Sneed 12,855 Posted January 7, 2016 Author Share Posted January 7, 2016 (edited) Interesting... I want to replace that Mafia Sentinel with a different car, for a mod I am doing (and LCLF, if Tomasak wants it). How can it be done? Try to find model name via main.scm. I will take a look at enforcer from bridge Edit: I didn't cleary understand question. If answer doesn't make sence, please understand. Edited January 7, 2016 by Tomasak Link to post Share on other sites
RacingFreak 265 Posted January 7, 2016 Share Posted January 7, 2016 RacingFreak: About the pre-9/11 vehicles, you forgot the POLICE slogan in the Enforcer color it from black to blue too. Just like in GTA3 pre-release screenshots. Oh yes, you are right I forgot to import the fixed TXD. 5 Link to post Share on other sites
Jinx. 8,027 Posted January 7, 2016 Share Posted January 7, 2016 Â Interesting... I want to replace that Mafia Sentinel with a different car, for a mod I am doing (and LCLF, if Tomasak wants it). How can it be done? Try to find model name via main.scm. I will take a look at enforcer from bridgeEdit: I didn't cleary understand question. If answer doesn't make sence, please understand.I mean editing the model that contains the wrecked Mafia Sentinel that appears after the bomb explodes. Link to post Share on other sites
Sneed 12,855 Posted January 7, 2016 Author Share Posted January 7, 2016   Interesting... I want to replace that Mafia Sentinel with a different car, for a mod I am doing (and LCLF, if Tomasak wants it). How can it be done? Try to find model name via main.scm. I will take a look at enforcer from bridgeEdit: I didn't cleary understand question. If answer doesn't make sence, please understand. I mean editing the model that contains the wrecked Mafia Sentinel that appears after the bomb explodes. It's bridgefukb.dff  Btw. wat ya guys think about this?   better than R* streched s*it 1 Link to post Share on other sites
Claude_Lib 3,596 Posted January 7, 2016 Share Posted January 7, 2016 I don't have the game right now so would you kindly show me R* streched s*it? Link to post Share on other sites
PhillBellic 24,564 Posted January 7, 2016 Share Posted January 7, 2016 Quick Question; Do 3D Era Vehicles support Custom UV Maps like Modded Police and Emergency Vehicles in IV? Link to post Share on other sites
Irrational 851 Posted January 7, 2016 Share Posted January 7, 2016 (edited) I don't have the game right now so would you kindly show me R* streched s*it? Â Â Edited January 7, 2016 by Irrational 4 Link to post Share on other sites
SpooferJahk 391 Posted January 8, 2016 Share Posted January 8, 2016 Hi guys, I was asked by RM76 to upload my fixed cars here. So here they are: https://www.solidfiles.com/folder/6ce44fcad6/  I have read the discussion about the bobcat and yakuza. I think I had a fixed yakuza somewhere so I will check my archives (because I only found WIP files of the bumper fixes, but no exported DFF's).  I have a question regarding the stinger and yakuza: Shall I fix the uvmapping and normals on the wing parts as well or leave them as they are originally? Fix would look like this: That kind of fix will be easy to do, so just let me know  I did them back in 2013, as I intended to something similar as this mod, but only on the vehicles. So, feel free to use them! Cheers~  PS Would you guys want my E3 (pre 9-11) Police and Enforcer aswell? I'd like the beta vehicles. Link to post Share on other sites
Sneed 12,855 Posted January 8, 2016 Author Share Posted January 8, 2016 (edited) Â I don't have the game right now so would you kindly show me R* streched s*it? Â Â Â It's even more streched on the diagonal wall. Edit: Â Â Edited January 8, 2016 by Tomasak 1 Link to post Share on other sites
proudhead 1 Posted February 5, 2016 Share Posted February 5, 2016 (edited) Hey guys, content on that picture was restored in that mod? Â http://i.playground.ru/i/49/27/91/00/pix/image.jpg Edited February 5, 2016 by proudhead Link to post Share on other sites
Sneed 12,855 Posted February 5, 2016 Author Share Posted February 5, 2016 Piano will be in next update Stadium gate (i think it's) is already like on PS2 Light house will be in next update 8ball ball texture will be in next update And about numbers on garages and showcase windows i don't know, i will check them out. Link to post Share on other sites
