Inadequate 3,739 Posted December 15, 2016 Share Posted December 15, 2016 Any update on this? Link to post Share on other sites
Sneed 12,935 Posted December 15, 2016 Author Share Posted December 15, 2016 (edited) Hopefully expect something by Xmas time Edited December 15, 2016 by Tomasak Rachel Amber 1 Link to post Share on other sites
Helegad 849 Posted December 16, 2016 Share Posted December 16, 2016 This better not be some Duke Nukum Forever bullsh*t. gtaplayer02012 1 Link to post Share on other sites
Rachel Amber 669 Posted December 17, 2016 Share Posted December 17, 2016 anyway Tomasak do you have a PS2 V1.40 into to get it working on pc Link to post Share on other sites
Sneed 12,935 Posted December 17, 2016 Author Share Posted December 17, 2016 Yes, i got iso somewhere on the internet and it was prolly working (can't check now as my gpu broke and PCSX2 doesn't really support Intel gpus) Link to post Share on other sites
Mugetsuga 725 Posted December 18, 2016 Share Posted December 18, 2016 GTA III Fixed vehicles is finally ready! http://imgur.com/a/WFbKJ  Here's the posts that explain some changes if you didn't saw them: Yakuza Stinger, Police, Bobcat, Stinger, Diablo Stallion, Taxi, Enforcer and Train.  Damaged windscreen fixed. Barracks Diablo Stallion Dodo Fbi car Flatbed Kuruma Mafia Sentinel Manana (corpse.dff) Manana (manana.dff) Mr Whoopee Mr Wongs Mule Securicar Stinger Triad Fish Van Yakuza Stinger  All these vehicles can have their windscreen damaged now.  Unused damaged parts. Mr Whoopee:   Dodo:    For the ones using III Aircraft, with the exception of the Biplane and Armadillo, all the others have been converted. The Dodo (dodob.dff) has damaged parts like the Dodo (dodo.dff). http://imgur.com/a/EQClf  Download: http://www.mediafire.com/file/67w6bmt3cswjil2/GTA+III+Fixed+vehicles.zip gtaplayer02012, Honker1944, Sneed and 8 others 11 Link to post Share on other sites
Inadequate 3,739 Posted December 18, 2016 Share Posted December 18, 2016 Is it me or your III Aircraft fixed vehicles has high resolution textures in the screenshots? Link to post Share on other sites
Mugetsuga 725 Posted December 18, 2016 Share Posted December 18, 2016 No, what you see in the screenshots and what you download are the same, PS2 textures from Vice City. Link to post Share on other sites
Inadequate 3,739 Posted December 18, 2016 Share Posted December 18, 2016 Huh. Nice. I don't know what I thought. Link to post Share on other sites
gts. 2,330 Posted December 19, 2016 Share Posted December 19, 2016 Finally! Awesome work Mugetsuga. Mugetsuga 1 Link to post Share on other sites
Marsi4eg 401 Posted December 19, 2016 Share Posted December 19, 2016 (edited) GTA III Fixed vehicles is finally ready! http://imgur.com/a/WFbKJ  Here's the posts that explain some changes if you didn't saw them: Yakuza Stinger, Police, Bobcat, Stinger, Diablo Stallion, Taxi, Enforcer and Train.  Damaged windscreen fixed.   Barracks Diablo Stallion Dodo Fbi car Flatbed Kuruma Mafia Sentinel Manana (corpse.dff) Manana (manana.dff) Mr Whoopee Mr Wongs Mule Securicar Stinger Triad Fish Van Yakuza Stinger  All these vehicles can have their windscreen damaged now.  Unused damaged parts. Mr Whoopee:   Dodo:    For the ones using III Aircraft, with the exception of the Biplane and Armadillo, all the others have been converted. The Dodo (dodob.dff) has damaged parts like the Dodo (dodo.dff). http://imgur.com/a/EQClf  Download: http://www.mediafire.com/file/67w6bmt3cswjil2/GTA+III+Fixed+vehicles.zip Nice work but what was the reason to remove ailerons texture from default Dodo wings?   Also I think it's not a good idea to make Dodo's rotor damageable because you can lose it after a couple of hits, and moving/flying without it is kinda stupid. Also with deaddodo model - it's not a fix but your personal vision how it has to look, it's not fixes but remake  And what's the difference between your and default "III Aircraft" models? Edited December 19, 2016 by Marsi4eg Link to post Share on other sites
Claude_Lib 3,601 Posted December 19, 2016 Share Posted December 19, 2016 Nice work but what was the reason to remove ailerons texture from default Dodo wings? I guess that's because the ailerons are meant to be on the tips of the wings, not in the middle. Mugetsuga 1 Link to post Share on other sites
