603
06DC: set_train [email protected] acc 0.0
06DD: set_train [email protected] speed 0.0
wait 11000
if
056E: car [email protected] defined
jf @NONAME_590
06DD: set_train [email protected] speed 60.0
jump @NONAME_603
:NONAME_590
0AB1: call_scm_func @NONAME_640 0 [email protected]
:NONAME_603
jump @NONAME_620
:NONAME_610
06DD: set_train [email protected] speed 60.0
:NONAME_620
jump @NONAME_640
:NONAME_627
0AB1: call_scm_func @NONAME_640 0 [email protected]
:NONAME_640
:NONAME_679
not &0([email protected],1i) == 0
jf @NONAME_724
wait 0
Model.Load(&0([email protected],1i))
jump @NONAME_679
:NONAME_724
038B: load_requested_models
:NONAME_758
not &0([email protected],1i) == 0
jf @NONAME_810
:NONAME_776
wait 0
Model.Available(&0([email protected],1i))
jf @NONAME_776
jump @NONAME_758
:NONAME_810
06D8: [email protected] = create_train_at 2140.625 2114.666 -5.3489 type [email protected] direction 1
[email protected] = Marker.CreateAboveCar([email protected])
07E0: set_marker [email protected] type_to 1
:NONAME_882
not &0([email protected],1i) == 0
jf @NONAME_927
wait 0
Model.Destroy(&0([email protected],1i))
jump @NONAME_882
:NONAME_927
wait 11000
0AB2: ret 1 [email protected]
====================================================================================
{$CLEO}
wait 0
0AB1: call_scm_func @Train_creating_function 0 [email protected]
while true
wait 0
if
056E: car [email protected] defined
then
if or
01AF: car [email protected] sphere 0 in_sphere 2138.0977 1895.672 -5.8404 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 2050.1597 1145.2552 -4.6051 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 2294.4646 -36.885 -81.2129 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 1360.1896 -1335.0798 -80.9995 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 1518.4463 -1763.0665 -80.3053 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 1623.2588 -2313.4868 -80.4645 radius 14.0 14.0 14.0
01AF: car [email protected] sphere 0 in_sphere 1616.8015 -2254.7854 -80.3084 radius 14.0 14.0 14.0
then
if or
01AF: car [email protected] sphere 0 in_sphere 1416.5747 -1584.1147 -80.3 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 1413.4615 -1023.1295 -80.4648 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 2298.6211 -35.79010 -81.2052 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 2054.2539 1145.0016 -4.605 radius 9.0 9.0 9.0
01AF: car [email protected] sphere 0 in_sphere 2144.0867 2217.4216 -5.279 radius 9.0 9.0 9.0
then
if
then
06DC: set_train [email protected] acc 0.0
06DD: set_train [email protected] speed 0.0
wait 11000
if
056E: car [email protected] defined
then
06DD: set_train [email protected] speed 60.0
else
0AB1: call_scm_func @Train_creating_function 0 [email protected]
end
end
else
06DD: set_train [email protected] speed 60.0
end
else
0AB1: call_scm_func @Train_creating_function 0 [email protected]
end
end
:Train_creating_function
[email protected] = 5 // iiia? oeia iiacaa
[email protected] = -382234 // ia?aei aeiea aa?ania iaiyoe, a eioi?uo caienaiu EA iiaaee aaaiiia anao iiacaia
[email protected] *= 16 // iiia? oeia * iaeneiaeuiia eiee?anoai aaaiiia a oeia
005A: [email protected] += [email protected] // (int) - iaoiaei ia?aei aua?aiiiai oeia iiacaa
0016: [email protected] /= 16
while &0([email protected],1i) <> 0 // iiea EA aaaiia iaioeaaie
wait 0
Model.Load(&0([email protected],1i)) // caa?o?aai iaiaoiaeiua iiaaee
end
038B: load_requested_models
0016: [email protected] /= 16
while &0([email protected],1i) <> 0 // iineaaiaaoaeuii i?iaa?yai, caa?o?aiu ee iiaaee
repeat
wait 0
until Model.Available(&0([email protected],1i))
end
06D8: [email protected] = create_train_at 2140.6245 2114.6663 -5.3489 type [email protected] direction 1
marker.CreateAboveCar([email protected] [email protected])
07E0: set_marker [email protected] type_to 1
0016: [email protected] /= 16
while &0([email protected],1i) <> 0 // oaaeyai iiaaee aaaiiia ec iaiyoe
wait 0
Model.Destroy(&0([email protected],1i))
end
wait 11000
0AB2: ret 1 [email protected]

 

 

 

 

Edited by lbgh

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thalilmythos

So, this is supossed to be a base for other mods, but it isn't stable, and i'm seeing flooding mods, bridges all over the map mods, new UNNECESARY vegetation mods, train mods,

You people need to get your sh*t together.

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Inan-Ahammad

So, this is supossed to be a base for other mods, but it isn't stable, and i'm seeing flooding mods, bridges all over the map mods, new UNNECESARY vegetation mods, train mods,

 

You people need to get your sh*t together.

The recent pics you are seeing here arent extactly a part of the original mod(SAxVCxLC).Well, idk someone maybe doing something with those but they are still not added to the original mod.And you can keep your hopes up that not anything odd or unnecessary will not be added eventually.Most importantly idk why people keeps saying unstable,unstable...but it looks quite stable to me.Unstability mainly occurs when we use external mods which are incompitable with FLA's new memory addresses but its not a fault of SAxVCxLC but that mods.

