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Sam Lake

Liberty City - The Leftovers Fix

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gts.

Very interesting. I never noticed those bugs before, but come on was the first 3D title in the series and R* was a noob. :p

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gtaplayer02012

Let's start with the Yakuza Stinger.

The undamaged and damaged parts of the car don't match up, the secondary color can be find on damaged parts.

Undamaged:

 

vJhK0d5.png

 

Damaged:

 

RE36Yws.png

 

Undamaged:

 

ARnMPcK.png

 

Damaged:

 

u8qMtVJ.png

 

 

I decided to base the fixes on the damaged parts, in other words, I added the secondary color on the missing parts (2 pics).

 

GeKWIJp.png

aHGU6az.png

 

 

Another thing that I thought strange, this:

 

niWJQ88.png

 

The way the secondary color stops, is really weird. This is how it looks now:

 

nXckSnH.png

 

 

There won't be a download link until I am done with the others.

And this, plus the other vehicles, is based from the PS2 vehicle models right? Edited by francisisgay

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Marsi4eg

'GTA 3 Fixed Vanilla Vehicles'

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Inadequate

Coming soon? Or maybe will be included into PS2 feel package? Who knows.

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stef_92

I decided to create a c1_tex file myself. The file that includes that "overused puta" line is part of the european 1.40 version but compared to the PC version it has bad quality, it's really loud and the sound was clipping. So instead of using the whole file as a replacement I decided to create a file that uses the PC version as a base and just mix the additional dialogue line over it. I laid both files on a separate tracks in audacity. I isolated only the additional line of the PS2 file and used noise reduction filter on it and slightly reduced the volume. The result is pretty good and almost unnoticeable. The thing is that the PS2 file has some reverb on it which can't be avoided.

You can download it here: http://www.mediafire.com/file/jhdicodz2q66sob/c1_tex_%28fixed_by_stef_92%29.zip

I exported the project in 32-bit WAV file because I didn't want to lose quality. I also exported a 320kbps MP3 because the game is looking for a mp3 file. You have both files in the ZIP.

Edited by stef_92
  • Like 5

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Sam Lake

Doesn't the EU 1.4 PS2 also have echo?

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stef_92

Doesn't the EU 1.4 PS2 also have echo?

That's wahat I wanted to say (by saying that it has reverb). BTW I reuploaded the zip because I re-did the file better. If someone couldn't download the file, that's because the link was dead. http://www.mediafire.com/file/jhdicodz2q66sob/c1_tex_%28fixed_by_stef_92%29.zip

 

Edited by stef_92
  • Like 3

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Mugetsuga

Very interesting. I never noticed those bugs before, but come on was the first 3D title in the series and R* was a noob. :p

In all the games the Yakuza Stinger appears, the bugs are there. And in LCS, in addition to these bugs, there's one more, just amazing and not talking about some other vehicles.

 

And this, plus the other vehicles, is based from the PS2 vehicle models right?

PS2 and PC vehicles are the same apart from the Train, Sentinel, GHOST missing and the rotor's texture of the Dodo.

 

Coming soon? Or maybe will be included into PS2 feel package? Who knows.

Nothing to do with PS2 Feels.

 

The Police.

Fixed the dashboard.

Before:

 

DpAv4eB.png

 

After:

 

oFQWghz.png

 

Fixed a stretched texture on a damaged door.

Before:

 

t1zrzvc.png

 

After:

 

2DDP7FI.png

 

When the Police is damaged, the texture used for that is black64, that is okay for the doors since they are white, but on the black parts, it is hard to notice like you can see on these two pics.

 

6mANEGh.png

IoUoQnx.png

 

Now instead of using black64 on the black parts, it's using white64.

 

AWnAWo2.png

YVqyIFI.png

 

  • Like 4

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gtaplayer02012

 

 

And this, plus the other vehicles, is based from the PS2 vehicle models right?

 

PS2 and PC vehicles are the same apart from the Train, Sentinel, GHOST missing and the rotor's texture of the Dodo.The reflections too? Edited by francisisgay

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Inadequate

 

 

And this, plus the other vehicles, is based from the PS2 vehicle models right?

PS2 and PC vehicles are the same apart from the Train, Sentinel, GHOST missing and the rotor's texture of the Dodo.
The reflections too?

Nope, both are the same. Even you can use a PS2 model into PC without do any conversion.

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gtaplayer02012

 

 

 

And this, plus the other vehicles, is based from the PS2 vehicle models right?

