gts. Posted December 9, 2017 Share Posted December 9, 2017 (edited) It is time to release PS2 Feels III Edition! Old news: November 2016 January 2017 February 2017 March 2017 April 2017 September 2017 October 2017 It took time but I've finally finished all the things I wanted to do. Thanks to the testers, I was able to improve or fix some issues. Now, what to say about the mod, nothing. All you need to know is in the README folder. One last thing to show, something unused: Now you can damage them. Download: PS2 Feels III Edition Enjoy! 2.23GB!?!? It is almost around the same size as GTA3 or Vice City PS2 ISO. Anyway, downloading it and of course... is a great, great job. After all, it took you a long time to finish it and now, is here. Edited December 9, 2017 by gts. Link to comment Share on other sites More sharing options...
B_Smiles Posted December 10, 2017 Share Posted December 10, 2017 (edited) Uh, could you at least LIST the dff's you fixed please? I want to use SOME of them, not all. That, and because I don't want to go through your PS2Feels.IMG EDIT Actually, disregard that. This is useful Edited December 10, 2017 by B_Smiles Link to comment Share on other sites More sharing options...
Mugetsuga Posted December 10, 2017 Share Posted December 10, 2017 There's no list. I didn't keep track of anything. My mistake while doing the mod, is to not have taken screenshots (before/after) of everything, but if I had done that, the mod would still not be finished and my priority was to finish and release it. Sorry but you're by yourself to find the ones you want. Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
SpeakMajor Posted December 11, 2017 Share Posted December 11, 2017 It is time to release PS2 Feels III Edition! Old news: November 2016 January 2017 February 2017 March 2017 April 2017 September 2017 October 2017 It took time but I've finally finished all the things I wanted to do. Thanks to the testers, I was able to improve or fix some issues. Now, what to say about the mod, nothing. All you need to know is in the README folder. One last thing to show, something unused: Now you can damage them. Download: PS2 Feels III Edition FINALLY!!! Link to comment Share on other sites More sharing options...
Inadequate Posted December 11, 2017 Share Posted December 11, 2017 Add Mugetsuga's GTA III PS2 feel pack to the main post "friend" Tomasak. Mugetsuga and Igor Bogdanoff 2 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted December 11, 2017 Author Share Posted December 11, 2017 done, hope everything is alright with OP now Mugetsuga 1 Link to comment Share on other sites More sharing options...
Mugetsuga Posted December 11, 2017 Share Posted December 11, 2017 PS2 Feels III Edition (contains PS2 original sound quality in WAVs => doesn't require VBdec) It requires VBDec, it's written in the readme. To use the WAV files instead of the MP3 ones (I didn't specify that). Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted December 11, 2017 Author Share Posted December 11, 2017 fixed, would say read readme under it, but people would ignore it anyway Mugetsuga and LaDiDa 2 Link to comment Share on other sites More sharing options...
Shadowy_X Posted December 13, 2017 Share Posted December 13, 2017 (edited) Hey one problem if use the MOVIES folder with the intro movies the game doesn't show up only if i skip the intros, then i checked the the folder with the intro movies and it turns out that they are not video's but mp3 files even though it says mpg?. And do i need to paste it on top of Liberty city leftovers or just in modloader?. Because if i do need to place it in modloader, i've tried that but then some textures like the sign above the portland safehouse is missing, also alot of other textures. Edited December 13, 2017 by TheShadowX17 Link to comment Share on other sites More sharing options...
Mugetsuga Posted December 13, 2017 Share Posted December 13, 2017 Read the readme, it's explained for both. Reading your post tells me you haven't... Link to comment Share on other sites More sharing options...
Inadequate Posted December 13, 2017 Share Posted December 13, 2017 Reading the readme is so hard to read, so... can you read it for me? Link to comment Share on other sites More sharing options...
Shadowy_X Posted December 13, 2017 Share Posted December 13, 2017 (edited) Read the readme, it's explained for both. Reading your post tells me you haven't... W Edited December 13, 2017 by TheShadowX17 Link to comment Share on other sites More sharing options...
Shadowy_X Posted December 13, 2017 Share Posted December 13, 2017 (edited) Read the readme, it's explained for both. Reading your post tells me you haven't... Well i've read it but after that it still doesn't work, i have alot of missing textures and the intro videos still don't show up even if i have set ; in front of it. I use default without III aircraft modloader.ini, but it doesn't change anything i still have missing textures and no intro videos because the intro videos are not videos but play as an mp3 file, when i don't have III feels they show up. Edited December 13, 2017 by TheShadowX17 Link to comment Share on other sites More sharing options...
Mugetsuga Posted December 13, 2017 Share Posted December 13, 2017 The videos are fine, you're missing something. Line 139 from the readme. As for your missing textures. Line 4 from the readme. Link to comment Share on other sites More sharing options...
gts. Posted December 13, 2017 Share Posted December 13, 2017 Give priority to PS2 feel in modloader, or down it to some of your mods that are overlapping PS2 feel. Link to comment Share on other sites More sharing options...