Mugetsuga 725 Posted December 19, 2016 Share Posted December 19, 2016 The ailerons are on the cutted parts, that why it's like that now. The dodo.dff has a damaged model for the rotor, even if there's no difference with the undamaged model. Going with your logic, restoring the damaged parts for the ailerons is also "kinda stupid" since the Dodo wouldn't be able to fly without them either. If it's bothering you, use Collision File Editor II and change back the flag 17 to 0. You can see it like that, my personal vision, but the default Deaddodo was in a poor state, if you don't like it, remove the DFF and TXD. Â The differences: PS2 textures from Vice City with some edit for the polmav and lcnmav since it's Liberty City. Weld like the original DFFs. And since you're bothered by the Deaddodo, maybe it'll be the same with the Skimmer as well since it's using Dodo's textures instead of Vice City's ones. Link to post Share on other sites
Marsi4eg 401 Posted December 19, 2016 Share Posted December 19, 2016 (edited) Please don't consider my feedback so critical. I just want to say that I thought the idea of 'fixed' vehicles is to actually fix bugs but not to change vehicle visuals like you did with dodo and deaddodo. Â As for collision fixes - they're not supposed to fully exist or not exist. There could be some kind of middle state - to fix partly to avoid any nonsense. Â Of course everyone can open Collision file editior and do some changes on their own, but what a reason to release such a fix and then do recommendations about how to unfix it back? Â Every other fix is great, really! Just one thing yet - PC Sentinel is broken (white untextured window borders etc.), but it's ok on PS2. Maybe you could place original PS2 model in your fixed pack in the future. Edited December 19, 2016 by Marsi4eg Link to post Share on other sites
Mugetsuga 725 Posted December 19, 2016 Share Posted December 19, 2016 That's what I did, the ailerons are supposed to be on the full-winged one, not the contrary. The Deaddodo wasn't detail enough like the Dodo, I fixed that. Â The only thing to know is that the rotor had a damaged part and I decided to go for it. If you take in consideration that the ailerons can get damaged, whatever part gets damaged first, the Dodo is not supposed to fly properly after. So there's no problem. Â I just gave you a little tip to revert it back. I don't plan to revert this back if I had to do an update. Â About the Sentinel, Tomasak already said this some pages back: It's in PS2 pack as I don't found it as fix but as different design choice. I think the same. Link to post Share on other sites
Marsi4eg 401 Posted December 20, 2016 Share Posted December 20, 2016 Oh sorry about that, haven't noticed someone already said about Sentinel. Link to post Share on other sites
Sneed 12,935 Posted December 24, 2016 Author Share Posted December 24, 2016 Somebody left this on my HDDUpdate Changes:Fixed fix for bank building.Fixed missing textures for arrows by the police stationFixed 2dfx on one cranes and its render distanceAdded many missing textures that are on xbox versionFixed following cars: Yakuza Stinger, Police, Bobcat, Stinger, Diablo Stallion, Taxi, Enforcer Improved Train - added PS2 graffity, fixed lights etc.Added flight path from PS2 v1.40 EU version (much longer now)Fixed UV mapping on following models: Ind_mainten2, nrailsteps, indbilbridge1, ind_mainten3, redlightbuild06vFixed 2 object placement around the mapAdded zones names for subway stations (have to start new game )Added higher quality audios for few missionsFixed textures for 8-Ball Auto Yard gate, radar27, fire escapes, Fire exit sign on Raffle's Fish Market, ticket machine and barrier support, "Fabric-8" (fabricate) shop appearing on apartment block in St. Marks, Paper lanterns, Bollards, Roast Peking Duck restaurant sign Added unique face for Yardie gang member, introbitsProbably some new bugs, because i am secret employee of R* Vision company. Â Â Rachel Amber, Ruvix, Jinx. and 2 others 5 Link to post Share on other sites
Rachel Amber 669 Posted December 24, 2016 Share Posted December 24, 2016 (edited) Tomasak Nice! Santa left those fixes on your HDD Edited December 24, 2016 by NOskillx Link to post Share on other sites
Claude_Lib 3,601 Posted December 24, 2016 Share Posted December 24, 2016 I assume this includes everything posted here in the thread since the previous update, right? Link to post Share on other sites
Sneed 12,935 Posted December 24, 2016 Author Share Posted December 24, 2016 of course. And a bit more from me Link to post Share on other sites
Inadequate 3,739 Posted December 24, 2016 Share Posted December 24, 2016 Christmas eve update. Rachel Amber 1 Link to post Share on other sites
gts. 2,330 Posted December 24, 2016 Share Posted December 24, 2016 What's wrong with radar27? Â Also... Â Which ones specifically from the new update are these fixes? indbilbridge1 before: Â Â Â after: Â Â Â ind_mainten3 - small mesh edit to apartments (yellow fabric-8 stores) before: Â Â Â after: Â Â Â redlightbuild06v - fixed placement of "up a dark alley" poster before: Â Â Â after: Â Â Link to post Share on other sites
