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Dec04

[LUA] PED.GET_RANDOM_PED_AT_COORD problem and one more question. Pleas

Recommended Posts

Dec04

Hello gtaforum.

if mTarget.routeCoordDistance < 300 then			UI._SET_NOTIFICATION_TEXT_ENTRY("STRING")	UI._ADD_TEXT_COMPONENT_STRING("Get intelligence information")	UI._DRAW_NOTIFICATION(false, true)			mTarget.PED = PED.GET_RANDOM_PED_AT_COORD(playerCoords.x, playerCoords.y, playerCoords.z, 200, 200, 200, 26)			if ENTITY.GET_ENTITY_TYPE(mTarget.PED) == 1 then		if ENTITY.IS_ENTITY_A_PED(mTarget.PED) then			mTarget.blip = UI.ADD_BLIP_FOR_ENTITY(mTarget.PED)			UI.SET_BLIP_COLOUR(mTarget.blip, 1)							ENTITY.SET_ENTITY_LOD_DIST(mTarget.PED, 2000)			PED.SET_PED_KEEP_TASK(mTarget.PED, true)			ENTITY.SET_ENTITY_AS_MISSION_ENTITY(mTarget.PED, true, true)										UI.REMOVE_BLIP(mTarget.routeCoord)			mTarget.flag = false			mTarget.targetCheckFlag = true		end	endend

This is my code. Sometimes it's work correct.

 

2.png

 

But sometimes, the entity on which the blip attached is somewhere at the bottom, underground. Not under the highway, or somewhere in the tunnel - underground somewhere. And I do not know how to solve this problem. It may be a bug in my code?

 

1.png

 

Can you tell me, how to use the method PED.GET_RANDOM_PED_AT_COORD, so it would only select existing PED, and then attaching blip on his entity?

 

And second question. How can I keep current task from the PED, when I use ENTITY.SET_ENTITY_AS_MISSION_ENTITY. How? Something like GET_TASK or GET_CURRENT_TASK

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Dec04

Anyone?

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