gts. 2,325 Posted November 14, 2016 Share Posted November 14, 2016 Very interesting. I never noticed those bugs before, but come on was the first 3D title in the series and R* was a noob. Link to post Share on other sites
gtaplayer02012 42 Posted November 14, 2016 Share Posted November 14, 2016 (edited) Let's start with the Yakuza Stinger. The undamaged and damaged parts of the car don't match up, the secondary color can be find on damaged parts. Undamaged: Damaged: Undamaged: Damaged: I decided to base the fixes on the damaged parts, in other words, I added the secondary color on the missing parts (2 pics). Another thing that I thought strange, this: The way the secondary color stops, is really weird. This is how it looks now: There won't be a download link until I am done with the others. And this, plus the other vehicles, is based from the PS2 vehicle models right? Edited November 15, 2016 by francisisgay Link to post Share on other sites
Marsi4eg 397 Posted November 14, 2016 Share Posted November 14, 2016 'GTA 3 Fixed Vanilla Vehicles' Link to post Share on other sites
Inadequate 3,729 Posted November 14, 2016 Share Posted November 14, 2016 Coming soon? Or maybe will be included into PS2 feel package? Who knows. Link to post Share on other sites
stef_92 936 Posted November 15, 2016 Share Posted November 15, 2016 (edited) I decided to create a c1_tex file myself. The file that includes that "overused puta" line is part of the european 1.40 version but compared to the PC version it has bad quality, it's really loud and the sound was clipping. So instead of using the whole file as a replacement I decided to create a file that uses the PC version as a base and just mix the additional dialogue line over it. I laid both files on a separate tracks in audacity. I isolated only the additional line of the PS2 file and used noise reduction filter on it and slightly reduced the volume. The result is pretty good and almost unnoticeable. The thing is that the PS2 file has some reverb on it which can't be avoided. You can download it here: http://www.mediafire.com/file/jhdicodz2q66sob/c1_tex_%28fixed_by_stef_92%29.zip I exported the project in 32-bit WAV file because I didn't want to lose quality. I also exported a 320kbps MP3 because the game is looking for a mp3 file. You have both files in the ZIP. Edited November 16, 2016 by stef_92 5 Link to post Share on other sites
Sneed 12,855 Posted November 15, 2016 Author Share Posted November 15, 2016 Doesn't the EU 1.4 PS2 also have echo? Link to post Share on other sites
stef_92 936 Posted November 15, 2016 Share Posted November 15, 2016 (edited) Doesn't the EU 1.4 PS2 also have echo? That's wahat I wanted to say (by saying that it has reverb). BTW I reuploaded the zip because I re-did the file better. If someone couldn't download the file, that's because the link was dead. http://www.mediafire.com/file/jhdicodz2q66sob/c1_tex_%28fixed_by_stef_92%29.zip Edited November 16, 2016 by stef_92 3 Link to post Share on other sites
Mugetsuga 725 Posted November 15, 2016 Share Posted November 15, 2016 Very interesting. I never noticed those bugs before, but come on was the first 3D title in the series and R* was a noob. In all the games the Yakuza Stinger appears, the bugs are there. And in LCS, in addition to these bugs, there's one more, just amazing and not talking about some other vehicles. And this, plus the other vehicles, is based from the PS2 vehicle models right? PS2 and PC vehicles are the same apart from the Train, Sentinel, GHOST missing and the rotor's texture of the Dodo. Coming soon? Or maybe will be included into PS2 feel package? Who knows. Nothing to do with PS2 Feels. The Police. Fixed the dashboard. Before: After: Fixed a stretched texture on a damaged door. Before: After: When the Police is damaged, the texture used for that is black64, that is okay for the doors since they are white, but on the black parts, it is hard to notice like you can see on these two pics. Now instead of using black64 on the black parts, it's using white64. 4 Link to post Share on other sites
gtaplayer02012 42 Posted November 15, 2016 Share Posted November 15, 2016 (edited) And this, plus the other vehicles, is based from the PS2 vehicle models right? PS2 and PC vehicles are the same apart from the Train, Sentinel, GHOST missing and the rotor's texture of the Dodo.The reflections too? Edited November 15, 2016 by francisisgay Link to post Share on other sites
Inadequate 3,729 Posted November 15, 2016 Share Posted November 15, 2016 And this, plus the other vehicles, is based from the PS2 vehicle models right? PS2 and PC vehicles are the same apart from the Train, Sentinel, GHOST missing and the rotor's texture of the Dodo.The reflections too?Nope, both are the same. Even you can use a PS2 model into PC without do any conversion. Link to post Share on other sites
