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[C#] need help in prison mod


marhex

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what i need to do is when the player is being arrested

1- get the closest police vehicle

2- get the closest policeman

3- make the player go to the vehicle (with hands up)

4- meke the policeman drive the vehicle to the prison

and thenks

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Michael Wojtanis

Lol, all script.

You want request. Just do something and people will put brick into Your work, but nobody will build house for You without Your work...

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Lol, all script.

 

You want request. Just do something and people will put brick into Your work, but nobody will build house for You without Your work...

that is my code

// get the closest policeman        float dis = 35f;        Ped[] test = World.GetNearbyPeds(Game.Player.Character, 30f);        for(int i =0;i<test.Length;i++)        {            if (test[i].RelationshipGroup == -1533126372)            {                if (Game.Player.Character.Position.DistanceTo(test[i].Position)<dis)                {                    dis = Game.Player.Character.Position.DistanceTo(test[i].Position);                    police = test[i];                }            }        }        //get the closest police vehicle        dis = 55f;        Vehicle[] test2 = World.GetNearbyVehicles(Game.Player.Character, 50f);        for (int i = 0; i < test2.Length; i++)        {            int mod_hash = test2[i].Model.GetHashCode();            if (mod_hash == VehicleHash.Police.GetHashCode() || mod_hash == VehicleHash.Police2.GetHashCode()                || mod_hash == VehicleHash.Police3.GetHashCode() || mod_hash == VehicleHash.Police4.GetHashCode()                || mod_hash == VehicleHash.Policeb.GetHashCode() || mod_hash == VehicleHash.PoliceOld1.GetHashCode()                || mod_hash == VehicleHash.PoliceOld2.GetHashCode())            {                if (Game.Player.Character.Position.DistanceTo(test2[i].Position) < dis)                {                    dis = Game.Player.Character.Position.DistanceTo(test2[i].Position);                    policecar = test2[i];                }            }                       }        // make the player enter the vehicle         Game.Player.Character.Task.ClearAllImmediately();         Game.Player.Character.Task.EnterVehicle(policecar, VehicleSeat.LeftRear);         while (!Game.Player.Character.IsInVehicle(policecar))             Script.Wait(0);        // disable the player control         Function.Call(Hash.DISABLE_ALL_CONTROL_ACTIONS, 1);         Game.Player.CanControlCharacter = false;         Function.Call(Hash.SET_ENABLE_HANDCUFFS, Game.Player.Character, true);         Function.Call(Hash.SET_ENABLE_BOUND_ANKLES, Game.Player.Character, true);        police.Task.ClearAllImmediately();         police.RelationshipGroup = Game.Player.Character.RelationshipGroup;         police.Task.ClearAllImmediately();        TaskSequence task = new TaskSequence();        task.AddTask.EnterVehicle(policecar, VehicleSeat.Driver);        task.AddTask.DriveTo(test_veh, new Vector3(1855.855f, 2606.756f, 45.9304f), 3f, 10f, (int)DrivingStyle.Normal);        task.AddTask.StandStill(5000);        task.AddTask.DriveTo(test_veh, new Vector3(1831.152f, 2606.738f, 45.83254f), 3f, 10f, (int)DrivingStyle.Normal);        task.AddTask.StandStill(5000);        task.AddTask.DriveTo(test_veh, new Vector3(1754.018f, 2604.271f, 45.82404f), 3f, 10f, (int)DrivingStyle.Normal);        task.AddTask.StandStill(50000);        police.Task.ClearAllImmediately();        police.Task.PerformSequence(task);        task.Close();
Edited by marhex
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You done, so where is problem?

some time the policeman enter the vehicle but never drive

and somtime he never enter the vehicle

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You done, so where is problem?

some time the policeman enter the vehicle but never drive

and somtime he never enter the vehicle

 

task.AddTask.DriveTo(test_veh...

Where is "test_veh" defined? shouldn't it be policecar?

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