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George Costanza

Liberty City - The Leftovers Fix

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George Costanza

Oh my bad then.

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Gravarty

I converted all PS2 cars to pc using the rwconv converter. feel free to use it, If you want to include this in the ps2 pack :)

 

https://mega.nz/#!gU4BBSQL!HjcSDa83UPzm0ByE_t4nKA7JXzxHJlkVDpcDPxsLtk0

 

I've put all cars inside a own .IMG (like The Hero did with the xbox cars) so you need to enter this line anywhere in the gta3.dat "CDIMAGE MODELS\VEHICLES_PS2.IMG"

Also make sure that the txd.img is empty. You can create a new IMG for the fixed textures from the LCLF pack :)

 

OR

just install the cars directly into the gta3.img/txd.img lol

Edited by countergame

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Inadequate

The PS2 Ghost appears untextured on my game, someone know why? I downloaded the Mugetsuga's last fixes pack and the countergame's ps2 car pack as well and in both is untextured, I have the txd.img already empty.

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Jitterdoomer

^ Haven't u used Fastman92 IMG Adjuster tool to extract larger files to replace anything in the IMG file?

 

Also, the unused Novy model worked properly on the PS2 while the PC model is extremely glitchy. I want to play as Novy instead of Claude without any glitches whatsoever!

 

 

 

 

PS2 on left while PC on the last two images on the right.

 

Novy.png

 

Edited by Jitterdoomer

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Jinx.

Novy is NOT glitchy at all. It's just the LOD model being used instead of the default model, which can be easily fixed by importing the clump 2 of the model in 3ds max, vertex weld every part then export.

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George Costanza

Doesn't seem beta or some fix. And we also have PS2 particles

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Jinx.

@Irrational Please not the particles, just please no. They crash the game once a car explodes. Besides this, the guy who posted them on YT got banned on this forum.

 

tl;dr they crash the game.

Edited by Jinx.

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Irrational

@Irrational Please not the particles, just please no. They crash the game once a car explodes.

tl;dr they crash the game.

Oh, I never noticed it. :/

 

What a shame, I liked some of those effects.

But still, his water.dat and timecyc.dat seem to work flawlessly.

Besides this, the guy who posted them on YT got banned on this forum.

So?

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Jinx.

True, some effects looked good. Also you forgot the handling, since he posted it too, but they aren't from the "2000" build as he stated (basically being fake, along his timecyc, and probably his other stuff).

 

And I just said that the Filip guy, the one who posted the files both on youtube and gtaforums, got banned, just FYI.

Edited by Jinx.

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Mr. Jago

Fixed one of the intro Colombians so he now uses his uniquely designed head:

 

fFT9E9e.png

 

https://www.mediafire.com/?1pjvryu1xjro3uv

 

All this anguish working with III and Kam's scripts, just to correct the model of a character that appears for all of ten seconds. And it was worth it. 100% rigged, there's more screens in the download but I'm putting it here because I want it popped directly into this mod.

Edited by Mr. Jago

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BeingARK

True, some effects looked good. Also you forgot the handling, since he posted it too, but they aren't from the "2000" build as he stated (basically being fake, along his timecyc, and probably his other stuff).

 

And I just said that the Filip guy, the one who posted the files both on youtube and gtaforums, got banned, just FYI.

why he got banned?

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Jinx.

I don't know, and this isn't the place to ask this.

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Gamerjman19

Could this possibly fit in this thread?

 

http://gtaforums.com/topic/500765-gta-iii-original-beta-particles/

http://gtaforums.com/topic/515076-grand-theft-auto-iii-original-beta-timecycle/

 

What I like the most about the Beta Particles is what you can see in this video @5:34

 

Didn't people find the beta particles in GTA 2?

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Gravarty

I don't know if someone already included this for the PS2 pack but the PS2 version has some different cutscene audio files which should be on PC too, since the text files hasn't been updated.

in GTA III 1.40 EUR the most noticeable change is in the last mission "The Exchange", instead of saying "Throw over the cash" catailina actually says "Throw over the cash, and you can have this overused puta backǃ"

 

GXT Files for german and english included (english gxt is kinda buggy though, it doesn't show the new text in "The Exchange". Maybe i'm just using a outdated GXT Editor.. So If anyone of you can fix it, that would be great!)

 

Changes:
Salvatore: Bomb Da Base: Act 1

Asuka: Under Surveillance

Catalina: The Exchange

 

https://www.youtube.com/watch?v=v1MB6404pjg

 

http://www90.zippyshare.com/v/AZ2kYaZc/file.html

Edited by countergame

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George Costanza

It's already in main pack :). But i will put german gxt to next update

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RM76

A friend of mine, RacingFreak, did fixed versions of the Stinger, Bobcat and Infernus a while back. He fixed all of the bodyb/bodyb64 uvmapping on all 3 models, the headlights on the Bobcat and a bug with the fender/bumper seam on the Stinger. I can talk to him about including them with this mod.