Here I found a complicated script for trains with stops, which does not crash after the end of the mission. But I do not understand much complicated in it. Can someone decipher it and comment on what is there for what (the author has not answered for a long time).

 

 

 

{$CLEO .cs}

 

//-------------MAIN---------------

wait 0

0AB1: call_scm_func @NONAME_640 0 [email protected]

wait 0

if

056E: car [email protected] defined

jf @NONAME_640

if or

01AF: car [email protected] sphere 0 in_sphere 2138.098 1895.672 -5.8404 radius 9.0 9.0 9.0

01AF: car [email protected] sphere 0 in_sphere 2050.16 1145.255 -4.6051 radius 9.0 9.0 9.0

01AF: car [email protected] sphere 0 in_sphere 2294.465 -36.885 -81.2129 radius 9.0 9.0 9.0

01AF: car [email protected] sphere 0 in_sphere 1360.19 -1335.08 -80.9995 radius 9.0 9.0 9.0

01AF: car [email protected] sphere 0 in_sphere 1518.446 -1763.067 -80.3053 radius 9.0 9.0 9.0

01AF: car [email protected] sphere 0 in_sphere 1623.259 -2313.487 -80.4645 radius 14.0 14.0 14.0

01AF: car [email protected] sphere 0 in_sphere 1616.802 -2254.785 -80.3084 radius 14.0 14.0 14.0

jf @NONAME_627

if or

01AF: car [email protected] sphere 0 in_sphere 1416.575 -1584.115 -80.3 radius 9.0 9.0 9.0

01AF: car [email protected] sphere 0 in_sphere 1413.462 -1023.13 -80.4648 radius 9.0 9.0 9.0

01AF: car [email protected] sphere 0 in_sphere 2298.621 -35.7901 -81.2052 radius 9.0 9.0 9.0

01AF: car [email protected] sphere 0 in_sphere 2054.254 1145.002 -4.605 radius 9.0 9.0 9.0

01AF: car [email protected] sphere 0 in_sphere 2144.087 2217.422 -5.279 radius 9.0 9.0 9.0

jf @NONAME_610

02E3: [email protected] = car [email protected] speed

if

[email protected] > 13.88

jf @NONAME_603

06DC: set_train [email protected] acc 0.0

06DD: set_train [email protected] speed 0.0

wait 11000

if

056E: car [email protected] defined

jf @NONAME_590

06DD: set_train [email protected] speed 60.0

jump @NONAME_603

 

:NONAME_590

0AB1: call_scm_func @NONAME_640 0 [email protected]

 

:NONAME_603

jump @NONAME_620

 

:NONAME_610

06DD: set_train [email protected] speed 60.0

 

:NONAME_620

jump @NONAME_640

 

:NONAME_627

0AB1: call_scm_func @NONAME_640 0 [email protected]

 

:NONAME_640

[email protected] = 5

[email protected] = -382234

[email protected] *= 16

005A: [email protected] += [email protected] // (int)

[email protected] /= 16

 

:NONAME_679

not &0([email protected],1i) == 0

jf @NONAME_724

wait 0

Model.Load(&0([email protected],1i))

[email protected] += 1

jump @NONAME_679

 

:NONAME_724

038B: load_requested_models

[email protected] = -382234

[email protected] *= 16

005A: [email protected] += [email protected] // (int)

[email protected] /= 16

 

:NONAME_758

not &0([email protected],1i) == 0

jf @NONAME_810

 

:NONAME_776

wait 0

Model.Available(&0([email protected],1i))

jf @NONAME_776

[email protected] += 1

jump @NONAME_758

 

:NONAME_810

06D8: [email protected] = create_train_at 2140.625 2114.666 -5.3489 type [email protected] direction 1

[email protected] = Marker.CreateAboveCar([email protected])

07E0: set_marker [email protected] type_to 1

[email protected] = -382234

[email protected] *= 16

005A: [email protected] += [email protected] // (int)

[email protected] /= 16

 

:NONAME_882

not &0([email protected],1i) == 0

jf @NONAME_927

wait 0

Model.Destroy(&0([email protected],1i))

[email protected] += 1

jump @NONAME_882

 

:NONAME_927

wait 11000

0AB2: ret 1 [email protected]

 

 

 

 

Why go to complicated CLEO script when it can be done by the train paths ipl files.? Edited by Inan-Ahammad

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chaosbginwenrealityend

hey guysi've prepared this lc garages a few months ago.Played gta 3 a long time ago and not tecnically familliar with the map.Hence it would take ne hours to find all of the garages so if anyone want to test these garages and let me know if all of them are working it would be of a lot help.I would hit a git req afterwards.

Inan-Ahammad I wanted to help test these but had problem with grgx.asi "appcrt140D not found" when launched at startup. I got the latest build from the Github site Goodidea82 posted awhile back. Was it compiled in 'debug' by mistake perhaps? I have all the vcredistributables through 2017 installed and .NET framework 3.5 I think. Also, I have GTA III and Vice City for pc so I be willing to help confirm garage locations

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Inan-Ahammad

 

hey guysi've prepared this lc garages a few months ago.Played gta 3 a long time ago and not tecnically familliar with the map.Hence it would take ne hours to find all of the garages so if anyone want to test these garages and let me know if all of them are working it would be of a lot help.I would hit a git req afterwards.

Inan-Ahammad I wanted to help test these but had problem with grgx.asi "appcrt140D not found" when launched at startup. I got the latest build from the Github site Goodidea82 posted awhile back. Was it compiled in 'debug' by mistake perhaps? I have all the vcredistributables through 2017 installed and .NET framework 3.5 I think. Also, I have GTA III and Vice City for pc so I be willing to help confirm garage locationsWell,the testing is done bro(me).I already pulled a merge req on git.Just pending until goodidea82 accepts.

