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Liberty City - The Leftovers Fix


Sneed

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El Dorado

The legend says that steam version uses uncompressed textures, can anybody make a comparison about this?

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Sneed

Don't CD version compress textures after first running of game to do it for your GPU?

Edit: Just installing dics version to see

Edit2: Can't use original exe .-.

Edit3: And definite answer is: No disc version has uncompressed textures too (or maybe i have too high end PC)

Edited by Tomasak
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El Dorado

What we (or I) need is a standalone, proper version of the xbox mod, I mean, Installers? Come the f*ck on...

 

And modloader. Oh yes.

Edited by El Dorado
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Claude_Lib

So honored to be listed in contributors, but in fact I think that news reporter's stutter was either intentional touch of realism or an improvisation/accident like Trevor flipping over Franklin's fence in "Fresh Meat" that they decided to keep. But, since in VCLF you even restore weapons that were intentionally changed in PC version, I think my fix still fits here.

One last think to clear is that I converted both COMOPEN and SUBOPEN from PS2 version of the game and put the opening jingle from COMOPEN into SUBOPEN (as accurately as possible, my OCD wants me to mention) because the reporter does stutter in PS2 version too.

Edited by Claude Liberty
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Sneed

LOL, also the download link redirects to the OP.

Not true, it redirects to TOPKEK (as i designed topic in notepad and then forgot to acutall link)

and also in few moments working pics should be there (cause dropbox ain't working right)

Edit: Should be everything fixed.

Edited by Tomasak
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Sneed

Awesome work! Also, comic sans? Really?

I don't know what was originally used for 10th anniversary text, and i used comic sans in VCLF topic too so it's a bit copy paste, if you know about better font just write it and i will gladly change it.

Edit: Updated and please tell me i didn't broke anything :D

Edited by Tomasak
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El Dorado

There's something wrong with those cranes, they disappear at closer distances

 

 

LxIfx2m.jpg
caCfDkE.jpg

 

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Inadequate

There's something wrong with those cranes, they disappear at closer distances

 

 

LxIfx2m.jpg

caCfDkE.jpg

 

 

I notice this too since a long time ago, the same thing happens in Vice City with LODs but in various places.

Edited by inadequate
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Sneed

In making.ide (like wtf is this)

882, cranetopb, generic, 1, 750, 4
883, cranetopa, generic, 1, 750, 4

 

to

 

882, cranetopb, generic, 1, 300, 4
883, cranetopa, generic, 1, 300, 4

 

Edit: Also added installator

Edited by Tomasak
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Mugetsuga

Most of the news txd are pixelated like that :

 

9OmmM5C.jpg

 

I'm using the All In One Pack ZIP and PS2 pack.

Does it happens for someone else ?

Edited by Mugetsuga
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Sneed

Ffs they are in SA format, gonna fix this asap

Edit: Fixed

Edited by Tomasak
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Inadequate

Tomasak: The cranes bug is present in the PS2 version? I can't run PCSX2 on this PC and check myself. :D

Edited by inadequate
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Sneed

There is one ide file on PS2, cranetopa and b has same sets as pc. Thankfully on gta modding wiki they say thing became lod one if render distance is set to 301 and higher

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Jinx.

Fixed Claude

 

No pictures since he is similar to the final one, so no need to.

 

Changelog:

 

General:

-Feet doesn't stick out from the pants anymore

-The feet's bottom has a texture, just like playerx and playerp (player hands are NOT changed with playerx/playerp ones)

-The feet's UVW Map is fixed

-playerx now uses the player model rather than the BETA one

-The arms' UVW Map got fixed (they featured some little yellowish parts)

 

Player:

-The pants' UVW Map is edited, so when using playa2, the jeans won't look odd when walking

-The jacket's pockets now use actual pocket texture, like on XBOX/Mobile

-The left hand doesn't stick out from the left arm anymore

-Playa2 skin now features playerx's eyebrows, in order to make the skin uniquer (if you don't like that face, you can change it with the original playa2 face)

 

Player (Prison):

-The pants don't look like they have pockets anymore

-The pockets colour are now matching the pants

-The hands are now used from player

-The arms' texture is now coloured properly, in order to match the player's hands

-The shirt's UVW Map is edited; now it doesn't look odd anymore

 

I still need to fix some peds and weapons.

Edited by Jinx.
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=OG4life=

Fixed Claude

 

No pictures since he is similar to the final one, so no need to.

 

Changelog:

 

General:

-Feet doesn't stick out from the pants anymore

-The feet's bottom has a texture, just like playerx and playerp (player hands are NOT changed with playerx/playerp ones)

-The feet's UVW Map is fixed

-playerx now uses the player model rather than the BETA one

-The arms' UVW Map got fixed (they featured some little yellowish parts)

 

Player:

-The pants' UVW Map is edited, so when using playa2, the jeans won't look odd when walking

-The jacket's pockets now use actual pocket texture, like on XBOX/Mobile

-The left hand doesn't stick out from the left arm anymore

-Playa2 skin now features playerx's eyebrows, in order to make the skin uniquer

 

Player (Prison):

-The pants don't look like they have pockets anymore

-The pockets colour are now matching the pants

-The hands are now used from player

-The arms' texture is now coloured properly, in order to match the player's hands

-The shirt's UVW Map is edited; now it doesn't look odd anymore

 

I still need to fix some peds and weapons.

Nice work. Although there is already a similar thing, giving Claude eyes and separated fingers too:

http://www.gtagarage.com/mods/show.php?id=26818

 

I was thinking that someone could fix the Bobcats front lights, they're asymmetrical and look fugly as hell:

http://i.imgur.com/bM0uMIq.jpg

I don't know if this is beta or actually a leftover, but the Bobcat has an unused texture for the bed trunk and dice(@1:53):

 

Edited by =OG4life=
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Jinx.

Ahem, I said I fixed Claude, not completely improve him. My version keeps his final style while that one makes his quallity in par with every main character's quallity (the tl;dr edition: Different goals), so no, they are not similar. At all. (no rude btw)

 

And yeah, Bobcat was supossed to use textures for the trunk, and dices

Edited by Jinx.
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Inadequate

Bobcat was supossed to use textures for the trunk, and dices.

 

Here is the Bobcat from

, if someone want it.

screens. :turn:

 

 

wmhw6p.jpg

 

29liqlu.jpg

 

vcw37l.jpg

 

 

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=OG4life=

Awesome, can't wait to test it out. From what I see it also has the symmetry back, and not one light being bigger than the other.

 

Another great addition to the mod would be if the buildings could actually have roofs, and solid ones too, since half of the games buildings are hollow actually. This is easily noticeable with the aircraft mod.

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Inadequate

Another great addition to the mod would be if the buildings could actually have roofs, and solid ones too, since half of the games buildings are hollow actually. This is easily noticeable with the aircraft mod.

 

Is needed edit every building collision including the bridges in the game, a pain in the ass.

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