PS2 and PC vehicles are the same apart from the Train, Sentinel, GHOST missing and the rotor's texture of the Dodo.
The reflections too?Nope, both are the same. Even you can use a PS2 model into PC without do any conversion.I thought it would at least be different since I heard that Vice City PS2 models has stronger reflections then the PC models. Edited by francisisgay

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Mugetsuga

Bobcat.

Fixed the lines noticeable on the roof, the untextured mirror, the dashboard and the lights.

Before:

 

nbB88sA.png

 

After:

 

YFMpLFR.png

 

 

Stinger.

Fixed the untextured badge.

Before:

 

Jc5If26.png

 

After:

 

uuDWgqQ.png

 

Fixed a missing part on the right wing.

Before:

 

aFv3NPi.png

 

After:

 

K4ke7ck.png

 

 

Diablo Stallion.

Fixed the wrong texture.

Before:

 

B2iWDjn.png

 

After:

 

XamVCJN.png

 

 

Taxi.

Fixed the dashboard and the wrong texture used for mirrors.

Before:

 

YfxQ50X.png

 

After:

 

pQMzsZ8.png

 

 

Enforcer:

Fixed some textures.

Before:

 

Sx58GM3.png

 

After:

 

xRx4mFe.png

 

Before:

 

GRQZfae.png

 

After:

 

Obx0851.png

 

Added cracked glasses for the damaged doors at the rear.

Before:

 

YG0Urzk.png

 

After:

 

4jP5rdb.png

 

  • Like 9

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gts.

Just f*cking nice. Can't wait.

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Mugetsuga

Train.

More like an improvement than a fix.

As you know, the PS2 Train has tags that the PC Train doesn't have and the PC Train has details that the PS2 Train doesn't have. Here's the PC Train with tags.

Before:

 

sEJ1Leb.png

 

After:

 

A9FFeZR.png

 

Before:

 

6LecOuP.png

 

After:

 

QBgKjck.png

 

Lowered the lights at the front, now they are emitted by the correct texture.

Before:

 

vd8Nb2d.png

 

After:

 

664W6uS.png

 

 

I think that's the last I'll show, there's still many other vehicles to fix but it's all about the dashboard and some other little things already shown in the previous posts. If there's something worth to show, I'll do.

  • Like 9

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gts.

Any news or progress on something?

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Helegad

Someone should pack up everything that's been provided in this topic into one big zip. Maybe I'll do it.

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Sam Lake

Someone should pack up everything that's been provided in this topic into one big zip. Maybe I'll do it.

Don't worry, I am planning to update the AIO pack soon.

  • Like 2

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Helegad

Awesome sauce. Got an ETA?

Edited by Helegad

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B_Smiles

Ind_mainten2

UV mapping before:

 

image.jpg

 

 

UV mapping after:

 

image.jpg

 

 

 

image.jpg

 

 

after:

 

image.jpg

 

 

nrailsteps - fixed UV mapping on supports

before:

 

image.jpg

 

 

after:

 

image.jpg

 

 

before:

 

image.jpg

 

 

after:

 

image.jpg

 

 

ind_land037 - car lot ground texture mapping on corners of wall around 8-balls bomb shop

before:

 

image.jpg

 

 

after:

 

image.jpg

 

 

indbilbridge1

before:

 

image.jpg

 

 

after:

 

image.jpg

 

 

ind_mainten3 - small mesh edit to apartments (yellow fabric-8 stores)

before:

 

image.jpg

 

 

after:

 

image.jpg

 

 

redlightbuild06v - fixed placement of "up a dark alley" poster

before:

 

image.jpg

 

 

after:

 

image.jpg

 

 

There's loads more, but I don't want to take up further space by posting them all :\

Edited by B_Smiles
  • Like 9

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stef_92

I think that you should put red circles on the objects that you want to show because it took me a while since I found the changes. It was like playing "find the differences" game :D

  • Like 3

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gts.

LOL. Same here. By the way, nice work.

  • Like 1

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Helegad

I think that you should put red circles on the objects that you want to show because it took me a while since I found the changes. It was like playing "find the differences" game :D

 

It's like a qualifier for "do I really give enough of a sh*t to go through all this modding work in my game to get that corner looking rough-grey instead of silver"?

 

I think it's fun! :D The finished product of this topic will be closer to a prerequisite for playing III than 99% of other mods on this forum. That's something to be proud of.

 

I wanna help with the UV mapping. I've noticed the Punk Noodles building in SSV is packed with errors, and I wanna use that to practice. Can someone give me a small shopping list of software + their function in this mod to get me started?

Edited by Helegad

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Sam Lake

I wanna help with the UV mapping. I've noticed the Punk Noodles building in SSV is packed with errors, and I wanna use that to practice. Can someone give me a small shopping list of software + their function in this mod to get me started?

