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MrGTAmodsgerman

[C#| .Net] How to attach a Object to a vehicle? Need Help!

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MrGTAmodsgerman

Hello,

i try to attach a Map Object to a vehicle but GTA do nothing!

REMOVED

Why doesnt work my script?

 

 

thanks

Edited by MrGTAmodsgerman

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ISOFX

Hello :) i dont know much but you marked the object as no longer needed then you attached it to the vehicle, so im guessing you need to switch them around? i dont know but its worth a try :D

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MrGTAmodsgerman

Hello :) i dont know much but you marked the object as no longer needed then you attached it to the vehicle, so im guessing you need to switch them around? i dont know but its worth a try :D

Thanks but its not working :monocle:

but thanks for that note

So look at that mod picture

a5b9d3-07a26c7209ad635a1eea77a1a27aad86.

Edited by MrGTAmodsgerman

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frodzet

I don't know how that native work, but use the build-in ScriptHookVDotNet format: AttachTo

for instance

 

Game.Player.Character.CurrentVehicle.AttachTo(Entity entityName, int boneIndex);

 

There is an overloaded method that takes position and rotation as well.

Edited by frodzet

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marhex

whiteliner is a model not prop

so you need to do this

Prop test =  World.CreateProp(whiteliner, Spieler.Position + Spieler.ForwardVector * 5, false, false);  GTA.Native.Function.Call(GTA.Native.Hash.ATTACH_ENTITY_TO_ENTITY, test, trager, 0, 0.0, -3.0, -1.0, 0.0, 0.0, 0.0, true, true, true, true, 1, true);//attach Object to vehicle

because you can't attach entity to a model

Edited by marhex
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MrGTAmodsgerman

whiteliner is a model not prop

so you need to do this

Prop test =  World.CreateProp(whiteliner, Spieler.Position + Spieler.ForwardVector * 5, false, false);  GTA.Native.Function.Call(GTA.Native.Hash.ATTACH_ENTITY_TO_ENTITY, test, trager, 0, 0.0, -3.0, -1.0, 0.0, 0.0, 0.0, true, true, true, true, 1, true);//attach Object to vehicle

because you can't attach entity to a model

Thank you! It works

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