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chaosbginwenrealityend

deleted

Edited by chaosbginwenrealityend

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chaosbginwenrealityend

So, this is supossed to be a base for other mods, but it isn't stable, and i'm seeing flooding mods, bridges all over the map mods, new UNNECESARY vegetation mods, train mods,

 

You people need to get your sh*t together.

Well, firstly the way I see it, one can have two options:

1- One can either wine about what one think makes this conversion unstable or

2- One can troubleshoot and point out specifically what it is or what one believes is causing the issues; post one's findings so the group knows about it

 

I choose the latter how about you.

 

Secondly, as you have pointed out as well as the conversion creator and others have this conversion is a foundation for which to build on for other mods so no complaining about bridges and floods which by the way the 'flood' you referred to was NOT a mod or addition but the result of a well, a, funny, MISTAKE in water.dat in my sincere efforts to contribute and fix something that has been an issue for a while. Please take the time to read postings carefully before making such presumptuous statements. Tell the group specifically and give as much detail as possible of the problem. Vague statements like it crashes or is unstable won't help anyone. Make sure no windows resource hogs like 'customer experience' 'defender' ms updates or any other application is running in the background - all of these will make the game 'appear' unstable.

 

Thirdly, I myself only been enjoying this conversion over six months when I first discovered it and don't find it unstable at all; in fact; it runs all 25 of my cleo scripts, custom gta3.img with 138 added peds, custom stripped main not to mention several San Andreas map mods which I all imported from my 'standard' gta game I was running before this conversion. I'm sure this is small potatoes compared to most but for my weak pc it runs fine.

 

I may be new to these forums but I'm not new to modding; I also remember the days of only black and white tv so rebuking childish and ungrateful behavior is my way of planting seeds and watching them grow. Learn from your mistakes as I have. Have a great day.

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thalilmythos

My mistake, i jumped to conclussions after seeing the mess the last 2 pages of the topic seemed to be, nevermind what i said.

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Perdana_Eka99

hey i need help when im install this mod in fresh GTA its working but when i add some mod like FPS V3,ImVehFt, and cleo its not working any suggest

 

btw i really like this mod and just feel perfect when it can work with other mod

 

nb: i install the mods one by one

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Inan-Ahammad

hey i need help when im install this mod in fresh GTA its working but when i add some mod like FPS V3,ImVehFt, and cleo its not working any suggest

 

btw i really like this mod and just feel perfect when it can work with other mod

 

nb: i install the mods one by one

ImvehFt isn't compatible.

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ILOVEFOOTBALL95

is there any new updates for this mod yet? Has Platinum been back?

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Inan-Ahammad

is there any new updates for this mod yet? Has Platinum been back?

No he's busy.

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(Japan) GTA Love

Download Link Fix Please!!

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Inan-Ahammad

Download Link Fix Please!!

Download from GitHub responsitory. Edited by Inan-Ahammad

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lbgh

My SA have a mistake of Liberty.IMG.

 

How to start game with it ?

But game can work only if do "#IMG MODELS\LIBERTY.IMG" at me now.(beta 0.6).

Is there anywhere to download
Liberty.IMG. Because the one that exists in the assembly - can not be rebuilt - it turns out a mistake. Maybe the archive is broken ....
d3b91952ce78b266d7c6e8a23cf25d52.jpeg[/url]

e2f84318c31cd43c3ee8aec3a2034e6f.jpeg[/url]

 

What are the free id in this Mod? I have 3 minutes to work, and crashes.

bUT ATP's Train Tool 1.2 is good proggбbetter then SATL3 and easier to manage.

Edited by lbgh

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Inan-Ahammad

 

My SA have a mistake of Liberty.IMG.

 

 

How to start game with it ?

But game can work only if do "#IMG MODELS\LIBERTY.IMG" at me now.(beta 0.6).

Is there anywhere to download

Liberty.IMG. Because the one that exists in the assembly - can not be rebuilt - it turns out a mistake. Maybe the archive is broken ....

Try latest build from GitHub.

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lbgh

There(SAxVCxLC-0.8.5-alpha.5), too, is a mistake LIBERTY.Img. But this is when I install new trains for new id.

After installing several mods and 130 pieces of the new transport, a radar24000.img error appeared, and the game starts only when he is disconnected.

I installed ~~130 new train models in gta3.img,but game crash at the beginning.

3ca3a6e5083576d6fb15a71bfb2640e4.jpeg

Why?

it installed:

 

 

