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[C# .NET] WORLD3D_TO_SCREEN2D


Michael Wojtanis

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Michael Wojtanis

Hello, i have problem with this:

static BOOL _WORLD3D_TO_SCREEN2D(float x3d, float y3d, float z3d, float* x2d, float* y2d)

When i call it, this return amazing big float and crashing game because this is too big from float.
I use C#, somebody know how to call it correctly?

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CamxxCore

Hello, i have problem with this:

static BOOL _WORLD3D_TO_SCREEN2D(float x3d, float y3d, float z3d, float* x2d, float* y2d)
When i call it, this return amazing big float and crashing game because this is too big from float.

I use C#, somebody know how to call it correctly?

Try this:

bool Get2DScreenPos(Vector3 position, out PointF screenPos) {var posX = new OutputArgument();var posY = new OutputArgument();var result = Function.Call<bool>(Hash._WORLD3D_TO_SCREEN2D, position.X, position.Y, position.Z, posX, posY);if (result)screenPos = new PointF((posX.GetResult<float>() * UI.Width), (posY.GetResult<float>() * UI.Height);else screenPos = new PointF();return result;}

I would say use the function in scripthookvdotnet but it never returns anything.

Edited by CamxxCore
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Michael Wojtanis

Okey,

...new PointF((posX.GetResult<float>() * UI.Width...

I do not knew this is like that in GTA V.

Also, why UI.WIDTH? Can replace as game width?

EDIT2: No, YOU CANT.

 

EDIT: Replaced. Working fine. UI return my... first screen width. Not game width.
So i replaced for Game.ScreenResolution.Width and looks fine.

Edited by Michael Wojtanis
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