gtaplayer02012 42 Posted November 15, 2016 Share Posted November 15, 2016 (edited) And this, plus the other vehicles, is based from the PS2 vehicle models right? PS2 and PC vehicles are the same apart from the Train, Sentinel, GHOST missing and the rotor's texture of the Dodo. The reflections too?Nope, both are the same. Even you can use a PS2 model into PC without do any conversion.I thought it would at least be different since I heard that Vice City PS2 models has stronger reflections then the PC models. Edited November 16, 2016 by francisisgay Link to post Share on other sites
Mugetsuga 725 Posted November 17, 2016 Share Posted November 17, 2016 Bobcat. Fixed the lines noticeable on the roof, the untextured mirror, the dashboard and the lights. Before: After: Stinger. Fixed the untextured badge. Before: After: Fixed a missing part on the right wing. Before: After: Diablo Stallion. Fixed the wrong texture. Before: After: Taxi. Fixed the dashboard and the wrong texture used for mirrors. Before: After: Enforcer: Fixed some textures. Before: After: Before: After: Added cracked glasses for the damaged doors at the rear. Before: After: 9 Link to post Share on other sites
gts. 2,325 Posted November 18, 2016 Share Posted November 18, 2016 Just f*cking nice. Can't wait. Link to post Share on other sites
Mugetsuga 725 Posted November 18, 2016 Share Posted November 18, 2016 Train. More like an improvement than a fix. As you know, the PS2 Train has tags that the PC Train doesn't have and the PC Train has details that the PS2 Train doesn't have. Here's the PC Train with tags. Before: After: Before: After: Lowered the lights at the front, now they are emitted by the correct texture. Before: After: I think that's the last I'll show, there's still many other vehicles to fix but it's all about the dashboard and some other little things already shown in the previous posts. If there's something worth to show, I'll do. 9 Link to post Share on other sites
gts. 2,325 Posted November 23, 2016 Share Posted November 23, 2016 Any news or progress on something? Link to post Share on other sites
Helegad 845 Posted November 27, 2016 Share Posted November 27, 2016 Someone should pack up everything that's been provided in this topic into one big zip. Maybe I'll do it. Link to post Share on other sites
Sneed 12,855 Posted November 27, 2016 Author Share Posted November 27, 2016 Someone should pack up everything that's been provided in this topic into one big zip. Maybe I'll do it. Don't worry, I am planning to update the AIO pack soon. 2 Link to post Share on other sites
Helegad 845 Posted November 27, 2016 Share Posted November 27, 2016 (edited) Awesome sauce. Got an ETA? Edited November 28, 2016 by Helegad Link to post Share on other sites
B_Smiles 969 Posted November 28, 2016 Share Posted November 28, 2016 (edited) Ind_mainten2 UV mapping before: UV mapping after: after: nrailsteps - fixed UV mapping on supports before: after: before: after: ind_land037 - car lot ground texture mapping on corners of wall around 8-balls bomb shop before: after: indbilbridge1 before: after: ind_mainten3 - small mesh edit to apartments (yellow fabric-8 stores) before: after: redlightbuild06v - fixed placement of "up a dark alley" poster before: after: There's loads more, but I don't want to take up further space by posting them all :\ Edited November 28, 2016 by B_Smiles 9 Link to post Share on other sites
stef_92 936 Posted November 28, 2016 Share Posted November 28, 2016 I think that you should put red circles on the objects that you want to show because it took me a while since I found the changes. It was like playing "find the differences" game 3 Link to post Share on other sites
gts. 2,325 Posted November 28, 2016 Share Posted November 28, 2016 LOL. Same here. By the way, nice work. 1 Link to post Share on other sites
Helegad 845 Posted November 29, 2016 Share Posted November 29, 2016 (edited) I think that you should put red circles on the objects that you want to show because it took me a while since I found the changes. It was like playing "find the differences" game It's like a qualifier for "do I really give enough of a sh*t to go through all this modding work in my game to get that corner looking rough-grey instead of silver"? I think it's fun! The finished product of this topic will be closer to a prerequisite for playing III than 99% of other mods on this forum. That's something to be proud of. I wanna help with the UV mapping. I've noticed the Punk Noodles building in SSV is packed with errors, and I wanna use that to practice. Can someone give me a small shopping list of software + their function in this mod to get me started? Edited November 29, 2016 by Helegad Link to post Share on other sites
Sneed 12,855 Posted November 29, 2016 Author Share Posted November 29, 2016 I wanna help with the UV mapping. I've noticed the Punk Noodles building in SSV is packed with errors, and I wanna use that to practice. Can someone give me a small shopping list of software + their function in this mod to get me started? I personally use 3ds max 2016 Studen edition (aka random sh*t written in) and 2 plugins: http://www.gtagarage.com/mods/show.php?id=9172http://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ (the second one is newer and better, has greater compatibility with gta games and platforms [pc, xbox, android, ps2]) Link to post Share on other sites
