Inadequate 3,728 Posted February 3, 2017 Share Posted February 3, 2017 The PS2 Ghost appears untextured on my game, someone know why? I downloaded the Mugetsuga's last fixes pack and the countergame's ps2 car pack as well and in both is untextured, I have the txd.img already empty. If I'm not mistaken it was untextered on ps2 its been a while though so my memory could be slippen. What's wrong with you dude? What kind of drugs are you consuming?... Just kidding but I mean, no offense but why are you replying to old posts? First on SilentPatch thread, now here. Link to post Share on other sites
Mugetsuga 725 Posted February 6, 2017 Share Posted February 6, 2017 Black Police Maverick. Another variant for the LCPD. The default Chopper, Chopper and Police Maverick using III Aircraft and Predator will have a black variant to match the default Police and Enforcer. The two gardens. The idea comes from Vice City. Now you'll be able to access the gardens with proper collisions. The lighthouse. A continuation of the end of this post, four screenshots are not enough. 4 Link to post Share on other sites
gts. 2,324 Posted February 6, 2017 Share Posted February 6, 2017 Some estimated release date for PS2 Feels apart of 69.69.2069? Link to post Share on other sites
Jitterdoomer 98 Posted February 7, 2017 Share Posted February 7, 2017 (edited) The iOS version of the Ghost boat (Ghost Missing) had better details than on any other version: Edited February 7, 2017 by Jitterdoomer Link to post Share on other sites
Inadequate 3,728 Posted February 7, 2017 Share Posted February 7, 2017 Bigger picture: Link to post Share on other sites
Sneed 12,853 Posted February 7, 2017 Author Share Posted February 7, 2017 VERY GTA 5 QUALITY it's a joke, also will be part of mobile feel pack, which is planned for 2069 2 Link to post Share on other sites
crashoverride93 120 Posted February 8, 2017 Share Posted February 8, 2017 Black Police Maverick. Another variant for the LCPD. The default Chopper, Chopper and Police Maverick using III Aircraft and Predator will have a black variant to match the default Police and Enforcer. The two gardens. The idea comes from Vice City. Now you'll be able to access the gardens with proper collisions. The lighthouse. A continuation of the end of this post, four screenshots are not enough. Did you make these that's awesome. Link to post Share on other sites
stef_92 936 Posted February 8, 2017 Share Posted February 8, 2017 (edited) The iOS version of the Ghost boat (Ghost Missing) had better details than on any other version: I have Android version and it's exactly the same: Edited February 8, 2017 by stef_92 Link to post Share on other sites
Blackbird88 1,670 Posted February 8, 2017 Share Posted February 8, 2017 Isn't that how it looks in Xbox version? Link to post Share on other sites
Sneed 12,853 Posted February 8, 2017 Author Share Posted February 8, 2017 yes 1 Link to post Share on other sites
gts. 2,324 Posted February 8, 2017 Share Posted February 8, 2017 Was look like that on the Xbox? I didn't remember. Link to post Share on other sites
Jitterdoomer 98 Posted February 8, 2017 Share Posted February 8, 2017 (edited) Yes it's on this video (Go to 3:16): Here's the modded menu screens for the PS2 Feels pack that replaces the Rockstar North logo with DMA logo to match the DMA logo on the title screen and intros. Edited February 9, 2017 by Jitterdoomer 1 Link to post Share on other sites
stef_92 936 Posted February 9, 2017 Share Posted February 9, 2017 Movile version has the same vehicle models as the Xbox version. 1 Link to post Share on other sites
Inadequate 3,728 Posted February 10, 2017 Share Posted February 10, 2017 Movile version has the same vehicle models as the Xbox version. If I remember correct, that depends on the power of the phone/smartphone. I played GTA 3 back in 2011 on a Sony Ericsson WT19 and the vehicles was the same as PS2 ones. Link to post Share on other sites
MaximBlackwell 0 Posted February 12, 2017 Share Posted February 12, 2017 (edited) Greetings everyone can anyone help me ? for some reason in GTA 3 XBOX mod I don't have animation of water splash like in this pic Can anyone tell how to enable this feature. Thanks in advance Edited February 12, 2017 by MaximBlackwell Link to post Share on other sites
Claude_Lib 3,596 Posted February 15, 2017 Share Posted February 15, 2017 Been playing around in OpenRW and noticed that one of the wheels of the ramp in FIA has broken mesh: I didn't check the others, but I'm pretty sure that the model is shared. 3 Link to post Share on other sites
Inadequate 3,728 Posted February 27, 2017 Share Posted February 27, 2017 Is there a way to skip/disable/whatever the intros in GTA III and Vice City? Starting the game from splash. Link to post Share on other sites
Sneed 12,853 Posted February 27, 2017 Author Share Posted February 27, 2017 Is there a way to skip/disable/whatever the intros in GTA III and Vice City? Starting the game from splash. These exes should have em disabled https://dl.dropboxusercontent.com/u/13992625/gta/GTA_downgrader.zip Link to post Share on other sites
Blackbird88 1,670 Posted February 27, 2017 Share Posted February 27, 2017 (edited) Aside from that you can also use TAG's SaveLoader, but that skips into main menu, no splash. Edited February 27, 2017 by Blackbird88 Link to post Share on other sites
