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marhex

[C#] need help in prison mod

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marhex

what i need to do is when the player is being arrested

1- get the closest police vehicle

2- get the closest policeman

3- make the player go to the vehicle (with hands up)

4- meke the policeman drive the vehicle to the prison

and thenks

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Michael Wojtanis

Lol, all script.

You want request. Just do something and people will put brick into Your work, but nobody will build house for You without Your work...

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marhex

Lol, all script.

 

You want request. Just do something and people will put brick into Your work, but nobody will build house for You without Your work...

that is my code

// get the closest policeman        float dis = 35f;        Ped[] test = World.GetNearbyPeds(Game.Player.Character, 30f);        for(int i =0;i<test.Length;i++)        {            if (test[i].RelationshipGroup == -1533126372)            {                if (Game.Player.Character.Position.DistanceTo(test[i].Position)<dis)                {                    dis = Game.Player.Character.Position.DistanceTo(test[i].Position);                    police = test[i];                }            }        }        //get the closest police vehicle        dis = 55f;        Vehicle[] test2 = World.GetNearbyVehicles(Game.Player.Character, 50f);        for (int i = 0; i < test2.Length; i++)        {            int mod_hash = test2[i].Model.GetHashCode();            if (mod_hash == VehicleHash.Police.GetHashCode() || mod_hash == VehicleHash.Police2.GetHashCode()                || mod_hash == VehicleHash.Police3.GetHashCode() || mod_hash == VehicleHash.Police4.GetHashCode()                || mod_hash == VehicleHash.Policeb.GetHashCode() || mod_hash == VehicleHash.PoliceOld1.GetHashCode()                || mod_hash == VehicleHash.PoliceOld2.GetHashCode())            {                if (Game.Player.Character.Position.DistanceTo(test2[i].Position) < dis)                {                    dis = Game.Player.Character.Position.DistanceTo(test2[i].Position);                    policecar = test2[i];                }            }                       }        // make the player enter the vehicle         Game.Player.Character.Task.ClearAllImmediately();         Game.Player.Character.Task.EnterVehicle(policecar, VehicleSeat.LeftRear);         while (!Game.Player.Character.IsInVehicle(policecar))             Script.Wait(0);        // disable the player control         Function.Call(Hash.DISABLE_ALL_CONTROL_ACTIONS, 1);         Game.Player.CanControlCharacter = false;         Function.Call(Hash.SET_ENABLE_HANDCUFFS, Game.Player.Character, true);         Function.Call(Hash.SET_ENABLE_BOUND_ANKLES, Game.Player.Character, true);        police.Task.ClearAllImmediately();         police.RelationshipGroup = Game.Player.Character.RelationshipGroup;         police.Task.ClearAllImmediately();        TaskSequence task = new TaskSequence();        task.AddTask.EnterVehicle(policecar, VehicleSeat.Driver);        task.AddTask.DriveTo(test_veh, new Vector3(1855.855f, 2606.756f, 45.9304f), 3f, 10f, (int)DrivingStyle.Normal);        task.AddTask.StandStill(5000);        task.AddTask.DriveTo(test_veh, new Vector3(1831.152f, 2606.738f, 45.83254f), 3f, 10f, (int)DrivingStyle.Normal);        task.AddTask.StandStill(5000);        task.AddTask.DriveTo(test_veh, new Vector3(1754.018f, 2604.271f, 45.82404f), 3f, 10f, (int)DrivingStyle.Normal);        task.AddTask.StandStill(50000);        police.Task.ClearAllImmediately();        police.Task.PerformSequence(task);        task.Close();
Edited by marhex

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Michael Wojtanis

You done, so where is problem?

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marhex

You done, so where is problem?

some time the policeman enter the vehicle but never drive

and somtime he never enter the vehicle

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bilago

 

You done, so where is problem?

some time the policeman enter the vehicle but never drive

and somtime he never enter the vehicle

 

task.AddTask.DriveTo(test_veh...

Where is "test_veh" defined? shouldn't it be policecar?

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