613,  ed4ma, ed4ma, train,  STREAK,   STREAK,  truck, ignore,   10, 0, 0,  -1, 1.06, 1.06,  -1
614, ed4mb, ed4mb, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
662, ed4mc, ed4mc, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
663, ed4md, ed4ma, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
665, ed4ma-0444, ed4ma-0444, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
666, ed4mb-0444, ed4mb-0444, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
667, ed4mc-0444, ed4mc-0444, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
668, ed4md-0444, ed4md-0444, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
793, vl85-030stre, vl85-030stre, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
794, vl85-030b-strkc, vl85-030b-strkc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
795, 2te116u17ght, 2te116u17ght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
796, 2te116u17bx, 2te116u-17bx, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
797, 8osn1flt, 8osn1flt, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
798, 8osn2flt, 8osn2flt, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
799, poluvag1flt, poluvag1flt, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
907, coalg, coalgred, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
908, coalg2, coalgyell, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
909, doublestacker, doublestacker, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
965, redcbox, redcbox, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
999, freihopp, freihopp, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1194, freihoppg, freihoppg, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
#1195, freitankb, freitankb, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1196, freitank, freitank, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1197, dr1a-282strk, dr1a-282strk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1198, dr1a-282strkc, dr1a-282strkc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1199, dr1a-282box, dr1a-282box, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1200, dumpkar1, dumpkar, train, STREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1201, dumpkar2, dumpkar, train, STREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1202, chs7-052ght, chs7-052ght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1203, chs7-052ght2, chs7-052ght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1204, tem2ught, tem2ught, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1205, tep70bc-0176, tep70bc-0176, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
1206, kamakc, kamakc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
3610, dr1abchstrk, dr1abchstrk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
3611, dr1abchstrkc, dr1abchstrkc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
3784, dr1abchbox, dr1abchbox, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
3870, hop3flat, hop3flat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
3871, freiflat(blue), freiflat(yellow), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
3883, freiflat(red), freiflat(red), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
3889, freiflatyell, freiflatyell, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
3974, hoplongflat, hoplongflatbl, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4542, freiflat(loaded), freiflat(blue), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4543, freiflat(loaded)1, freiflat(black), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4544, freiflat(loaded)2, freiflat(green), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4545, freiflat(empty), freiflat(blue), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4546, freiflat(empty)1, freiflat(black), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4547, freiflat(empty)2, freiflat(green), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4548, hopwaitflat, hopwaitflat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4549, ep2k-147ght, ep2k-147ght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4763, freiflat(empty2), freiflat(yel), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4764, freiflat(logs), freiflat(ns), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4765, freiflat(lumber), freiflat(yel), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4766, freiflat(pipes), freiflat(bnsf), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4767, freiflat(tent), freiflat(bnsf), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4768, freitank4, freitank4, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4769, freiflat1, freiflat1, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4770, freibox5, freibox5, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4771, freiflat4, freiflat4, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4772, freiflat41, freiflat41, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4773, gondbox, gondboxgreen, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4774, gondbox2, gondboxgrey, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4775, gondbox3, gondboxrg, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4776, gondbox4, gondboxsilv, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4777, gondbox5, gondboxyel, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4778, gondboxempty, gondboxgreen, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4779, gondboxempty2, gondboxgrey, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4780, gondboxempty3, gondboxrg, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4781, gondboxempty4, gondboxsilv, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4782, gondboxempty5, gondboxyel, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4783, cabobox, cabobox(black), train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4784, freiflat8(empty), freiflat8(black), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4785, freiflat8(empty)1, freiflat8(green), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4786, freiflat8(logs), freiflat8(black), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4787, freiflat8(logs)1, freiflat8(green), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4788, freiflat8(pipes), freiflat8(black), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4789, freiflat8(pipes)1, freiflat8(green), train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4790, amtrstreakc, amtrstreakc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4791, amtrbaggbox, amtrbaggbox, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4792, amtrcafebox, amtrcafebox, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4793, amtrsleepbox, amtrsleepbox, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4794, riferflat, riferflat, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4795, linaght, linaght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4796, linaflat, linaflat, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4797, mrtstrk, mrtstrk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4798, mrtstrkc, mrtstrkc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4799, medellinstrk, medellinstrk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4800, medellinstrkc, medellinstrkc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4801, quitostrk, quitostrk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4802, quitostrkc, quitostrkc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4803, ep1mstrk, ep1mstrk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4804, 2te116-13ght, 2te116-13ght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
4805, 2te116-13bx, 2te116-13bx, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5090, 2m62ua-0023, 2m62u-0023, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5091, 2m62ub-0023, 2m62u-0023, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5092, 2m62ua-0168, 2m62u-0168, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5093, 2m62ub-0168, 2m62u-0168, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5094, 2m62ua-1114, 2m62u-1114, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5095, 2m62ub-1114, 2m62u-1114, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5096, vl80m-1785ght, vl80m-1785ght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5097, vl80m-1785box, vl80m-1785box, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5098, 2te116u-40ght, 2te116u-40ght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5099, 2te116u-40box, 2te116u-40box, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5100, cemhopflat, cemhopflat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5101, cist68tflat, cist68tflat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5102, okastrk, okastrk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5103, okastrkc, okastrkc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5104, okabox, okabox, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5376, m81717ght, m81717ght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5377, m81717flat, m81717flat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5378, m81717box, m81717box, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5378, chs4t, chs4t, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5380, rusght, rusght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5381, russtrk, russtrk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5382, rusflat, rusflat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5383, russtrkc, russtrkc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5384, rusbox, rusbox, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5385, hammght, hammght, train, FREIGHT, FREIGHT, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5386, hammflat, hammflat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5387, freibox9, freibox9blue, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5388, freibox91, freibox9red, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5389, freibox92, freibox9yell, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5683, freibox9empt, freibox9blue, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5684, freibox9empt1, freibox9red, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5685, freibox9empt2, freibox9yell, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5686, viarailstrk, viarailstrk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5687, freibox10, freibox10, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5688, freiflat6, freiflat6, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5689, agmustrk, agmustrk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5690, refsh*tflat, refsh*tflat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5691, mykaflat, mykaflat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5692, tram3, tram3, train, TRAM, TRAM, van, ignore, 10, 0, 1012, -1, 0.78, 0.78, -1
5693, tram4, tram4, train, TRAM, TRAM, van, ignore, 10, 0, 1012, -1, 0.78, 0.78, -1
5694, tram7, tram7, train, TRAM, TRAM, van, ignore, 10, 0, 1012, -1, 0.78, 0.78, -1
5695, tram9, tram9, train, TRAM, TRAM, van, ignore, 10, 0, 1012, -1, 0.78, 0.78, -1
5696, tramktm5, tramktm5, train, TRAM, TRAM, van, ignore, 10, 0, 1012, -1, 0.78, 0.78, -1
5697, tramktm8, tramktm8, train, TRAM, TRAM, van, ignore, 10, 0, 1012, -1, 0.78, 0.78, -1
5698, tram6, tram6, train, TRAM, TRAM, van, ignore, 10, 0, 1012, -1, 0.78, 0.78, -1
5699, ed4mkmstrk, ed4mkmstrk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5700, ed4mkmflat, ed4mkmflat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5701, ed4mkmstrkc, ed4mkmstrkc, train, CSTREAK, STREAKC, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
5702, ed4mkmbox, ed4mkmbox, train, FREIFLAT, FRBOX, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
6011, ep1m392strk, ep1m392strk, train, STREAK, STREAK, truck, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
6012, refercg1, refercg1, train, FREIGHT, FREIGHT, null, ignore, 10, 0, 0, -1, 1.06, 1.06, -1
6013, tank8flat, tank8flat, train, FREIFLAT, FRFLAT, coach, ignore, 10, 0, 0, -1, 1.06, 1.06, -1