Sneed 12,935 Posted December 24, 2016 Author Share Posted December 24, 2016 Radar27: Just something to trigger you guys (First one to spot the mistake gets I guess) And for the others: Whoops seems like i missed them, i wanted to add something more to the pack over the xmas holidays anyway Link to post Share on other sites
Inadequate 3,739 Posted December 25, 2016 Share Posted December 25, 2016 Happy christmas and happy holidays to all! Link to post Share on other sites
DEALUX 2,576 Posted January 1, 2017 Share Posted January 1, 2017 The PS2 audio stuff is not necessary for the most part. 32 Khz 4-bit ADPCM is worse than the mp3 equivalent on PC. A lower sampling rate translates to less detail in the high-end so perceptually it sounds worse. PS2 cutscene audio may be louder but PC sounds like they've remastered it. It sounds cleaner and it retains the high-end. GXEJ30 and Rachel Amber 2 Link to post Share on other sites
gts. 2,330 Posted January 3, 2017 Share Posted January 3, 2017 Any update related to the PS2 feel pack? Link to post Share on other sites
stef_92 943 Posted January 3, 2017 Share Posted January 3, 2017 (edited) The PS2 audio stuff is not necessary for the most part. 32 Khz 4-bit ADPCM is worse than the mp3 equivalent on PC. A lower sampling rate translates to less detail in the high-end so perceptually it sounds worse. PS2 cutscene audio may be louder but PC sounds like they've remastered it. It sounds cleaner and it retains the high-end. Totally agree on that one. PS2 audio files have low quality and some of them sound loud and overly compressed (that's partially because of the low bit depth which decreases the dynamic range). PC audio files really seem to be remastered and that's why I made my "overused puta" file by using the PC version file as a base. Edited January 3, 2017 by stef_92 GXEJ30 1 Link to post Share on other sites
Rachel Amber 669 Posted January 4, 2017 Share Posted January 4, 2017 Â The PS2 audio stuff is not necessary for the most part. 32 Khz 4-bit ADPCM is worse than the mp3 equivalent on PC. A lower sampling rate translates to less detail in the high-end so perceptually it sounds worse. PS2 cutscene audio may be louder but PC sounds like they've remastered it. It sounds cleaner and it retains the high-end. Totally agree on that one. PS2 audio files have low quality and some of them sound loud and overly compressed (that's partially because of the low bit depth which decreases the dynamic range). PC audio files really seem to be remastered and that's why I made my "overused puta" file by using the PC version file as a base. Â im wonder why they actual cut this overused puta from pc version. Link to post Share on other sites
Helegad 849 Posted January 5, 2017 Share Posted January 5, 2017 Because it makes little sense considering Catalina said "shooting you will be a pleasure" seconds before. Rachel Amber 1 Link to post Share on other sites
Mugetsuga 725 Posted January 6, 2017 Share Posted January 6, 2017 Happy New Year to you all! Last time in my workshop, I said there would be news about PS2 Feels after the New Year and it is today. Let's go back to the video I posted some time ago, I didn't explain anything so maybe you didn't catch everything. 1. The Renderware intro. 2. The 1.40 intro with the blue Police and Enforcer. 3. Subtitles for the person from the News. 4. Police and Enforcer edited. 5. Cutscene Enforcer edited. 6. Destroyed Mafia Sentinel replaced by the Police. 7. PS2 text boxes. What's in red has been edited again. Here's the news. Blue Police. Default wheels: Â Sport wheels: Â Blue Enforcer. Default wheels: Â Sport wheels: Â For the intro. Default CS_TRUK.dff: Â Blue CS_TRUK.dff. Default wheels: Â Sport wheels: Â For the mission Give Me Liberty. Default bridgefukb.dff: Â Blue bridgefukb.dff: Â LCS stuff: Police. Â Enforcer. Â FBI Cruiser as Fbi Car. (The name will remain the same) Five stars: Â Pay 'n' Spray: Â LCS CS_TRUK.dff: Â LCS bridgefukb.dff: Â The three things that follow next are fixed for LCLF but PS2 Feels will use another approach. Lanterns. Â Parking. Â 8-Ball's gates. Â And two improvements. In LCS there are more lampposts around Portland and new positions of banners for Chinatown. Lampposts: Â Â Â Banners: Â Â Â Here's a map to show the additionnal lampposts and banners: Â Lighthouse. Â Â Â Â And that's it, I still have things to do and I don't know what will be optional or not. Kalvin, Inadequate, comet_ and 5 others 8 Link to post Share on other sites