Claude_Lib 3,596 Posted February 27, 2017 Share Posted February 27, 2017 (edited) So I looked through all five PS2 versions of GTA III, specifically the audio folders, and here are the results: EU 1.40 - c1_tex.vb with "Overused puta", dummy, old set6, class.vb with "O Mio Babbino Caro" EU 1.60 - c1_tex.vb without "Overused puta", dummy, new set6, class.vb with "O Mio Babbino Caro"Australia - c1_tex.vb without "Overused puta", dummy, new set6, class.vb with "O Mio Babbino Caro"USA - c1_tex.vb without "Overused puta", no dummy, new set6, class.vb with "O Mio Babbino Caro"Japan - c1_tex.vb without "Overused puta", no dummy, new set6, class.vb without "O Mio Babbino Caro" While the first (second) and the last columns are pretty much self-explanatory, the two in the middle might require some clarification. EU 1.40, EU 1.60 and Australian versions have a file titled "dummy". It's exactly the same across all three versions, and I have no idea what it contains. It is totally absent from the other two versions, though. Ash, Silent, anyone? The SFX containers also differ between the very first EU 1.40 release and all the others. I'll also let you guys look into them, see what's exactly different. EDIT. "dummy" is actually a copy of head.vb, it even has the same hash. Edited March 10, 2017 by Claude_Lib 3 Link to post Share on other sites
gts. 2,324 Posted February 27, 2017 Share Posted February 27, 2017 So I looked through all five PS2 versions of GTA III, specifically the audio folders, and here are the results: EU 1.40 - c1_tex.vb with "Overused puta", dummy, old set6, class.vb with "O Mio Babbino Caro" EU 1.60 - c1_tex.vb without "Overused puta", dummy, new set6, class.vb with "O Mio Babbino Caro"Australia - c1_tex.vb without "Overused puta", dummy, new set6, class.vb with "O Mio Babbino Caro" USA - c1_tex.vb without "Overused puta", no dummy, new set6, class.vb with "O Mio Babbino Caro" Japan - c1_tex.vb without "Overused puta", no dummy, new set6, class.vb without "O Mio Babbino Caro" While the first (second) and the last columns are pretty much self-explanatory, the two in the middle might require some clarification. EU 1.40, EU 1.60 and Australian versions have a file titled "dummy". It's exactly the same across all three versions, and I have no idea what it contains. It is totally absent from the other two versions, though. Ash, Silent, anyone? The SFX containers also differ between the very first EU 1.40 release and all the others. I'll also let you guys look into them, see what's exactly different. Great work. Isn't the dummy only a copy from another file only to fill the PS2 dvd disc size? Same thing happens with gta3.img and some other files into the disc. Again, why R* used different audio files between versions? Why Europe v1.40 version has a different dialogue than USA version and the USA version was the first version that came out back in 2001 though. Interesting differences. Link to post Share on other sites
gtaplayer02012 42 Posted February 28, 2017 Share Posted February 28, 2017 I'm guessing PS2 Feels is somewhat done still right? Link to post Share on other sites
Mugetsuga 725 Posted March 2, 2017 Share Posted March 2, 2017 Some news. Improved reflexions: http://imgur.com/a/EHA2u Better reflexions and the blue hell is hidden now. LCS stuff: http://imgur.com/a/4RtAM Some buildings I found interesting. If you remarked, there are also wires. Some wires have been added around Portland, Staunton and Shoreside Vale in LCS. And an interior like Rock City from Vice City. It's just an interior to look from outside, there's no collision. 3 Link to post Share on other sites
Claude_Lib 3,596 Posted March 2, 2017 Share Posted March 2, 2017 (edited) Hmm, just wondering, is it theoretically possible to implement real reflective surfaces like in San Andreas instead of flipped models under the ground as it is now? Edited March 2, 2017 by Claude_Lib Link to post Share on other sites
DEALUX 2,562 Posted March 2, 2017 Share Posted March 2, 2017 Where does SA implement that? (other than mirrors) Link to post Share on other sites
Claude_Lib 3,596 Posted March 3, 2017 Share Posted March 3, 2017 Well, the mirror are exactly what I'm talking about. The Hero, is it theoretically possible to bring it into III/Vice City? Link to post Share on other sites
Ash_735 17,313 Posted March 3, 2017 Share Posted March 3, 2017 It's a San Andreas feature and would require the models to be edited to include that flag if it were ported over. Link to post Share on other sites
Silent 15,929 Posted March 3, 2017 Share Posted March 3, 2017 (edited) SA reflective surfaces also mostly use flipped models (Easter Basin puddle) - mirrors are a different thing. Edited March 3, 2017 by Silent Link to post Share on other sites
stef_92 936 Posted March 6, 2017 Share Posted March 6, 2017 (edited) Movile version has the same vehicle models as the Xbox version. If I remember correct, that depends on the power of the phone/smartphone. I played GTA 3 back in 2011 on a Sony Ericsson WT19 and the vehicles was the same as PS2 ones. Yes, that's true. I meant the best case if you have good GPU and set the graphics settings to max. Edited March 6, 2017 by stef_92 Link to post Share on other sites
gts. 2,324 Posted March 7, 2017 Share Posted March 7, 2017 Some news. Improved reflexions: http://imgur.com/a/EHA2u Better reflexions and the blue hell is hidden now. LCS stuff: http://imgur.com/a/4RtAM Some buildings I found interesting. If you remarked, there are also wires. Some wires have been added around Portland, Staunton and Shoreside Vale in LCS. And an interior like Rock City from Vice City. It's just an interior to look from outside, there's no collision. Looks great. I can't wait. Link to post Share on other sites