 

 

Game crashed with radar24000.img:

 

 

 

 

Starting fastman92 limit adjuster 2.2, compilation time: Nov 28 2015 15:29:40Please visit http://fastman92.mlGame detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal expection handler has been registered.---------------------------------------------IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.New ID limits:0 - 26699 (26700) - DFF models defined within IDE files26700 - 33649 (6950) - TXD archives.33650 - 33939 (290) - COL collision archives.33940 - 34239 (300) - IPL Binary IPL files.34240 - 35263 (1024) - DAT files limited to nodes*.dat35264 - 35452 (189) - IFP animation archives.35453 - 35952 (500) - RRR car recordings, carrec*.rrr files35953 - 36052 (100) - SCM scripts36053 - 36054 (2) - Loaded list36055 - 36056 (2) - Requested list36057 - count of all file IDsAddresses:CStreaming::ms_modelInfoPtrs: 0x187D058CStreaming::ms_aInfoForModel: 0x5B82020CAnimManager::ms_aAnimBlocks: 0x1897190CVehicleRecording::StreamingArray: 0x1898938CTheScripts::StreamedScripts: 0x189A880Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.Format of new savefiles will be different: patch for enhanced format of model flags block is applied!Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------Modified count of killable model IDs: 20200---------------------------------------------Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1---------------------------------------------Modified limit of number of process counter passes for car generators to 10---------------------------------------------Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).---------------------------------------------Renderware world map size set to 28000 x 28000Radar map size set to 24000 x 24000Water map size set to 24000 x 24000World map size set to 24000 x 24000World sector size set to 100 x 100World LOD sector size set to 300 x 300Paths limit patch enabled.Paths map size set to 24000 x 24000Radar info:Number of radar tiles per dimension: 48Total number of radar tiles: 2304Water info:Water map size: 24000 x 24000Number of water blocks per dimension: 48Total number of water blocks: 2304World map info info:World map size: 24000 x 24000World sectors:CWorld::ms_aSectorstype: buildings, dummiescount: 240 * 240 = 57600sector area: 100 x 100CWorld::ms_aLodPtrListstype: lodcount: 80 * 80 = 6400sector area: 300 x 300CWorld::ms_aRepeatSectorstype: lodcount: 16 * 16 = 256Paths info:ThePaths: 0x195D028Number of path tiles per dimension: 32Total number of path tiles: 1024Tracks*.dat coordinate limit patch enabled.---------------------------------------------Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 250Number of bike lines = 20Number of flying lines = 30Number of boat lines = 20Number of animation group lines = 40&mod_HandlingManager = 0x1999E60, sizeof(mod_HandlingManager) = 0x10E68sizeof_cHandlingDataMgr_header = 0x68sizeof(tHandlingData_extended) = 0x100---------------------------------------------Modified limit of VehicleStructs to: 200---------------------------------------------Modified limit of rwObjectInstances to: 4000---------------------------------------------Modified limit of matrices to: 3000---------------------------------------------Modified limit of PtrNode Singles to: 200000---------------------------------------------Modified limit of PtrNode Doubles to: 150000---------------------------------------------Modified limit of EntryInfoNodes to: 800---------------------------------------------Modified limit of QuadTreeNodes to: 1000---------------------------------------------Modified limit of Collision links to: 200---------------------------------------------Modified limit of DYNAMIC LIMITS: ColModels to: 30150---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024---------------------------------------------Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096---------------------------------------------Modified limit of IPL:inst, buildings to: 100000---------------------------------------------Modified limit of IPL:inst, dummies to: 50000---------------------------------------------Modified limit of IPL: inst per file to: 4096---------------------------------------------Modified limit of IPL: entity index array to: 1000---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:map zones to: 300---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:navigation zones to: 580---------------------------------------------Modified limit of IPL:interior occluders to: 80---------------------------------------------Modified limit of IPL:occluders to: 2000---------------------------------------------Modified limit of 'IPL:CULL tunnel attribute zones' to: 200---------------------------------------------Modified limit of 'IPL:CULL attribute zones' to: 5000---------------------------------------------Modified limit of IPL:Entry exits to: 600---------------------------------------------Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1---------------------------------------------Format of new savefiles will be different: patch for pickups is applied.Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320---------------------------------------------Modified limit of IDE:objs:type1 section to 30000---------------------------------------------Modified limit of IDE:objs:type2 section to 170---------------------------------------------Modified limit of IDE:hier section to 192---------------------------------------------Modified limit of IDE:tobj section to 1000---------------------------------------------Modified limit of IDE:cars section to 350---------------------------------------------Modified max number of IMG archives to: 15---------------------------------------------Modified limit of DIRECTORY LIMITS: Extra to: 1100---------------------------------------------Modified limit of WATER LIMITS -> Water triangles to: 24---------------------------------------------Modified limit of WATER LIMITS -> Water quads to: 2500---------------------------------------------Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505---------------------------------------------Modified limit of WATER LIMITS -> Water vertices to: 9856---------------------------------------------Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 22---------------------------------------------Streaming memory available limit set to 157286400 bytes (150 MB)---------------------------------------------Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7---------------------------------------------Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15---------------------------------------------Modified limit of SCM LIMITS: Running scripts to: 320---------------------------------------------Modified limit of SCM LIMITS: Mission cleanup to: 275---------------------------------------------Modified limit of RENDERER: Invisible entity pointers to: 350---------------------------------------------Modified limit of RENDERER: Visible super LOD pointers to: 100---------------------------------------------Modified limit of RENDERER: Visible LOD pointers to: 2000---------------------------------------------Modified limit of RENDERER: Visible entity pointers to: 2000---------------------------------------------Modified limit of VISIBILITY: Alpha list limit to: 40---------------------------------------------Modified limit of VISIBILITY: Alpha boat atomic list to: 30---------------------------------------------Modified limit of VISIBILITY: Alpha entity list limit to: 300---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 200---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 70---------------------------------------------Modified limit of OTHER LIMITS: Coronas to: 20000---------------------------------------------Modified limit of OTHER LIMITS: Vehicle colors to: 200---------------------------------------------Modified limit of hospital restarts to: 20---------------------------------------------Modified limit of police restarts to: 20---------------------------------------------Error reporting going to be applied.GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.Error reporting is applied now.---------------------------------------------Debugging output is enabled now. Use debugger to catch messages.---------------------------------------------Vehicle audio loader is enabled---------------------------------------------Number of memory changes made: 8185---------------------------------------------Game crashed unfortunately, here's a crash log:Current process ID: 18840Last file to be loaded: MODELS\radar24000.img Last library loaded: NOT SETException address: 0x00731C93 ("GTA_SA.EXE"+0x331C93)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x0General registers:EAX: 0x0177F7E0 (24639456)EBX: 0x00000000 (0)ECX: 0x05B304E8 (95618280)EDX: 0x00001B26 (6950)ESI: 0x00000000 (0)EDI: 0x0177F7E8 (24639464)EBP: 0x00008371 (33649)ESP: 0x0177F79C (24639388)EIP: 0x00731C93 (7543955)EFL: 0x00010246 (66118)Segment registers:CS: 0023DS: 002BES: 002BFS: 0053GS: 002BSS: 002BFPU registers:ST0: 333331.343750 bytes: 00 00 00 00 00 6B C2 A2 11 40ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST2: -125000.000000 bytes: 00 00 00 00 00 00 24 F4 0F C0ST3: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST4: -166665.671875 bytes: 00 00 00 00 00 6B C2 A2 10 C0ST5: 333334.343750 bytes: 00 00 00 00 00 CB C2 A2 11 40ST6: 333335.343750 bytes: 00 00 00 00 00 EB C2 A2 11 40ST7: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FCTRL: 007FSTAT: 0130TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 6B C2 A2MM1: 00 00 00 00 00 00 00 80MM2: 