Shadowy_X Posted December 13, 2017 Share Posted December 13, 2017 The videos are fine, you're missing something. Line 139 from the readme. As for your missing textures. Line 4 from the readme. So you don't need Liberty city's leftovers corepack now right, everything is already in the ps2 feels because now it works, it doesn't miss stuff even without the corepack. I've downloaded the codec and windowed mode, now it works, also have put anisotropic filtering on 16. Thnx i've never noticed that. Link to comment Share on other sites More sharing options...
Mugetsuga Posted December 13, 2017 Share Posted December 13, 2017 So you don't need Liberty city's leftovers corepack now right Exactly. Map fixes are already present in PS2 Feels. There's only 5 DFFs from the core pack you have to take if you plan to use them, it's optional. That's also explain in the readme (line 47). Glad everything works fine for you now. Link to comment Share on other sites More sharing options...
Shadowy_X Posted December 14, 2017 Share Posted December 14, 2017 So you don't need Liberty city's leftovers corepack now right Exactly. Map fixes are already present in PS2 Feels. There's only 5 DFFs from the core pack you have to take if you plan to use them, it's optional. That's also explain in the readme (line 47). Glad everything works fine for you now. Well thnx for helping i appreciate it Link to comment Share on other sites More sharing options...
Village Idiot Posted December 15, 2017 Share Posted December 15, 2017 Has anyone working on this mod considered converting the unused busker peds from the PS2 disc since they're technically unused leftovers. Even if their original purpose and how they would have be used is unknown it'd still be nice to have them as pedestrians wandering around, even just as an optional install for the mod. Link to comment Share on other sites More sharing options...
Shadowy_X Posted December 15, 2017 Share Posted December 15, 2017 (edited) Has anyone working on this mod considered converting the unused busker peds from the PS2 disc since they're technically unused leftovers. Even if their original purpose and how they would have be used is unknown it'd still be nice to have them as pedestrians wandering around, even just as an optional install for the mod. Do they have full dialogue? Also i have one more problem. After the intro cutscene were Catalina shoots Claude the game crashes at the newspaper. I have everything including the windowed mode and the codec. Does anyone experience it? So you don't need Liberty city's leftovers corepack now right Exactly. Map fixes are already present in PS2 Feels. There's only 5 DFFs from the core pack you have to take if you plan to use them, it's optional. That's also explain in the readme (line 47). Glad everything works fine for you now. Thank you, i will take a look at those dff's Edited December 23, 2017 by Matty Link to comment Share on other sites More sharing options...
stef_92 Posted December 31, 2017 Share Posted December 31, 2017 Thanks a lot @Mugetsuga for releasing PS2 Feels at last! It's an amazing pack of fixe that we needed for a long time. I also use the Xbox HD Mod by Rim and I wonder if some fixes could be done there too (likeghe vertex color fixes, also the saint marks tunnel amd the reflections fix)? I could do it manually but I dont know which files contain those fixes. Link to comment Share on other sites More sharing options...
Mugetsuga Posted January 2, 2018 Share Posted January 2, 2018 Thanks. If someone wanted, the same could be done. By vertex color fixes, do you mean the Porter Tunnel? For the tunnel in Saint Mark's there's: ind_land139.dff, don't forget the collision file in INDUSTSE.col. tunnel_section.dff and ind_land089b.dff, don't forget the collision files in INDUSTNE.col For reflections there's: ind_mainten2.dff, chinaquadhouse.dff, customroadtr.dff, road_broadway01.dff, road_broadway02.dff, artgallerground.dff, com_munation.dff, kb_scrap_5.dff and Subway_monument.dff. For customroadtr.dff, you'll have to edit rdpuddle.txd by adding the textures from indchinabuild.txd. Same thing for road_broadway01.dff and road_broadway02.dff, you'll have to edit combroadwyrd.txd by adding the textures from combroadwy2.txd. I think that's all. Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
B_Smiles Posted January 2, 2018 Share Posted January 2, 2018 (edited) Is the twitching flamethrower fixable? I've tried different III mods (gta3 beta / expanded edition) and in these the flamethrower doesnt twitch, it stays still. Ive tried using the peds.ifp + weapon.dat from each one to see if that fixes it, but the weapon still twitches. Is it exe related or something else? Oh, and mugetsuga. I looked at the skyscraper model you did with the interior from lcs in 3ds max with the material editor and it has one material applied to the entire ceiling and exterior. Also the textures are .tga format like chinabuildquad.dff Edited January 2, 2018 by B_Smiles Link to comment Share on other sites More sharing options...
