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Michael Wojtanis

[C# .NET] Native Calls by hash code

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Michael Wojtanis

I have question, how to call native without "Hash.BLEBLEBLE"?

I found this give not correct data for examle GAME_TIMER... It is most time all same, not incrasing etc.


I have problem with tick. How to make it working with "timer.stop()" and "timer.start()"? For me, this just stopping do that tick.

ScriptHookDotNet in IV was so awsome...

Edited by Michael Wojtanis

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You can do that by writing "(Hash)0x*YourHash*".


What timer class you're using ?


Yes, it still is. But you see, R* didn't hash anything or tried to stop modding in IV, after IV they started.


All the best,


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Michael Wojtanis

I wanted use the System.Windows.Forms.Timer.
Then i go to Stopwatch. Then in threading.

Finnaly, i got System.Timers.Timer and this was i wanted. Some fun, but created the .dll and i can use my "GTATimer" class in game.

I want upload my "DevSupport.dll" to making things faster and easier. Example - there is not "spotted call" in GTA V, in GTA IV was. What Michael do? Michael saw, R* give raycast! Yeeeah! And i making my native call for spotted.

Face check + my method will give same result as "Spotted" in GTA IV. I hope peopel will like that.

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