proudhead 1 Posted February 5, 2016 Share Posted February 5, 2016 (edited) Thanks for answer, I found missing items in dimzet's texture patch mod yet. For help: numbers on garages — subuild5.txd, showcase windows — area5b.txd. Edited February 5, 2016 by proudhead 1 Link to post Share on other sites
mirh 157 Posted March 17, 2016 Share Posted March 17, 2016 GTA III has no Y-axis issue. 1 Link to post Share on other sites
Sneed 12,855 Posted March 21, 2016 Author Share Posted March 21, 2016 (edited) New update  Restored missing lighthouse red brick texture (mottbrick_red64HV) to match xbox GTA3 and LCS (whoa PS2 has this broken too)Restored missing piano keys texture in Sal's house (piano) to match xbox GTA3 and LCSAdded german translation with alteration to PS2 1.40 EU audioFixed one of the intro Colombians so he now uses his uniquely designed headRestored missing 8ball3D texture to 8ball ball in Shoreside Vale (VC android source)Restored missing texture (detail_128_grey) on bank in first cutscene to match xbox versionFixed the damn black line on "Liberty City Bank" sign in first cutsceneFixed black line betweeen roads in first cutsceneRestored missing texture on first cutscene esperanto (esperantobodyc64)Restored missing texture on first cutscene securicar (securicabody64)Changed texture of enforcer in first cutscene to match IG one (poldecals128)Restored missing numbers in subuild5.txd (white4_64 and white5_64) (source: xbox version)Restored missing shop windows textures in area5b.txd (shopboutique128 shopclothingc_128 shopdoor4_64) (source: xbox) Restored arrows from Police Station of Staunton  Manual Installator  Also PS2 stuff now contains PS2 anims (inb4 not ) and PS2 Catalina Face and unfinished Ghost boat (unfinished interiors, missing back seats and also blue color with gxt entry "GHOST missing" PS2 Pack Edited March 21, 2016 by Tomasak 6 Link to post Share on other sites
Mugetsuga 725 Posted March 21, 2016 Share Posted March 21, 2016 Great to see an update! But you didn't add this   Arrows from Police Station of Staunton restored (2 pics) :    Ghost unfinished from PS2 : PS2/PCSX2 : The name :   Missing seats in the back :   Interior (2 pics) :    PC now (4 pics) :    Attempt of restoring Catalina's face from PS2 :   Not sure if it's totally right, so tell me if there's something wrong compare to PS2.  https://mega.nz/#!CVRlBSBK!SFqRy37jyTkBHbPui8Qy77Ik16H8IXl5r2A_P2K4Csw   1 Link to post Share on other sites
Sneed 12,855 Posted March 21, 2016 Author Share Posted March 21, 2016 (edited) Oh sorry, completely forgot that i did not included it, gonna check rest of pages  Edit: Act like it has never happend Edited March 21, 2016 by Tomasak 2 Link to post Share on other sites
Jitterdoomer 98 Posted March 21, 2016 Share Posted March 21, 2016 For the gxt entry, does it include the correct King Courtney lines? Link to post Share on other sites
Sneed 12,855 Posted March 21, 2016 Author Share Posted March 21, 2016 Nope (you mean the first cutscene at phone booth only right). Could you rewrite it right please? My english isn't so advanced for accent like this. Link to post Share on other sites
Jitterdoomer 98 Posted March 21, 2016 Share Posted March 21, 2016 (edited) Someone already done this with that mod courtesy of MrClaudeFan: Â http://www.gtagarage.com/mods/show.php?id=27552 Â And I also reverted the Under Surveillance lines in that gxt file because the modder decided to rewrite the lines to match the PC audio and since we used the PS2 version audio in this whole mod, I decided to revert it back to the original lines. Â Transcript: Â [bling-Bling Scramble] Â "This is King Courtney" Â "Me Yarde posse can do with them road wide driver and people are sayin' you the man" Â "Get to the west ground opposite the stadium and the car waiting for the other hopefuls." Â "I got been watching checkpoints all over Staunton" Â "First driver to the checkpoint gets the bling-bling, then it's on to the next stop" Â "If you get more checkpoints than any other driver, I can have a little work for