stef_92 Posted January 2, 2018 Share Posted January 2, 2018 Thanks. If someone wanted, the same could be done. By vertex color fixes, do you mean the Porter Tunnel? For the tunnel in Saint Mark's there's: ind_land139.dff, don't forget the collision file in INDUSTSE.col. tunnel_section.dff and ind_land089b.dff, don't forget the collision files in INDUSTNE.col For reflections there's: ind_mainten2.dff, chinaquadhouse.dff, customroadtr.dff, road_broadway01.dff, road_broadway02.dff, artgallerground.dff, com_munation.dff, kb_scrap_5.dff and Subway_monument.dff. For customroadtr.dff, you'll have to edit rdpuddle.txd by adding the textures from indchinabuild.txd. Same thing for road_broadway01.dff and road_broadway02.dff, you'll have to edit combroadwyrd.txd by adding the textures from combroadwy2.txd. I think that's all. Thanks a lot, I'll try that BTW I have one suggestion just to make download easier for some users. You could put another download link without the Audio folder since it takes 2GB and maybe some players won't use it. Link to comment Share on other sites More sharing options...
Shadowy_X Posted January 2, 2018 Share Posted January 2, 2018 (edited) After the intro cutscene were Catalina shoots Claude the game crashes at the newspaper. I have everything except the corepack because we don't need that anymore. PS2 feels III and the codec + skygfx, Boatfix, Lodfix, Open limit adjuster. Does anyone experience it? Edited January 2, 2018 by TheShadowX17 Link to comment Share on other sites More sharing options...
Mugetsuga Posted January 2, 2018 Share Posted January 2, 2018 Oh, and mugetsuga. I looked at the skyscraper model you did with the interior from lcs in 3ds max with the material editor and it has one material applied to the entire ceiling and exterior. Also the textures are .tga format like chinabuildquad.dff Sorry but I can't remember which importer/exporter I used for them. They are fine in-game , there's no problem. Something you wanted to edit? BTW I have one suggestion just to make download easier for some users. You could put another download link without the Audio folder since it takes 2GB and maybe some players won't use it. The Audio folder is temporary. I'm waiting for this to get fixed. Does anyone experience it? No. Does it also happen with the default modloader.ini in the mod? Maybe you enabled things that shouldn't be enabled together and I'm not aware of. Link to comment Share on other sites More sharing options...
stef_92 Posted January 2, 2018 Share Posted January 2, 2018 By vertex color fixes, do you mean the Porter Tunnel?Yes, porter tunnel and callahan bridge Link to comment Share on other sites More sharing options...
Shadowy_X Posted January 2, 2018 Share Posted January 2, 2018 (edited) Oh, and mugetsuga. I looked at the skyscraper model you did with the interior from lcs in 3ds max with the material editor and it has one material applied to the entire ceiling and exterior. Also the textures are .tga format like chinabuildquad.dff Sorry but I can't remember which importer/exporter I used for them. They are fine in-game , there's no problem. Something you wanted to edit? BTW I have one suggestion just to make download easier for some users. You could put another download link without the Audio folder since it takes 2GB and maybe some players won't use it. The Audio folder is temporary. I'm waiting for this to get fixed. Does anyone experience it? No. Does it also happen with the default modloader.ini in the mod? Maybe you enabled things that shouldn't be enabled together and I'm not aware of. I have the normal modloader.ini file do you use the modloader.ini from feels or is it a must to have the feels modloader.ini? EDIT: It freezes at the newspaper, it does nothing but the game stops responding. Edited January 2, 2018 by TheShadowX17 Link to comment Share on other sites More sharing options...
Shadowy_X Posted January 2, 2018 Share Posted January 2, 2018 (edited) Loading custom level file "modloader\ps2 feels iii edition\default\data\gta3.dat" Removing imported model file at index 26 Removing imported model file at index 27 Removing imported model file at index 28 Removing imported model file at index 29 Removing imported model file at index 185 Removing imported model file at index 186 Removing imported model file at index 187 Removing imported model file at index 188 Alright so this is what the modloader log loads before the freezing occurs, then it stops. Edited January 2, 2018 by TheShadowX17 Link to comment Share on other sites More sharing options...
Mugetsuga Posted January 2, 2018 Share Posted January 2, 2018 Yes, porter tunnel and callahan bridge Porter Tunnel: tunl_2_bend.dff, tunl_2_cus2.dff, tunl_2_cus4.dff, tunl_4_cus3.dff and tunl_4_cus9.dff. Callahan Bridge: nbbridgerda.dff and nbbridgerdb.dff. I have the normal modloader.ini file do you use the modloader.ini from feels or is it a must to have the feels modloader.ini? Have you at least copy and paste what's under [Profiles.Default.IgnoreFiles] to the INI file you use? But well, even without the modloader.ini files provided with the mod, it's not supposed to crash. The game would be a mess because of all the optional stuff but it wouldn't crash. The log doesn't help. Link to comment Share on other sites More sharing options...
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