00 00 00 00 00 00 24 F4MM3: 00 00 00 00 00 00 00 80MM4: 00 00 00 00 00 6B C2 A2MM5: 00 00 00 00 00 CB C2 A2MM6: 00 00 00 00 00 EB C2 A2MM7: 00 00 00 00 00 00 00 80XMM registers, 16 bytes:XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00Module list; Path	Module file size		Base	Size of image	Entry pointE:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\GTA_SA.EXE	14383616	0x00400000	0x01177000	0x00824570C:\WINDOWS\SYSTEM32\ntdll.dll	1615712	0x77710000	0x0018D000	0x00000000C:\WINDOWS\System32\KERNEL32.DLL	594552	0x76230000	0x000D0000	0x76240690C:\WINDOWS\System32\KERNELBASE.dll	1930224	0x77450000	0x001D7000	0x77538440C:\WINDOWS\SYSTEM32\apphelp.dll	614912	0x725B0000	0x0009A000	0x725E3700C:\WINDOWS\SYSTEM32\AcLayers.DLL	372224	0x65EC0000	0x00281000	0x65EDB2D0C:\WINDOWS\System32\msvcrt.dll	769096	0x74360000	0x000BD000	0x74395610C:\WINDOWS\System32\USER32.dll	1528904	0x76750000	0x00175000	0x7676B810C:\WINDOWS\System32\win32u.dll	83728	0x76180000	0x00016000	0x00000000C:\WINDOWS\System32\GDI32.dll	133824	0x76D50000	0x00022000	0x76D56D20C:\WINDOWS\System32\gdi32full.dll	1432816	0x74200000	0x0015E000	0x742BB600C:\WINDOWS\System32\msvcp_win.dll	504272	0x75960000	0x0007C000	0x75975620C:\WINDOWS\System32\ucrtbase.dll	1145104	0x75E80000	0x00117000	0x75EA3DF0C:\WINDOWS\System32\SHELL32.dll	20286120	0x74610000	0x01333000	0x74717F10C:\WINDOWS\System32\cfgmgr32.dll	224216	0x76D80000	0x00038000	0x76D8DA30C:\WINDOWS\System32\shcore.dll	550168	0x76300000	0x00088000	0x763474A0C:\WINDOWS\System32\RPCRT4.dll	777904	0x759E0000	0x000BE000	0x75A0F310C:\WINDOWS\System32\SspiCli.dll	123512	0x74130000	0x00020000	0x7413C980C:\WINDOWS\System32\CRYPTBASE.dll	31584	0x74120000	0x0000A000	0x74122A10C:\WINDOWS\System32\bcryptPrimitives.dll	353848	0x76120000	0x00057000	0x7614DAE0C:\WINDOWS\System32\sechost.dll	267112	0x75E30000	0x00043000	0x75E3A050C:\WINDOWS\System32\combase.dll	2386312	0x76500000	0x00246000	0x7660A200C:\WINDOWS\System32\windows.storage.dll	6092152	0x76E20000	0x005C6000	0x77003EB0C:\WINDOWS\System32\advapi32.dll	481464	0x75C30000	0x00078000	0x75C4EF20C:\WINDOWS\System32\shlwapi.dll	279472	0x75D10000	0x00045000	0x75D294A0C:\WINDOWS\System32\kernel.appcore.dll	47600	0x74150000	0x0000E000	0x74153F80C:\WINDOWS\System32\powrprof.dll	273840	0x76DC0000	0x00045000	0x76DC7980C:\WINDOWS\System32\profapi.dll	73416	0x760F0000	0x00014000	0x760F7550C:\WINDOWS\System32\OLEAUT32.dll	593536	0x74160000	0x00093000	0x74187CB0C:\WINDOWS\System32\SETUPAPI.dll	4382032	0x768D0000	0x00426000	0x768EDEB0C:\WINDOWS\SYSTEM32\MPR.dll	86976	0x675B0000	0x00017000	0x675B3DC0C:\WINDOWS\SYSTEM32\sfc.dll	2560	0x66680000	0x00003000	0x00000000C:\WINDOWS\SYSTEM32\WINSPOOL.DRV	419328	0x735A0000	0x0006C000	0x735B6D40C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL	189112	0x73490000	0x00030000	0x73494C40C:\WINDOWS\SYSTEM32\bcrypt.dll	97144	0x736F0000	0x00019000	0x736F95E0C:\WINDOWS\SYSTEM32\sfc_os.DLL	48640	0x67BD0000	0x00011000	0x67BD7EA0C:\WINDOWS\System32\IMM32.DLL	143152	0x75D60000	0x00025000	0x75D649C0C:\WINDOWS\System32\WS2_32.dll	409168	0x75D90000	0x00066000	0x75DA74D0C:\WINDOWS\System32\ole32.dll	1003152	0x75B30000	0x000F7000	0x75B6AA10E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\vorbisfile.dll	53760	0x0F0B0000	0x00011000	0x0F0B197BC:\WINDOWS\SYSTEM32\WINMM.dll	135432	0x73610000	0x00024000	0x73614CE0E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472C:\WINDOWS\SYSTEM32\winmmbase.dll	129864	0x73570000	0x00023000	0x735784D0E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\vorbishooked.DLL	65536	0x01800000	0x00011000	0x01804C98E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\ogg.dll	36864	0x001F0000	0x00009000	0x001F302EE:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\vorbis.dll	1060864	0x05C50000	0x00108000	0x05C63F7CE:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\$fastman92limitAdjuster.asi	873984	0x0F7D0000	0x000E1000	0x0F842183C:\WINDOWS\System32\PSAPI.DLL	17104	0x76110000	0x00006000	0x76111470E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\DllTricks.dll	7680	0x53720000	0x00006000	0x53721593E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\MinHook.x86.dll	14848	0x0F0D0000	0x00007000	0x00000000C:\WINDOWS\SYSTEM32\MSVCR100.dll	773968	0x50430000	0x000BF000	0x50441DFCE:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\CLEO.asi	264704	0x0F560000	0x0006B000	0x0F56E3D4E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\BASS.dll	107584	0x11000000	0x0004D000	0x1104C036C:\WINDOWS\SYSTEM32\MSACM32.dll	93568	0x608E0000	0x00019000	0x608E4430E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\cleo\FileSystemOperations.cleo	65024	0x0F020000	0x00014000	0x0F021203E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\cleo\GxtHook.cleo	49152	0x05B40000	0x00022000	0x05B600E0E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\cleo\IniFiles.cleo	