you." Â Â [uzi Rider] Â Â "We're going for a little ride into Hepburn Heights kill me some filthy Diablos boo-who's been badding it up me lady Queen Lizzy" Â "You do the driving, the shooting, and pedalling in the boot. But make sure you don't get cold feet" Â Approaching Hepburn Heights: Â "Remember, you're in this to the end, mon. Only a corner!" Â If you leave the car: Â "You got five seconds to get back in the car, mon!" Â If you leave for 5 seconds: Â "He's bailing out! He's outsteppin' out! Kill him!" Â If you wreck his car: Â "He wrecked my car! Waste the John Crow!" Â Ending: Â "Okay, that should do it, now take us back to the yard! Go go go now!" Â "Okay, you're the kind of man we like as friend now! Ya Irie Mon! Real shooter!" Â Â Edited March 21, 2016 by Jitterdoomer 1 Link to post Share on other sites
GXEJ30 1,926 Posted March 21, 2016 Share Posted March 21, 2016 (edited) "Them road wide driver"....sounds more like "dem rude bwoy driver" to me. Edited March 21, 2016 by RM76 2 Link to post Share on other sites
gtaplayer02012 42 Posted March 22, 2016 Share Posted March 22, 2016 Oh I was wondering if there is a way to make the police heli have the same color as the police cars since the light blue color was in the beta and Rockstar forgot to change it back. Link to post Share on other sites
Jitterdoomer 98 Posted March 22, 2016 Share Posted March 22, 2016 (edited) In LCS, the Helicopter was still Blue and in the Beta, the Police Cars was Blue but they switched it back to Black and kept the stripes on the doors which is what III is lacking. Edited March 22, 2016 by Jitterdoomer 1 Link to post Share on other sites
Rachel Amber 669 Posted March 22, 2016 Share Posted March 22, 2016 (edited) i have question maybe you can add light house collision ( i mean you can not get there with dodo there is invisible wall) Edited March 22, 2016 by NOskillx Link to post Share on other sites
Marsi4eg 397 Posted April 4, 2016 Share Posted April 4, 2016 (edited) something is wrong with cutscene bank fix - if I use new bank.dff and new cutbank.txd - it uses 'cutscenebank256' texture on all over surface. When I use old bank.dff with new textures - it's almost ok but some textures are misplaced. So I use original files now, take a look please  If the case of adding these files was to fix white square at the bank roof - it's fixable just by adding missing texture 'detail_128_gray' to default cutbank.txd, and no need to change dff Edited April 4, 2016 by Marsi4eg Link to post Share on other sites
Sneed 12,855 Posted April 4, 2016 Author Share Posted April 4, 2016 Very weird it looks like this on my side   Anyone also having the problem?  Also Mega mirrors added due to high traffic problem on dropbox Link to post Share on other sites
(insert name here) 12 Posted April 10, 2016 Share Posted April 10, 2016 I've got to ask how you managed to edit "ped.ifp" to include the PS2 animations. I've been trying to figure out how to edit it (mostly to bring PS2 animations to the PC version) for quite some time with no luck. Â I'd tried copying it directly from the PS2 version, but the game would always crash (presumably because the PS2 one didn't include backpedaling and sidestepping animations). Link to post Share on other sites
Sneed 12,855 Posted April 10, 2016 Author Share Posted April 10, 2016 Just opened the PC one with this http://gtaforums.com/topic/845368-reliiivc-ifp-editor/and imported PS2 one Link to post Share on other sites
Inadequate 3,729 Posted April 10, 2016 Share Posted April 10, 2016 Just opened the PC one with this http://gtaforums.com/topic/845368-reliiivc-ifp-editor/and imported PS2 one Upload it bro... Link to post Share on other sites
Sneed 12,855 Posted April 10, 2016 Author Share Posted April 10, 2016 PS2 pack bro Link to post Share on other sites
(insert name here) 12 Posted April 10, 2016 Share Posted April 10, 2016 (edited) Just opened the PC one with this http://gtaforums.com/topic/845368-reliiivc-ifp-editor/and imported PS2 one Awesome! It looks like it's a fairly new program, so that explains why I was never able to find it before. It works like a charm. Edited April 10, 2016 by (insert name here) Link to post Share on other sites