 

I personally use 3ds max 2016 Studen edition (aka random sh*t written in) and 2 plugins: http://www.gtagarage.com/mods/show.php?id=9172http://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ (the second one is newer and better, has greater compatibility with gta games and platforms [pc, xbox, android, ps2])

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Helegad

Tomasak, how's the AIO pack going? Would really appreciate the update soon, I've wrecked my installation :)

 

 

Doesn't the EU 1.4 PS2 also have echo?

That's wahat I wanted to say (by saying that it has reverb). BTW I reuploaded the zip because I re-did the file better. If someone couldn't download the file, that's because the link was dead. http://www.mediafire.com/file/jhdicodz2q66sob/c1_tex_%28fixed_by_stef_92%29.zip

 

Sounds great :) File size is insane though, I've re-rendered at 32KHz and 16 bits. No quality loss, but 1/3 the size.

 

Original

GeneralComplete name               : C:\Users\\Downloads\c1_tex_(fixed_by_stef_92)\c1_tex.wavFormat                      : WaveFile size                   : 21.9 MiBDuration                    : 1 min 5 sOverall bit rate mode       : ConstantOverall bit rate            : 2 822 kb/sAudioFormat                      : PCMFormat settings, Endianness : LittleFormat settings, Sign       : SignedCodec ID                    : 1Duration                    : 1 min 5 sBit rate mode               : ConstantBit rate                    : 2 822 kb/sChannel(s)                  : 2 channelsSampling rate               : 44.1 kHzBit depth                   : 32 bitsStream size                 : 21.9 MiB (100%)

Re-render

GeneralComplete name               : C:\Users\\Downloads\c1_tex_(fixed_by_stef_92)\c1_texmod.wavFormat                      : WaveFile size                   : 7.96 MiBDuration                    : 1 min 5 sOverall bit rate mode       : ConstantOverall bit rate            : 1 024 kb/sAudioFormat                      : PCMFormat settings, Endianness : LittleFormat settings, Sign       : SignedCodec ID                    : 1Duration                    : 1 min 5 sBit rate mode               : ConstantBit rate                    : 1 024 kb/sChannel(s)                  : 2 channelsSampling rate               : 32.0 kHzBit depth                   : 16 bitsStream size                 : 7.96 MiB (100%)

DOWNLOAD

Edited by Helegad

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stef_92

Actually, yes, 32Khz should also be OK since the original mp3 is in 44.1 KHz but the bitrate is 128 kbps which means that there is a LP filter at 15.8 KHz. But that's only if you keep it in uncompressed WAV format. The game reads mp3 file anyways so the mp3 file in the archive is small and legit ;) I understand that your point is having a smaller file to download so thanks for that :)

Edited by stef_92
  • Like 2

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Rachel Amber

you not the first one who post it... look at previous pages...

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Mugetsuga

So...

One:

Two:

I don't know if this has been discussed already, but the DeadDodo in PS2 EU 1.40 follows a different flight path over and around the islands. Download this, and overwrite flight2.dat in /data/paths to restore the original flight path; this has been copied direct from my PS2 disc, with no alterations.

And three:

Sorry for double posting. Since I couldn't manage to find a post about this in the Leftovers Fix - this is the original flight2.dat file from the European 1.40 version of the game where the Dead Dodo has longer path and flies over the town.
http://www.mediafire.com/file/h7xa2igmjj5faee/flight2_1.40_EU.zip

Who'll be the next one? Knowing there's a search bar to find it.

 

Some news about the vehicles.

Did you knew that for some vehicles, it's impossible to damage the windscreen?

I'm not gonna give the full list, but if you want to try, try with the Kuruma, Manana or Stinger for example.

 

The windcreen of the Manana (manana.dff), Manana (corpse.dff), Mr Wongs Panlantic, Pony and the whole model of Toyz are not welded properly.

 

Mr Whoopee has damaged doors and windscreen but they are not used.

 

All these things will be fixed for the release.

Edited by Mugetsuga
  • Like 2

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stef_92

I didn't manage to find it and that's why I posted it. Sorry about that.

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Helegad

Right, finally completed the map fixes based on the PS2 map. If I missed anything, feel free to scream at me do mention it. changelog inside archive.

GET

EDIT: Updated

 

I can see no changelog in that archive, nor anything SCM related. No matter, I only wanted your map fixes anyway.

 

BUT you've gone to all the trouble of removing all the PC-exclusive props. Can you please make a version with all the PC-exclusive props ADDED to your fixed map? I don't care for purity so much as the best and most colourful version of the map I can get.

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