gts. Posted October 30, 2018 Share Posted October 30, 2018 On 10/24/2017 at 4:24 PM, Gravarty said: Here's the GTA 3 PS2 Dodo with full VC wings, enjoy http://www7.zippyshare.com/v/Pjkkb5lm/file.html (col untouched) Spoiler @Gravarty can you re-up this, please? Link to comment Share on other sites More sharing options...
Village Idiot Posted December 30, 2018 Share Posted December 30, 2018 (edited) I'm not sure if this has been included in the fix but I fixed it last night in my copy of III so I'd like to share it to anyone interested. In the ped.grp the "south area" and "south area" night are unused by any zone in the game if you open the scm up and find the lines: 0324: set_zone_pedgroup_info "SHOPING" 1 (day) 21 0324: set_zone_pedgroup_info "SHOPING" 0 (night) 22 and change them to 0324: set_zone_pedgroup_info "SHOPING" 1 (day) 13 0324: set_zone_pedgroup_info "SHOPING" 0 (night) 14 It will restore them both to Bedford point The ped group is made up of higher class looking businessmen and women. there are peds not present in any other group by default so it restores 4 unused peds (B_man2, B_man3, B_wom2 and B_wom3) the male models are technically used as Marty chonks and the Bobcat Driver from Evidence Dash but not as random peds. I'd assume its a mistake on rockstars part as Bedford point is refered to as "shoping" in the code and the ped group "shoppers" are enabled in this zone incorrectly as that group is used in com_eas which is newport where they are meant to be used and there is no logical upper class "south area" they would possibly fit into the game besides Bedford Point which is the business district Edited December 30, 2018 by Village Idiot GTACollectorIII, LaDiDa, firedihm and 12 others 15 Link to comment Share on other sites More sharing options...
stef_92 Posted January 13, 2019 Share Posted January 13, 2019 On 12/31/2018 at 1:19 AM, Village Idiot said: I'm not sure if this has been included in the fix but I fixed it last night in my copy of III so I'd like to share it to anyone interested. In the ped.grp the "south area" and "south area" night are unused by any zone in the game if you open the scm up and find the lines: 0324: set_zone_pedgroup_info "SHOPING" 1 (day) 21 0324: set_zone_pedgroup_info "SHOPING" 0 (night) 22 and change them to 0324: set_zone_pedgroup_info "SHOPING" 1 (day) 13 0324: set_zone_pedgroup_info "SHOPING" 0 (night) 14 It will restore them both to Bedford point The ped group is made up of higher class looking businessmen and women. there are peds not present in any other group by default so it restores 4 unused peds (B_man2, B_man3, B_wom2 and B_wom3) the male models are technically used as Marty chonks and the Bobcat Driver from Evidence Dash but not as random peds. I'd assume its a mistake on rockstars part as Bedford point is refered to as "shoping" in the code and the ped group "shoppers" are enabled in this zone incorrectly as that group is used in com_eas which is newport where they are meant to be used and there is no logical upper class "south area" they would possibly fit into the game besides Bedford Point which is the business district All these years I was wondering which was the model/texture that they used for Marty THanks Village Idiot 1 Link to comment Share on other sites More sharing options...
gts. Posted January 15, 2019 Share Posted January 15, 2019 On 12/30/2018 at 4:19 PM, Village Idiot said: I'm not sure if this has been included in the fix but I fixed it last night in my copy of III so I'd like to share it to anyone interested. Spoiler In the ped.grp the "south area" and "south area" night are unused by any zone in the game if you open the scm up and find the lines: 0324: set_zone_pedgroup_info "SHOPING" 1 (day) 21 0324: set_zone_pedgroup_info "SHOPING" 0 (night) 22 and change them to 0324: set_zone_pedgroup_info "SHOPING" 1 (day) 13 0324: set_zone_pedgroup_info "SHOPING" 0 (night) 14 It will restore them both to Bedford point The ped group is made up of higher class looking businessmen and women. there are peds not present in any other group by default so it restores 4 unused peds (B_man2, B_man3, B_wom2 and B_wom3) the male models are technically used as Marty chonks and the Bobcat Driver from Evidence Dash but not as random peds. I'd assume its a mistake on rockstars part as Bedford point is refered to as "shoping" in the code and the ped group "shoppers" are enabled in this zone incorrectly as that group is used in com_eas which is newport where they are meant to be used and there is no logical upper class "south area" they would possibly fit into the game besides Bedford Point which is the business district Could you upload this fix, please? Link to comment Share on other sites More sharing options...