Helegad 845 Posted December 2, 2016 Share Posted December 2, 2016 (edited) Tomasak, how's the AIO pack going? Would really appreciate the update soon, I've wrecked my installation Doesn't the EU 1.4 PS2 also have echo? That's wahat I wanted to say (by saying that it has reverb). BTW I reuploaded the zip because I re-did the file better. If someone couldn't download the file, that's because the link was dead. http://www.mediafire.com/file/jhdicodz2q66sob/c1_tex_%28fixed_by_stef_92%29.zip Sounds great File size is insane though, I've re-rendered at 32KHz and 16 bits. No quality loss, but 1/3 the size. Original GeneralComplete name : C:\Users\\Downloads\c1_tex_(fixed_by_stef_92)\c1_tex.wavFormat : WaveFile size : 21.9 MiBDuration : 1 min 5 sOverall bit rate mode : ConstantOverall bit rate : 2 822 kb/sAudioFormat : PCMFormat settings, Endianness : LittleFormat settings, Sign : SignedCodec ID : 1Duration : 1 min 5 sBit rate mode : ConstantBit rate : 2 822 kb/sChannel(s) : 2 channelsSampling rate : 44.1 kHzBit depth : 32 bitsStream size : 21.9 MiB (100%) Re-render GeneralComplete name : C:\Users\\Downloads\c1_tex_(fixed_by_stef_92)\c1_texmod.wavFormat : WaveFile size : 7.96 MiBDuration : 1 min 5 sOverall bit rate mode : ConstantOverall bit rate : 1 024 kb/sAudioFormat : PCMFormat settings, Endianness : LittleFormat settings, Sign : SignedCodec ID : 1Duration : 1 min 5 sBit rate mode : ConstantBit rate : 1 024 kb/sChannel(s) : 2 channelsSampling rate : 32.0 kHzBit depth : 16 bitsStream size : 7.96 MiB (100%) DOWNLOAD Edited December 2, 2016 by Helegad Link to post Share on other sites
stef_92 936 Posted December 2, 2016 Share Posted December 2, 2016 (edited) Actually, yes, 32Khz should also be OK since the original mp3 is in 44.1 KHz but the bitrate is 128 kbps which means that there is a LP filter at 15.8 KHz. But that's only if you keep it in uncompressed WAV format. The game reads mp3 file anyways so the mp3 file in the archive is small and legit I understand that your point is having a smaller file to download so thanks for that Edited December 2, 2016 by stef_92 2 Link to post Share on other sites
stef_92 936 Posted December 2, 2016 Share Posted December 2, 2016 Sorry for double posting. Since I couldn't manage to find a post about this in the Leftovers Fix - this is the original flight2.dat file from the European 1.40 version of the game where the Dead Dodo has longer path and flies over the town. http://www.mediafire.com/file/h7xa2igmjj5faee/flight2_1.40_EU.zip Link to post Share on other sites
Rachel Amber 669 Posted December 2, 2016 Share Posted December 2, 2016 you not the first one who post it... look at previous pages... Link to post Share on other sites
Mugetsuga 725 Posted December 2, 2016 Share Posted December 2, 2016 (edited) So... One: NOskillx, here's FLIGHT2.DAT: http://www.mediafire.com/download/dnmqb70nqn17355/FLIGHT2.DAT Two: I don't know if this has been discussed already, but the DeadDodo in PS2 EU 1.40 follows a different flight path over and around the islands. Download this, and overwrite flight2.dat in /data/paths to restore the original flight path; this has been copied direct from my PS2 disc, with no alterations. And three: Sorry for double posting. Since I couldn't manage to find a post about this in the Leftovers Fix - this is the original flight2.dat file from the European 1.40 version of the game where the Dead Dodo has longer path and flies over the town.http://www.mediafire.com/file/h7xa2igmjj5faee/flight2_1.40_EU.zip Who'll be the next one? Knowing there's a search bar to find it. Some news about the vehicles. Did you knew that for some vehicles, it's impossible to damage the windscreen? I'm not gonna give the full list, but if you want to try, try with the Kuruma, Manana or Stinger for example. The windcreen of the Manana (manana.dff), Manana (corpse.dff), Mr Wongs Panlantic, Pony and the whole model of Toyz are not welded properly. Mr Whoopee has damaged doors and windscreen but they are not used. All these things will be fixed for the release. Edited December 2, 2016 by Mugetsuga 2 Link to post Share on other sites
stef_92 936 Posted December 3, 2016 Share Posted December 3, 2016 I didn't manage to find it and that's why I posted it. Sorry about that. Link to post Share on other sites
Helegad 845 Posted December 11, 2016 Share Posted December 11, 2016 Right, finally completed the map fixes based on the PS2 map. If I missed anything, feel free to scream at me do mention it. changelog inside archive. GET EDIT: Updated I can see no changelog in that archive, nor anything SCM related. No matter, I only wanted your map fixes anyway. BUT you've gone to all the trouble of removing all the PC-exclusive props. Can you please make a version with all the PC-exclusive props ADDED to your fixed map? I don't care for purity so much as the best and most colourful version of the map I can get. Link to post Share on other sites