@Irrational Please not the particles, just please no. They crash the game once a car explodes. Besides this, the guy who posted them on YT got banned on this forum.

tl;dr they crash the game.

Yeah, that moron removed the fire stuff from the particles to try and make it look "unfinished", what a f*cking joke. No wonder he got banned.

Edited by RM76

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George Costanza

A friend of mine, RacingFreak, did fixed versions of the Stinger, Bobcat and Infernus a while back. He fixed all of the bodyb/bodyb64 uvmapping on all 3 models, the headlights on the Bobcat and a bug with the fender/bumper seam on the Stinger. I can talk to him about including them with this mod.

 

Ok, that would be really cool

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Jinx.

Yakuza Stinger has some bugs aswell. The doorhelds become red once damaged and IIRC the spoiler has some parts being colored white...

 

@RM76 Yeah q0i56pF.gif

Edited by Jinx.

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George Costanza

Yakuza Stinger has some bugs aswell. The doorhelds become red once damaged and IIRC the spoiler has some parts being colored white...

 

@RM76 Yeah q0i56pF.gif

I also noticed non colored models of cars in first cutscene. In 3ds max they say they don't use texture but simply have preset color. Bugged game on my side (for not showing the color) or R* removed some line of code?

Edit: Something f*cked up in my game -_-

Edited by Tomasak

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RM76

 

A friend of mine, RacingFreak, did fixed versions of the Stinger, Bobcat and Infernus a while back. He fixed all of the bodyb/bodyb64 uvmapping on all 3 models, the headlights on the Bobcat and a bug with the fender/bumper seam on the Stinger. I can talk to him about including them with this mod.

 

Ok, that would be really cool

 

Alright, i'll get him to host them soon.

Edited by RM76

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stef_92

Why the PS2 audio files have such poor quality compared to the PC audio files. They sound loud and distorted (especialy when catalina talks) and kinda mono. You can also feel the lack of high frequencies.

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R4gN0r0K

compression. to reduce filesize, but the quality goes down aswell

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RacingFreak

Hi guys, I was asked by RM76 to upload my fixed cars here. So here they are: https://www.solidfiles.com/folder/6ce44fcad6/

 

I have read the discussion about the bobcat and yakuza. I think I had a fixed yakuza somewhere so I will check my archives (because I only found WIP files of the bumper fixes, but no exported DFF's).

 

I have a question regarding the stinger and yakuza:

E8VCUds.png

Shall I fix the uvmapping and normals on the wing parts as well or leave them as they are originally? Fix would look like this:
Dk6fbun.png

That kind of fix will be easy to do, so just let me know :)

I did them back in 2013, as I intended to something similar as this mod, but only on the vehicles. So, feel free to use them! Cheers~

 

PS
Would you guys want my E3 (pre 9-11) Police and Enforcer aswell?
DkTzWGM.png

Edited by RacingFreak

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Jinx.

Nice stuff :)

 

Yeah, the stinger/yakuza stinger uvw map should be fixed, in my opinion.

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George Costanza

I agree with the UV map fixing. About pre9/11 police enforce, i don't think they shold be included. But they should be released as standalone.

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uncaged

Umm, guys, can that pre 9-11 vehicles be used in PSP LCS via YAIE? I only read a bit about PSP ver modding so far. But maybe there are some serious obstacles about it?

Oh and will that vehicles be visible in cutscenes?

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RacingFreak

Thanks for the feedback guys!

My opinion about the pre-9/11 police vehicles - the policecar mesh still has the stripes selected on it when imported, just they applied black64 instead body64 to both the police and enforcer. So it is mainly uv-mapping fix (which makes it possible giving them also the B&W paintjob just like in LCS). I mentioned them because the bobcat discussion suggested giving it the E3 features it had.

Oh and will that vehicles be visible in cutscenes?

If you are talking about GTA3, yes it's possible to also edit the cutscene and damaged prop Enforcer models.

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Inadequate

RacingFreak: About the pre-9/11 vehicles, you forgot the POLICE slogan in the Enforcer color it from black to blue too. Just like in GTA3 pre-release screenshots.

536zEp4.jpg

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Jinx.

Interesting... I want to replace that Mafia Sentinel with a different car, for a mod I am doing (and LCLF, if Tomasak wants it). How can it be done?

Edited by Jinx.

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