Fabrix199 Posted February 17, 2019 Share Posted February 17, 2019 Fixed peds>kenji.dff its messed up Also data files in PS2 Feels III Edition it's crashing the game, doesnt work with neither a 1.0 exe and 1.1 exe. Does not run in a clean game. GTACollectorIII and zerosaber75 2 Link to comment Share on other sites More sharing options...
zerosaber75 Posted February 17, 2019 Share Posted February 17, 2019 Is it just me or does this mod make the FBI cars darker than they should be when they first spawn via the wanted levels until you take to a Pay n' Spray? This happened from using a vanilla installed that was patched with the LCLF core pack and ped fixes (both official and unnofficial fix for Kenji). 2 hours ago, Fabrix199 said: Fixed peds>kenji.dff its messed up Also data files in PS2 Feels III Edition it's crashing the game, doesnt work with neither a 1.0 exe and 1.1 exe. Does not run in a clean game. I also had this problem too, with or without the Leftovers Fix, and it seems even worse on the latter where Claude's skin textures go missing and the game crashes after the opening cutscene. Link to comment Share on other sites More sharing options...
zerosaber75 Posted February 19, 2019 Share Posted February 19, 2019 There's a weird texture issue here and I'm not sure what's causing this: I can confirm it also happens in vanilla GTA III as well, and I'm not sure if there are anymore more missing textures or building model issues like this in other places. Also is there a way to properly install the Xbox character peds with Leftovers Fix? I have tried using the character models from the Xbox HD mod and they always failed to be implemented when I packed them in using IMG Factory and just use the vanilla models with bizarre results sometimes (like Claude's skin not rendering properly until I found out I forgot to copy over the skin files too). Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted February 19, 2019 Author Share Posted February 19, 2019 1) broken model 2) zerosaber75 1 Link to comment Share on other sites More sharing options...
gts. Posted February 28, 2019 Share Posted February 28, 2019 On 2/18/2019 at 5:33 PM, zerosaber75 said: There's a weird texture issue here and I'm not sure what's causing this: Spoiler I can confirm it also happens in vanilla GTA III as well, and I'm not sure if there are anymore more missing textures or building model issues like this in other places. Also is there a way to properly install the Xbox character peds with Leftovers Fix? I have tried using the character models from the Xbox HD mod and they always failed to be implemented when I packed them in using IMG Factory and just use the vanilla models with bizarre results sometimes (like Claude's skin not rendering properly until I found out I forgot to copy over the skin files too). On 2/19/2019 at 11:13 AM, George Costanza said: 1) broken model 2) The model is fixed in the PS2 feels pack: Spoiler zerosaber75 1 Link to comment Share on other sites More sharing options...
zerosaber75 Posted March 2, 2019 Share Posted March 2, 2019 On 2/28/2019 at 5:56 PM, gts. said: The model is fixed in the PS2 feels pack: Hide contents Which model do I need from the PS2 Feels pack to port into the PC version to fix the building model, as well as this sidewalk missing its texture in Harwood? Spoiler Link to comment Share on other sites More sharing options...
muh linucs Posted August 15, 2019 Share Posted August 15, 2019 Quote CorePack - Last Update: 24/12/2016 Ped fix (since i forgot to pack it in corepack) @George Costanza Can you please merge the pedestrian fix to the main download? As far as I can see you must also know the destination paths, the majority of users only dump the files to the main GTA III directory. zerosaber75 1 Link to comment Share on other sites More sharing options...
muh linucs Posted August 17, 2019 Share Posted August 17, 2019 I'll admit that I haven't been able to install the mod. "Unhandled exception" appears after moving the main mod directory to Mod Loader and as I said I have no idea what to do with the "peds" fixes. I don't know if I have to merge the data to GTA III's IMG files or if there are dependencies... Link to comment Share on other sites More sharing options...
ElYisusKing Posted November 5, 2019 Share Posted November 5, 2019 hey man, i had a problem with kenji skin, it bugged as hell and it doesn't have colors Link to comment Share on other sites More sharing options...
Dump Posted November 15, 2019 Share Posted November 15, 2019 Anybody looking for a solution with kenji, you need to restore the original model and textures in the GTA and txd img files from your original install. 1) rename GTA3 folder so it won't get deleted 2) reinstall GTA3 3) run the clean GTA3; load a save or start a new game so the txd.img can be generated 4) open the clean GTA img with imgfactory and export the kenji.dff kenji.txd and kenjih.dff kenjih.txd files 5) do the same for the clean txd img file but you're only exporting the kenji.txd and kenjih.txd this time (save it to a different folder so it won't overwrite the GTA img ones) 6) open the modded GTA.img file with imgfactory and replace all the Kenji files in the img with the ones you just exported and rebuild the img 7) do the same for the modded txd img file (don't copy the dffs to the modded txd img just the kenji.txd and kenjih.txd you exported from the clean txd img file) I was having issues with Kenji posing sideways in cutscenes and this fixed it. GTACollectorIII 1 Link to comment Share on other sites More sharing options...