81920	0x0F990000	0x00018000	0x0F9913ACE:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\cleo\IntOperations.cleo	58368	0x0FD40000	0x00013000	0x0FD41181E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\ExGangWars.asi	70656	0x05B10000	0x00016000	0x05B1322CE:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\modloader.asi	704000	0x0FEE0000	0x000B2000	0x0FF34F97C:\WINDOWS\SYSTEM32\dbghelp.dll	1435136	0x62340000	0x00181000	0x62378200E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\MoreVehicles.asi	28672	0x05D80000	0x00012000	0x05D8F001E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\mousefix.asi	48128	0x0F100000	0x00011000	0x0F10187BC:\WINDOWS\system32\uxtheme.dll	472576	0x671E0000	0x00079000	0x672194A0C:\WINDOWS\System32\crypt32.dll	1575896	0x74480000	0x00182000	0x744D9870C:\WINDOWS\System32\MSASN1.dll	49648	0x75950000	0x0000E000	0x759553D0C:\WINDOWS\System32\WINTRUST.DLL	284112	0x76D00000	0x00046000	0x76D1A3C0C:\WINDOWS\System32\imagehlp.dll	95576	0x75E00000	0x00019000	0x75E064A0C:\WINDOWS\SYSTEM32\CRYPTSP.dll	68264	0x72510000	0x00013000	0x72516C40C:\WINDOWS\system32\rsaenh.dll	184984	0x724E0000	0x0002F000	0x724ECE10C:\WINDOWS\SYSTEM32\DDRAW.dll	531456	0x50760000	0x000EA000	0x50773020C:\WINDOWS\SYSTEM32\dxgi.dll	590944	0x5CED0000	0x00093000	0x5CEF80B0C:\WINDOWS\SYSTEM32\DCIMAN32.dll	11776	0x50000000	0x00007000	0x50002010C:\Fraps\FRAPS32.DLL	234168	0x07650000	0x00047000	0x07676DEEC:\WINDOWS\SYSTEM32\DSOUND.dll	501248	0x506C0000	0x00080000	0x506EF0A0C:\WINDOWS\System32\clbcatq.dll	519640	0x75AA0000	0x00082000	0x75AC0090C:\WINDOWS\System32\MMDevApi.dll	361632	0x5D4A0000	0x0005B000	0x5D4C5830C:\WINDOWS\System32\DEVOBJ.dll	132288	0x6EFB0000	0x00022000	0x6EFB95F0C:\WINDOWS\System32\PROPSYS.dll	1555232	0x70930000	0x0017A000	0x70991830C:\WINDOWS\SYSTEM32\AUDIOSES.DLL	982528	0x59810000	0x000F4000	0x5984D040C:\WINDOWS\SYSTEM32\AVRT.dll	27416	0x5E9F0000	0x00008000	0x5E9F1A70C:\WINDOWS\SYSTEM32\wintypes.dll	832648	0x07750000	0x000CB000	0x077BF730C:\WINDOWS\System32\MSCTF.dll	1323840	0x75FA0000	0x00144000	0x75FF3B80C:\WINDOWS\system32\dwmapi.dll	126872	0x68930000	0x00023000	0x68934DA0C:\WINDOWS\SYSTEM32\DINPUT8.dll	178176	0x0F780000	0x00038000	0x0F78BB10C:\WINDOWS\SYSTEM32\inputhost.dll	149840	0x68A40000	0x00026000	0x68A5C000C:\WINDOWS\SYSTEM32\CoreMessaging.dll	566664	0x66F20000	0x0008C000	0x66F76B80C:\WINDOWS\SYSTEM32\CoreUIComponents.dll	2313472	0x0C580000	0x00234000	0x0C5D83A0C:\WINDOWS\SYSTEM32\ntmarta.dll	152440	0x70C50000	0x00028000	0x70C57ED0C:\WINDOWS\SYSTEM32\HID.DLL	25600	0x58030000	0x0000A000	0x58032170E:\GTA San Andreas - SAxVCxLCBuild0.6a Ring Railway Trains img\d3d9.dll	53248	0x07880000	0x0000F000	0x078825AFC:\WINDOWS\system32\d3d9.dll	1474680	0x60750000	0x0016C000	0x607C4D60C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumd.dll	787472	0x5E5E0000	0x000C4000	0x5E5E23D0C:\WINDOWS\SYSTEM32\VERSION.dll	27416	0x740B0000	0x00008000	0x740B17E0C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvd3dum.dll	15525768	0x5D730000	0x00EA4000	0x5DEAEF80C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll	760032	0x5D660000	0x000CC000	0x5D6B6A15C:\WINDOWS\System32\TextInputFramework.dll	480912	0x66FB0000	0x00077000	0x66FE5CB0C:\WINDOWS\SYSTEM32\dcomp.dll	1027912	0x580D0000	0x000FE000	0x5813B110C:\Windows\System32\Windows.UI.dll	844528	0x0ECE0000	0x000CE000	0x0ED36DF0C:\WINDOWS\SYSTEM32\wmvcore.dll	2197912	0x0F320000	0x0021C000	0x0F364580C:\WINDOWS\SYSTEM32\mfperfhelper.dll	1081592	0x5C8A0000	0x00107000	0x5C98D180C:\WINDOWS\SYSTEM32\WMASF.DLL	253656	0x0F040000	0x0003F000	0x0F077320C:\WINDOWS\SYSTEM32\MFPlat.DLL	1522176	0x5CBF0000	0x00174000	0x5CC40F90C:\WINDOWS\SYSTEM32\RTWorkQ.DLL	139192	0x5CBA0000	0x00027000	0x5CBA9310C:\WINDOWS\system32\mlang.dll	201216	0x61630000	0x00035000	0x61642950Game terminated.

 

 

 

 

...i 3 new maps installed,and 160 train consists on new id in new .img archive.

Edited by lbgh

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zmudziak32

Dod you checked if your models are on free ids? Game crash if you assign same od for 2 diffrent .dff(models)

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lbgh

 

 

Yes, I was mistaken - I assigned several identical models of dff))) with different txds - on different IDs. I forgot to rename the dff. Now everything is working, but it was necessary to push the radar24000.img in gta3.img.Or game was not started. And disabled #cutscenes.img (otherwise the game did not start).

 

 

 

We are having fun
on the railway of
Vice City

https://youtu.be/r5sYQxXrMrQ

Edited by lbgh

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Ff345

can you add custom gang territories for this? i have been trying to add them but nothing works.

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