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iDeal Map MOD


MIXAZZZ
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Short:

 

Startup new project, produced in one dev:

Title - iDeal

The essence of the project - the idealism and perfectionism.

Content - Map ONLY.

Contents of content - Beautiful and interesting places in my opinion, that represent a certain image of the ideal places on earth to live.

Volumes - Initially, the map a small amount, to finish building in the development process of the project.

Timing - Download will be at any time, a link will be only one - my dropbox, which will always be valid version.

 

Interference:

 

ZGdB.jpg ZGgn.jpg ZGdD.jpg

ZGdE.jpg ZGdF.jpg ZGdG.jpg

 

Another Interference IRL:

http://ibigdan.livejournal.com/16981625.html

 

https://goo.gl/maps/KUET3

 

https://goo.gl/maps/CDuRH

 

https://goo.gl/maps/rFD0r

 

http://city4people.ru/

 

http://varlamov.ru/tag/Городская%20среда

 

 

---------------------------------------------

RU Topic

 

+++++++++++++++++++++++++++++++++++++++++++++

 

# 1 tip for newbies - how to make a realistic profile of the river bed.

 

Uses 3 texture (bottom, coastline, coastal scrub).

UV texture coastline is made so that you can calm coastal bluffs flattened in a shallow base, without losing this scan. This is important, because in turn channel the outer coast is flatter and the inner deeper.

 

ZGtz.jpg ZGtL.jpg

Edited by TJGM


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Wow! I think it could be the beautiful project. Keep it up! By the way, why did its name stylized as iDeal?

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Wow! I think it could be the beautiful project. Keep it up! By the way, why did its name stylized as iDeal?

 

Because I want this project to show how to properly should look modern Russia, + precision and competent style modeling and mapping a game objects.

 

----------------------------

Any news

 

ZJ7g.jpg ZJ7h.jpg ZJ7i.jpg ZJ7j.jpg


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Wow! I think it could be the beautiful project. Keep it up! By the way, why did its name stylized as iDeal?

Because I want this project to show how to properly should look modern Russia, + precision and competent style modeling and mapping a game objects.

 

I mean, why does the first letter is lowercase, and the second is capital? Is this reference to Apple?
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Great work. I love the railing. Other thing is, I see absolutely no reason to add so many useless polys on the bridge - not only they make the model heavier and harder to handle by the game (yeah, I know, it doesn't make a huge difference now, but imagine 100 objects in the scene, every single one of them with so many unnecessary polygons), but people actually won't see any difference. You could make this curve with just few polys and I guarantee you that people wouldn't notice it's not high poly. I mean, how many polys does it have? About 20 maybe. Now, let's multiply it by two, because rectangles can be divided into triangles, again by 2, because this element has two sides and now, multiply the result by 8, because there's 8 of these objects. We get 640 polys. As I said before, it doesn't make a huge difference, but come on, you easily could have achieved very similar looks with 1/3 of it. You've reached the point where another additions of polys won't be noticeable, at all. In fact, they wouldn't be even with 5-6 polys, though.

I wish you luck - you certainly have experience with modeling and you know how to create good looking models. But you really have to find the ballance between quality and geometry optimization, because that also defines a precise, competent model.

Edited by TheD.
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Great work. I love the railing. Other thing is, I see absolutely no reason to add so many useless polys on the bridge - not only they make the model heavier and harder to handle by the game (yeah, I know, it doesn't make a huge difference now, but imagine 100 objects in the scene, every single one of them with so many unnecessary polygons), but people actually won't see any difference. You could make this curve with just few polys and I guarantee you that people wouldn't notice it's not high poly. I mean, how many polys does it have? About 20 maybe. Now, let's multiply it by two, because rectangles can be divided into triangles, again by 2, because this element has two sides and now, multiply the result by 8, because there's 8 of these objects. We get 640 polys. As I said before, it doesn't make a huge difference, but come on, you easily could have achieved very similar looks with 1/3 of it. You've reached the point where another additions of polys won't be noticeable, at all. In fact, they wouldn't be even with 5-6 polys, though.

I wish you luck - you certainly have experience with modeling and you know how to create good looking models. But you really have to find the ballance between quality and geometry optimization, because that also defines a precise, competent model.

Hi, I will consider, I have it right, i use the correct distance and drawing LOD's.

And my geometry is low weight, compared with a polygonal model in GTA V.

 

---------------------

 

 

It should be better quality than CRR ?

Waiting for news and dl link ;)

>better quality than CRR

Yes


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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  • 4 weeks later...
Any News


21znU.jpg 21znV.jpg

21znW.jpg 21znX.jpg


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Any News

 

21NJm.jpg 21NJn.jpg 21P2U.jpg

Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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universetwisters

 

Any News

 

21NJm.jpg 21NJn.jpg 21P2U.jpg

What ? office supply ?

 

 

My guess is that there'll be a part in the map when you get shrunken down to the size of a toy car and have to drive around a desk. That would be mighty fine.

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universetwisters

My suspicions were confirmed!

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  • 4 weeks later...

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