Inadequate Posted December 6, 2019 Share Posted December 6, 2019 Hello everyone. I've retextured Mugetsuga's fixed Dodo from his Fixed Vehicles pack, now the flaps are present on the wingspan in both sides and bottom part again. As the default Dodo model. Remember that Mugetsuga's fixed Dodo has its unused damaged parts restored, and the flaps on the wingspan have been removed. Since those are supposed to be on the cutted parts of the wings according to Mugetsuga's vision of the Dodo, hence why his Dodo looks like untextured but isn't like that. Also, some people didn't like that back then, so I retextured it again because I had a free time and nothing better to do. Comparison ahead... Mugetsuga's fixed Dodo: Spoiler Spoiler Mugetsuga's fixed Dodo with the flaps on the wingspan restored: Spoiler Spoiler Download firedihm, Jago, GTACollectorIII and 3 others 6 Link to comment Share on other sites More sharing options...
gts. Posted December 12, 2019 Share Posted December 12, 2019 Ohhh, thank you. Finally someone did it. Inadequate 1 Link to comment Share on other sites More sharing options...
Inadequate Posted February 15, 2020 Share Posted February 15, 2020 Hello everyone. I've added some extras to some vehicles. Screenshots: Spoiler Download Enjoy it! Shapaer, stef_92, Igor Bogdanoff and 4 others 7 Link to comment Share on other sites More sharing options...
B_Smiles Posted February 22, 2020 Share Posted February 22, 2020 (edited) Hello..been a while huh? Some generic map fixes height of roof behind bomb defusal garage wall underneath Staunton Island underpass grass by porter tunnel entrance restaurant awning texture in wuhan chinatown Edited February 22, 2020 by B_Smiles A8ul99, H-G, zerosaber75 and 9 others 11 1 Link to comment Share on other sites More sharing options...
gts. Posted February 26, 2020 Share Posted February 26, 2020 Nice fixes. Link to comment Share on other sites More sharing options...
Inadequate Posted February 26, 2020 Share Posted February 26, 2020 On 2/22/2020 at 4:12 AM, B_Smiles said: Hello..been a while huh? Some generic map fixes restaurant awning texture in wuhan chinatown Lolwat. I thought this one was bad uv. But is just txd issue, nice fix. Link to comment Share on other sites More sharing options...
B_Smiles Posted February 26, 2020 Share Posted February 26, 2020 28 minutes ago, Inadequate said: Lolwat. I thought this one was bad uv. But is just txd issue, nice fix. Lol it got me too until I looked at the texture and realised it was rotated 90 degrees for some reason (GOOD WORK R*) H-G 1 Link to comment Share on other sites More sharing options...
Village Idiot Posted February 26, 2020 Share Posted February 26, 2020 Looking good as always man Link to comment Share on other sites More sharing options...
justin50 Posted April 15, 2020 Share Posted April 15, 2020 Has anyone noticed after the bridge explodes during the cutscene in the first mission...the police enforcer and car is clipped through the road but it disappears after the cutscene Link to comment Share on other sites More sharing options...
spockthewok Posted June 19, 2020 Share Posted June 19, 2020 On 3/2/2019 at 8:31 PM, zerosaber75 said: Which model do I need from the PS2 Feels pack to port into the PC version to fix the building model, as well as this sidewalk missing its texture in Harwood? Reveal hidden contents I know I'm over a year late, but the model for the building fix is broadwaybuild.dff from PS2FEELS.img GTACollectorIII 1 Link to comment Share on other sites More sharing options...
firedihm Posted July 29, 2020 Share Posted July 29, 2020 (edited) I've extracted mission scripts .VAGs from PS2 version to be used with VBDec. .INIs for each .VAG are included. Only 6 files are missing: door_1 door_2 door_3 door_4 door_5 door_6 I'll try to find them and update the pack. Download (updated) Edited August 22, 2020 by firedihm TheBlackVomit, A8ul99, Igor Bogdanoff and 1 other 4 Link to comment Share on other sites More sharing options...
zerosaber75 Posted August 12, 2020 Share Posted August 12, 2020 On 6/19/2020 at 4:12 PM, spockthewok said: I know I'm over a year late, but the model for the building fix is broadwaybuild.dff from PS2FEELS.img I have just tried that and it's not fixing it for me. I'm not sure if it's the wrong file or I'm doing something wrong with taking the "broadwaybuild.dff" from the PS2FEELS.img file. Link to comment Share on other sites More sharing options...
firedihm Posted August 22, 2020 Share Posted August 22, 2020 I've updated my mission script VAGs to include missing door sounds. Link is updated Link to comment Share on other sites More sharing options...
Fake Lilina Posted September 11, 2020 Share Posted September 11, 2020 I know that this question is dumb and it has already been answered. Does it work with Steam? Link to comment Share on other sites More sharing options...
H-G Posted November 12, 2020 Share Posted November 12, 2020 @Sneed: How about using 7Zip to compress heavier parts of the mod? PS2 Feels SA Edition is as just as heavy as PS2 Feels III Edition when extracted, yet it comes in only 194 MB because of 7Zip compression. H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted November 12, 2020 Author Share Posted November 12, 2020 i wasnt one who did PS2 feels, it was mugetsuga, who seems to be inactive for very long time Grichka Bogdanoff 1 Link to comment Share on other sites More sharing options...
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