Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. DLC
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
      7. The Diamond Casino Heist
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

marhex

[C#] remove ped Blip

Recommended Posts

marhex

whay my code is not working

for (int i = 0; i < players.Length; i++)            {                if (players[i].IsDead)                {                    if(players[i].CurrentBlip.Exists())                         players[i].CurrentBlip.Remove();                }            }

Share this post


Link to post
Share on other sites
Saltyq

Blip.Remove(); has never worked for me >.<

 

I dont know what the issue is.

Ask on github.

Share this post


Link to post
Share on other sites
Prof_Farnsworth

 

whay my code is not working

for (int i = 0; i < players.Length; i++)            {                if (players[i].IsDead)                {                    if(players[i].CurrentBlip.Exists())                         players[i].CurrentBlip.Remove();                }            }

 

Not sure what the issue is, but an easy workaround is to create an object, make it invisible, no collision, attach it to the player, then add the blip to that object,. When you want to remove the blip, delete the object.

Edited by Prof_Farnsworth
  • Like 1

Share this post


Link to post
Share on other sites
DrDoom151

As far as I know Blip.Remove() doesn't work yet. The only way to 'remove' the blip is by making it invisible.

Share this post


Link to post
Share on other sites
marhex

As far as I know Blip.Remove() doesn't work yet. The only way to 'remove' the blip is by making it invisible.

please give me some code

Edited by marhex

Share this post


Link to post
Share on other sites
DrDoom151

Have you tried doing it yourself? If so, what? Send some code.

Edited by DrDoom151

Share this post


Link to post
Share on other sites
marhex

Have you tried doing it yourself? If so, what? Send some code.

var model = new Model("prop_tennis_ball");model.Request(250);// Check the model is validif (model.IsInCdImage && model.IsValid){    // Ensure the model is loaded before we try to create it in the world    while (!model.IsLoaded) Script.Wait(0);       // Create the prop in the world   Prop test = World.CreateProp(model, Game.Player.Character.GetOffsetInWorldCoords(new Vector3(0, 5, 0)), true, true);   test.Alpha = 0;   test.IsInvincible = true;   test.AttachTo(Game.Player.Character, 1);   test.AddBlip();

is that what you mean

and how to make it no collision

Edited by marhex

Share this post


Link to post
Share on other sites
Prof_Farnsworth

Yes but not invincible but invisible. So it would be:

 

test.Visible = false;

 

Collision is as follows:

SET_ENTITY_COLLISION(Entity entity, BOOL toggle, BOOL p2)

where:

 

Entity = test

BOOL toggle: 0 = false, 1 = true

BOOL p2 = 0

Share this post


Link to post
Share on other sites
marhex

Yes but not invincible but invisible. So it would be:

 

test.Visible = false;

 

Collision is as follows:

SET_ENTITY_COLLISION(Entity entity, BOOL toggle, BOOL p2)

where:

 

Entity = test

BOOL toggle: 0 = false, 1 = true

BOOL p2 = 0

thenks it work

Share this post


Link to post
Share on other sites
Michael Wojtanis

Making blip invisible will crash game in future. Best way is reassign the blip to new blip. Wont connect to game and Collector Garbage should this keep out if see developer not use this.

Share this post


Link to post
Share on other sites
J_Mon

 

Have you tried doing it yourself? If so, what? Send some code.

var model = new Model("prop_tennis_ball");model.Request(250);// Check the model is validif (model.IsInCdImage && model.IsValid){    // Ensure the model is loaded before we try to create it in the world    while (!model.IsLoaded) Script.Wait(0);       // Create the prop in the world   Prop test = World.CreateProp(model, Game.Player.Character.GetOffsetInWorldCoords(new Vector3(0, 5, 0)), true, true);   test.Alpha = 0;   test.IsInvincible = true;   test.AttachTo(Game.Player.Character, 1);   test.AddBlip();

is that what you mean

and how to make it no collision

 

Can you share the full code of your script? Actually I don't know which native functions do you use ,cause the name of the function you used is different from the name in the "natives.h".

Share this post


Link to post
Share on other sites
J_Mon

Making blip invisible will crash game in future. Best way is reassign the blip to new blip. Wont connect to game and Collector Garbage should this keep out if see developer not use this.

Can you share some code?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.